function onTargetTile(cid, pos) local getPos = pos getPos.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local corpse,corpoid = getThingFromPos(getPos),0000 -- id do corpo if(corpse.uid > 0 and corpse.itemid == corpoid and getCreatureSkullType(cid) ~= SKULL_BLACK) then doRemoveItem(corpse.uid) doConvinceCreature(cid, doCreateMonster("Skeleton", pos)) doSendMagicEffect(pos, CONST_ME_MAGIC_BLUE) return true end return false end local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") function onCastSpell(cid, var) return doCombat(cid, combat, var) end




info
Grupo: Campones
Registrado: 27/08/20
Posts: 52
Reputação: 0
Eu quero modificar o script do Undead Legion para pegar somente no square da frente e de um corpo de monstro específico.
function onTargetTile(cid, pos) local getPos = pos getPos.stackpos = STACKPOS_TOP_MOVEABLE_ITEM_OR_CREATURE local corpse = getThingFromPos(getPos) if(corpse.uid > 0 and isCorpse(corpse.uid) and isMoveable(corpse.uid) and getCreatureSkullType(cid) ~= SKULL_BLACK) then doRemoveItem(corpse.uid) doConvinceCreature(cid, doCreateMonster("Skeleton", pos)) doSendMagicEffect(pos, CONST_ME_MAGIC_BLUE) return true end return false end local area, combat = createCombatArea(AREA_CIRCLE3X3), createCombatObject() setCombatArea(combat, area) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) setCombatCallback(combat, CALLBACK_PARAM_TARGETTILE, "onTargetTile") function onCastSpell(cid, var) return doCombat(cid, combat, var) end