Bem ao usar o Tangrowth ou Shiny Tangrowth e fazer o ataque Leech Seed eu reparei que da um erro no distro se vocês puderem me ajudar para arruma ficarei grato se eu uso o Leech Seed em outro pokémon não da nenhum erro.
[04/10/2018 10:19:19] datapack/talkactions/scripts/move1.lua:onSay
[04/10/2018 10:19:19] Description:
[04/10/2018 10:19:19] (luaGetCreatureStorage) Creature not found
Move1.lua
Spoiler
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid, ?
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa de um pokémon para usar moves.")
return 0
end
--alterado v1.5
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then
name = getPlayerStorageValue(mypoke, 1010) --edited
else
name = getCreatureName(mypoke)
end
--local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local move = movestable[name].move1
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it.."" --alterado v1.5
end
if it == "2" then
move = movestable[name].move2
elseif it == "3" then
move = movestable[name].move3
elseif it == "4" then
move = movestable[name].move4
elseif it == "5" then
move = movestable[name].move5
elseif it == "6" then
move = movestable[name].move6
elseif it == "7" then
move = movestable[name].move7
elseif it == "8" then
move = movestable[name].move8
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
end
if not move then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Seu pokémon não reconhece esse move.")
return true
end
if getPlayerLevel(cid) < move.level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level "..move.level.." para usar este move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você tem que esperar "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." segundos para usar "..move.name.." novamente.")
return true
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Você não atacar em PZ.")
return true
end
--alterado v1.6
if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then
doPlayerSendCancel(cid, "Os seus pokemon precisa estar em uma equipe para usar este move!")
return true
end
--alterado v1.7 \/\/\/
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true --alterado v1.6
end
end
end
if move.target == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você não tem um alvo.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já derrotou o seu alvo.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Aproxime-se o alvo de usar este move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
end
Pergunta
xxxttten 2
[04/10/2018 10:19:19] [Error - TalkAction Interface]
[04/10/2018 10:19:19] datapack/talkactions/scripts/move1.lua:onSay
[04/10/2018 10:19:19] Description:
[04/10/2018 10:19:19] (luaGetCreatureStorage) Creature not found
Move1.lua
local msgs = {"use ", ""}
function doAlertReady(cid, id, movename, n, cd)
if not isCreature(cid) then return true end
local myball = getPlayerSlotItem(cid, ?
if myball.itemid > 0 and getItemAttribute(myball.uid, cd) == "cd:"..id.."" then
return true
end
local p = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)
if not p or #p <= 0 then return true end
for a = 1, #p do
if getItemAttribute(p[a], cd) == "cd:"..id.."" then
return true
end
end
end
function onSay(cid, words, param, channel)
if param ~= "" then return true end
if string.len(words) > 3 then return true end
if #getCreatureSummons(cid) == 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa de um pokémon para usar moves.")
return 0
end
--alterado v1.5
local mypoke = getCreatureSummons(cid)[1]
if getCreatureCondition(cid, CONDITION_EXHAUST) then return true end
if getCreatureName(mypoke) == "Evolution" then return true end
if getCreatureName(mypoke) == "Ditto" or getCreatureName(mypoke) == "Shiny Ditto" then
name = getPlayerStorageValue(mypoke, 1010) --edited
else
name = getCreatureName(mypoke)
end
--local name = getCreatureName(mypoke) == "Ditto" and getPlayerStorageValue(mypoke, 1010) or getCreatureName(mypoke)
local it = string.sub(words, 2, 3)
local move = movestable[name].move1
if getPlayerStorageValue(mypoke, 212123) >= 1 then
cdzin = "cm_move"..it..""
else
cdzin = "move"..it.."" --alterado v1.5
end
if it == "2" then
move = movestable[name].move2
elseif it == "3" then
move = movestable[name].move3
elseif it == "4" then
move = movestable[name].move4
elseif it == "5" then
move = movestable[name].move5
elseif it == "6" then
move = movestable[name].move6
elseif it == "7" then
move = movestable[name].move7
elseif it == "8" then
move = movestable[name].move8
elseif it == "9" then
move = movestable[name].move9
elseif it == "10" then
move = movestable[name].move10
elseif it == "11" then
move = movestable[name].move11
elseif it == "12" then
move = movestable[name].move12
elseif it == "13" then
move = movestable[name].move13
end
if not move then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Seu pokémon não reconhece esse move.")
return true
end
if getPlayerLevel(cid) < move.level then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você precisa ser level "..move.level.." para usar este move.")
return true
end
if getCD(getPlayerSlotItem(cid, 8).uid, cdzin) > 0 and getCD(getPlayerSlotItem(cid, 8).uid, cdzin) < (move.cd + 2) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você tem que esperar "..getCD(getPlayerSlotItem(cid, 8).uid, cdzin).." segundos para usar "..move.name.." novamente.")
return true
end
if getTileInfo(getThingPos(mypoke)).protection then
doPlayerSendCancel(cid, "Você não atacar em PZ.")
return true
end
--alterado v1.6
if (move.name == "Team Slice" or move.name == "Team Claw") and #getCreatureSummons(cid) < 2 then
doPlayerSendCancel(cid, "Os seus pokemon precisa estar em uma equipe para usar este move!")
return true
end
--alterado v1.7 \/\/\/
if isCreature(getCreatureTarget(cid)) and isInArray(specialabilities["evasion"], getCreatureName(getCreatureTarget(cid))) then
local target = getCreatureTarget(cid)
if math.random(1, 100) <= passivesChances["Evasion"][getCreatureName(target)] then
if isCreature(getMasterTarget(target)) then --alterado v1.6
doSendMagicEffect(getThingPos(target), 211)
doSendAnimatedText(getThingPos(target), "TOO BAD", 215)
doTeleportThing(target, getClosestFreeTile(target, getThingPos(mypoke)), false)
doSendMagicEffect(getThingPos(target), 211)
doFaceCreature(target, getThingPos(mypoke))
return true --alterado v1.6
end
end
end
if move.target == 1 then
if not isCreature(getCreatureTarget(cid)) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você não tem um alvo.")
return 0
end
if getCreatureCondition(getCreatureTarget(cid), CONDITION_INVISIBLE) then
return 0
end
if getCreatureHealth(getCreatureTarget(cid)) <= 0 then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Você já derrotou o seu alvo.")
return 0
end
if not isCreature(getCreatureSummons(cid)[1]) then
return true
end
if getDistanceBetween(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid))) > move.dist then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Aproxime-se o alvo de usar este move.")
return 0
end
if not isSightClear(getThingPos(getCreatureSummons(cid)[1]), getThingPos(getCreatureTarget(cid)), false) then
return 0
end
end
local newid = 0
if isSleeping(mypoke) or isSilence(mypoke) then --alterado v1.5
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Sorry you can't do that right now.")
return 0
else
newid = setCD(getPlayerSlotItem(cid, 8).uid, cdzin, move.cd)
end
doCreatureSay(cid, ""..getPokeName(mypoke)..", "..msgs[math.random(#msgs)]..""..move.name.."!", 19)
local summons = getCreatureSummons(cid) --alterado v1.6
addEvent(doAlertReady, move.cd * 1000, cid, newid, move.name, it, cdzin)
for i = 2, #summons do
if isCreature(summons) and getPlayerStorageValue(cid, 637501) >= 1 then
docastspell(summons, move.name) --alterado v1.6
end
end
docastspell(mypoke, move.name)
--doCreatureAddCondition(cid, playerexhaust)
if useKpdoDlls then
doUpdateCooldowns(cid)
end
return 0
end
Tangrowth.lua
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Tangrowth" nameDescription="a Tangrowth" race="grass" experience="436" speed="114" manacost="0">
<health now="80" max="80"/>
<look type="1587" head="35" body="60" legs="95" feet="113" corpse="269"/>
<targetchange interval="10000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag passive="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="97"/>
<flag runonhealth="0"/>
<flag hungerdelay="22"/>
</flags>
<attacks>
<attack name="melee" interval="2000" chance="100" range="1" min="-50" max="-100"/>
<attack name="Absorb" interval="2711" chance="30" range="1"/>
<attack name="Absorb" interval="3040" chance="28" range="3"/>
<attack name="Vine Whip" interval="3040" chance="28" range="6"/>
<attack name="melee" interval="5625" chance="18" range="3"/>
<attack name="Stun Spore" interval="5625" chance="18" range="3"/>
<attack name="Super Vines" interval="3275" chance="26" range="6"/>
<attack name="Sleep Powder" interval="5510" chance="16" range="3"/>
</attacks>
<defenses armor="0" defense="0">
</defenses>
<voices interval="5000" chance="10">
<voice sentence="Tangrowth!"/>
</voices>
<loot>
<item id="12163" chance="10000" countmax="50"/>
<item id="12155" chance="5000" count="1" countmax="1"/>
<item id="12153" chance="4000" count="1" countmax="1"/>
<item id="11441" chance="100" count="1" countmax="1"/>
<item id="12341" chance="4000" count="1" countmax="1"/>
</loot>
<script>
<event name="Spawn"/>
</script>
</monster>
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