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alemao1533

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  1. legalzinho cara bom trabalho XD Plixxxxxxxxxxxx alguem me arruma uma fan bar pra mim !!!!!!!!!!!!
  2. to baxando mais só pelas ss vlw e lembre-se de colocar scan da próxima XD
  3. ei cra mt legal mais se alguem quizer ajuda com os bug contatem-me acctibiarox@yahoo.com.br
  4. to baixando mais ja agradeço a ajuda XD :XTibia_smile:
  5. que bsta cara isso aqui é sério para de manda virus porra !!!!!!!
  6. bem legal cara vlw ai só uma coisa depende de onde o carinha aperta a alavanca né fora usso foi muitobem feito... XD
  7. Legalzinho cara vlw XD By alemão
  8. cara olha eu cho assim que pra conseguir isso deveria juntar tipo o server inteiro sabe dai se uns cara lvl auto ficasse com uns noob matando os monstro e tudo mais tipo e se fizer a spike sumir tipo todo mundo começa a procurar a spike depois disto sei lá cada um ve o que faz seria um bug de sorte ou coisa parecida acho que seria uma grande surpresa se alguem conseguisse uma dessas
  9. bom fico bem legal cara mais tenta melhora pq tem uns noob que faz ot e nem sabe onde colocar isso ai!!!!!!!!! XD By alemão
  10. to baxando mais ja adiantando dou nota 7 pelo seu trabalho pq estou vendo mts reclamações intão fazendo um resumo estou postando isso vlw
  11. Até que ta legalzinho...........XD
  12. Primeiro vá na pasta weapons abra o weapons.xml e coloque assim: <?xml version="1.0"?><weapons> <!-- Rods --> <wand id="2182" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="snakebite rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="2186" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="moonlight rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="2185" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="necrotic rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="2181" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="terra rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="2183" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="Hailstorm Rod.lua"><vocation id="2"/><vocation id="6"/></wand> <!-- Wands --> <wand id="2190" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="wand of vortex.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="2191" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="wand of dragonbreath.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="2188" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="wand of decay.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="2189" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="wand of cosmic energy.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="2187" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="wand of inferno.lua"><vocation id="1"/><vocation id="5"/></wand> <!-- Distance weapons --> <distance id="2389" range="6" enabled="1" exhaustion="0" ammo="hand" script="spear.lua"></distance> <distance id="2545" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="poison arrow.lua"></distance> <distance id="2546" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="explosive arrow.lua"></distance> <distance id="7367" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="enchanted spear.lua"></distance> <distance id="7364" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="sniper arrow.lua"></distance> <distance id="7363" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="piercing bolt.lua"></distance> <distance id="7365" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="onyx arrow.lua"></distance> <distance id="7378" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="royal spear.lua"></distance> <distance id="3965" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="hunting spear.lua"></distance> <distance id="7368" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="assassin star.lua"></distance> <distance id="7366" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="viper star.lua"></distance> <!-- Enchanted Weapons --> <!-- Terra Weapons --> <melee id="7854" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7855" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7856" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7857" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7858" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7859" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7860" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7861" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7862" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7863" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7864" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7865" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7866" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7867" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7868" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <!-- Energy Weapons --> <melee id="7869" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7870" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7871" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7872" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7873" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7874" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7875" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7876" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7877" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7878" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7879" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7880" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7881" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7882" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7883" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <!-- Fire Weapons --> <melee id="7744" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7745" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7746" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7747" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7748" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7749" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7750" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7751" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7752" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7753" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7754" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7755" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7756" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7757" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7758" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <!-- Ice Weapons --> <melee id="7763" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7764" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7765" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7766" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7767" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7768" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7769" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7770" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7771" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7772" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7773" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7774" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7775" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7776" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7777" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <!-- New Weapons --> <melee id="2409" enabled="1" exhaustion="0" script="serpent sword.lua"></melee> </weapons> agora abra a pasta scripts e crie uma arquivo chamado: energy weapons dentro dele digite: local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local function onUseWeapon1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onUseWeapon2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onUseWeapon(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onUseWeapon1, 0, parameters) addEvent(onUseWeapon2, 0, parameters) end salve e feche... crie uma arquivo chamado: fire weapons dentro dele digite: local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_FIRE) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local function onUseWeapon1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onUseWeapon2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onUseWeapon(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onUseWeapon1, 0, parameters) addEvent(onUseWeapon2, 0, parameters) end salve e feche... crie uma arquivo chamado: ice weapons dentro dele digite: local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ICE) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local function onUseWeapon1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onUseWeapon2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onUseWeapon(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onUseWeapon1, 0, parameters) addEvent(onUseWeapon2, 0, parameters) end salve e feche... crie uma arquivo chamado: terra weapons dentro dele digite: local combat = createCombatObject()local combat2 = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0) setCombatParam(combat2, COMBAT_PARAM_TYPE, 4) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, 0, 0, 0) function onUseWeapon(cid, var) doCombat(cid, combat2, var) return doCombat(cid, combat, var) end salve e feche... bom vou colocar fotos de exemplo depois aqui no tópico espero que gostem!!!!!!!!!! By Alemão
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