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tibiaa4e

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São os quaras rl

eu nunk faço monstro + hj deu animo

eu to fazendo como base no erig

eu vou fazendo e colocando

aki tah o 1º

Massive Water Elemental

<?xml version="1.0"?>

<monster name="Massive Water Elemental" level="50" maglevel="60" experience="800" pushable="1" armor="44" defense="42" canpushitems="1" staticattack="50" changetarget="200" speed="270">

<health now="1250" max="1250"/>

<look type="11" head="20" body="30" legs="40" feet="50" corpse="2025"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="120" cycleticks="2000" probability="100"/>

<attack type="instant" name="elemental_poison" exhaustion="500" cycleticks="4000" probability="40"/>

<attack type="rune" name="aqua_explosion" exhaustion="500" cycleticks="4000" probability="60"/>

</attacks>

<defenses>

<defense immunity="fire"/>

<defense immunity="poison"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

</defenses>

<voices></voices>

</monster>

ai esta ele

e suas magias

elemental_poison (instant)

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}

}

attackType = ATTACK_POISON

needDirection = false

areaEffect = 20

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_POISEN

damageEffect = 20

animationColor = GREEN

offensive = true

needDirection = false

drawblood = false

minDmg = 20

maxDmg = 20

PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg)

SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20)

SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20)

SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20)

function onCast(cid, creaturePos, level, maglv, var)

  centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

PoisonStormObject.minDmg = (level * 2 + maglv * 3) * 0.1 - 30

  PoisonStormObject.maxDmg = (level * 2 + maglv * 3) * 0

  return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(),

   2000, 1, SubPoisonStormObject1:ordered(),

   2000, 2, SubPoisonStormObject2:ordered(),

   2000, 10, SubPoisonStormObject3:ordered(),

   3)

end

aqua_explosion (rune)

area = {

{0, 1, 0},

{1, 1, 1},

{0, 1, 0}

}

attackType = ATTACK_ENERGY

needDirection = false

areaEffect = NM_ME_LOOSE_ENERGY

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_LOOSE_ENERGY

damageEffect = NM_ME_LOOSE_ENERGY

animationColor = LIGHT_BLUE

offensive = true

drawblood = true

ExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

ExplosionObject.minDmg = (level * 2 + maglv *3) * 1.3

ExplosionObject.maxDmg = (level * 2 + maglv *3) * 1.4

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, ExplosionObject:ordered())

end

Water Elemental

<?xml version="1.0"?>

<monster name="Water Elemental" level="40" maglevel="30" experience="450" pushable="1" armor="30" defense="42" canpushitems="1" staticattack="50" changetarget="200" speed="160">

<health now="550" max="550"/>

<look type="11" head="20" body="30" legs="40" feet="50" corpse="2025"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="120" cycleticks="2000" probability="100"/>

<attack type="rune" name="water_explosion" exhaustion="500" cycleticks="4000" probability="50"/>

</attacks>

<defenses>

<defense immunity="fire"/>

<defense immunity="poison"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

</defenses>

<voices>

</voices>

<loot>

</loot>

</monster>

e sua magia

water_explosion (rune)

area = {

{0, 1, 0},

{1, 1, 1},

{0, 1, 0}

}

attackType = ATTACK_ENERGY

needDirection = false

areaEffect = NM_ME_LOOSE_ENERGY

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_LOOSE_ENERGY

damageEffect = NM_ME_LOOSE_ENERGY

animationColor = LIGHT_BLUE

offensive = true

drawblood = true

ExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

ExplosionObject.minDmg = (level * 2 + maglv *3) *  1.0

ExplosionObject.maxDmg = (level * 2 + maglv *3) * 1.2

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, ExplosionObject:ordered())

end

Quara Predator:

<?xml version="1.0"?>

<monster name="Quara Predator" level="50" maglevel="60" experience="1600" pushable="1" armor="43" defense="20" canpushitems="1" staticattack="55" changetarget="230" speed="310">

<health now="2200" max="2200"/>

<look type="20" corpse="6067"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="390" cycleticks="2000" probability="100"/>

<attack type="instant" name="exura" exhaustion="500" cycleticks="4500" probability="40"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="poison"/>

<defense immunity="invisible"/>

<defense immunity="invis"/>

</defenses>

<loot>

        <item id="2226" chance="7000"/> fishbone

     <item id="2148" countmax="99" chance1="100000" chancemax="0"/> gold

     <item id="2148" countmax="47" chance1="100000" chancemax="0"/> gold

     <item id="2148" countmax="22" chance1="90000" chancemax="0"/> gold

        <item id="5895" countmax="1" chance1="6666" chancemax="0"/> fish fin

<item id="2483" chance="8888"/> scale armor

             <item id="1987" chance="100000"> //bag

<inside>

  <item id="2387" chance="10000"/> double axe

<item id="5741" chance="3333"/> skull helmet

<item id="2473" chance="7200"/> viking helmet

<item id="2145" countmax="1" chance1="10000" chancemax="0"/> small diamond

        </inside>

    </item>

</loot>

</monster>

Quara Pincher

<?xml version="1.0"?>

<monster name="Quara pincher" level="50" maglevel="12" experience="1200" pushable="0" armor="40" defense="45" canpushitems="1" staticattack="50" changetarget="200" speed="280">

<health now="1800" max="1800"/>

<look type="77" corpse="6063"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="300" cycleticks="2000" probability="100"/>>

</attacks>

<defenses>

<defense immunity="fire"/>

<defense immunity="poison"/>

<defense immunity="invisible"/>

<defense immunity="invis"/>

</defenses>

<voices>

<voice sentence="Clank! Clank!"/>

      </voices>

<loot>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/> gold

<item id="2148" countmax="60" chance1="70000" chancemax="0"/> gold

<item id="2147" countmax="2" chance1="6666" chancemax="0"/> small ruby

<item id="2487" chance="3333"/> crown armor

<item id="2475" chance="5555"/> warrior helmet

<item id="5895" countmax="1" chance1="6800" chancemax="0"/> fish fin

<item id="1987" chance="100000"> //bag

<inside>      

<item id="2398" chance="12000"/> mace

<item id="2394" chance="8900"/> morning star

<item id="2381" chance="7100"/> halberd

<item id="2144" countmax="3" chance1="5500" chancemax="0"/> black pearl

</inside>

    </item>

</loot>

</monster>

Quara Mantassin

<?xml version="1.0"?>

<monster name="Quara mantassin" level="35" maglevel="30" experience="400" pushable="0" armor="20" defense="25" canpushitems="1" staticattack="130" changetarget="200" speed="320">

<health now="800" max="800"/>

<look type="72" corpse="6064"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="148"/>

         <attack type="instant" name="quara_haste" exhaustion="500" cycleticks="8000" probability="55"/>

     <attack type="instant" name="invis" exhaustion="500" cycleticks="3500" probability="60"/>

</attacks>

<defenses>

<defense immunity="fire"/>

<defense immunity="poison"/>

</defenses>

<voices>

<voice sentence="Shrrrr"/>

</voices>

<loot>

    

     <item id="2240" chance="9000"/> fishremains

     <item id="5895" countmax="1" chance1="6666" chancemax="0"/> fish fin

         <item id="2148" countmax="33" chance1="100000" chancemax="0"/> gold

     <item id="2670" countmax="7" chance1="10000" chancemax="0"/> shirinps

        <item id="2320" countmax="3" chance1="12000" chancemax="0"/>/> skull

<item id="1987" chance="100000"> //bag

<inside>

<item id="2165" chance="6666"/> stealth ring

<item id="2377" chance="7200"/> ths

<item id="2654" chance="16000"/> cape

<item id="2656" chance="3333"/> blue robe

  </inside>

    </item>

     </loot>

</monster>

e suas magias

quara_haste

attackType = ATTACK_NONE

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_NONE

damageEffect = NM_ME_MAGIC_BLOOD

animationColor = GREEN

offensive = false

drawblood = false

GreatHasteObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

ret = doTargetMagic(cid, centerpos, GreatHasteObject:ordered())

changeSpeedMonster(cid, 200, 40)

return ret

end 

invis

attackType = ATTACK_NONE

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_NONE

damageEffect = NM_ME_MAGIC_ENERGIE

animationColor = GREEN

offensive = false

drawblood = false

Invisibility = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

    centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

    ret = doTargetMagic(cid, centerpos, Invisibility:ordered())

    if (ret) then

     invisible(cid, 20)

    end

    return ret

end

esse quara é pra dentro d'agua

para arrumar um para fora

é só diminuir a velocidade

continua em baixo

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Quara Constrictor

<?xml version="1.0"?>

<monster name="Quara constrictor" level="20" maglevel="25" experience="250" pushable="0" armor="15" defense="20" canpushitems="1" staticattack="50" changetarget="200" speed="320">

<health now="450" max="450"/>

<look type="46" corpse="6065"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="142" cycleticks="2000" probability="100"/>

        <attack type="instant" name="quara_exori" exhaustion="500" cycleticks="3000" probability="55"/>

        <attack type="instant" name="quara_bubble" exhaustion="500" cycleticks="4000" probability="40"/>

<attack type="instant" name="quara_poison" exhaustion="500" cycleticks="4000" probability="60"/>

</attacks>

<defenses>

<defense immunity="invisibility"/>

<defense immunity="poison"/>

        <defense immunity="paralyze"/>

</defenses>

<voices>

<voice sentence="Boohaa!"/>

</voices>

<loot>

     <item id="5895" countmax="1" chance1="4200" chancemax="0"/>  fish fin

     <item id="2148" countmax="85" chance1="100000" chancemax="0"/> gold

     <item id="2148" countmax="33" chance1="8500" chancemax="0"/> gold

     <item id="2670" countmax="5" chance1="10000" chancemax="0"/> shirinps

     <item id="2397" chance="18000"/> long sword

<item id="1987" chance="100000"> //bag

<inside>

<item id="2465" chance="4200"/>brass armor

<item id="2381" chance="4500"/> halberd

<item id="2460" chance="10000"/> brass helmet

            </inside>

    </item>

</loot>

</monster>

magias todas instant

quara_exori

area = {

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

    {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

    }

    attackType = ATTACK_PHYSICAL

    needDirection = false

    areaEffect = NM_ME_HIT_AREA

    animationEffect = NM_ANI_NONE

    hitEffect = NM_ME_HIT_AREA

    damageEffect = NM_ME_HIT_AREA

    animationColor = RED

    offensive = true

    drawblood = true

    UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

    function onCast(cid, creaturePos, level, maglv, var)

    centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

    n = tonumber(var)   -- try to convert it to a number

    if n ~= nil then

     -- bugged

     -- ultimateExplosionObject.minDmg = var+0

     -- UltimateExplosionObject.maxDmg = var+0

     UltimateExplosionObject.minDmg = 0

     UltimateExplosionObject.maxDmg = 0

    else

     -- UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 0.6 - 30

     -- UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 0.9

  UltimateExplosionObject.minDmg = (level * 1.5 + maglv * 1.5) * 0.6

  UltimateExplosionObject.maxDmg = (level * 1.5 + maglv * 1.5) * 0.9

    end

    return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

    end

quara_haste

attackType = ATTACK_NONE

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_NONE

damageEffect = NM_ME_MAGIC_BLOOD

animationColor = GREEN

offensive = false

drawblood = false

GreatHasteObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

ret = doTargetMagic(cid, centerpos, GreatHasteObject:ordered())

changeSpeedMonster(cid, 200, 40)

return ret

end 

quara_bubble

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}

}

attackType = ATTACK_POISON

needDirection = false

areaEffect = 20

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_POISEN

damageEffect = 20

animationColor = GREEN

offensive = true

needDirection = false

drawblood = false

minDmg = 20

maxDmg = 20

PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg)

SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10)

SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10)

SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10)

function onCast(cid, creaturePos, level, maglv, var)

  centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

PoisonStormObject.minDmg = (level * 2 + maglv * 3) * 0.1 - 30

  PoisonStormObject.maxDmg = (level * 2 + maglv * 3) * 0

  return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(),

   2000, 1, SubPoisonStormObject1:ordered(),

   2000, 2, SubPoisonStormObject2:ordered(),

   2000, 10, SubPoisonStormObject3:ordered(),

   3)

end

breve hydromancer e thul

70 vistos e nada

assim eu nem posto o resto :/

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Vlww funfo aki direitim ;]

ei velho eu fiz 1 ot eu posto as duvida + os moderador inves de responder meu post vao e fecha -.-

si tu souber mi ajuda plz

queria saber com faço a boh funfar e onde regulo a velo dela

e no meu ot a df funfa + n gasta carga queria saber arrumar tbm e n eh no config.lua pois as otras runas como sd hmm gastam ;>

so issu vlws =** vlws brother

a + uma e paro de t inche o saco ;>

onde arrumo o tempo em q os monstros vao demora pra apodrece?

vlw so responde si souber ;D =***

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