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Mostrando resultados para as tags ''boat system 8.60 pedido''.
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Pessoal eu baixei um script so que ele está com erro e ele é meio antigo e não funciona. toda vez que subo em cima do barco da o seguinte erro. [04/03/2012 17:04:26] [Error - MoveEvents Interface] [04/03/2012 17:04:26] In a timer event called from: [04/03/2012 17:04:26] buffer:onStepIn [04/03/2012 17:04:26] Description: [04/03/2012 17:04:26] [string "mydirs= {..."]:25: attempt to index local 'backu' (a boolean value) [04/03/2012 17:04:27] stack traceback: [04/03/2012 17:04:27] [string "mydirs= {..."]:25: in function 'doMoveBoat' [04/03/2012 17:04:27] [string "loadBuffer"]:17: in function <[string "loadBuffer"]:17> [04/03/2012 17:04:27] [Error - MoveEvents Interface] [04/03/2012 17:04:27] In a timer event called from: [04/03/2012 17:04:27] buffer:onStepIn [04/03/2012 17:04:27] Description: [04/03/2012 17:04:27] (luaDoItemSetAttribute) Item not found Queria pedir o Spr do sistema de barco aquele que ele fica andando na agua. quando vc pisa nele. ele fica andando ate o certo lugar que o leva. plxx me ajudem mais REP Script que tenho para quem conseguir concertar <?xml version="1.0" encoding="UTF-8"?> <mod name="BoatSystem" enabled="yes" author="MatheusMkalo" forum="XTibia.com"> <config name="BoatSystemLib"><![CDATA[ mydirs= { [1] = {type = 1, ids = {3587, 3590, 3591}, xy = {0, -1}}, [2] = {type = 2, ids = {3592, 3595, 3596}, xy = {1, 0}}, [3] = {type = 1, ids = {3587, 3590, 3591}, xy = {0, 1}}, [4] = {type = 2, ids = {3592, 3595, 3596}, xy = {-1, 0}} } allids = {3587, 3590, 3591, 3592, 3595, 3596} function newEndb(endb, dir) local xx = endb.x local yy = endb.y for i = 1, #dir do xx = xx+mydirs[dir[i]].xy[1] yy = yy+mydirs[dir[i]].xy[2] end return {x=xx, y=yy, z=endb.z} end function doMoveBoat(post, dir, cid) local newboat = {} for i,s in ipairs(post) do local backu = getThingPos(s) doRemoveItem(s, 1) doCreateItem(mydirs[dir].ids[i], 1, {x=backu.x+mydirs[dir].xy[1], y=backu.y+mydirs[dir].xy[2], z=backu.z}) table.insert(newboat, getThingFromPos({x=backu.x+mydirs[dir].xy[1], y=backu.y+mydirs[dir].xy[2], z=backu.z, stackpos=1}).uid) end if mydirs[dir].type ~= post.type and mydirs[dir].type == 1 then doCreateItem(getThing(newboat[1]).itemid, 1, {x=getThingPos(newboat[1]).x+1, y=getThingPos(newboat[1]).y-1, z=getThingPos(newboat[1]).z}) doRemoveItem(newboat[1], 1) doCreateItem(getThing(newboat[3]).itemid, 1, {x=getThingPos(newboat[3]).x-1, y=getThingPos(newboat[3]).y+1, z=getThingPos(newboat[3]).z}) doRemoveItem(newboat[3], 1) elseif mydirs[dir].type ~= post.type and mydirs[dir].type == 2 then doCreateItem(getThing(newboat[1]).itemid, 1, {x=getThingPos(newboat[1]).x-1, y=getThingPos(newboat[1]).y+1, z=getThingPos(newboat[1]).z}) doRemoveItem(newboat[1], 1) doCreateItem(getThing(newboat[3]).itemid, 1, {x=getThingPos(newboat[3]).x+1, y=getThingPos(newboat[3]).y-1, z=getThingPos(newboat[3]).z}) doRemoveItem(newboat[3], 1) end if cid then doTeleportThing(cid, {x=getCreaturePosition(cid).x+mydirs[dir].xy[1], y=getCreaturePosition(cid).y+mydirs[dir].xy[2], z=getCreaturePosition(cid).z}, false) end end function getPosBoat(cid, pos) local pcid = not pos and getCreaturePosition(cid) or pos local check = getThingFromPos({x=pcid.x, y=pcid.y, z=pcid.z, stackpos=1}).itemid == mydirs[1].ids[2] and 1 or 2 if check == 1 then return {getThingFromPos({x=pcid.x, y=pcid.y-1, z=pcid.z, stackpos=1}).uid, getThingFromPos({x=pcid.x, y=pcid.y, z=pcid.z, stackpos=1}).uid, getThingFromPos({x=pcid.x, y=pcid.y+1, z=pcid.z, stackpos=1}).uid, type = check} elseif check == 2 then return {getThingFromPos({x=pcid.x-1, y=pcid.y, z=pcid.z, stackpos=1}).uid, getThingFromPos({x=pcid.x, y=pcid.y, z=pcid.z, stackpos=1}).uid, getThingFromPos({x=pcid.x+1, y=pcid.y, z=pcid.z, stackpos=1}).uid, type = check} end return false end function reverse(t) local result = {} for i = #t, 1, -1 do table.insert(result, t[i] == 1 and 3 or t[i] == 2 and 4 or t[i] == 3 and 1 or t[i] == 4 and 2) end return result end ]]></config> <movevent type="StepIn" actionid="6616" event="script"><![CDATA[ domodlib("BoatSystemLib") local t = {3, 3, 3, 3, 3, 3} local postart = {x=1183, y=1173, z=5, stackpos=1} local posback = {x=1183, y=1178, z=5, stackpos=1} local delay = 350 if toPosition.x == posback.x and toPosition.y == posback.y then doCreatureSetNoMove(cid, true) for i = 1, #reverse(t) do addEvent(function() doMoveBoat(getPosBoat(cid), reverse(t)[i], cid) end, i*delay) end addEvent(doCreatureSetNoMove, delay*#reverse(t)+100, cid, false) addEvent(function() doItemSetAttribute(getThingFromPos(postart).uid, "aid", 6616) end, delay*#t+100) elseif toPosition.x == postart.x and toPosition.y == postart.y then doCreatureSetNoMove(cid, true) for i = 1, #t do addEvent(function() doMoveBoat(getPosBoat(cid), t[i], cid) end, i*delay) end addEvent(doCreatureSetNoMove, delay*#t+100, cid, false) addEvent(function() doItemSetAttribute(getThingFromPos(posback).uid, "aid", 6616) end, delay*#t+100) end ]]></movevent> <movevent type="StepIn" actionid="6617" event="script"><![CDATA[ domodlib("BoatSystemLib") if not isInArray(allids, getThingFromPos({x=toPosition.x, y=toPosition.y, z=toPosition.z, stackpos=1}).itemid) then doTeleportThing(cid, fromPosition, false) end ]]></movevent> </mod> Valendo REP para quem me ajudar =D
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- boat system 8.60 pedido
- otserv
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