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[Resolvido] Remover IP, versão e porta do OTClient


Renan Morais

Pergunta

Olá pessoal, poderiam me ajudar por favor? Acessei vários tópicos mas infelizmente sem sucesso...

Eu gostaria de remover o campo "Servidor", "Client Version" e "Porta" na tela de login do OTClient:

 

OTClient.thumb.png.7cb81c2625d5d204122a9f25847ac93f.png

 

Gostaria de atribuí-los por linha de código, por exemplo: "192.168.0.100, 860, 7171".

 

Segue meu modules\client_entergame\entergame.lua:

Spoiler

EnterGame = { }

-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolLogin
local motdEnabled = true

-- private functions
local function onError(protocol, message, errorCode)
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end

  if not errorCode then
    EnterGame.clearAccountFields()
  end

  local errorBox = displayErrorBox(tr('Login Error'), message)
  connect(errorBox, { onOk = EnterGame.show })
end

local function onMotd(protocol, motd)
  G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
  G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
  if motdEnabled then
    motdButton:show()
  end
end

local function onCharacterList(protocol, characters, account, otui)
  -- Try add server to the server list
  ServerList.add(G.host, G.port, g_game.getClientVersion())

  if enterGame:getChildById('rememberPasswordBox'):isChecked() then
    local account = g_crypt.encrypt(G.account)
    local password = g_crypt.encrypt(G.password)

    g_settings.set('account', account)
    g_settings.set('password', password)

    ServerList.setServerAccount(G.host, account)
    ServerList.setServerPassword(G.host, password)

    g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
  else
    -- reset server list account/password
    ServerList.setServerAccount(G.host, '')
    ServerList.setServerPassword(G.host, '')

    EnterGame.clearAccountFields()
  end

  loadBox:destroy()
  loadBox = nil

  for _, characterInfo in pairs(characters) do
    if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
      characterInfo.worldName = characterInfo.worldName .. ', Preview'
    end
  end

  CharacterList.create(characters, account, otui)
  CharacterList.show()

  if motdEnabled then
    local lastMotdNumber = g_settings.getNumber("motd")
    if G.motdNumber and G.motdNumber ~= lastMotdNumber then
      g_settings.set("motd", motdNumber)
      motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
      connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
      CharacterList.hide()
    end
  end
end

local function onUpdateNeeded(protocol, signature)
  loadBox:destroy()
  loadBox = nil

  if EnterGame.updateFunc then
    local continueFunc = EnterGame.show
    local cancelFunc = EnterGame.show
    EnterGame.updateFunc(signature, continueFunc, cancelFunc)
  else
    local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs updating, try redownloading it.'))
    connect(errorBox, { onOk = EnterGame.show })
  end
end

-- public functions
function EnterGame.init()
  enterGame = g_ui.displayUI('entergame')
  enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
  motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
  motdButton:hide()
  g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)

  if motdEnabled and G.motdNumber then
    motdButton:show()
  end

  local account = g_settings.get('account')
  local password = g_settings.get('password')
  local host = g_settings.get('host')
  local port = g_settings.get('port')
  local autologin = g_settings.getBoolean('autologin')
  local clientVersion = g_settings.getInteger('client-version')
  if clientVersion == 0 then clientVersion = 1071 end

  if port == nil or port == 0 then port = 7171 end

  EnterGame.setAccountName(account)
  EnterGame.setPassword(password)

  enterGame:getChildById('serverHostTextEdit'):setText(host)
  enterGame:getChildById('serverPortTextEdit'):setText(port)
  enterGame:getChildById('autoLoginBox'):setChecked(autologin)

  clientBox = enterGame:getChildById('clientComboBox')
  for _, proto in pairs(g_game.getSupportedClients()) do
    clientBox:addOption(proto)
  end
  clientBox:setCurrentOption(clientVersion)

  enterGame:hide()

  if g_app.isRunning() and not g_game.isOnline() then
    enterGame:show()
  end
end

function EnterGame.firstShow()
  EnterGame.show()

  local account = g_crypt.decrypt(g_settings.get('account'))
  local password = g_crypt.decrypt(g_settings.get('password'))
  local host = g_settings.get('host')
  local autologin = g_settings.getBoolean('autologin')
  if #host > 0 and #password > 0 and #account > 0 and autologin then
    addEvent(function()
      if not g_settings.getBoolean('autologin') then return end
      EnterGame.doLogin()
    end)
  end
end

function EnterGame.terminate()
  g_keyboard.unbindKeyDown('Ctrl+G')
  enterGame:destroy()
  enterGame = nil
  enterGameButton:destroy()
  enterGameButton = nil
  clientBox = nil
  if motdWindow then
    motdWindow:destroy()
    motdWindow = nil
  end
  if motdButton then
    motdButton:destroy()
    motdButton = nil
  end
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
  if protocolLogin then
    protocolLogin:cancelLogin()
    protocolLogin = nil
  end
  EnterGame = nil
end

function EnterGame.show()
  if loadBox then return end
  enterGame:show()
  enterGame:raise()
  enterGame:focus()
end

function EnterGame.hide()
  enterGame:hide()
end

function EnterGame.openWindow()
  if g_game.isOnline() then
    CharacterList.show()
  elseif not g_game.isLogging() and not CharacterList.isVisible() then
    EnterGame.show()
  end
end

function EnterGame.setAccountName(account)
  local account = g_crypt.decrypt(account)
  enterGame:getChildById('accountNameTextEdit'):setText(account)
  enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
  enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end

function EnterGame.setPassword(password)
  local password = g_crypt.decrypt(password)
  enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end

function EnterGame.clearAccountFields()
  enterGame:getChildById('accountNameTextEdit'):clearText()
  enterGame:getChildById('accountPasswordTextEdit'):clearText()
  enterGame:getChildById('accountNameTextEdit'):focus()
  g_settings.remove('account')
  g_settings.remove('password')
end

function EnterGame.doLogin()
  G.account = enterGame:getChildById('accountNameTextEdit'):getText()
  G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
  G.host = enterGame:getChildById('serverHostTextEdit'):getText()
  G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
  local clientVersion = tonumber(clientBox:getText())
  EnterGame.hide()

  if g_game.isOnline() then
    local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
    connect(errorBox, { onOk = EnterGame.show })
    return
  end

  g_settings.set('host', G.host)
  g_settings.set('port', G.port)
  g_settings.set('client-version', clientVersion)

  protocolLogin = ProtocolLogin.create()
  protocolLogin.onLoginError = onError
  protocolLogin.onMotd = onMotd
  protocolLogin.onCharacterList = onCharacterList
  protocolLogin.onUpdateNeeded = onUpdateNeeded

  loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
  connect(loadBox, { onCancel = function(msgbox)
                                  loadBox = nil
                                  protocolLogin:cancelLogin()
                                  EnterGame.show()
                                end })

  g_game.setClientVersion(clientVersion)
  g_game.setProtocolVersion(g_game.getClientProtocolVersion(clientVersion))
  g_game.chooseRsa(G.host)

  if modules.game_things.isLoaded() then
    protocolLogin:login(G.host, G.port, G.account, G.password)
  else
    loadBox:destroy()
    loadBox = nil
    EnterGame.show()
  end
end

function EnterGame.displayMotd()
  if not motdWindow then
    motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
    motdWindow.onOk = function() motdWindow = nil end
  end
end

function EnterGame.setDefaultServer(host, port, protocol)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  local clientLabel = enterGame:getChildById('clientLabel')
  local accountTextEdit = enterGame:getChildById('accountNameTextEdit')
  local passwordTextEdit = enterGame:getChildById('accountPasswordTextEdit')

  if hostTextEdit:getText() ~= host then
    hostTextEdit:setText(host)
    portTextEdit:setText(port)
    clientBox:setCurrentOption(protocol)
    accountTextEdit:setText('')
    passwordTextEdit:setText('')
  end
end

function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  hostTextEdit:setText(host)
  hostTextEdit:setVisible(false)
  hostTextEdit:setHeight(0)
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  portTextEdit:setText(port)
  portTextEdit:setVisible(false)
  portTextEdit:setHeight(0)

  clientBox:setCurrentOption(protocol)
  clientBox:setVisible(false)
  clientBox:setHeight(0)

  local serverLabel = enterGame:getChildById('serverLabel')
  serverLabel:setVisible(false)
  serverLabel:setHeight(0)
  local portLabel = enterGame:getChildById('portLabel')
  portLabel:setVisible(false)
  portLabel:setHeight(0)
  local clientLabel = enterGame:getChildById('clientLabel')
  clientLabel:setVisible(false)
  clientLabel:setHeight(0)

  local serverListButton = enterGame:getChildById('serverListButton')
  serverListButton:setVisible(false)
  serverListButton:setHeight(0)
  serverListButton:setWidth(0)

  local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
  rememberPasswordBox:setMarginTop(-5)

  if not windowWidth then windowWidth = 236 end
  enterGame:setWidth(windowWidth)
  if not windowHeight then windowHeight = 200 end
  enterGame:setHeight(windowHeight)
end

function EnterGame.setServerInfo(message)
  local label = enterGame:getChildById('serverInfoLabel')
  label:setText(message)
end

function EnterGame.disableMotd()
  motdEnabled = false
  motdButton:hide()
end

 

 

Segue meu modules\client_entergame\entergame.otmod:

Spoiler

Module
  name: client_entergame
  description: Manages enter game and character list windows
  author: edubart
  website: www.otclient.info

  dependencies:
    - client_topmenu

  @onLoad: |
    dofile 'entergame'
    dofile 'characterlist'
    EnterGame.init()
    CharacterList.init()

  @onUnload: |
    EnterGame.terminate()
    CharacterList.terminate()

 

 

 

Agradeço desde já! :great:

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8 respostass a esta questão

Posts Recomendados

  • 0
3 minutos atrás, Naruse disse:

Não adianta tu mandar o OTMOD, pois ele é inútil, é um módulo sómente para ativar o client_entergame inteiro, mande o otui ai

Entendido!

Ta na mão: entergame.otui:

Spoiler

EnterGameWindow < MainWindow
  !text: tr('Enter Game')
  size: 236 274

EnterGameButton < Button
  width: 64

ServerListButton < UIButton
  size: 17 17
  image-source: /images/topbuttons/minimap
  image-color: #ffffffff

  $hover !disabled:
    image-color: #ffffff99

  $pressed:
    image-color: #ffffff44

  $disabled:
    image-color: #ffffff55

EnterGameWindow
  id: enterGame
  @onEnter: EnterGame.doLogin()

  MenuLabel
    !text: tr('Account name')
    anchors.left: parent.left
    anchors.top: parent.top
    text-auto-resize: true

  PasswordTextEdit
    id: accountNameTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    !text: tr('Password')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  PasswordTextEdit
    id: accountPasswordTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    id: serverLabel
    !text: tr('Server')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  ServerListButton
    id: serverListButton
    !tooltip: tr('Server list')
    anchors.right: parent.right
    anchors.top: serverLabel.bottom
    margin-top: 3
    @onClick: ServerList.show()

  TextEdit
    id: serverHostTextEdit
    !tooltip: tr('Make sure that your client uses\nthe correct game client version')
    anchors.left: parent.left
    anchors.right: serverListButton.left
    anchors.top: serverLabel.bottom
    margin-top: 2
    margin-right: 4

  MenuLabel
    id: clientLabel
    !text: tr('Client Version')
    anchors.left: parent.left
    anchors.top: serverHostTextEdit.bottom
    text-auto-resize: true
    margin-right: 10
    margin-top: 8

  ComboBox
    id: clientComboBox
    anchors.left: parent.left
    anchors.right: parent.horizontalCenter
    anchors.top: clientLabel.bottom
    margin-top: 2
    margin-right: 3
    width: 90
    menu-scroll: true
    menu-height: 125
    menu-scroll-step: 25

  MenuLabel
    id: portLabel
    !text: tr('Port')
    anchors.left: serverPortTextEdit.left
    anchors.top: serverHostTextEdit.bottom
    margin-top: 8
    text-auto-resize: true

  TextEdit
    id: serverPortTextEdit
    text: 7171
    anchors.right: parent.right
    anchors.left: parent.horizontalCenter
    anchors.top: clientComboBox.top
    margin-left: 3

  CheckBox
    id: rememberPasswordBox
    !text: tr('Remember password')
    !tooltip: tr('Remember account and password when starts client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 10
    @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())

  CheckBox
    id: autoLoginBox
    enabled: false
    !text: tr('Auto login')
    !tooltip: tr('Open charlist automatically when starting client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  EnterGameButton
    !text: tr('Ok')
    anchors.right: parent.right
    anchors.bottom: parent.bottom
    @onClick: EnterGame.doLogin()

  Label
    id: serverInfoLabel
    font: verdana-11px-rounded
    anchors.bottom: parent.bottom
    anchors.left: parent.left
    color: green
    text-auto-resize: true

 

 

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  • 0
4 minutos atrás, Naruse disse:

Tente:


EnterGameWindow < MainWindow
  !text: tr('Enter Game')
  size: 236 274

EnterGameButton < Button
  width: 64

ServerListButton < UIButton
  size: 17 17
  image-source: /images/topbuttons/minimap
  image-color: #ffffffff

  $hover !disabled:
    image-color: #ffffff99

  $pressed:
    image-color: #ffffff44

  $disabled:
    image-color: #ffffff55

EnterGameWindow
  id: enterGame
  @onEnter: EnterGame.doLogin()

  MenuLabel
    !text: tr('Account name')
    anchors.left: parent.left
    anchors.top: parent.top
    text-auto-resize: true

  PasswordTextEdit
    id: accountNameTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    !text: tr('Password')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  PasswordTextEdit
    id: accountPasswordTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    id: serverLabel
    !text: tr('Server')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  TextEdit
    id: serverHostTextEdit
    !tooltip: tr('Make sure that your client uses\nthe correct game client version')
    anchors.left: parent.left
    anchors.right: serverListButton.left
    anchors.top: serverLabel.bottom
    margin-top: 2
    margin-right: 4

  ComboBox
    id: clientComboBox
    anchors.left: parent.left
    anchors.right: parent.horizontalCenter
    anchors.top: clientLabel.bottom
    margin-top: 2
    margin-right: 3
    width: 90
    menu-scroll: true
    menu-height: 125
    menu-scroll-step: 25

  TextEdit
    id: serverPortTextEdit
    text: 7171
    anchors.right: parent.right
    anchors.left: parent.horizontalCenter
    anchors.top: clientComboBox.top
    margin-left: 3

  CheckBox
    id: rememberPasswordBox
    !text: tr('Remember password')
    !tooltip: tr('Remember account and password when starts client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 10
    @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())

  CheckBox
    id: autoLoginBox
    enabled: false
    !text: tr('Auto login')
    !tooltip: tr('Open charlist automatically when starting client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  EnterGameButton
    !text: tr('Ok')
    anchors.right: parent.right
    anchors.bottom: parent.bottom
    @onClick: EnterGame.doLogin()

  Label
    id: serverInfoLabel
    font: verdana-11px-rounded
    anchors.bottom: parent.bottom
    anchors.left: parent.left
    color: green
    text-auto-resize: true

 

 

Fiz o teste, ficou assim:

image.thumb.png.02edab37b9f2fc0d519c84a26ee58d35.png

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  • 1
  • Diretor

A alteração do @Naruse está incorreta, por isso o BUG. Segue a correção.

 

Entergame.lua:

Spoiler

EnterGame = { }

-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolLogin
local motdEnabled = true

-- private functions
local function onError(protocol, message, errorCode)
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end

  if not errorCode then
    EnterGame.clearAccountFields()
  end

  local errorBox = displayErrorBox(tr('Login Error'), message)
  connect(errorBox, { onOk = EnterGame.show })
end

local function onMotd(protocol, motd)
  G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
  G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
  if motdEnabled then
    motdButton:show()
  end
end

local function onSessionKey(protocol, sessionKey)
  G.sessionKey = sessionKey
end

local function onCharacterList(protocol, characters, account, otui)
  -- Try add server to the server list
  ServerList.add(G.host, G.port, g_game.getClientVersion())

  -- Save 'Stay logged in' setting
  g_settings.set('staylogged', enterGame:getChildById('stayLoggedBox'):isChecked())

  if enterGame:getChildById('rememberPasswordBox'):isChecked() then
    local account = g_crypt.encrypt(G.account)
    local password = g_crypt.encrypt(G.password)
    
    g_settings.set('account', account)
    g_settings.set('password', password)

    ServerList.setServerAccount(G.host, account)
    ServerList.setServerPassword(G.host, password)

    g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
  else
    -- reset server list account/password
    ServerList.setServerAccount(G.host, '')
    ServerList.setServerPassword(G.host, '')

    EnterGame.clearAccountFields()
  end

  loadBox:destroy()
  loadBox = nil

  for _, characterInfo in pairs(characters) do
    if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
      characterInfo.worldName = characterInfo.worldName .. ', Preview'
    end
  end

  CharacterList.create(characters, account, otui)
  CharacterList.show()

  if motdEnabled then
    local lastMotdNumber = g_settings.getNumber("motd")
    if G.motdNumber and G.motdNumber ~= lastMotdNumber then
      g_settings.set("motd", G.motdNumber)
      motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
      connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
      CharacterList.hide()
    end
  end
end

local function onUpdateNeeded(protocol, signature)
  loadBox:destroy()
  loadBox = nil

  if EnterGame.updateFunc then
    local continueFunc = EnterGame.show
    local cancelFunc = EnterGame.show
    EnterGame.updateFunc(signature, continueFunc, cancelFunc)
  else
    local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs updating, try redownloading it.'))
    connect(errorBox, { onOk = EnterGame.show })
  end
end

-- public functions
function EnterGame.init()
  enterGame = g_ui.displayUI('entergame')
  enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
  motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
  motdButton:hide()
  g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)

  if motdEnabled and G.motdNumber then
    motdButton:show()
  end

  local account = g_settings.get('account')
  local password = g_settings.get('password')
  local host = g_settings.get('host')
  local port = g_settings.get('port')
  local stayLogged = g_settings.getBoolean('staylogged')
  local autologin = g_settings.getBoolean('autologin')
  local clientVersion = g_settings.getInteger('client-version')
  local serverChoice = enterGame:getChildById('serverComboBox')
  serverChoice:addOption("SV1")
  if clientVersion == 0 then clientVersion = 860 end
  if port == nil or port == 0 then port = 7171 end

  EnterGame.setAccountName(account)
  EnterGame.setPassword(password)

  -- enterGame:getChildById('serverHostTextEdit'):setText(host)
  -- enterGame:getChildById('serverPortTextEdit'):setText(port)
  enterGame:getChildById('autoLoginBox'):setChecked(autologin)
  enterGame:getChildById('stayLoggedBox'):setChecked(stayLogged)

  EnterGame.toggleAuthenticatorToken(clientVersion, true)
  EnterGame.toggleStayLoggedBox(clientVersion, true)

  enterGame:hide()

  if g_app.isRunning() and not g_game.isOnline() then
    enterGame:show()
  end
end

function EnterGame.firstShow()
  EnterGame.show()

  local account = g_crypt.decrypt(g_settings.get('account'))
  local password = g_crypt.decrypt(g_settings.get('password'))
  local host = g_settings.get('host')
  local autologin = g_settings.getBoolean('autologin')
  if #host > 0 and #password > 0 and #account > 0 and autologin then
    addEvent(function()
      if not g_settings.getBoolean('autologin') then return end
      EnterGame.doLogin()
    end)
  end
end

function EnterGame.terminate()
  g_keyboard.unbindKeyDown('Ctrl+G')
  enterGame:destroy()
  enterGame = nil
  enterGameButton:destroy()
  enterGameButton = nil
  clientBox = nil
  if motdWindow then
    motdWindow:destroy()
    motdWindow = nil
  end
  if motdButton then
    motdButton:destroy()
    motdButton = nil
  end
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
  if protocolLogin then
    protocolLogin:cancelLogin()
    protocolLogin = nil
  end
  EnterGame = nil
end

function EnterGame.show()
  if loadBox then return end
  enterGame:show()
  enterGame:raise()
  enterGame:focus()
end

function EnterGame.hide()
  enterGame:hide()
end

function EnterGame.openWindow()
  if g_game.isOnline() then
    CharacterList.show()
  elseif not g_game.isLogging() and not CharacterList.isVisible() then
    EnterGame.show()
  end
end

function EnterGame.setAccountName(account)
  local account = g_crypt.decrypt(account)
  enterGame:getChildById('accountNameTextEdit'):setText(account)
  enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
  enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end

function EnterGame.setPassword(password)
  local password = g_crypt.decrypt(password)
  enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end

function EnterGame.clearAccountFields()
  enterGame:getChildById('accountNameTextEdit'):clearText()
  enterGame:getChildById('accountPasswordTextEdit'):clearText()
  enterGame:getChildById('accountNameTextEdit'):focus()
  g_settings.remove('account')
  g_settings.remove('password')
end

function EnterGame.toggleAuthenticatorToken(clientVersion, init)
  local enabled = (clientVersion >= 1072)
  if enabled == enterGame.authenticatorEnabled then
    return
  end

  local newHeight = enterGame:getHeight()
  local newY = enterGame:getY()
  if enabled then
    newY = newY - enterGame.authenticatorHeight
    newHeight = newHeight + enterGame.authenticatorHeight
  else
    newY = newY + enterGame.authenticatorHeight
    newHeight = newHeight - enterGame.authenticatorHeight
  end

  if not init then
    enterGame:breakAnchors()
    enterGame:setY(newY)
    enterGame:bindRectToParent()
  end
  enterGame:setHeight(newHeight)

  enterGame.authenticatorEnabled = enabled
end

function EnterGame.toggleStayLoggedBox(clientVersion, init)
  local enabled = (clientVersion >= 1074)
  if enabled == enterGame.stayLoggedBoxEnabled then
    return
  end

  enterGame:getChildById('stayLoggedBox'):setOn(enabled)

  local newHeight = enterGame:getHeight()
  local newY = enterGame:getY()
  if enabled then
    newY = newY - enterGame.stayLoggedBoxHeight
    newHeight = newHeight + enterGame.stayLoggedBoxHeight
  else
    newY = newY + enterGame.stayLoggedBoxHeight
    newHeight = newHeight - enterGame.stayLoggedBoxHeight
  end

  if not init then
    enterGame:breakAnchors()
    enterGame:setY(newY)
    enterGame:bindRectToParent()
  end
  enterGame:setHeight(newHeight)

  enterGame.stayLoggedBoxEnabled = enabled
end

function EnterGame.onClientVersionChange(comboBox, text, data)
  local clientVersion = tonumber(text)
  EnterGame.toggleAuthenticatorToken(clientVersion)
  EnterGame.toggleStayLoggedBox(clientVersion)
end

function EnterGame.doLogin()
  G.account = enterGame:getChildById('accountNameTextEdit'):getText()
  G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
  G.authenticatorToken = ''
  G.stayLogged = enterGame:getChildById('stayLoggedBox'):isChecked()
  G.host = '127.0.0.1'
  G.server = enterGame:getChildById('serverComboBox'):getText()
  if G.server == "SV1" then
      G.port = 7171
    g_window.setTitle('Servidor 1')
  end
  local clientVersion = 860
  EnterGame.hide()

  if g_game.isOnline() then
    local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
    connect(errorBox, { onOk = EnterGame.show })
    return
  end

  g_settings.set('host', G.host)
  g_settings.set('port', G.port)
  g_settings.set('client-version', clientVersion)

  protocolLogin = ProtocolLogin.create()
  protocolLogin.onLoginError = onError
  protocolLogin.onMotd = onMotd
  protocolLogin.onSessionKey = onSessionKey
  protocolLogin.onCharacterList = onCharacterList
  protocolLogin.onUpdateNeeded = onUpdateNeeded

  loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
  connect(loadBox, { onCancel = function(msgbox)
                                  loadBox = nil
                                  protocolLogin:cancelLogin()
                                  EnterGame.show()
                                end })

  g_game.setClientVersion(clientVersion)
  g_game.setProtocolVersion(g_game.getClientProtocolVersion(clientVersion))
  g_game.chooseRsa(G.host)

  if modules.game_things.isLoaded() then
    protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken, G.stayLogged)
  else
    loadBox:destroy()
    loadBox = nil
    EnterGame.show()
  end
end

function EnterGame.displayMotd()
  if not motdWindow then
    motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
    motdWindow.onOk = function() motdWindow = nil end
  end
end

function EnterGame.setDefaultServer(host, port, protocol)

end

function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  hostTextEdit:setText(host)
  hostTextEdit:setVisible(false)
  hostTextEdit:setHeight(0)
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  portTextEdit:setText(port)
  portTextEdit:setVisible(false)
  portTextEdit:setHeight(0)

  local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
  authenticatorTokenTextEdit:setText('')
  authenticatorTokenTextEdit:setOn(false)
  local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
  authenticatorTokenLabel:setOn(false)

  local stayLoggedBox = enterGame:getChildById('stayLoggedBox')
  stayLoggedBox:setChecked(false)
  stayLoggedBox:setOn(false)

  clientBox:setCurrentOption(protocol)
  clientBox:setVisible(false)
  clientBox:setHeight(0)

  local serverLabel = enterGame:getChildById('serverLabel')
  serverLabel:setVisible(false)
  serverLabel:setHeight(0)
  local portLabel = enterGame:getChildById('portLabel')
  portLabel:setVisible(false)
  portLabel:setHeight(0)
  local clientLabel = enterGame:getChildById('clientLabel')
  clientLabel:setVisible(false)
  clientLabel:setHeight(0)

  local serverListButton = enterGame:getChildById('serverListButton')
  serverListButton:setVisible(false)
  serverListButton:setHeight(0)
  serverListButton:setWidth(0)

  local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
  rememberPasswordBox:setMarginTop(-8)

  if not windowWidth then windowWidth = 236 end
  enterGame:setWidth(windowWidth)
  if not windowHeight then windowHeight = 210 end
  enterGame:setHeight(windowHeight)
end

function EnterGame.setServerInfo(message)
  local label = enterGame:getChildById('serverInfoLabel')
  label:setText(message)
end

function EnterGame.disableMotd()
  motdEnabled = false
  motdButton:hide()
end

 

Entergame.otui:

Spoiler

EnterGameWindow < MainWindow
  !text: tr('Enter Game')
  size: 236 274

EnterGameButton < Button
  width: 64

ServerListButton < UIButton
  size: 17 17
  image-source: /images/topbuttons/minimap
  image-color: #ffffffff

  $hover !disabled:
    image-color: #ffffff99

  $pressed:
    image-color: #ffffff44

  $disabled:
    image-color: #ffffff55

EnterGameWindow
  id: enterGame
  &authenticatorEnabled: false
  &authenticatorHeight: 44
  &stayLoggedBoxEnabled: false
  &stayLoggedBoxHeight: 24
  @onEnter: EnterGame.doLogin()

  MenuLabel
    !text: tr('Account name')
    anchors.left: parent.left
    anchors.top: parent.top
    text-auto-resize: true

  PasswordTextEdit
    id: accountNameTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    !text: tr('Password')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  PasswordTextEdit
    id: accountPasswordTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    id: serverLabel
    !text: tr('Server')
    anchors.left: parent.left
    anchors.top: accountPasswordTextEdit.bottom
    text-auto-resize: true
    margin-right: 10
    margin-top: 8

  ComboBox
    id: serverComboBox
    anchors.left: parent.left
    anchors.right: parent.horizontalCenter
    anchors.top: serverLabel.bottom
    margin-top: 2
    margin-right: 3
    width: 90
    menu-height: 50
    menu-scroll-step: 25

  CheckBox
    id: stayLoggedBox
    !text: tr('Stay logged during session')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 6
    margin-top: -16
    visible: false

    $on:
      visible: true
      margin-top: 8

  HorizontalSeparator
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 8

  CheckBox
    id: rememberPasswordBox
    !text: tr('Remember password')
    !tooltip: tr('Remember account and password when starts client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 10
    @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())

  CheckBox
    id: autoLoginBox
    enabled: false
    !text: tr('Auto login')
    !tooltip: tr('Open charlist automatically when starting client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  HorizontalSeparator
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 6

  EnterGameButton
    !text: tr('Ok')
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 4
    @onClick: EnterGame.doLogin()

  Label
    id: serverInfoLabel
    font: verdana-11px-rounded
    anchors.top: prev.top
    anchors.left: parent.left
    margin-top: 5
    color: green
    text-auto-resize: true

 

Se preferir aqui está a pasta já pronta.

client_entergame.rar

 

Editado por nedroesdoksdja
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4 horas atrás, Naruse disse:

Ou seja , você só alterou o que tinha em entergame.lua, eu já havia alterado no .otui, falha minha ? 

Tive que alterar os dois. Da meneira que tu fez a interface ficou bugada como na imagem que o amigo mandou. Peguei o .otui dele e reformulei. Só que também tinha que fazer uma pequena alteração no .lua.

Editado por nedroesdoksdja
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2 minutos atrás, Naruse disse:

Testei agorinha a pouco seu entergame no meu client do World Of Piece (One Piece Fan Edition) Meu segundo jogo e ainda não funciona mano.

tem o server ainda

Estranho... fiz o teste em 2 clientes diferentes e funcionou de boa. Qual o problema?

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9 horas atrás, Yan Liima disse:

A alteração do @Naruse está incorreta, por isso o BUG. Segue a correção.

 

Entergame.lua:

  Mostrar conteúdo oculto

EnterGame = { }

-- private variables
local loadBox
local enterGame
local motdWindow
local motdButton
local enterGameButton
local clientBox
local protocolLogin
local motdEnabled = true

-- private functions
local function onError(protocol, message, errorCode)
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end

  if not errorCode then
    EnterGame.clearAccountFields()
  end

  local errorBox = displayErrorBox(tr('Login Error'), message)
  connect(errorBox, { onOk = EnterGame.show })
end

local function onMotd(protocol, motd)
  G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
  G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
  if motdEnabled then
    motdButton:show()
  end
end

local function onSessionKey(protocol, sessionKey)
  G.sessionKey = sessionKey
end

local function onCharacterList(protocol, characters, account, otui)
  -- Try add server to the server list
  ServerList.add(G.host, G.port, g_game.getClientVersion())

  -- Save 'Stay logged in' setting
  g_settings.set('staylogged', enterGame:getChildById('stayLoggedBox'):isChecked())

  if enterGame:getChildById('rememberPasswordBox'):isChecked() then
    local account = g_crypt.encrypt(G.account)
    local password = g_crypt.encrypt(G.password)
    
    g_settings.set('account', account)
    g_settings.set('password', password)

    ServerList.setServerAccount(G.host, account)
    ServerList.setServerPassword(G.host, password)

    g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
  else
    -- reset server list account/password
    ServerList.setServerAccount(G.host, '')
    ServerList.setServerPassword(G.host, '')

    EnterGame.clearAccountFields()
  end

  loadBox:destroy()
  loadBox = nil

  for _, characterInfo in pairs(characters) do
    if characterInfo.previewState and characterInfo.previewState ~= PreviewState.Default then
      characterInfo.worldName = characterInfo.worldName .. ', Preview'
    end
  end

  CharacterList.create(characters, account, otui)
  CharacterList.show()

  if motdEnabled then
    local lastMotdNumber = g_settings.getNumber("motd")
    if G.motdNumber and G.motdNumber ~= lastMotdNumber then
      g_settings.set("motd", G.motdNumber)
      motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
      connect(motdWindow, { onOk = function() CharacterList.show() motdWindow = nil end })
      CharacterList.hide()
    end
  end
end

local function onUpdateNeeded(protocol, signature)
  loadBox:destroy()
  loadBox = nil

  if EnterGame.updateFunc then
    local continueFunc = EnterGame.show
    local cancelFunc = EnterGame.show
    EnterGame.updateFunc(signature, continueFunc, cancelFunc)
  else
    local errorBox = displayErrorBox(tr('Update needed'), tr('Your client needs updating, try redownloading it.'))
    connect(errorBox, { onOk = EnterGame.show })
  end
end

-- public functions
function EnterGame.init()
  enterGame = g_ui.displayUI('entergame')
  enterGameButton = modules.client_topmenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', '/images/topbuttons/login', EnterGame.openWindow)
  motdButton = modules.client_topmenu.addLeftButton('motdButton', tr('Message of the day'), '/images/topbuttons/motd', EnterGame.displayMotd)
  motdButton:hide()
  g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)

  if motdEnabled and G.motdNumber then
    motdButton:show()
  end

  local account = g_settings.get('account')
  local password = g_settings.get('password')
  local host = g_settings.get('host')
  local port = g_settings.get('port')
  local stayLogged = g_settings.getBoolean('staylogged')
  local autologin = g_settings.getBoolean('autologin')
  local clientVersion = g_settings.getInteger('client-version')
  local serverChoice = enterGame:getChildById('serverComboBox')
  serverChoice:addOption("DBO")
  if clientVersion == 0 then clientVersion = 860 end
  if port == nil or port == 0 then port = 7171 end

  EnterGame.setAccountName(account)
  EnterGame.setPassword(password)

  -- enterGame:getChildById('serverHostTextEdit'):setText(host)
  -- enterGame:getChildById('serverPortTextEdit'):setText(port)
  enterGame:getChildById('autoLoginBox'):setChecked(autologin)
  enterGame:getChildById('stayLoggedBox'):setChecked(stayLogged)

  EnterGame.toggleAuthenticatorToken(clientVersion, true)
  EnterGame.toggleStayLoggedBox(clientVersion, true)

  enterGame:hide()

  if g_app.isRunning() and not g_game.isOnline() then
    enterGame:show()
  end
end

function EnterGame.firstShow()
  EnterGame.show()

  local account = g_crypt.decrypt(g_settings.get('account'))
  local password = g_crypt.decrypt(g_settings.get('password'))
  local host = g_settings.get('host')
  local autologin = g_settings.getBoolean('autologin')
  if #host > 0 and #password > 0 and #account > 0 and autologin then
    addEvent(function()
      if not g_settings.getBoolean('autologin') then return end
      EnterGame.doLogin()
    end)
  end
end

function EnterGame.terminate()
  g_keyboard.unbindKeyDown('Ctrl+G')
  enterGame:destroy()
  enterGame = nil
  enterGameButton:destroy()
  enterGameButton = nil
  clientBox = nil
  if motdWindow then
    motdWindow:destroy()
    motdWindow = nil
  end
  if motdButton then
    motdButton:destroy()
    motdButton = nil
  end
  if loadBox then
    loadBox:destroy()
    loadBox = nil
  end
  if protocolLogin then
    protocolLogin:cancelLogin()
    protocolLogin = nil
  end
  EnterGame = nil
end

function EnterGame.show()
  if loadBox then return end
  enterGame:show()
  enterGame:raise()
  enterGame:focus()
end

function EnterGame.hide()
  enterGame:hide()
end

function EnterGame.openWindow()
  if g_game.isOnline() then
    CharacterList.show()
  elseif not g_game.isLogging() and not CharacterList.isVisible() then
    EnterGame.show()
  end
end

function EnterGame.setAccountName(account)
  local account = g_crypt.decrypt(account)
  enterGame:getChildById('accountNameTextEdit'):setText(account)
  enterGame:getChildById('accountNameTextEdit'):setCursorPos(-1)
  enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
end

function EnterGame.setPassword(password)
  local password = g_crypt.decrypt(password)
  enterGame:getChildById('accountPasswordTextEdit'):setText(password)
end

function EnterGame.clearAccountFields()
  enterGame:getChildById('accountNameTextEdit'):clearText()
  enterGame:getChildById('accountPasswordTextEdit'):clearText()
  enterGame:getChildById('accountNameTextEdit'):focus()
  g_settings.remove('account')
  g_settings.remove('password')
end

function EnterGame.toggleAuthenticatorToken(clientVersion, init)
  local enabled = (clientVersion >= 1072)
  if enabled == enterGame.authenticatorEnabled then
    return
  end

  local newHeight = enterGame:getHeight()
  local newY = enterGame:getY()
  if enabled then
    newY = newY - enterGame.authenticatorHeight
    newHeight = newHeight + enterGame.authenticatorHeight
  else
    newY = newY + enterGame.authenticatorHeight
    newHeight = newHeight - enterGame.authenticatorHeight
  end

  if not init then
    enterGame:breakAnchors()
    enterGame:setY(newY)
    enterGame:bindRectToParent()
  end
  enterGame:setHeight(newHeight)

  enterGame.authenticatorEnabled = enabled
end

function EnterGame.toggleStayLoggedBox(clientVersion, init)
  local enabled = (clientVersion >= 1074)
  if enabled == enterGame.stayLoggedBoxEnabled then
    return
  end

  enterGame:getChildById('stayLoggedBox'):setOn(enabled)

  local newHeight = enterGame:getHeight()
  local newY = enterGame:getY()
  if enabled then
    newY = newY - enterGame.stayLoggedBoxHeight
    newHeight = newHeight + enterGame.stayLoggedBoxHeight
  else
    newY = newY + enterGame.stayLoggedBoxHeight
    newHeight = newHeight - enterGame.stayLoggedBoxHeight
  end

  if not init then
    enterGame:breakAnchors()
    enterGame:setY(newY)
    enterGame:bindRectToParent()
  end
  enterGame:setHeight(newHeight)

  enterGame.stayLoggedBoxEnabled = enabled
end

function EnterGame.onClientVersionChange(comboBox, text, data)
  local clientVersion = tonumber(text)
  EnterGame.toggleAuthenticatorToken(clientVersion)
  EnterGame.toggleStayLoggedBox(clientVersion)
end

function EnterGame.doLogin()
  G.account = enterGame:getChildById('accountNameTextEdit'):getText()
  G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
  G.authenticatorToken = ''
  G.stayLogged = enterGame:getChildById('stayLoggedBox'):isChecked()
  G.host = '127.0.0.1'
  G.server = enterGame:getChildById('serverComboBox'):getText()
  if G.server == "DBO" then
      G.port = 7171
    g_window.setTitle('DBOuniverse')
  end
  local clientVersion = 860
  EnterGame.hide()

  if g_game.isOnline() then
    local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
    connect(errorBox, { onOk = EnterGame.show })
    return
  end

  g_settings.set('host', G.host)
  g_settings.set('port', G.port)
  g_settings.set('client-version', clientVersion)

  protocolLogin = ProtocolLogin.create()
  protocolLogin.onLoginError = onError
  protocolLogin.onMotd = onMotd
  protocolLogin.onSessionKey = onSessionKey
  protocolLogin.onCharacterList = onCharacterList
  protocolLogin.onUpdateNeeded = onUpdateNeeded

  loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
  connect(loadBox, { onCancel = function(msgbox)
                                  loadBox = nil
                                  protocolLogin:cancelLogin()
                                  EnterGame.show()
                                end })

  g_game.setClientVersion(clientVersion)
  g_game.setProtocolVersion(g_game.getClientProtocolVersion(clientVersion))
  g_game.chooseRsa(G.host)

  if modules.game_things.isLoaded() then
    protocolLogin:login(G.host, G.port, G.account, G.password, G.authenticatorToken, G.stayLogged)
  else
    loadBox:destroy()
    loadBox = nil
    EnterGame.show()
  end
end

function EnterGame.displayMotd()
  if not motdWindow then
    motdWindow = displayInfoBox(tr('Message of the day'), G.motdMessage)
    motdWindow.onOk = function() motdWindow = nil end
  end
end

function EnterGame.setDefaultServer(host, port, protocol)

end

function EnterGame.setUniqueServer(host, port, protocol, windowWidth, windowHeight)
  local hostTextEdit = enterGame:getChildById('serverHostTextEdit')
  hostTextEdit:setText(host)
  hostTextEdit:setVisible(false)
  hostTextEdit:setHeight(0)
  local portTextEdit = enterGame:getChildById('serverPortTextEdit')
  portTextEdit:setText(port)
  portTextEdit:setVisible(false)
  portTextEdit:setHeight(0)

  local authenticatorTokenTextEdit = enterGame:getChildById('authenticatorTokenTextEdit')
  authenticatorTokenTextEdit:setText('')
  authenticatorTokenTextEdit:setOn(false)
  local authenticatorTokenLabel = enterGame:getChildById('authenticatorTokenLabel')
  authenticatorTokenLabel:setOn(false)

  local stayLoggedBox = enterGame:getChildById('stayLoggedBox')
  stayLoggedBox:setChecked(false)
  stayLoggedBox:setOn(false)

  clientBox:setCurrentOption(protocol)
  clientBox:setVisible(false)
  clientBox:setHeight(0)

  local serverLabel = enterGame:getChildById('serverLabel')
  serverLabel:setVisible(false)
  serverLabel:setHeight(0)
  local portLabel = enterGame:getChildById('portLabel')
  portLabel:setVisible(false)
  portLabel:setHeight(0)
  local clientLabel = enterGame:getChildById('clientLabel')
  clientLabel:setVisible(false)
  clientLabel:setHeight(0)

  local serverListButton = enterGame:getChildById('serverListButton')
  serverListButton:setVisible(false)
  serverListButton:setHeight(0)
  serverListButton:setWidth(0)

  local rememberPasswordBox = enterGame:getChildById('rememberPasswordBox')
  rememberPasswordBox:setMarginTop(-8)

  if not windowWidth then windowWidth = 236 end
  enterGame:setWidth(windowWidth)
  if not windowHeight then windowHeight = 210 end
  enterGame:setHeight(windowHeight)
end

function EnterGame.setServerInfo(message)
  local label = enterGame:getChildById('serverInfoLabel')
  label:setText(message)
end

function EnterGame.disableMotd()
  motdEnabled = false
  motdButton:hide()
end

 

Entergame.otui:

  Mostrar conteúdo oculto

EnterGameWindow < MainWindow
  !text: tr('Enter Game')
  size: 236 274

EnterGameButton < Button
  width: 64

ServerListButton < UIButton
  size: 17 17
  image-source: /images/topbuttons/minimap
  image-color: #ffffffff

  $hover !disabled:
    image-color: #ffffff99

  $pressed:
    image-color: #ffffff44

  $disabled:
    image-color: #ffffff55

EnterGameWindow
  id: enterGame
  &authenticatorEnabled: false
  &authenticatorHeight: 44
  &stayLoggedBoxEnabled: false
  &stayLoggedBoxHeight: 24
  @onEnter: EnterGame.doLogin()

  MenuLabel
    !text: tr('Account name')
    anchors.left: parent.left
    anchors.top: parent.top
    text-auto-resize: true

  PasswordTextEdit
    id: accountNameTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    !text: tr('Password')
    anchors.left: prev.left
    anchors.top: prev.bottom
    margin-top: 8
    text-auto-resize: true

  PasswordTextEdit
    id: accountPasswordTextEdit
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  MenuLabel
    id: serverLabel
    !text: tr('Server')
    anchors.left: parent.left
    anchors.top: accountPasswordTextEdit.bottom
    text-auto-resize: true
    margin-right: 10
    margin-top: 8

  ComboBox
    id: serverComboBox
    anchors.left: parent.left
    anchors.right: parent.horizontalCenter
    anchors.top: serverLabel.bottom
    margin-top: 2
    margin-right: 3
    width: 90
    menu-height: 50
    menu-scroll-step: 25

  CheckBox
    id: stayLoggedBox
    !text: tr('Stay logged during session')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 6
    margin-top: -16
    visible: false

    $on:
      visible: true
      margin-top: 8

  HorizontalSeparator
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 8

  CheckBox
    id: rememberPasswordBox
    !text: tr('Remember password')
    !tooltip: tr('Remember account and password when starts client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 10
    @onCheckChange: self:getParent():getChildById('autoLoginBox'):setEnabled(self:isChecked())

  CheckBox
    id: autoLoginBox
    enabled: false
    !text: tr('Auto login')
    !tooltip: tr('Open charlist automatically when starting client')
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 2

  HorizontalSeparator
    anchors.left: parent.left
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 6

  EnterGameButton
    !text: tr('Ok')
    anchors.right: parent.right
    anchors.top: prev.bottom
    margin-top: 4
    @onClick: EnterGame.doLogin()

  Label
    id: serverInfoLabel
    font: verdana-11px-rounded
    anchors.top: prev.top
    anchors.left: parent.left
    margin-top: 5
    color: green
    text-auto-resize: true

 

Se preferir aqui está a pasta já pronta.

client_entergame.rar

Deu certo!!! Ficou assim:

 

image.thumb.png.ae9ef24cdaf8c0fdab5c056731ffa144.png

 

Muito obrigado aos dois que contribuíram para me ajudar!

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