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TulioXD35

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  1. po brow,n baixei o ot mais pelo menos 60% dos ot q eu conheço e yurotz,e n vo flar q os outros sao ruins pois cada um tem sua opiniao,lelo,thyrania,global sao tudo bom mais de preferencia yurotz
  2. Hoje trousse ao xtibia o rainbow shield systen para ots 8.2,pra quem n tem itens.xml atualizado ai vai o link entao se vc ja tem itens 8.2 xml e otb atualizados e so abrir o itens.xml e adicionar aos shields: </item> <item id="8811" name="rainbow shield"> <attribute key="description" value="Strange elemental magic flows over this shield."/> <attribute key="weight" value="6900"/> <attribute key="defense" value="30"/> <attribute key="weapontype" value="shield"/> </item> <item id="8812" name="fiery rainbow shield."> <attribute key="description" value="It has been temporarily imbued with fire magic and boosts your shielding skill."/> <attribute key="skillshield" value="3"/> <attribute key="extradef" value="3"/> <attribute key="weight" value="6900"/> <attribute key="defense" value="36"/> <attribute key="weapontype" value="shield"/> </item> <item id="8813" name="icy rainbow shield"> <attribute key="description" value="It has been temporarily imbued with ice magic and has a greatly increased shielding value."/> <attribute key="weight" value="6900"/> <attribute key="defense" value="39"/> <attribute key="weapontype" value="shield"/> </item> <item id="8814" name="sparking rainbow shield"> <attribute key="description" value="It has been temporarily imbued with energy magic and increases your speed."/> <attribute key="weight" value="6900"/> <attribute key="defense" value="36"/> <attribute key="weapontype" value="shield"/> <attribute key="speed" value="10"/> </item> <item id="8815" name="terran rainbow shield"> <attribute key="description" value="It has been temporarily imbued with earth magic and boosts your regeneration."/> <attribute key="weight" value="4100"/> <attribute key="defense" value="37"/> <attribute key="weapontype" value="shield"/> <attribute key="healthGain" value="10"/> <attribute key="healthTicks" value="30000"/> cada um deles com a funçao do global,qualquer problema me avisem q irei ajuda,procuro ter ajudado
  3. TulioXD35

    Deleta Esse

    k
  4. po cara,se n deu certo nos seu ot srry,mas afinal de contas,oq deu errado pra chegar ao ponto de "FERRAR" seu ot? Sempre quando for fazer alteralçao no data.xml e sempre bom ter uma copia guardada em seu pc
  5. e,mas meu ot e o war,e xml e ainda n tem atualizacoes,mas quem quiser e so mudar pra death e pra earth damage
  6. Depois te muito trabalho concegui terminar as wands,entao ja vou explicar que elas em dois casos diferentes,pvc enforced e pvp comum,mas eu irei explicas os dois casos no post Agora vamos ao oque interessa,primeiro crie 6 arquivos na pasta weapons com o nome das wands e rods,primeiramente,wand of voodoo: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 38) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70) function onUseWeapon(cid, var) return doCombat(cid, combat, var) wand of starstorm: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end wand of draconia: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -25, 0, -35) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end underworld rod: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 38) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end northwind rod: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 43) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -25, 0, -35) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end springsprout rod: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLEARTH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -60, 0, -70) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end 1° caso,Shenlong's War Server download do ot : http://www.xtibia.com/forum/Shenlong-s-War-V15-t91254.html va em weapons.xml: <wand id="2187" level="33" enabled="1" exhaustion="1" script="wand of inferno.lua"/> <wand id="8826" level="37" enabled="1" exhaustion="1" script="wand of starstorm.lua"/> <wand id="8828" level="42" enabled="1" exhaustion="1" script="wand of voodoo.lua"/> <wand id="2183" level="33" enabled="1" exhaustion="1" script="tempest rod.lua"/> <wand id="8816" level="42" enabled="1" exhaustion="1" script="underworld rod.lua"/> <wand id="8818" level="37" enabled="1" exhaustion="1" script="springsprout rod.lua"/> 2° caso,pvp comum <!-- Rods --> <wand id="8817" range="2" lvl="22" mana="5" enabled="1" exhaustion="0" script="northwind rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="8818" range="3" lvl="37" mana="13" enabled="1" exhaustion="0" script="springsprout rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="8816" range="3" lvl="42" mana="13" enabled="1" exhaustion="0" script=underworld rod.lua"><vocation id="2"/><vocation id="6"/></wand> <!-- Wands --> <wand id="8827" range="2" lvl="22" mana="5" enabled="1" exhaustion="0" script="wand of draconia.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="8826" range="3" lvl="37" mana="13" enabled="1" exhaustion="0" script="wand of starstorm.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="8828" range="3" lvl="42" mana="13" enabled="1" exhaustion="0" script="wand of voodoo.lua"><vocation id="1"/><vocation id="5"/></wand> e para finalizar va em itens.xml(qualquer caso) para elas poderem funfar e complementem elas deixando assim: RODS </item> <item id="8816" name="underworld rod"> <attribute key="weight" value="3050"/> <attribute key="weaponType" value="wand"/> <attribute key="range" value="2"/> </item> <item id="8817" name="northwind rod"> <attribute key="weight" value="3050"/> <attribute key="weaponType" value="wand"/> <attribute key="range" value="2"/> </item> <item id="8818" name="springsprout rod"> <attribute key="weight" value="3050"/> <attribute key="weaponType" value="wand"/> <attribute key="range" value="2"/> WANDS </item> <item id="8826" name="wand of starstorm"> <attribute key="weight" value="3050"/> <attribute key="weaponType" value="wand"/> <attribute key="range" value="2"/> </item> <item id="8827" name="wand of draconia"> <attribute key="description" value="This wand holds the spirit and soul of a dragon lord."/> <attribute key="weight" value="3050"/> <attribute key="weaponType" value="wand"/> <attribute key="range" value="2"/> </item> <item id="8828" name="wand of voodoo"> <attribute key="description" value="It is filled with the dark hatred and rage of a tormented demonic being."/> <attribute key="weight" value="3050"/> <attribute key="weaponType" value="wand"/> <attribute key="range" value="2"/> Espero ter ajudado,criticas construtivas serao aceita
  7. cara ajuda eu ai,so da una ohada se vc pod me ajudar nissu http://www.xtibia.com/forum/Uniao-Actions-t91623.html vlw
  8. Eu resolvi criar full helmet of the ancients systen mas devido o fato d q a small ruby(id 2147) e utilizada na action shrine n ta dando e eu to usando a ruby encantada(id 7760) pra forma o full helmet,+se um bom designer poder me ajudando unindo essas 2 scripts: 1° Fre Srine --==--==--== Script by DarK ==--==--==-- --==--==--==--== ##### ==--==--==--==-- local CONFIG = { [2147]={effect = CONST_ME_MAGIC_RED, text = 'PFF', color = 183, idshrine = {7504,7505,7506,7507}, enchant=7760, mana = 300, soul = 2}, -- Fire } function onUse(cid, item, fromPosition, item2, topos) if CONFIG[item.itemid] == nil then return FALSE end if isInArray(CONFIG[item.itemid].idshrine, item2.itemid) == TRUE then if getPlayerMana(cid) >= CONFIG[item.itemid].mana then if getPlayerSoul(cid) >= CONFIG[item.itemid].soul then doPlayerAddSoul(cid,-CONFIG[item.itemid].soul) doPlayerAddMana(cid,-CONFIG[item.itemid].mana) doRemoveItem(item.uid,1) doPlayerAddItem(cid,CONFIG[item.itemid].enchant,1) doSendAnimatedText(topos,CONFIG[item.itemid].text,CONFIG[item.itemid].color) doSendMagicEffect(topos,CONFIG[item.itemid].effect) else doPlayerSendCancel(cid,"Você não tem soul suficiente") end else doPlayerSendCancel(cid,"Você não tem mana suficiente") end else return FALSE end return TRUE end[/code] 2° Full Helmet --Enchanted Weapons by Kremus-- function onUse(cid, item, frompos, item2, topos) if item2.itemid == 2342 then doRemoveItem(item.uid,1) doTransformItem(item2.uid,2343) doSendMagicEffect(topos,CONST_ME_MAGIC_RED) else doSendMagicEffect(topos,2) doPlayerSendCancel(cid,"You can just to enchant some rare helmet.") end end O script da uniao pod se chamar Fire Srine msm Me ajdem plx,agradeço mt para quem poder me ajudara unir essas 2 actions... Ajudem plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz!!!
  9. TulioXD35

    God Rank Rune

    Bom,va em actions/scripts e crie um chamado manaliferune e escreva la dentro: -- New ML rune by TulioAC 3.0 version -- function onUse(cid, item, frompos, item2, topos) playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253} player = getThingfromPos(playerpos) ml = getPlayerMagLevel(cid) lvl = getPlayerLevel(cid) formula = math.random(((lvl+ml)*30)-(lvl-ml)) if item2.itemid == 1 and ml >= 2 then doSendMagicEffect(playerpos,1) doSendMagicEffect(playerpos,CONST_ME_MAGIC_BLUE) doPlayerAddHealth(cid,500) doPlayerAddMana(cid,5000) if item.type > 1 then doChangeTypeItem(item.uid,item.type-1) else doRemoveItem(item.uid,0) end end if item2.itemid == 1 and ml <= 1 then doSendMagicEffect(frompos,2) doPlayerSendCancel(cid,"You dont Have Magic Level to use this rune.") end if item2.itemid >= 2 then doPlayerSendCancel(cid,"You can only use this rune in you or in players.") doSendMAgicEffect(frompos,2) end return 1 end[/code] logo apos va em actions.xml e adicione: <action itemid="2297" script="manaliferune.lua" />
  10. Eu q postei a SUPREMA SWORD,e joguei ots com ela e sempre os joguei com um char chamado Jade Devido a reclamaçao de alguns knights eu criei a versao em club e em axe Primeiro crie 2 arquivos em weapons/scripts.xml,um chamado axe e escreva la dentro: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3, -120, -3, -140) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end e agora um chamado club e escreva: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 26) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3, -120, -3, -140) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end e para quem tbm n tinha a suprema sword ai vai,crie um arquivo chamado sword e escreva dentro: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3, -120, -3, -140) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end e agora um brinde para os paladinos,crie tbm um arquivo chamado crystal arrow e escreva la dentro: local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 10) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 27) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -7.5, -150, -7.5, -175) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end depois va em itens.xml e a deixe assim: </item> <item id="2352" article="a" name="crystal arrow"> <attribute key="description" value="This arrow seems not suitable for the use with ordinary bows. It seems to be rotting rapidly."/> <attribute key="weight" value="70"/> <attribute key="attack" value="500"/> <attribute key="weaponType" value="ammunition"/> <attribute key="ammoType" value="arrow"/> <attribute key="shootType" value="arrow"/> agr em weapons.xml escreva la dentro assim: <wand id="7959" range="10" lvl="100" mana="10" enabled="1" exhaustion="0" script="sword.lua"><vocation id="8"/><vocation id="4"/></wand> <wand id="2424" range="10" lvl="100" mana="10" enabled="1" exhaustion="0" script="club.lua"><vocation id="8"/><vocation id="4"/></wand> <wand id="2427" range="10" lvl="100" mana="10" enabled="1" exhaustion="0" script="axe.lua"><vocation id="8"/><vocation id="4"/></wand> <distance id="2352" range="10" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="crystal arrow.lua"></distance> se quiser troke os nomes para suprema sword,supremo axe ou club pois os antigos itens erao 7959__suprema sword=firlefanz 2424__suprema club=silver mace 2427__supremo axe=guardian halberd devido o fato de eu n saber colocar quotes eu fiz colocando codes criticas contrutivas serao bem vindas...
  11. Primeiro va na pasta data/weapons/scrpts e crie um arquivo chamado sword e coloque la dentro: local combat = createCombatObject()setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3, -120, -3, -140) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end agora va em weapon.xml e adicione la dentro: <wand id="7959" range="10" lvl="150" mana="100" enabled="1" exhaustion="0" script="sword.lua"><vocation id="9"/><vocation id="8"/><vocation id="4"/></wand> e agora para completar va em itens.xml e adicione la dentro dessa maneira : </item> <item id="7959" name="sword wand"> <attribute key="weight" value="2300"/> <attribute key="defense" value="100"/> <attribute key="attack" value="100"/> <attribute key="weaponType" value="wand"/> Pronteo,agora... Aproveite... Futuramente tem+ ^^
  12. Pra começar va em spells e crie um arqivo chamado power sd.lua Agora escreva la dentro QUOTE local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 31) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.5, -120, -5.25, 0) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Agora va em spells e copia no arquivo : QUOTE <rune name="Power Suden Death" id="2263" charges="1" needtarget="10" maglv="40" exhaustion="0" enabled="1" allowfaruse="1" script="power sd.lua"></rune> E pronto,sua power sd esta pronta Futuramente mandarei novos cajados Bom Jogo
  13. TulioXD35

    Power Sd

    Pra começar va em spells e crie um arqivo chamado power sd.lua Agora escreva la dentro QUOTE local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, 31) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -3.5, -120, -5.25, 0) function onCastSpell(cid, var) return doCombat(cid, combat, var) end Agora va em spells e copia no arquivo : QUOTE <rune name="Power Suden Death" id="2263" charges="1" needtarget="10" maglv="40" exhaustion="0" enabled="1" allowfaruse="1" script="power sd.lua"></rune> E pronto,sua power sd esta pronta Futuramente mandarei novos cajado Bom Jogo
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