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Iaew,vi nu ot de um migo meu lah, e resolvi arruma o bixo xD

Cria um arquivo de texto normal,copia tudo ai q ta em baxo e vai em Salvar Como...>maconheiro.xml e dentro coloque

 

<?xml version="1.0"?><monster name="Maconheiro" level="220" maglevel="300" experience="20000" pushable="0" speed="9999"  armor="55" defense="55" canpushitems="1" staticattack="50" changetarget="200">	<health now="700000" max="700000"/>	<look type="220" corpse="4323"/>	<combat targetdistance="1" runonhealth="0"/>	<blood color="30" effect="16" splash="4"/><attacks>        <attack type="melee" mindamage="150" maxdamage="300" probability="100"/>      <attack type="instant" name="sonar_green" mindamage="300" maxdamage="590" exhaustion="300" cycleticks="3000" probability="100"/>	<attack type="instant" name="sonar_yellow" mindamage="300" maxdamage="590" exhaustion="400" cycleticks="3100" probability="90"/>	<attack type="instant" name="sonar_blue" mindamage="400" maxdamage="690" exhaustion="500" cycleticks="3200" probability="80"/>	<attack type="instant" name="utani gran hur" cycleticks="3000" probability="20"/>	<attack type="instant" name="sonar_purple" mindamage="500" maxdamage="790" exhaustion="600" cycleticks="3300" probability="70"/>	<attack type="distance" name="poisonarrow" mindamage="10" maxdamage="300" cycleticks="2000" probability="100"/>	<attack type="instant" name="exevo gran mas mort" cycleticks="1000" probability="500"/>	<attack type="instant" name="exura vita" cycleticks="4000" probability="60"/>	<attack type="instant" name="bk exori" exhaustion="500" cycleticks="5000" probability="70"/></attacks><voices>	<voice sentence="Eu Fumo MaconHaaaahhh!"/>	<voice sentence="To DoidaumMM!"/></voices><defenses>	<defense immunity="poison"/>	<defense immunity="paralyze"/>	<defense immunity="invisible"/>	<defense immunity="drunk"/>	<defense immunity="fire"/></defenses><loot>  <item id="2160" countmax="100" chance1="100000" chancemax="0"/>	<item id="2472" countmax="5" chance1="30000" chancemax="0"/>	<item id="2671" countmax="5" chance1="20000" chancemax="0"/>  <item id="2002" chance="999999">  <inside>  <item id="2471" chance="9666"/>	<item id="2469" chance="9909"/>  <item id="2433" chance="97332"/>  <item id="2453" chance="9333"/>  <item id="2646" chance="9992"/>  <item id="2390" chance="4533"/>  <item id="2195" chance="4533"/>  <item id="2352" chance="4533"/>  <item id="2592" chance="4533"/>  <item id="2160" countmax="100" chance1="10000" chancemax="0"/>  </inside>  </item></loot><summons maxSummons="9">  <summon name="Orshabaal" chance="500"/></summons></monster>

 

AGORA Vai na pasta Spells>Instant e crie um arquivo .lua com o nome de sonar_green e dentro coloque

 

area = {    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},    {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},    }attackType = ATTACK_ENERGYneedDirection = falseareaEffect = NM_ME_SOUND_GREENanimationEffect = NM_ANI_NONEhitEffect = NM_ME_SOUND_GREENdamageEffect = NM_ME_SOUND_GREENanimationColor = GREENoffensive = truedrawblood = trueSpellObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var)centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}SpellObject.minDmg = 200SpellObject.maxDmg = 500return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, SpellObject:ordered())end

 

Agora crie outro arquivo .lua com nome de sonar_yellow e dentro coloque

 

area = {    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},    {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},    }attackType = ATTACK_ENERGYneedDirection = falseareaEffect = NM_ME_SOUND_YELLOWanimationEffect = NM_ANI_NONEhitEffect = NM_ME_SOUND_YELLOWdamageEffect = NM_ME_SOUND_YELLOWanimationColor = YELLOWoffensive = truedrawblood = trueSpellObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var)centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}SpellObject.minDmg = 200SpellObject.maxDmg = 500return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, SpellObject:ordered())end

 

Crie novamente mais um arquivo .lua com o nome de sonar_purple e dentro coloque

 

area = {    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},    {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},    {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},    {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},    {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},    }attackType = ATTACK_ENERGYneedDirection = falseareaEffect = NM_ME_SOUND_PURPLEanimationEffect = NM_ANI_NONEhitEffect = NM_ME_SOUND_PURPLEdamageEffect = NM_ME_SOUND_PURPLEanimationColor = PURPLE offensive = truedrawblood = trueSpellObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var)centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}SpellObject.minDmg = 200SpellObject.maxDmg = 500return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, SpellObject:ordered())end

 

P finalizar, agora so falta ir em 2 lugares...

Spells.xml

Va na parte Monster e coloque as seguintes magias

 

<spell name="Sonar green" words="sonar_green" maglv="200" mana="2000" enabled="1"></spell><spell name="Sonar yellow" words="sonar_yellow" maglv="200" mana="2000" enabled="1"></spell><spell name="Sonar blue" words="sonar_blue" maglv="200" mana="2000" enabled="1"></spell><spell name="Sonar purple" words="sonar_purple" maglv="200" mana="2000" enabled="1"></spell>

 

E... Na pasta monster...

Dentro da pasta monster, procure um arquivo chamado monsters.xml

Coloque dentro :

 

<monster name="maconheiro" file="maconheiro.xml" />

 

Bom, eh isso =P

eu sei q o loot tah zuado... mais em breve irei arrumar xD

80%Me & 20%Jonny

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https://xtibia.com/forum/topic/35377-new-monster-d/
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Boa + Soh Nao Gostei Do Monte D Spells Q Vc Coloco Pra Ele Usa, E Outra, Ml 300 do monstro e lvl 220, ele mata kra com Com + d 3k d Life se nao mata kra com + d 4k d life.

diminui o ml e lvl dele, algumas spell vc pud tirar dele, e os sonares, ele eh maconheiro? faz um sonar com uma fumaçinha q fikaria melhor ^^

Ps: eh minha Opniao Vc Faz Oq Vc Quiser

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https://xtibia.com/forum/topic/35377-new-monster-d/#findComment-195251
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