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Erro Gym System


DaniSancca

Pergunta

Ola pessoal, alguém conseguiria me orientar como arrumar o bug do gym na base do "HuatsonOT(DXPv3)"?

 

       Procurei bastante e não achei nenhuma solução para o bug "To battle agains't a gym leader you need pokemons.".

alguem ja conseguiu arrumar isso?

 

Editado por DaniSancca
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Em 20/07/2021 em 12:07, DaniSancca disse:
Versão do Servidor: TFS - 1.2
Tipo de Script: npc
Código:
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local focus = 0
local max_distance = 8
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local afk_limit_time = 300	-- seconds
local afk_time = 0		-- don't change
local battle_turn = 1		-- don't change
local challenger_turn = 0	-- don't change

local pokemons = {
{name = "Gyarados", optionalLevel = 450, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Tentacruel", optionalLevel = 450, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Vaporeon", optionalLevel = 450, sex = SEX_FEMALE, nick = "", ball = "normal"},
{name = "Golduck", optionalLevel = 450, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Blastoise", optionalLevel = 450, sex = SEX_MALE, nick = "", ball = "normal"},
{name = "Starmie", optionalLevel = 450, sex = SEX_FEMALE, nick = "", ball = "normal"},
}


local function doSummonGymPokemon(npc)
	local this = npc
	if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
	local it = pokemons[battle_turn]
	doSummonMonster(this, it.name)
	local summon = getCreatureSummons(this)[1]
	local balleffect = pokeballs["normal"].effect
		if it.ball and pokeballs[it.ball] then
			balleffect = pokeballs[it.ball].effect
		end
	doSendMagicEffect(getThingPos(summon), balleffect)
	setPlayerStorageValue(summon, 10000, balleffect)
	setPlayerStorageValue(summon, 10001, gobackmsgs[math.random(#gobackmsgs)].back:gsub("doka", it.nick ~= "" and it.nick or it.name))
	setPlayerStorageValue(summon, 1007, it.nick ~= "" and it.nick or it.name)
	doSetMonsterGym(summon, focus)
	addEvent(adjustWildPoke, 15, summon, it.optionalLevel)
	local name = it.nick ~= "" and it.nick or getCreatureName(this).."s "..it.name
	doCreatureSay(this, gobackmsgs[math.random(#gobackmsgs)].go:gsub("doka", getPlayerStorageValue(summon, 1007)), 1)
	fighting = true
	battle_turn = battle_turn + 1
end

local function doWinDuel(cid, npc)
	if not isCreature(cid) then return true end
	local this = npc
	local a = gymbadges[getCreatureName(this)] + 8
	doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById(a - 8).." as a prize.", 1)
	local b = getPlayerItemById(cid, true, a)
	if b.uid > 0 then doTransformItem(b.uid, b.itemid - 8) end
doPlayerSendCancel(cid, "#getBadges# "..getCreatureName(this).." "..getPlayerItemCount(cid, gymbadges[getCreatureName(this)]))
end

function onCreatureSay(cid, type, msg)

	local msg = string.lower(msg)

	if focus == cid then
		talk_start = os.clock()
	end

	if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
		focus = cid
		talk_start = os.clock()
		conv = 1
		selfSay("Hello "..getCreatureName(cid)..", my name is Misty and I'm Cerulean's Gym Leader. How may I help you?")
	return true
	end

	if isDuelMsg(msg) and conv == 1 and focus == cid then

		--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
		--	selfSay("You have already won my Cascade Badge, maybe some other day we can fight.")
		--	focus = 0
		--return true
		--end

		if not hasPokemon(cid) then
			selfSay("To battle agains't a gym leader you need pokemons.")
		return true
		end

		selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
		conv = 2

	return true
	end

	if isConfirmMsg(msg) and conv == 2 and focus == cid then

		challenger = focus
		setPlayerStorageValue(cid, 990, 1)
		selfSay("Yea, let's fight!")
		talk_start = os.clock()
		addEvent(doSummonGymPokemon, 850, getThis())
		conv = 3

	return true
	end

	if isNegMsg(msg) and conv == 2 and focus == cid then

		focus = 0
		selfSay("It is better for you to refuse a battle against me!")

	return true
	end

	if msgcontains(msg, 'bye') and focus == cid then
		selfSay('Bye and do your best trainer!')
		setPlayerStorageValue(focus, 990, -1)
		focus = 0
	return true
	end
end

local afk_warning = false

function onThink()

	--doSendAnimatedText(getThingPos(getThis()), getCreatureName(getThis()), 215)

	if focus == 0 then
		selfTurn(2)
		fighting = false
		challenger = 0
		challenger_turn = 0
		battle_turn = 1
		afk_time = 0
		afk_warning = false

		if #getCreatureSummons(getThis()) >= 1 then
			setPlayerStorageValue(getCreatureSummons(getThis())[1], 1006, 0)
			doCreatureAddHealth(getCreatureSummons(getThis())[1], -getCreatureMaxHealth(getCreatureSummons(getThis())[1]))
		end

	return true
	else

	if not isCreature(focus) then
		focus = 0
	return true
	end

	if fighting then

		talk_start = os.clock()

		if not isCreature(getCreatureTarget(getThis())) then
			if #getCreatureSummons(challenger) >= 1 then
			   if getCreatureOutfit(getCreatureSummons(challenger)[1]).lookType ~= 2 then --alterado v1.6
			      selfAttackCreature(getCreatureSummons(challenger)[1])
				  challenger_turn = challenger_turn + 1
				  afk_time = 0
	           end
			else
				afk_time = afk_time + 0.5
			end
		end

		if afk_time > afk_limit_time then
			setPlayerStorageValue(focus, 990, -1)
			focus = 0
			selfSay("I have waited too long, come back when you are ready!")
		return true
		end

		if not afk_warning and afk_time > afk_limit_time / 2 then
			selfSay("Where's your pokemon? Let's fight!")
			afk_warning = true
		end


		if #getCreatureSummons(getThis()) == 0 then
			if battle_turn > #pokemons then
				addEvent(doWinDuel, 1000, focus, getThis())
				setPlayerStorageValue(focus, 990, -1)
				focus = 0
			return true
			end
			addEvent(doSummonGymPokemon, 1000, getThis())
		end

		if not hasPokemon(challenger) or challenger_turn >= 7 or challenger_turn > #pokemons then
			selfSay("You lost our duel! Maybe some other time you'll defeat me.")
			setPlayerStorageValue(focus, 990, -1)
			focus = 0
		return true
		end

	end

		local npcpos = getThingPos(getThis())
		local focpos = getThingPos(focus)

		if npcpos.z ~= focpos.z then
			setPlayerStorageValue(focus, 990, -1)
			focus = 0
			selfSay("Bye then.")
		return true
		end

		if (os.clock() - talk_start) > 30 then
			selfSay("Good bye and keep training!")
			setPlayerStorageValue(focus, 990, -1)
			focus = 0
		end

		if getDistanceToCreature(focus) > max_distance then
			setPlayerStorageValue(focus, 990, -1)
			focus = 0
		return true
		end

		local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))	
		selfTurn(dir)
	end
return true
end

Ola pessoal, alguém conseguiria me orientar como arrumar o bug do gym na base do "HuatsonOT(DXPv3)"?

 

       Procurei bastante e não achei nenhuma solução para o bug "To battle agains't a gym leader you need pokemons.".

alguem ja conseguiu arrumar isso?

 

Já olhou a mana do player? Se for igual a 0 o npc entende q não tem pokemon

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