Ir para conteúdo

3 Novas Magias Pro Seu Ot!


tttt

Qual das magias vcs gostaram mais?  

23 votos

  1. 1. Qual das magias vcs gostaram mais?

    • Exori som
      1
    • Star vis
      3
    • Exevo water vis hur
      7
    • Todas
      12


Posts Recomendados

Aí vai primeira magia, exori som.(kina)

 

Copie um .lua na pasta spells/instant ,abra com o bloco de notas, delete tudo e adicione isso aí.

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

attackType = 1

needDirection = false

areaEffect = 23

animationEffect = 4

 

hitEffect = 23

damageEffect = 11

animationColor = 2

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,

animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var)  -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 50

UltimateExplosionObject.maxDmg = 5000

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

end

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

E agora salve como exori som.

 

Na spells.xml

<spell name="exori som"  words="exori som"  maglv="7"  mana="10"  enabled="1"><vocation id="4" /></spell>

 

----------------------------------------------------

Segunda Magia, Star Vis (sorcerer).

 

o mesmo da magia anterior.

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 1, 1, 1, 0, 1, 1, 1, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

attackType = 2

needDirection = false

areaEffect = 4

animationEffect = 3

 

hitEffect = 15

damageEffect = 5

animationColor = 198

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,

animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var)  -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 1

UltimateExplosionObject.maxDmg = 500

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

end

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

 

na spells.xml:

 

<spell name="star vis"  words="star vis"  maglv="35"  mana="8"  enabled="1"><vocation id="1" /></spell>

 

-----------------------------

Teceira Magia eh A Exevo water vis hur (jato de agua pra pally).

 

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 2, 2, 2, 0, 3, 3, 3, 0, 0},

{0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

attackType = 6

needDirection = true

areaEffect = 1

animationEffect = 13

 

hitEffect = 12

damageEffect = 1

animationColor = -246

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect,

animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var)  -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 1

UltimateExplosionObject.maxDmg = 500

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.6 - 30

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

end

 

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

 

 

agora no Spells.xml

<spell name="exevo wat"  words="exevo water vis hur"  maglv="8"  mana="8"  enabled="1"><vocation id="3" /></spell>

 

 

 

Tduo testadinho e funfando, perguntas pra mim.

Link para o comentário
Compartilhar em outros sites

  • 4 months later...

Elas servem somente em versao 7.8 ,nao funfa em 7.9...

Nao botem em seus ots 7.9 pois pode ate bugar...

Mas as magias estao boa

 

Abraços

------------------------------------------------

Sou :

f402b.gif

79fa3.gif

fcaf5.gif

2ba4c.gif

 

71d16.jpg

 

339e1.gif

3cfc7.jpg

beb72.gif

32ab2.png

4befa.png

 

Seja meu fan:

9680d.png

4d797.gif

 

E-Mail Para Contato : mateus.gabri@hotmail.com

Link para o comentário
Compartilhar em outros sites

  • 4 weeks later...
  • 1 month later...

as magias sao boas mas oh espaco q atigem sao pequenos tem q ter saco pa esperar oh bixo chega du teu lado ou atras ou na frente pa vc ataka.

 

Do nota 6.

Editado por 4458638
Link para o comentário
Compartilhar em outros sites

  • 3 years later...
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...