Ir para conteúdo

alemao1533

Campones
  • Total de itens

    12
  • Registro em

  • Última visita

Sobre alemao1533

Informações

  • Char no Tibia
    Maycon Matador
  • Forma que conheci o xTibia
    Amigos
  • Sou
    Jogador

Últimos Visitantes

1004 visualizações

alemao1533's Achievements

  1. mano estou com um server tibia ot 8.00 pra por on nao coloquei ainda pq nao estou conseguindo por uma porta pra so passar conta premium, tentei já um monte de script ai mais sem sucesso cara estou desisperado por favor me ajuda ai obrigado, tem como é pra por uma porta pra so  passar conta premium.

  2. legalzinho cara bom trabalho XD Plixxxxxxxxxxxx alguem me arruma uma fan bar pra mim !!!!!!!!!!!!
  3. to baxando mais só pelas ss vlw e lembre-se de colocar scan da próxima XD
  4. ei cra mt legal mais se alguem quizer ajuda com os bug contatem-me acctibiarox@yahoo.com.br
  5. to baixando mais ja agradeço a ajuda XD :XTibia_smile:
  6. que bsta cara isso aqui é sério para de manda virus porra !!!!!!!
  7. bem legal cara vlw ai só uma coisa depende de onde o carinha aperta a alavanca né fora usso foi muitobem feito... XD
  8. Legalzinho cara vlw XD By alemão
  9. cara olha eu cho assim que pra conseguir isso deveria juntar tipo o server inteiro sabe dai se uns cara lvl auto ficasse com uns noob matando os monstro e tudo mais tipo e se fizer a spike sumir tipo todo mundo começa a procurar a spike depois disto sei lá cada um ve o que faz seria um bug de sorte ou coisa parecida acho que seria uma grande surpresa se alguem conseguisse uma dessas
  10. bom fico bem legal cara mais tenta melhora pq tem uns noob que faz ot e nem sabe onde colocar isso ai!!!!!!!!! XD By alemão
  11. to baxando mais ja adiantando dou nota 7 pelo seu trabalho pq estou vendo mts reclamações intão fazendo um resumo estou postando isso vlw
  12. Até que ta legalzinho...........XD
  13. Primeiro vá na pasta weapons abra o weapons.xml e coloque assim: <?xml version="1.0"?><weapons> <!-- Rods --> <wand id="2182" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="snakebite rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="2186" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="moonlight rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="2185" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="necrotic rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="2181" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="terra rod.lua"><vocation id="2"/><vocation id="6"/></wand> <wand id="2183" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="Hailstorm Rod.lua"><vocation id="2"/><vocation id="6"/></wand> <!-- Wands --> <wand id="2190" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="wand of vortex.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="2191" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="wand of dragonbreath.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="2188" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="wand of decay.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="2189" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="wand of cosmic energy.lua"><vocation id="1"/><vocation id="5"/></wand> <wand id="2187" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="wand of inferno.lua"><vocation id="1"/><vocation id="5"/></wand> <!-- Distance weapons --> <distance id="2389" range="6" enabled="1" exhaustion="0" ammo="hand" script="spear.lua"></distance> <distance id="2545" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="poison arrow.lua"></distance> <distance id="2546" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="explosive arrow.lua"></distance> <distance id="7367" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="enchanted spear.lua"></distance> <distance id="7364" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="sniper arrow.lua"></distance> <distance id="7363" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="piercing bolt.lua"></distance> <distance id="7365" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="onyx arrow.lua"></distance> <distance id="7378" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="royal spear.lua"></distance> <distance id="3965" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="hunting spear.lua"></distance> <distance id="7368" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="assassin star.lua"></distance> <distance id="7366" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="viper star.lua"></distance> <!-- Enchanted Weapons --> <!-- Terra Weapons --> <melee id="7854" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7855" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7856" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7857" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7858" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7859" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7860" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7861" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7862" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7863" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7864" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7865" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7866" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7867" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <melee id="7868" enabled="1" exhaustion="0" script="terra weapons.lua"></melee> <!-- Energy Weapons --> <melee id="7869" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7870" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7871" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7872" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7873" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7874" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7875" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7876" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7877" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7878" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7879" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7880" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7881" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7882" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <melee id="7883" enabled="1" exhaustion="0" script="energy weapons.lua"></melee> <!-- Fire Weapons --> <melee id="7744" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7745" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7746" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7747" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7748" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7749" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7750" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7751" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7752" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7753" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7754" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7755" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7756" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7757" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <melee id="7758" enabled="1" exhaustion="0" script="fire weapons.lua"></melee> <!-- Ice Weapons --> <melee id="7763" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7764" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7765" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7766" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7767" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7768" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7769" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7770" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7771" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7772" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7773" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7774" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7775" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7776" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <melee id="7777" enabled="1" exhaustion="0" script="ice weapons.lua"></melee> <!-- New Weapons --> <melee id="2409" enabled="1" exhaustion="0" script="serpent sword.lua"></melee> </weapons> agora abra a pasta scripts e crie uma arquivo chamado: energy weapons dentro dele digite: local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local function onUseWeapon1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onUseWeapon2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onUseWeapon(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onUseWeapon1, 0, parameters) addEvent(onUseWeapon2, 0, parameters) end salve e feche... crie uma arquivo chamado: fire weapons dentro dele digite: local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_FIRE) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local function onUseWeapon1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onUseWeapon2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onUseWeapon(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onUseWeapon1, 0, parameters) addEvent(onUseWeapon2, 0, parameters) end salve e feche... crie uma arquivo chamado: ice weapons dentro dele digite: local combat1 = createCombatObject()setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL) setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE) setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ICE) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95) local function onUseWeapon1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onUseWeapon2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onUseWeapon(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onUseWeapon1, 0, parameters) addEvent(onUseWeapon2, 0, parameters) end salve e feche... crie uma arquivo chamado: terra weapons dentro dele digite: local combat = createCombatObject()local combat2 = createCombatObject() setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1) setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1) setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0) setCombatParam(combat2, COMBAT_PARAM_TYPE, 4) setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, 0, 0, 0) function onUseWeapon(cid, var) doCombat(cid, combat2, var) return doCombat(cid, combat, var) end salve e feche... bom vou colocar fotos de exemplo depois aqui no tópico espero que gostem!!!!!!!!!! By Alemão
  • Quem Está Navegando   0 membros estão online

    • Nenhum usuário registrado visualizando esta página.
×
×
  • Criar Novo...