A de Gelo é assim:
local area = createCombatArea(AREA_SQUARE1X1)
function onCastSpell(cid, var)
local target = getCreatureTarget(cid)
doSendDistanceShoot(getCreaturePosition(cid),{x = getCreaturePosition(cid).x - math.random(4,6), y = getCreaturePosition(cid).y - 5, z = getCreaturePosition(cid).z},CONST_ME_ICEATTACK)
for x = 1, 10 do
addEvent(furyAttackTarget,200*x+500,cid,target,{x = getCreaturePosition(target).x + math.random(-1,1), y = getCreaturePosition(target).y + math.random(-1,1), z = getCreaturePosition(target).z})
end
return true
end
function furyAttackTarget(cid,target,pos)
if isCreature(cid) == TRUE and isCreature(target) == TRUE then
doSendDistanceShoot({x = getCreaturePosition(target).x - math.random(4,6), y = getCreaturePosition(target).y - 5, z = getCreaturePosition(target).z},pos,34)
doAreaCombatHealth(cid,COMBAT_ICEDAMAGE,pos,area,(-(getPlayerLevel(cid)*getPlayerMagLevel(cid))/1)+150,(-(getPlayerLevel(cid)*getPlayerMagLevel(cid))/1)-150,CONST_ME_ICEATTACK)
end
return true
end
Ajudei? (:
+Rep Naum custa!