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Ola pessoal do xtibia Então estou com um problema no meu servidor. Tipo ele tem um script que ao morre o colar vira outro tipo porem se vc usa uma runa ele some tambem. Item.xml <item id="11964" name="magic elemental amulet"> <attribute key="weight" value="4200"/> <attribute key="slotType" value="necklace"/> <attribute key="absorbPercentAll" value="30"/> <attribute key="increaseMagicPercent" value="30"/> <attribute key="healthGain" value="3"/> <attribute key="healthTicks" value="1"/> <attribute key="manaGain" value="3"/> <attribute key="manaTicks" value="1"/> <attribute key="armor" value="6"/> <attribute key="preventDrop" value="1" /> <attribute key="description" value="It's a item maked by Isolta, medium Elemental essenses, a mixture of all amulets. [Abs.All 30%, Inc.Magic 30%, Regen.Life 3/1, Regen.Mana 3/1, Pre.Loss]"/> </item> Script /MOD <?xml version="1.0" encoding="UTF-8"?> <mod name="TransAmulet" version="1.0" author="Jhon" contact="xtibia.com" enabled="yes"> <config name="trans_func"><![CDATA[ itemTransf = { -- id do item que tem que ter, id do item que vai transformar [11962] = 2197, [11963] = 2173, [11964] = 2125 } ]]></config> <event type="login" name="TransformRegister" event="script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "TransDeath") return true end]]></event> <event type="death" name="TransDeath" event="script"><![CDATA[ domodlib('trans_func') function onDeath(cid, corpse, deathList) if isPlayer(cid) then if isInArray(drop_id, getPlayerSlotItem(cid, 2)) then doCreatureSetDropLoot(cid, false) end if itemTransf[getPlayerSlotItem(cid, 2).itemid] then doTransformItem(getPlayerSlotItem(cid, 2).uid, itemTransf[getPlayerSlotItem(cid, 2).itemid]) end end return true end ]]></event> </mod>