setCombatFormula(combat, COMBAT_FORMULA_SKILL, minA, minB, maxA, maxB)
se voce tem a weapon na mão
max = (Weapon Damage)*maxA + maxB
se voce nao tem a arma na mao:
max = maxB
min = minB
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, 0, 1, 0) <- normal weapon damage
2xdamage:
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 2, 0, 2, 0)
metade damage:
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0.5, 0, 0.5, 0)
weapon damage + 200 damage:
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 1, -200, 1, -200)