- 0
suporte scripts [AJUDA]Quando summon morrer
-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.
-
Conteúdo Similar
-
- 0 respostas
- 940 visualizações
-
- 4 respostas
- 1495 visualizações
-
- 3 respostas
- 1331 visualizações
-
- 0 respostas
- 1182 visualizações
-
- 3 respostas
- 1287 visualizações
-
Pergunta
SillyBoy 0
Ola, eu estou queimando os neurônios aqui tentando arrumar o gym battle ! tive pequenos avanços !! antes nem o summon saia agora consigo fazer o summon, focar o poke do player e ataca-lo ! agora eu preciso criar um "if" de quando a criatura(summon) morresse chamasse o outro summon.
Por favor preciso mto de ajuda, se alguém ajudar ficaria grato !!
local focus = 0
local max_distance = 4
local talk_start = 0
local conv = 0
local fighting = false
local challenger = 0
local pokeNpc = nil
local pokeChalenger = nil
local afk_limit_time = 15 -- seconds
local afk_time = 0 -- don't change
local battle_turn = 0 -- don't change
local challenger_turn = 0 -- don't change
local balleffect = pokeballs["poke"].effect
local pokemons = {
{name = "Geodude", optionalLevel = 400, sex = SEX_MALE, nick = "", ball = "poke"},
{name = "Rhydon", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "poke"}, --alterado v1.3
{name = "Machamp", optionalLevel = 400, sex = SEX_MALE, nick = "", ball = "poke"},
{name = "Onix", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "poke"},
{name = "Golem", optionalLevel = 300, sex = SEX_MALE, nick = "", ball = "poke"},
}
local function doSummonGymPokemon(npc)
battle_turn = battle_turn + 1
local this = npc
if #getCreatureSummons(this) >= 1 or focus == 0 then return true end
local it = pokemons[battle_turn]
pokeNpc = doSummonCreature(it.name, getThingPos(this))
local summon = getCreatureSummons(this)[1]
--local balleffect = pokeballs["poke"].effect
--if it.ball and pokeballs[it.ball] then
-- balleffect = pokeballs[it.ball].effect
--end
doSendMagicEffect(getThingPos(pokeNpc), 188)
setPlayerStorageValue(pokeNpc, 990, this)
setPlayerStorageValue(pokeNpc, 991, "battle")
setPlayerStorageValue(pokeNpc, 8595, 1)
registerCreatureEvent(pokeNpc, "Gym1")
registerCreatureEvent(pokeNpc, "Gym2")
registerCreatureEvent(pokeNpc, "Gym3")
registerCreatureEvent(pokeNpc, "Gym4")
setPlayerStorageValue(this, 990, 1)
setPlayerStorageValue(this, 995, 1)
mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", it.name)
doCreatureSay(this, mgo, 1)
fighting = true
end
local function doWinDuel(cid, npc)
if not isCreature(cid) then return true end
local this = npc
local a = gymbadges[getCreatureName(this)].off
local c = gymbadges[getCreatureName(this)].on
doCreatureSay(npc, "You won the duel! Congratulations, take this "..getItemNameById©.." as a prize.", 1)
local b = getPlayerItemById(cid, true, a)
if b.uid > 0 then doTransformItem(b.uid, c) end
setPlayerStorageValue(cid, 992, 1)
end
function onCreatureSay(cid, type, msg)
local msg = string.lower(msg)
if focus == cid then
talk_start = os.clock()
end
if msgcontains(msg, 'hi') and focus == 0 and getDistanceToCreature(cid) <= 4 then
focus = cid
talk_start = os.clock()
conv = 1
selfSay("Hello "..getCreatureName(cid)..", my name is Misty and I'm Cerulean's Gym Leader. How may I help you?")
return true
end
if isDuelMsg(msg) and conv == 1 and focus == cid then
--if getPlayerItemCount(cid, gymbadges[getCreatureName(getThis())]) >= 1 then
-- selfSay("You have already won my Cascade Badge, maybe some other day we can fight.")
-- focus = 0
--return true
--end
-- if not hasPokemon(cid) then
-- selfSay("To battle agains't a gym leader you need pokemons.")
-- return true
-- end
if getPlayerStorageValue(cid, 992) == 1 then
focus = 0
selfSay("already battled with you , find another leader of gym!")
return true
end
selfSay("You are challenging me to a battle. It will be a "..#pokemons.." pokemon limit battle, let's start?")
conv = 2
return true
end
if isConfirmMsg(msg) and conv == 2 and focus == cid then
challenger = focus
setPlayerStorageValue(cid, 990, 1)
if #getCreatureSummons(cid) >= 1 then
local pk = getCreatureSummons(cid)[1]
setPlayerStorageValue(pk, 990, 1)
end
selfSay("Yea, let's fight!")
talk_start = os.clock()
setPlayerStorageValue(getThis(), 990, 1)
addEvent(doSummonGymPokemon, 5, getThis())
conv = 3
return true
end
if isNegMsg(msg) and conv == 2 and focus == cid then
focus = 0
selfSay("It is better for you to refuse a battle against me!")
return true
end
local function doRemove(npc)
local it = pokemons[battle_turn]
--local balleffect = pokeballs["poke"].effect
--if it.ball and pokeballs[it.ball] then
-- balleffect = pokeballs[it.ball].effect
--end
doSendMagicEffect(getThingPos(pokeNpc), 188)
returnPokeNpc(summon, npc)
doRemoveCreature(pokeNpc)
end
if msgcontains(msg, 'bye') and focus == cid then
selfSay('Bye and do your best trainer!')
setPlayerStorageValue(focus, 990, -1)
if #getCreatureSummons(cid) >= 1 then
local pk = getCreatureSummons(cid)[1]
setPlayerStorageValue(pk, 990, -1)
end
if getPlayerStorageValue(getThis(), 995) >= 1 then
setPlayerStorageValue(getThis(), 995, -1)
addEvent(doRemove, 50, this)
end
focus = 0
return true
end
end
local afk_warning = false
function checkPoke(player, poke)
end
function onThink()
local function doRemove(npc)
local it = pokemons[battle_turn]
--local balleffect = pokeballs["poke"].effect
--if it.ball and pokeballs[it.ball] then
-- balleffect = pokeballs[it.ball].effect
--end
doSendMagicEffect(getThingPos(pokeNpc), 188)
doRemoveCreature(pokeNpc)
end
if focus == 0 then
selfTurn(2)
fighting = false
challenger = 0
challenger_turn = 0
battle_turn = 0
afk_time = 0
afk_warning = false
setPlayerStorageValue(getThis(), 990, -1)
return true
else
if not isCreature(focus) then
focus = 0
return true
end
if fighting then
talk_start = os.clock()
if #getCreatureSummons(challenger) >= 1 then
if pokeChalenger == nil then
pokeChalenger = getCreatureName(getCreatureSummons(challenger)[1])
afk_time = 0
challenger_turn = challenger_turn + 1
elseif pokeChalenger == getCreatureName(getCreatureSummons(challenger)[1]) then
afk_time = 0
else
afk_time = 0
challenger_turn = challenger_turn + 1
pokeChalenger = getCreatureName(getCreatureSummons(challenger)[1])
end
else
afk_time = afk_time + 0.5
end
if afk_time > afk_limit_time then
if getPlayerStorageValue(getThis(), 995) >= 1 then
addEvent(doRemove, 50, this)
end
setPlayerStorageValue(focus, 990, -1)
focus = 0
selfSay("I have waited too long, come back when you are ready!")
return true
end
if not afk_warning and afk_time > afk_limit_time / 2 then
selfSay("Where's your pokemon? Let's fight!")
afk_warning = true
end
if getPlayerStorageValue(getThis(), 990) == 0 then
if battle_turn >= #pokemons then
addEvent(doWinDuel, 1000, focus, getThis())
setPlayerStorageValue(focus, 990, -1)
focus = 0
return true
end
setPlayerStorageValue(getThis(), 990, 1)
addEvent(doSummonGymPokemon, 1000, getThis())
end
if challenger_turn >= 7 or challenger_turn > #pokemons then
selfSay("You lost our duel! Maybe some other time you'll defeat me.")
setPlayerStorageValue(focus, 990, -1)
if #getCreatureSummons(getThis()) >= 1 then
addEvent(doRemove, 50, this)
end
focus = 0
return true
end
end
local npcpos = getThingPos(getThis())
local focpos = getThingPos(focus)
if npcpos.z ~= focpos.z then
setPlayerStorageValue(focus, 990, -1)
if #getCreatureSummons(getThis()) >= 1 then
addEvent(doRemove, 50, this)
end
focus = 0
selfSay("Bye then.")
return true
end
if (os.clock() - talk_start) > 15 then
selfSay("Good bye and keep training!")
setPlayerStorageValue(focus, 990, -1)
if #getCreatureSummons(getThis()) >= 1 then
setPlayerStorageValue(getThis(), 995, -1)
addEvent(doRemove, 50, this)
end
focus = 0
end
if getDistanceToCreature(focus) > max_distance then
setPlayerStorageValue(focus, 990, -1)
selfSay("tchau gostoso!")
if #getCreatureSummons(focus) >= 1 then
local pk = getCreatureSummons(focus)[1]
setPlayerStorageValue(pk, 990, -1)
end
if getPlayerStorageValue(getThis(), 995) >= 1 then
setPlayerStorageValue(getThis(), 995, -1)
addEvent(doRemove, 50, this)
end
focus = 0
return true
end
local dir = doRedirectDirection(getDirectionTo(npcpos, focpos))
selfTurn(dir)
end
return true
end
@edit Perdão, tinha esquecido !!
Editado por SillyBoyLink para o comentário
Compartilhar em outros sites
2 respostass a esta questão
Posts Recomendados