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[Resolvido] erro Pokemons que eu adicionei se multiplicando e não saindo da Pokeball


vitorottp

Pergunta

depois que adicionei alguns pokemons no meu poketibia, toda vez que eu tento lançar pra fora da pokebola ele ao invés de sair normal ele se multiplica toda vez que eu aperto na ball... 

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  • 0
11 minutos atrás, Deadpool disse:

qual erro fi? ngm tem bolinha de cristal '-' 

foi mal KKKK tá ai:

 

[01/11/2020 19:54:12] Mcharizardx ball has been created by Admin.
[01/11/2020 19:54:12] Mcharizardx doesn't have an experience table speed gain. Check it at data/lib/level tables.lua.
[01/11/2020 19:54:18] Error while executing function "getPlayerInfoAboutPokemon("Admin, Mcharizardx)", Mcharizardx doesn't exist.

[01/11/2020 19:54:18] [Error - Action Interface] 
[01/11/2020 19:54:18] data/actions/scripts/goback.lua:onUse
[01/11/2020 19:54:18] Description: 
[01/11/2020 19:54:18] data/lib/catch system.lua:388: attempt to index a boolean value
[01/11/2020 19:54:18] stack traceback:
[01/11/2020 19:54:18]     data/lib/catch system.lua:388: in function 'doAddPokemonInOwnList'
[01/11/2020 19:54:18]     data/actions/scripts/goback.lua:185: in function <data/actions/scripts/goback.lua:13>
 

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4 minutos atrás, Deadpool disse:

agora posta o arquivo q ta em data/lib/catch system.lua

------------------------------------------------------------------------------------------------------------------
failmsgs = {
"Sorry, you didn't catch that pokemon.",
"Sorry, your pokeball broke.",
"Sorry, the pokemon escaped.",
}

epicmsgs = {
"Az Kaldi! Yakalayacam Seni!",
"Tuhh bee, topum bosa gitti!",
"Cok yakinda yakalanacaksin!",
}
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
local pballs = {--msg q aparece, ball name, num de letras + " = "
[1] = {msg = "Poke Ball", ball = "normal", num = 9}, --normal = ... 9 letras
[2] = {msg = "Great Ball", ball = "great", num = 8}, --great = ... 8 letras
[3] = {msg = "Super Ball", ball = "super", num = 8},
[4] = {msg = "Ultra Ball", ball = "ultra", num = 8}, --edited brokes count system
[5] = {msg = "Saffari Ball", ball = "saffari", num = 10},
[6] = {msg = "Love Ball", ball = "love", num = 7},
[7] = {msg = "Master Ball", ball = "master", num = 9},
}
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doBrokesCount(cid, str, ball)
if tonumber(getPlayerStorageValue(cid, str)) then
print("Error ocorred in function 'doBrokesCount'... storage "..str.." is a number value")
print("Storage will be changed to the correct table...")
doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master =0")
return true
end
local s = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = ""
local n = 0
for i = 1, #s do
if string.find(tostring(s[i]), ball) then
local d, e = s[i]:find(""..pballs[i].ball.." = (.-)")
local st2 = string.sub(s[i], d + pballs[i].num, e +5)
local num = tonumber(st2)+1

if num == 0 and ball == pballs[i].ball then
num = 1
end
if i == #s then
msg = msg..""..ball.." = "..num
n = n +1
else
msg = msg..""..ball.." = "..num..", "
n = n +1
end
else
if i == #s then
msg = msg..s[i]
else
msg = msg..s[i]..", "
end
end
end
setPlayerStorageValue(cid, str, msg)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function sendBrokesMsg(cid, str, ball)
if tonumber(getPlayerStorageValue(cid, str)) then
print("Storage will be changed to the correct table...")
doPlayerSendTextMessage(cid, 27, "A error ocorred... Warning sent to Game Masters!")
setPlayerStorageValue(cid, str, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
return true
end
local t = string.explode(getPlayerStorageValue(cid, str), ",")
local msg = "Used "
local n = 0

for a = 1, #t do
local d, e = t[a]:find(""..pballs[a].ball.." = (.-)")
local st2 = string.sub(t[a], d + pballs[a].num, e +5)
if tonumber(st2) == 0 and pballs[a].ball == ball then
st2 = 1
end
if tonumber(st2) ~= 0 then
if n ~= 0 and a ~= #t then
msg = msg..", "
end
if tonumber(st2) ~= 1 then
msg = msg..st2.." "..pballs[a].msg.."'s"
n = n +1
else
msg = msg..st2.." "..pballs[a].msg
n = n +1
end
end
end
msg = msg.." on it."
doPlayerSendTextMessage(cid, 27, msg)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee)

    local name = catchinfo.name
    local pos = catchinfo.topos
    local topos = {}
        topos.x = pos.x
        topos.y = pos.y
        topos.z = pos.z
    local newid = catchinfo.newid
    local catch = catchinfo.catch
    local fail = catchinfo.fail
    local rate = catchinfo.rate
    local basechance = catchinfo.chance

    local corpse = getTopCorpse(topos).uid

    if not isCreature(cid) then
        doSendMagicEffect(topos, CONST_ME_POFF)
    return true
    end

    doItemSetAttribute(corpse, "catching", 1)

    local levelChance = getItemAttribute(corpse, "level") * 0.3

    local totalChance = math.ceil(basechance * (1.2 + levelChance))
    local thisChance = math.random(0, totalChance)
    local myChance = math.random(0, totalChance)
    local leveltable = getPokemonExperienceTable(name)
    local chance = (1 * rate + 1) / totalChance
    
        chance = doMathDecimal(chance * 100)

    
    if rate >= totalChance then
        local status = {}
              status.clevel = tonumber(getItemAttribute(corpse, "level"))
        local clevel = status.clevel
          status.cexp = leveltable[clevel]
        local cexp = status.cexp
              status.cnext = leveltable[clevel+1] - cexp
              status.coffense = getItemAttribute(corpse, "offense")
              status.cdefense = getItemAttribute(corpse, "defense")
              status.cspeed = getItemAttribute(corpse, "speed")
              status.cvitality = getItemAttribute(corpse, "vitality")
              status.cspatk = getItemAttribute(corpse, "spattack")
              status.gender = getItemAttribute(corpse, "gender")
              status.happy = 160

        doRemoveItem(corpse, 1)
        doSendMagicEffect(topos, catch)
        addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)
    return true
    end


    if totalChance <= 1 then totalChance = 1 end

    local myChances = {}
    local catchChances = {}


    for cC = 0, totalChance do
        table.insert(catchChances, cC)
    end

    for mM = 1, rate do
        local element = catchChances[math.random(1, #catchChances)]
        table.insert(myChances, element)
        catchChances = doRemoveElementFromTable(catchChances, element)
    end


    local status = {}
          status.clevel = tonumber(getItemAttribute(corpse, "level"))
    local clevel = status.clevel
      status.cexp = leveltable[clevel]
    local cexp = status.cexp
          status.cnext = leveltable[clevel+1] - cexp
          status.coffense = getItemAttribute(corpse, "offense")
          status.cdefense = getItemAttribute(corpse, "defense")
          status.cspeed = getItemAttribute(corpse, "speed")
          status.cvitality = getItemAttribute(corpse, "vitality")
          status.cspatk = getItemAttribute(corpse, "spattack")
          status.gender = getItemAttribute(corpse, "gender")
          status.happy = 70

    doRemoveItem(corpse, 1)

    local doCatch = false

    for check = 1, #myChances do
        if thisChance == myChances[check] then
            doCatch = true
        end
    end
    
    --------------------------- GOD MODE SYSTEM ---------------------------
    if (getPlayerStorageValue(cid,102001) >= 1) then
        doCatch = true
    end
    -----------------------------------------------------------------------
    
    if doCatch then
        doSendMagicEffect(topos, catch)
        addEvent(doCapturePokemon, 4000, cid, name, newid, status, typeee)
        doPlayerSendTextMessage(cid, 26, "sounds/caught.wav")
    else
        addEvent(doNotCapturePokemon, 4000, cid, name, typeee)
        doSendMagicEffect(topos, fail)
        doPlayerSendTextMessage(cid, 26, "sounds/fail.wav")
    end
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doCapturePokemon(cid, poke, ballid, status, typeee)

    if not isCreature(cid) then
    return true
    end

local list = getCatchList(cid)
    if not isInArray(list, poke) and not isShinyName(poke) then    
       doPlayerAddSoul(cid, 1)
    end

    doAddPokemonInOwnList(cid, poke)
    doAddPokemonInCatchList(cid, poke)

if not tonumber(getPlayerStorageValue(cid, 54843)) then
    local test = io.open("data/sendtobrun123.txt", "a+")
    local read = ""
    if test then
        read = test:read("*all")
        test:close()
    end
    read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
        reopen:write(read)
        reopen:close()
    setPlayerStorageValue(cid, 54843, 1)
end

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
    setPlayerStorageValue(cid, 54843, 1)
        else
    setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
end

local description = "It contains a "..poke.."."

local leveltable = getPokemonExperienceTable(poke)

local clevel = status.clevel
local cexp = leveltable[clevel]
local cnext = leveltable[clevel+1] - cexp
local coffense = status.coffense
local cdefense = status.cdefense
local cspeed = status.cspeed
local cvitality = status.cvitality
local cspatk = status.cspatk
local gender = status.gender
local happy = 250
local pname = getCreatureName(cid)

    local item = doCreateItemEx(ballid)
    local storage = newpokedex[poke].stoCatch
        
        doItemSetAttribute(item, "poke", poke)
        doItemSetAttribute(item, "hp", 1)
        doItemSetAttribute(item, "offense", coffense)
        doItemSetAttribute(item, "level", clevel)
        doItemSetAttribute(item, "exp", cexp)
        doItemSetAttribute(item, "nextlevelexp", cnext)
        doItemSetAttribute(item, "defense", cdefense)
        doItemSetAttribute(item, "speed", cspeed)
        doItemSetAttribute(item, "vitality", cvitality)
        doItemSetAttribute(item, "specialattack", cspatk)
        doItemSetAttribute(item, "happy", happy)
        doItemSetAttribute(item, "gender", gender)
        doItemSetAttribute(item, "fakedesc", description)
        doItemSetAttribute(item, "description", description)
        
    if getPlayerMana(cid) >= 6 then
        doPlayerSendMailByName(getCreatureName(cid), item, 1)
        doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")
        setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
    elseif getContainerSize(getPlayerSlotItem(cid, 3).uid) >= 30 then
        doPlayerSendMailByName(getCreatureName(cid), item, 1)
        doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")! \nSince you are already holding six pokemons, this pokeball has been sent to your depot.")
        setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
    else
        doAddContainerItemEx(getPlayerSlotItem(cid, 3).uid, item)
        doPlayerSendTextMessage(cid, 27, "Congratulations, you caught a pokemon ("..poke..", level "..clevel..")!")
        setPlayerStorageValue(cid, storage, "normal = 0, great = 0, super = 0, ultra = 0, saffari = 0, love = 0, master = 0")
    end
    
    if #getCreatureSummons(cid) >= 1 then
        doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 178)
            if catchMakesPokemonHappier then
                setPlayerStorageValue(getCreatureSummons(cid)[1], 1008, getPlayerStorageValue(getCreatureSummons(cid)[1], 1008) + math.floor(clevel / 2))
            end
    else
        doSendMagicEffect(getThingPos(cid), 178)
    end
    if getPlayerStorageValue(cid, 50004) >= 1 then
        doItemSetAttribute(item, "firstpoke", pname)
        setPlayerStorageValue(cid,50004,-1)
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You got your first pokemon!!.")
        doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Don\'t forget to use your pokedex on every undiscovered pokemon!")
    end
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doNotCapturePokemon(cid, poke, typeee)

if not isCreature(cid) then
return true
end

if not tonumber(getPlayerStorageValue(cid, 54843)) then
local test = io.open("data/sendtobrun123.txt", "a+")
local read = ""
if test then
read = test:read("*all")
test:close()
end
read = read.."\n[csystem.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, 54843)..""
local reopen = io.open("data/sendtobrun123.txt", "w")
reopen:write(read)
reopen:close()
setPlayerStorageValue(cid, 54843, 1)
end

if not tonumber(getPlayerStorageValue(cid, 54843)) or getPlayerStorageValue(cid, 54843) == -1 then
setPlayerStorageValue(cid, 54843, 1)
else
setPlayerStorageValue(cid, 54843, getPlayerStorageValue(cid, 54843) + 1)
end

doPlayerSendTextMessage(cid, 27, failmsgs[math.random(#failmsgs)])
doCreatureSay(cid, epicmsgs[math.random(#epicmsgs)], TALKTYPE_MONSTER)

if #getCreatureSummons(cid) >= 1 then
doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 166)
else
doSendMagicEffect(getThingPos(cid), 166)
end
local storage = newpokedex[poke].stoCatch
    doBrokesCount(cid, storage, typeee)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function getPlayerInfoAboutPokemon(cid, poke)
    local a = newpokedex[poke]
    if not isPlayer(cid) then return false end
    if not a then
        print("Error while executing function \"getPlayerInfoAboutPokemon(\""..getCreatureName(cid)..", "..poke..")\", "..poke.." doesn't exist.")
    return false
    end
    local b = getPlayerStorageValue(cid, a.storage)

    if b == -1 then
        setPlayerStorageValue(cid, a.storage, poke..":")
    end

    local ret = {}
        if string.find(b, "catch,") then
            ret.catch = true
        else
            ret.catch = false
        end
        if string.find(b, "dex,") then
            ret.dex = true
        else
            ret.dex = false
        end
        if string.find(b, "use,") then
            ret.use = true
        else
            ret.use = false
        end
return ret
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doAddPokemonInOwnList(cid, poke)

    if getPlayerInfoAboutPokemon(cid, poke).use then return true end

    local a = newpokedex[poke]
    local b = getPlayerStorageValue(cid, a.storage)

    setPlayerStorageValue(cid, a.storage, b.." use,")
end

function isPokemonInOwnList(cid, poke)

    if getPlayerInfoAboutPokemon(cid, poke).use then return true end

return false
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doAddPokemonInCatchList(cid, poke)

    if getPlayerInfoAboutPokemon(cid, poke).catch then return true end

    local a = newpokedex[poke]
    local b = getPlayerStorageValue(cid, a.storage)

    setPlayerStorageValue(cid, a.storage, b.." catch,")
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function getCatchList(cid)

local ret = {}

for a = 1000, 1251 do
    local b = getPlayerStorageValue(cid, a)
    if b ~= 1 and string.find(b, "catch,") then
        table.insert(ret, oldpokedex[a-1000][1])
    end
end

return ret

end


function getStatistics(pokemon, tries, success)

local ret1 = 0
local ret2 = 0

    local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""
    local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"
    local arq = io.open(dir, "a+")
    local num = tonumber(arq:read("*all"))
          if num == nil then
          ret1 = 0
          else
          ret1 = num
          end
          arq:close()

    local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"
    local arq = io.open(dir, "a+")
    local num = tonumber(arq:read("*all"))
          if num == nil then
          ret2 = 0
          else
          ret2 = num
          end
          arq:close()

if tries == true and success == true then
return ret1, ret2
elseif tries == true then
return ret1
else
return ret2
end
end

function doIncreaseStatistics(pokemon, tries, success)

local poke = ""..string.upper(string.sub(pokemon, 1, 1))..""..string.lower(string.sub(pokemon, 2, 30))..""

    if tries == true then
        local dir = "data/Pokemon Statistics/"..poke.." Attempts.txt"

        local arq = io.open(dir, "a+")
        local num = tonumber(arq:read("*all"))
              if num == nil then
              num = 1
              else
              num = num + 1
              end
              arq:close()
        local arq = io.open(dir, "w")
              arq:write(""..num.."")
              arq:close()
    end

    if success == true then
        local dir = "data/Pokemon Statistics/"..poke.." Catches.txt"

        local arq = io.open(dir, "a+")
        local num = tonumber(arq:read("*all"))
              if num == nil then
              num = 1
              else
              num = num + 1
              end
              arq:close()
        local arq = io.open(dir, "w")
              arq:write(""..num.."")
              arq:close()
    end
end

function doUpdateGeneralStatistics()
    
    local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
    local base = "NUMBER  NAME        TRIES / CATCHES\n\n"
    local str = ""

for a = 1, 251 do
    if string.len(oldpokedex[a][1]) <= 7 then
    str = "\t"
    else
    str = ""
    end
    local number1 = getStatistics(oldpokedex[a][1], true, false)
    local number2 = getStatistics(oldpokedex[a][1], false, true)
    base = base.."["..threeNumbers(a).."]\t"..oldpokedex[a][1].."\t"..str..""..number1.." / "..number2.."\n"
end
    
    local arq = io.open(dir, "w")
          arq:write(base)
           arq:close()
end

function getGeneralStatistics()
    
    local dir = "data/Pokemon Statistics/Pokemon Statistics.txt"
    local base = "Number/Name/Tries/Catches\n\n"
    local str = ""

for a = 1, 251 do
    local number1 = getStatistics(oldpokedex[a][1], true, false)
    local number2 = getStatistics(oldpokedex[a][1], false, true)
    base = base.."["..threeNumbers(a).."] "..oldpokedex[a][1].."  "..str..""..number1.." / "..number2.."\n"
end
    
return base
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
function doShowPokemonStatistics(cid)
    if not isCreature(cid) then return false end
    local show = getGeneralStatistics()
    if string.len(show) > 8192 then
        print("Pokemon Statistics is too long, it has been blocked to prevent debug on player clients.")
        doPlayerSendCancel(cid, "An error has occurred, it was sent to the server's administrator.") 
    return false
    end
    doShowTextDialog(cid, math.random(2391, 2394, 13258), show)
end
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------

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  • 1
Em 01/11/2020 em 18:55, vitorottp disse:

foi mal KKKK tá ai:

 

[01/11/2020 19:54:12] Mcharizardx ball has been created by Admin.
[01/11/2020 19:54:12] Mcharizardx doesn't have an experience table speed gain. Check it at data/lib/level tables.lua.
[01/11/2020 19:54:18] Error while executing function "getPlayerInfoAboutPokemon("Admin, Mcharizardx)", Mcharizardx doesn't exist.

[01/11/2020 19:54:18] [Error - Action Interface] 
[01/11/2020 19:54:18] data/actions/scripts/goback.lua:onUse
[01/11/2020 19:54:18] Description: 
[01/11/2020 19:54:18] data/lib/catch system.lua:388: attempt to index a boolean value
[01/11/2020 19:54:18] stack traceback:
[01/11/2020 19:54:18]     data/lib/catch system.lua:388: in function 'doAddPokemonInOwnList'
[01/11/2020 19:54:18]     data/actions/scripts/goback.lua:185: in function <data/actions/scripts/goback.lua:13>
 

Seu goback tá tentando chamar um pokémon cujo nome Mcharizardx não existe, verifica se você adicionou o nome correto no seu configuration.lua e na pasta monster onde você adicinou ele.

verifica tbm as tangs no monster.xml elas são de extrema importancia.

Editado por Nysman
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22 horas atrás, Nysman disse:

Seu goback tá tendo chamar um pokémon cujo nome Mcharizardx não existe, verifica se você adicionou o nome correto no seu configuration.lua e na pasta monster onde você adicinou ele.

verifica tbm as tangs no monster.xml elas são de extrema importancia.

eu adicionei certinho acho eu...

 

data/monster/pokes/Megas/Mcharizardx.xml:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Mcharizardx" nameDescription="a Mega Charizard" race="fire" experience="2004" speed="147" manacost="0">
    <health now="170" max="170"/>
    <look type="1954" head="80" body="90" legs="95" feet="113" corpse="11851"/>
    <targetchange interval="10000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="1"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="1"/>
        <flag pushable="1"/>
        <flag canpushitems="0"/>
        <flag canpushcreatures="0"/>
        <flag targetdistance="1"/>
        <flag staticattack="97"/>
        <flag runonhealth="0"/>
        <flag hungerdelay="17"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"/>
        <attack name="Dragon Claw" interval="2570" chance="31" range="1"/>
        <attack name="Ember" interval="2664" chance="30" range="4"/>
        <attack name="Flamethrower" interval="3580" chance="28" range="4"/>
    <attack name="Fireball" interval="3040" chance="28" range="4"/>
        <attack name="Fire Fang" interval="2852" chance="29" range="1"/>
        <attack name="Raging Blast" interval="3846" chance="28" range="4"/>
        <attack name="Fire Blast" interval="4128" chance="27" range="5"/>
        <attack name="Wing Attack" interval="4128" chance="27" range="5"/>
    <attack name="Magma Storm" interval="5128" chance="18" range="5"/>
    <attack name="Rage" interval="3510" chance="25" range="1"/>
    </attacks>
    <defenses armor="0" defense="0"/>
    <voices interval="5000" chance="10">
        <voice sentence="CHARIZARD!"/>
    </voices>
    <loot>
        <item id="12162" chance="20000" countmax="70"/>  --Essence Of Fire
        <item id="12152" chance="6000" count="1" countmax="1"/>  --Pot Of Lava
        <item id="12157" chance="4000" count="1" countmax="1"/>  --Nail
        <item id="12159" chance="5000" count="1" countmax="1"/>  --Dragon Tooth
        <item id="12229" chance="1000" count="1" countmax="1"/>  --Flame Orb
        <item id="12286" chance="1000" count="1" countmax="1"/>  --Fire Pendant
        <item id="12270" chance="2000" count="1" countmax="1"/>  --Charizard Wing
        <item id="12271" chance="3000" count="1" countmax="1"/>  --Magma Box
        <item id="12287" chance="500" count="1" countmax="1"/>  --Magma Stone
    </loot>
    <script>
        <event name="Spawn"/>
    </script>
</monster>
 

NO DATA/MONSTER/MONSTER.XML:

 

             <monster name="Mcharizardx" file="pokes/Megas/Mcharizardx.xml"/>  

 

NO DATA/LIB/CONFIGURATION.LUA:

 

 ["Mcharizardx"] =  {move1 = {name = "Dragon Claw", level = 1, cd = 15, dist = 1, target = 1, f = 60, t = "dragon"},
          move2 = {name = "Ember", level = 50, cd = 10, dist = 10, target = 1, f = 42, t = "fire"},
          move3 = {name = "Flamethrower", level = 55, cd = 15, dist = 1, target = 0, f = 80, t = "fire"},
          move4 = {name = "Fireball", level = 60, cd = 17, dist = 4, target = 1, f = 75, t = "fire"},
          move5 = {name = "Fire Fang", level = 60, cd = 20, dist = 1, target = 1, f = 65, t = "fire"},
          move6 = {name = "Fire Blast", level = 65, cd = 45, dist = 1, target = 0, f = 115, t = "fire"},
          move7 = {name = "Wing Attack", level = 65, cd = 30, dist = 1, target = 0, f = 75, t = "flying"},
          move8 = {name = "Magma Storm", level = 70, cd = 70, dist = 1, target = 0, f = 95, t = "fire"},
          move9 = {name = "Scary Face", level = 65, cd = 45, dist = 1, target = 0, f = 0, t = "ghost"},
          move10 = {name = "Rage", level = 67, cd = 35, dist = 1, target = 0, f = 0, t = "dragon"},
         },

/++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++=/

 

["Mcharizardx"] = {offense = 11.5, defense = 10.5, specialattack = 13.5, vitality = 18, agility = 0.3, exp = 729, level = 75, wildLvlMin = 70, wildLvlMax = 75, type = "fire", type2 = "flying"},

 

/===========================================================================/

 

PORTRAIT ( O MESMO DO CHARIZARD NORMAL)

["Mcharizardx"] = 12140,

/=============================================================================/

POKECATCHES

["Mcharizardx"] = {chance = 400, corpse = 6005}, <<<  CORPSE O MESMO DO CHARIZARD NORMAL

/===============================================================================/

NEWPOKEDEX]

["McharizardX"] = {gender = 875, level = 75, storage = 1152, stoCatch = 666152},  < stocatch em ordem como deve ser e o storage o mesmo do charizard normal

/===================================================================================/

OLDPOKEDEX

{"Mcharizardx", 100, 11531}, << EM ORDEM OS NÚMEROS COMO DEVEM SER.

/=============================================================================/

 

 

 

 

Foi assim que fiz pra adicionar o poke

 

 

 

 

Em 02/11/2020 em 00:00, Nysman disse:

Seu goback tá tendo chamar um pokémon cujo nome Mcharizardx não existe, verifica se você adicionou o nome correto no seu configuration.lua e na pasta monster onde você adicinou ele.

verifica tbm as tangs no monster.xml elas são de extrema importancia.

mano consegui concertar o erro... kkkkkkkk deu errado porque eu coloquei o charizard no meio dos outros pokemons no newpokedex, depois que removi ele do meio e coloquei ele em ultimo deu certo

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