tibiaa4e 86 Postado Novembro 21, 2006 Share Postado Novembro 21, 2006 São os quaras rl eu nunk faço monstro + hj deu animo eu to fazendo como base no erig eu vou fazendo e colocando aki tah o 1º Massive Water Elemental <?xml version="1.0"?><monster name="Massive Water Elemental" level="50" maglevel="60" experience="800" pushable="1" armor="44" defense="42" canpushitems="1" staticattack="50" changetarget="200" speed="270"> <health now="1250" max="1250"/> <look type="11" head="20" body="30" legs="40" feet="50" corpse="2025"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="120" cycleticks="2000" probability="100"/> <attack type="instant" name="elemental_poison" exhaustion="500" cycleticks="4000" probability="40"/> <attack type="rune" name="aqua_explosion" exhaustion="500" cycleticks="4000" probability="60"/> </attacks> <defenses> <defense immunity="fire"/> <defense immunity="poison"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> </defenses> <voices></voices> </monster> ai esta ele e suas magias elemental_poison (instant) area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } attackType = ATTACK_POISON needDirection = false areaEffect = 20 animationEffect = NM_ANI_NONE hitEffect = NM_ME_POISEN damageEffect = 20 animationColor = GREEN offensive = true needDirection = false drawblood = false minDmg = 20 maxDmg = 20 PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg) SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20) SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20) SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} PoisonStormObject.minDmg = (level * 2 + maglv * 3) * 0.1 - 30 PoisonStormObject.maxDmg = (level * 2 + maglv * 3) * 0 return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(), 2000, 1, SubPoisonStormObject1:ordered(), 2000, 2, SubPoisonStormObject2:ordered(), 2000, 10, SubPoisonStormObject3:ordered(), 3) end aqua_explosion (rune) area = { {0, 1, 0}, {1, 1, 1}, {0, 1, 0} } attackType = ATTACK_ENERGY needDirection = false areaEffect = NM_ME_LOOSE_ENERGY animationEffect = NM_ANI_NONE hitEffect = NM_ME_LOOSE_ENERGY damageEffect = NM_ME_LOOSE_ENERGY animationColor = LIGHT_BLUE offensive = true drawblood = true ExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ExplosionObject.minDmg = (level * 2 + maglv *3) * 1.3 ExplosionObject.maxDmg = (level * 2 + maglv *3) * 1.4 return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, ExplosionObject:ordered()) end Water Elemental <?xml version="1.0"?><monster name="Water Elemental" level="40" maglevel="30" experience="450" pushable="1" armor="30" defense="42" canpushitems="1" staticattack="50" changetarget="200" speed="160"> <health now="550" max="550"/> <look type="11" head="20" body="30" legs="40" feet="50" corpse="2025"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="120" cycleticks="2000" probability="100"/> <attack type="rune" name="water_explosion" exhaustion="500" cycleticks="4000" probability="50"/> </attacks> <defenses> <defense immunity="fire"/> <defense immunity="poison"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> </defenses> <voices> </voices> <loot> </loot> </monster> e sua magia water_explosion (rune) area = { {0, 1, 0}, {1, 1, 1}, {0, 1, 0} } attackType = ATTACK_ENERGY needDirection = false areaEffect = NM_ME_LOOSE_ENERGY animationEffect = NM_ANI_NONE hitEffect = NM_ME_LOOSE_ENERGY damageEffect = NM_ME_LOOSE_ENERGY animationColor = LIGHT_BLUE offensive = true drawblood = true ExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ExplosionObject.minDmg = (level * 2 + maglv *3) * 1.0 ExplosionObject.maxDmg = (level * 2 + maglv *3) * 1.2 return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, ExplosionObject:ordered()) end Quara Predator: <?xml version="1.0"?><monster name="Quara Predator" level="50" maglevel="60" experience="1600" pushable="1" armor="43" defense="20" canpushitems="1" staticattack="55" changetarget="230" speed="310"> <health now="2200" max="2200"/> <look type="20" corpse="6067"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="390" cycleticks="2000" probability="100"/> <attack type="instant" name="exura" exhaustion="500" cycleticks="4500" probability="40"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="poison"/> <defense immunity="invisible"/> <defense immunity="invis"/> </defenses> <loot> <item id="2226" chance="7000"/> fishbone <item id="2148" countmax="99" chance1="100000" chancemax="0"/> gold <item id="2148" countmax="47" chance1="100000" chancemax="0"/> gold <item id="2148" countmax="22" chance1="90000" chancemax="0"/> gold <item id="5895" countmax="1" chance1="6666" chancemax="0"/> fish fin <item id="2483" chance="8888"/> scale armor <item id="1987" chance="100000"> //bag <inside> <item id="2387" chance="10000"/> double axe <item id="5741" chance="3333"/> skull helmet <item id="2473" chance="7200"/> viking helmet <item id="2145" countmax="1" chance1="10000" chancemax="0"/> small diamond </inside> </item> </loot> </monster> Quara Pincher <?xml version="1.0"?><monster name="Quara pincher" level="50" maglevel="12" experience="1200" pushable="0" armor="40" defense="45" canpushitems="1" staticattack="50" changetarget="200" speed="280"> <health now="1800" max="1800"/> <look type="77" corpse="6063"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="300" cycleticks="2000" probability="100"/>> </attacks> <defenses> <defense immunity="fire"/> <defense immunity="poison"/> <defense immunity="invisible"/> <defense immunity="invis"/> </defenses> <voices> <voice sentence="Clank! Clank!"/> </voices> <loot> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> gold <item id="2148" countmax="60" chance1="70000" chancemax="0"/> gold <item id="2147" countmax="2" chance1="6666" chancemax="0"/> small ruby <item id="2487" chance="3333"/> crown armor <item id="2475" chance="5555"/> warrior helmet <item id="5895" countmax="1" chance1="6800" chancemax="0"/> fish fin <item id="1987" chance="100000"> //bag <inside> <item id="2398" chance="12000"/> mace <item id="2394" chance="8900"/> morning star <item id="2381" chance="7100"/> halberd <item id="2144" countmax="3" chance1="5500" chancemax="0"/> black pearl </inside> </item> </loot> </monster> Quara Mantassin <?xml version="1.0"?><monster name="Quara mantassin" level="35" maglevel="30" experience="400" pushable="0" armor="20" defense="25" canpushitems="1" staticattack="130" changetarget="200" speed="320"> <health now="800" max="800"/> <look type="72" corpse="6064"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="148"/> <attack type="instant" name="quara_haste" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="invis" exhaustion="500" cycleticks="3500" probability="60"/> </attacks> <defenses> <defense immunity="fire"/> <defense immunity="poison"/> </defenses> <voices> <voice sentence="Shrrrr"/> </voices> <loot> <item id="2240" chance="9000"/> fishremains <item id="5895" countmax="1" chance1="6666" chancemax="0"/> fish fin <item id="2148" countmax="33" chance1="100000" chancemax="0"/> gold <item id="2670" countmax="7" chance1="10000" chancemax="0"/> shirinps <item id="2320" countmax="3" chance1="12000" chancemax="0"/>/> skull <item id="1987" chance="100000"> //bag <inside> <item id="2165" chance="6666"/> stealth ring <item id="2377" chance="7200"/> ths <item id="2654" chance="16000"/> cape <item id="2656" chance="3333"/> blue robe </inside> </item> </loot> </monster> e suas magias quara_haste attackType = ATTACK_NONEanimationEffect = NM_ANI_NONE hitEffect = NM_ME_NONE damageEffect = NM_ME_MAGIC_BLOOD animationColor = GREEN offensive = false drawblood = false GreatHasteObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, GreatHasteObject:ordered()) changeSpeedMonster(cid, 200, 40) return ret end invis attackType = ATTACK_NONEanimationEffect = NM_ANI_NONE hitEffect = NM_ME_NONE damageEffect = NM_ME_MAGIC_ENERGIE animationColor = GREEN offensive = false drawblood = false Invisibility = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, Invisibility:ordered()) if (ret) then invisible(cid, 20) end return ret end esse quara é pra dentro d'agua para arrumar um para fora é só diminuir a velocidade continua em baixo Link para o comentário Compartilhar em outros sites More sharing options...
Magodasabedoria 2 Postado Novembro 21, 2006 Share Postado Novembro 21, 2006 Legal cara, mas é pra qual versão? Link para o comentário Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Novembro 21, 2006 Autor Share Postado Novembro 21, 2006 Quara Constrictor <?xml version="1.0"?><monster name="Quara constrictor" level="20" maglevel="25" experience="250" pushable="0" armor="15" defense="20" canpushitems="1" staticattack="50" changetarget="200" speed="320"> <health now="450" max="450"/> <look type="46" corpse="6065"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="142" cycleticks="2000" probability="100"/> <attack type="instant" name="quara_exori" exhaustion="500" cycleticks="3000" probability="55"/> <attack type="instant" name="quara_bubble" exhaustion="500" cycleticks="4000" probability="40"/> <attack type="instant" name="quara_poison" exhaustion="500" cycleticks="4000" probability="60"/> </attacks> <defenses> <defense immunity="invisibility"/> <defense immunity="poison"/> <defense immunity="paralyze"/> </defenses> <voices> <voice sentence="Boohaa!"/> </voices> <loot> <item id="5895" countmax="1" chance1="4200" chancemax="0"/> fish fin <item id="2148" countmax="85" chance1="100000" chancemax="0"/> gold <item id="2148" countmax="33" chance1="8500" chancemax="0"/> gold <item id="2670" countmax="5" chance1="10000" chancemax="0"/> shirinps <item id="2397" chance="18000"/> long sword <item id="1987" chance="100000"> //bag <inside> <item id="2465" chance="4200"/>brass armor <item id="2381" chance="4500"/> halberd <item id="2460" chance="10000"/> brass helmet </inside> </item> </loot> </monster> magias todas instant quara_exori area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_HIT_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_HIT_AREA damageEffect = NM_ME_HIT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else -- UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 0.6 - 30 -- UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 0.9 UltimateExplosionObject.minDmg = (level * 1.5 + maglv * 1.5) * 0.6 UltimateExplosionObject.maxDmg = (level * 1.5 + maglv * 1.5) * 0.9 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end quara_haste attackType = ATTACK_NONEanimationEffect = NM_ANI_NONE hitEffect = NM_ME_NONE damageEffect = NM_ME_MAGIC_BLOOD animationColor = GREEN offensive = false drawblood = false GreatHasteObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} ret = doTargetMagic(cid, centerpos, GreatHasteObject:ordered()) changeSpeedMonster(cid, 200, 40) return ret end quara_bubble area = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} } attackType = ATTACK_POISON needDirection = false areaEffect = 20 animationEffect = NM_ANI_NONE hitEffect = NM_ME_POISEN damageEffect = 20 animationColor = GREEN offensive = true needDirection = false drawblood = false minDmg = 20 maxDmg = 20 PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg) SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10) SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10) SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} PoisonStormObject.minDmg = (level * 2 + maglv * 3) * 0.1 - 30 PoisonStormObject.maxDmg = (level * 2 + maglv * 3) * 0 return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(), 2000, 1, SubPoisonStormObject1:ordered(), 2000, 2, SubPoisonStormObject2:ordered(), 2000, 10, SubPoisonStormObject3:ordered(), 3) end breve hydromancer e thul 70 vistos e nada assim eu nem posto o resto Link para o comentário Compartilhar em outros sites More sharing options...
fun 1 Postado Novembro 22, 2006 Share Postado Novembro 22, 2006 @Monstros perfeitos ->*Somente alguns loot's estão errados Anyway PARABENS Link para o comentário Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Novembro 23, 2006 Autor Share Postado Novembro 23, 2006 @Monstros perfeitos->*Somente alguns loot's estão errados Anyway PARABENS <{POST_SNAPBACK}> eu peguei os loot seguindo o erig o tibiabr tem algumas coisas erradas ai resolvi nem arriskar Link para o comentário Compartilhar em outros sites More sharing options...
Hiho xP 0 Postado Novembro 27, 2006 Share Postado Novembro 27, 2006 ae vlw dei update em todos + pq o skull helmet nao tem armor? =\ si souber como arruma da 1 toke plz vlw Link para o comentário Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Novembro 27, 2006 Autor Share Postado Novembro 27, 2006 pq se item.otb ta antigo ta aki o link do meu q ta kase tudo rl here! Link para o comentário Compartilhar em outros sites More sharing options...
Hiho xP 0 Postado Novembro 28, 2006 Share Postado Novembro 28, 2006 Vlww funfo aki direitim ;] ei velho eu fiz 1 ot eu posto as duvida + os moderador inves de responder meu post vao e fecha -.- si tu souber mi ajuda plz queria saber com faço a boh funfar e onde regulo a velo dela e no meu ot a df funfa + n gasta carga queria saber arrumar tbm e n eh no config.lua pois as otras runas como sd hmm gastam ;> so issu vlws =** vlws brother a + uma e paro de t inche o saco ;> onde arrumo o tempo em q os monstros vao demora pra apodrece? vlw so responde si souber ;D =*** Link para o comentário Compartilhar em outros sites More sharing options...
Conde do Monte Cristo 0 Postado Novembro 28, 2006 Share Postado Novembro 28, 2006 Quando você colocar o Monstro na "Area Vermelha", Dê um clique com o botão direito nele, E lá terá a ops de quantos segundos o respawn daquele bixo. Link para o comentário Compartilhar em outros sites More sharing options...
Hiho xP 0 Postado Novembro 29, 2006 Share Postado Novembro 29, 2006 + issu eh o tempo q vai demora o respaw queria saber onde regulo o tempo q o bichu vai apodrecer Link para o comentário Compartilhar em outros sites More sharing options...
tibiaa4e 86 Postado Novembro 29, 2006 Autor Share Postado Novembro 29, 2006 se tem q mexer no item editor tem um tuto meu para isso se tem qarrumar o decayTime flws Link para o comentário Compartilhar em outros sites More sharing options...
psecreaft 0 Postado Dezembro 22, 2007 Share Postado Dezembro 22, 2007 Topico completissimo! Muito bom meus parabens! nota 10 =D Link para o comentário Compartilhar em outros sites More sharing options...
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