Boa + Soh Nao Gostei Do Monte D Spells Q Vc Coloco Pra Ele Usa, E Outra, Ml 300 do monstro e lvl 220, ele mata kra com Com + d 3k d Life se nao mata kra com + d 4k d life.
diminui o ml e lvl dele, algumas spell vc pud tirar dele, e os sonares, ele eh maconheiro? faz um sonar com uma fumaçinha q fikaria melhor ^^
Ps: eh minha Opniao Vc Faz Oq Vc Quiser





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Grupo: Artesão
Registrado: 26/06/06
Posts: 115
Reputação: +1
Char no Tibia: Kasugol
Iaew,vi nu ot de um migo meu lah, e resolvi arruma o bixo xD
Cria um arquivo de texto normal,copia tudo ai q ta em baxo e vai em Salvar Como...>maconheiro.xml e dentro coloque
AGORA Vai na pasta Spells>Instant e crie um arquivo .lua com o nome de sonar_green e dentro coloque
area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, }attackType = ATTACK_ENERGYneedDirection = falseareaEffect = NM_ME_SOUND_GREENanimationEffect = NM_ANI_NONEhitEffect = NM_ME_SOUND_GREENdamageEffect = NM_ME_SOUND_GREENanimationColor = GREENoffensive = truedrawblood = trueSpellObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var)centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}SpellObject.minDmg = 200SpellObject.maxDmg = 500return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, SpellObject:ordered())endAgora crie outro arquivo .lua com nome de sonar_yellow e dentro coloque
area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, }attackType = ATTACK_ENERGYneedDirection = falseareaEffect = NM_ME_SOUND_YELLOWanimationEffect = NM_ANI_NONEhitEffect = NM_ME_SOUND_YELLOWdamageEffect = NM_ME_SOUND_YELLOWanimationColor = YELLOWoffensive = truedrawblood = trueSpellObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var)centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}SpellObject.minDmg = 200SpellObject.maxDmg = 500return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, SpellObject:ordered())endCrie novamente mais um arquivo .lua com o nome de sonar_purple e dentro coloque
area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, }attackType = ATTACK_ENERGYneedDirection = falseareaEffect = NM_ME_SOUND_PURPLEanimationEffect = NM_ANI_NONEhitEffect = NM_ME_SOUND_PURPLEdamageEffect = NM_ME_SOUND_PURPLEanimationColor = PURPLE offensive = truedrawblood = trueSpellObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)function onCast(cid, creaturePos, level, maglv, var)centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}SpellObject.minDmg = 200SpellObject.maxDmg = 500return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, SpellObject:ordered())endP finalizar, agora so falta ir em 2 lugares...
Spells.xml
Va na parte Monster e coloque as seguintes magias
E... Na pasta monster...
Dentro da pasta monster, procure um arquivo chamado monsters.xml
Coloque dentro :
Bom, eh isso =P
eu sei q o loot tah zuado... mais em breve irei arrumar xD
80%Me & 20%Jonny