<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes"> <config name="ultimatelib"><![CDATA[ USurvival = { posi = {x=510, y=888, z=9}, -- parte esquerda superior da arena posf = {x=521, y=899, z=9}, -- parte direita inferior da arena posc = {x=515, y=894, z=9}, -- onde o player entra na arena
function isWalkable(pos)-- by Nord / editado por Omega if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false elseif isCreature(getTopCreature(pos).uid) then return false elseif getTileInfo(pos).protection then return false elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then return false end return true end
function doSpawnMonsters(monsters, pos, radius, limit) if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then return false end local radius = tonumber(radius) if radius > 5 then radius = 5 elseif radius < 2 then radius = 2 end if not limit or limit < 1 then limit = 1 elseif limit > radius ^ 2 then limit = math.floor((radius*1.5) ^ 2) end
local k = 0 local tries = 0 repeat for x = pos.x - radius, pos.x + radius do for y = pos.y - radius, pos.y + radius do if isWalkable({x=x, y=y, z=pos.z}) then local monster = monsters[math.random(1, #monsters)] local chance = math.random(1, 100) if k == limit then break elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then k = k + 1 end end end end tries = tries + 1 until k >= limit or tries >= 500 return k >= limit and true or false end
function getPlayersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isPlayer(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end
function getMonstersInArea(pos1,pos2) local players = {} if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then for a = pos1.x, pos2.x do for b = pos1.y,pos2.y do local pos = {x=a,y=b,z=pos1.z} if isMonster(getTopCreature(pos).uid) then table.insert(players,getTopCreature(pos).uid) end end end return players else return false end end
function doCleanArena() local monsters = getMonstersInArea(USurvival.posi, USurvival.posf) for _, cid in pairs(monsters) do doRemoveCreature(cid) end end
function doStartWave(waveID, cid) if not isCreature(cid) then return false end if USurvival.waves[waveID] then wave = USurvival.waves[waveID] doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count) doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' inicie abatalha! FIGHT!') end end ]]></config>
<action actionid="4599" event="script" override="yes"><![CDATA[ domodlib('ultimatelib') function onUse(cid, item) if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then doCleanArena() doTeleportThing(cid, USurvival.posc) doPlayerSendTextMessage(cid, 21, 'O jogo de sobrevicencia vai iniciar em 10 segundos') addEvent(doStartWave, 10000, 1, cid) setPlayerStorageValue(cid, USurvival.storage_wave, 1) setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust) if item.itemid % 2 == 1 then doTransformItem(item.uid, item.itemid+1) else doTransformItem(item.uid, item.itemid-1) end else doPlayerSendCancel(cid, 'Someone is already in the arena.') doSendMagicEffect(getThingPos(cid), 2) end else local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time() left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)} doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.') doSendMagicEffect(getThingPos(cid), 2) end return true end ]]></action>
<event type="login" name="US Login" event="script"><![CDATA[ domodlib('ultimatelib') function onLogin(cid) registerCreatureEvent(cid,'UltimateSurvival1') registerCreatureEvent(cid,'UltimateSurvival2') if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doSendMagicEffect(getThingPos(cid), 10) end return true end ]]></event>
<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[ domodlib('ultimatelib') function onKill(cid, target) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then local wave = getPlayerStorageValue(cid, USurvival.storage_wave) if USurvival.waves[wave+1] then setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1) addEvent(doStartWave, 5000, wave + 1, cid) doPlayerSendTextMessage(cid, 22, 'Voce passou de wave! proxima em 5 segundos') else doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!') local reward = USurvival.final_reward if reward.item then doPlayerAddItem(cid, reward.item, (reward.amount or 1), false) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end local medal = doPlayerAddItem(cid, 5785, 1, false) if medal then doItemSetAttribute(medal, 'description', 'This was given to '..getCreatureName(cid)..' by completing the Ultimate Survival.') doItemSetAttribute(medal,'name', 'Ultimate Survival Medal') end doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end end return true end
]]></event>
<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[ domodlib('ultimatelib') function onPrepareDeath(cid, killers) if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true) doRemoveConditions(cid, false) doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.') local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward if reward.item then doPlayerAddItem(cid, reward.item, reward.amount or 1) end if reward.exp then doPlayerAddExp(cid, reward.exp) end if reward.money then doPlayerAddMoney(cid, reward.money) end return false end return true end ]]></event>
info
Grupo: Campones
Registrado: 16/11/16
Posts: 17
Reputação: +1
=Estou com essa script de survival, gostaria que alguem colocasse para ir de 1 a 4 players rep ++ pra quem ajudar!
<?xml version="1.0" encoding="UTF-8"?>
<!--
ULTIMATE SURVIVAL - Codigo feito por Omega / Pedido por vinnevinne
Informacoes: http://www.xtibia.com/forum/topic/221415-ultimate-survival/
-->
<mod name="Ultimate Survival" version="1.0" author="Omega" enabled="yes">
<config name="ultimatelib"><![CDATA[
USurvival = {
posi = {x=510, y=888, z=9}, -- parte esquerda superior da arena
posf = {x=521, y=899, z=9}, -- parte direita inferior da arena
posc = {x=515, y=894, z=9}, -- onde o player entra na arena
waves = {
[1] = {monsters = {'snake', 'beezer'}, count = 5, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[2] = {monsters = {'dog', 'snake', 'beezer'}, count = 6, reward = {exp = 0, item = 2160, amount = 1, money = 5000000}},
[3] = {monsters = {'dog', 'haku', 'snake'}, count = 7, reward = {exp = 0, item = 2160, amount = 1, money = 10000000}},
[4] = {monsters = {'haku', 'dog', 'snake', 'beezer'}, count = 10, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[5] = {monsters = {'beezer', 'dog', 'snake', 'giat fear'}, count = 16, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[6] = {monsters = {'giat fear', 'bandit', 'haku', 'snake'}, count = 17, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[7] = {monsters = {'Anbu', 'bandit', 'haku', 'snake'}, count = 18, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[8] = {monsters = {'Anbu', 'bandit', 'haku', 'snake'}, count = 19, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[9] = {monsters = {'Anbu', 'bandit', 'haku', 'bandit', 'dark snake'}, count = 20, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[10] = {monsters = {'Anbu', 'bandit', 'haku', 'bandit', 'dog fear'}, count = 21, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[11] = {monsters = {'beezer', 'dog', 'snake', 'bandit', 'haku', 'bandit', 'sword man'}, count = 22, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[12] = {monsters = {'Anbu', 'bandit', 'haku', 'bandit', 'sword man'}, count = 23, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[13] = {monsters = {'beezer', 'dog', 'kikkai', 'bandit', 'haku', 'bandit', 'sword man'}, count = 24, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[14] = {monsters = {'beezer', 'dog', 'kikkai', 'bandit', 'dark snake', 'bandit', 'akatsuki'}, count = 25, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[15] = {monsters = {'severium snake', 'Anbu'}, count = 26, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[16] = {monsters = {'beezer', 'dog', 'kikkai', 'bandit', 'dark snake', 'bandit', 'akatsuki'}, count = 27, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[17] = {monsters = {'Anbu', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[18] = {monsters = {'Anbu', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[19] = {monsters = {'Anbu', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[21] = {monsters = {'Anbu', 'Anbu'}, count = 28, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[22] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[23] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[24] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[25] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[26] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[27] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[28] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[29] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[30] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[31] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[33] = {monsters = {'Anbu', 'Anbu'}, count = 29, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[34] = {monsters = {'Anbu', 'Anbu'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
[35] = {monsters = {'Chuck norris', 'Anbu'}, count = 30, reward = {exp = 0, item = 2160, amount = 1, money = 1000000}},
},
exhaust = 1 * 24 * 60 * 60, -- Tempo em segundos ate poder entrar novamente na arena (1 * 24 * 60 * 60 = 1 dia)
final_reward = {item = 2160, amount = 100, exp = 10000000, money = 0},
storage_ex = 607069,
storage_wave = 607089,
}
function isWalkable(pos)-- by Nord / editado por Omega
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then
return false
elseif isCreature(getTopCreature(pos).uid) then
return false
elseif getTileInfo(pos).protection then
return false
elseif hasProperty(getThingFromPos(pos).uid, 3) or hasProperty(getThingFromPos(pos).uid, 7) then
return false
end
return true
end
function doSpawnMonsters(monsters, pos, radius, limit)
if not pos.x or not pos.y or not pos.z or not type(monsters) == 'table' then
return false
end
local radius = tonumber(radius)
if radius > 5 then
radius = 5
elseif radius < 2 then
radius = 2
end
if not limit or limit < 1 then
limit = 1
elseif limit > radius ^ 2 then
limit = math.floor((radius*1.5) ^ 2)
end
local k = 0
local tries = 0
repeat
for x = pos.x - radius, pos.x + radius do
for y = pos.y - radius, pos.y + radius do
if isWalkable({x=x, y=y, z=pos.z}) then
local monster = monsters[math.random(1, #monsters)]
local chance = math.random(1, 100)
if k == limit then
break
elseif chance <= 8 and doCreateMonster(monster, {x=x, y=y, z=pos.z}) then
k = k + 1
end
end
end
end
tries = tries + 1
until k >= limit or tries >= 500
return k >= limit and true or false
end
function getPlayersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isPlayer(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
function getMonstersInArea(pos1,pos2)
local players = {}
if pos1.x and pos1.y and pos2.x and pos2.y and pos1.z == pos2.z then
for a = pos1.x, pos2.x do
for b = pos1.y,pos2.y do
local pos = {x=a,y=b,z=pos1.z}
if isMonster(getTopCreature(pos).uid) then
table.insert(players,getTopCreature(pos).uid)
end
end
end
return players
else
return false
end
end
function doCleanArena()
local monsters = getMonstersInArea(USurvival.posi, USurvival.posf)
for _, cid in pairs(monsters) do
doRemoveCreature(cid)
end
end
function doStartWave(waveID, cid)
if not isCreature(cid) then return false end
if USurvival.waves[waveID] then
wave = USurvival.waves[waveID]
doSpawnMonsters(wave.monsters, USurvival.posc, 5, wave.count)
doPlayerSendTextMessage(cid, 21, 'Wave '..waveID..' inicie abatalha! FIGHT!')
end
end
]]></config>
<action actionid="4599" event="script" override="yes"><![CDATA[
domodlib('ultimatelib')
function onUse(cid, item)
if getPlayerStorageValue(cid, USurvival.storage_ex) <= os.time() then
if #getPlayersInArea(USurvival.posi, USurvival.posf) == 0 then
doCleanArena()
doTeleportThing(cid, USurvival.posc)
doPlayerSendTextMessage(cid, 21, 'O jogo de sobrevicencia vai iniciar em 10 segundos')
addEvent(doStartWave, 10000, 1, cid)
setPlayerStorageValue(cid, USurvival.storage_wave, 1)
setPlayerStorageValue(cid, USurvival.storage_ex, os.time() + USurvival.exhaust)
if item.itemid % 2 == 1 then
doTransformItem(item.uid, item.itemid+1)
else
doTransformItem(item.uid, item.itemid-1)
end
else
doPlayerSendCancel(cid, 'Someone is already in the arena.')
doSendMagicEffect(getThingPos(cid), 2)
end
else
local left = getPlayerStorageValue(cid, USurvival.storage_ex) - os.time()
left = {hour = math.floor(left/3600), minutes = math.ceil((left % 3600)/60)}
doPlayerSendCancel(cid, 'You have to wait '.. left.hour ..'h and '..left.minutes..'min.')
doSendMagicEffect(getThingPos(cid), 2)
end
return true
end
]]></action>
<event type="login" name="US Login" event="script"><![CDATA[
domodlib('ultimatelib')
function onLogin(cid)
registerCreatureEvent(cid,'UltimateSurvival1')
registerCreatureEvent(cid,'UltimateSurvival2')
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doSendMagicEffect(getThingPos(cid), 10)
end
return true
end
]]></event>
<event type="kill" name="UltimateSurvival1" event="script"><![CDATA[
domodlib('ultimatelib')
function onKill(cid, target)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
if #getMonstersInArea(USurvival.posi, USurvival.posf) == 1 then
local wave = getPlayerStorageValue(cid, USurvival.storage_wave)
if USurvival.waves[wave+1] then
setPlayerStorageValue(cid, USurvival.storage_wave, wave + 1)
addEvent(doStartWave, 5000, wave + 1, cid)
doPlayerSendTextMessage(cid, 22, 'Voce passou de wave! proxima em 5 segundos')
else
doPlayerSendTextMessage(cid, 22, 'CONGRATULATIONS! YOU HAVE BEATEN THE ULTIMATE SURVIVAL!')
local reward = USurvival.final_reward
if reward.item then
doPlayerAddItem(cid, reward.item, (reward.amount or 1), false)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
local medal = doPlayerAddItem(cid, 5785, 1, false)
if medal then
doItemSetAttribute(medal, 'description', 'This was given to '..getCreatureName(cid)..' by completing the Ultimate Survival.')
doItemSetAttribute(medal,'name', 'Ultimate Survival Medal')
end
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
end
end
end
return true
end
]]></event>
<event type="preparedeath" name="UltimateSurvival2" event="script"><![CDATA[
domodlib('ultimatelib')
function onPrepareDeath(cid, killers)
if isInArea(getThingPos(cid), USurvival.posi, USurvival.posf) then
doCreatureAddHealth(cid, getCreatureMaxHealth(cid), 65535, 256, true)
doRemoveConditions(cid, false)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)))
doPlayerSendTextMessage(cid, 21, 'Too bad, you couldn\'t defeat the Ultimate Survival... Better luck next time.')
local reward = USurvival.waves[getPlayerStorageValue(cid, USurvival.storage_wave)].reward
if reward.item then
doPlayerAddItem(cid, reward.item, reward.amount or 1)
end
if reward.exp then
doPlayerAddExp(cid, reward.exp)
end
if reward.money then
doPlayerAddMoney(cid, reward.money)
end
return false
end
return true
end
]]></event>
</mod>