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Primeiro vá na pasta weapons
abra o weapons.xml e coloque assim:
<?xml version="1.0"?>
<weapons>
<!-- Rods -->
<wand id="2182" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="snakebite rod.lua"><vocation id="2"/><vocation id="6"/></wand>
<wand id="2186" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="moonlight rod.lua"><vocation id="2"/><vocation id="6"/></wand>
<wand id="2185" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="necrotic rod.lua"><vocation id="2"/><vocation id="6"/></wand>
<wand id="2181" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="terra rod.lua"><vocation id="2"/><vocation id="6"/></wand>
<wand id="2183" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="Hailstorm Rod.lua"><vocation id="2"/><vocation id="6"/></wand>
<!-- Wands -->
<wand id="2190" range="4" lvl="8" mana="2" enabled="1" exhaustion="0" script="wand of vortex.lua"><vocation id="1"/><vocation id="5"/></wand>
<wand id="2191" range="3" lvl="13" mana="3" enabled="1" exhaustion="0" script="wand of dragonbreath.lua"><vocation id="1"/><vocation id="5"/></wand>
<wand id="2188" range="2" lvl="19" mana="5" enabled="1" exhaustion="0" script="wand of decay.lua"><vocation id="1"/><vocation id="5"/></wand>
<wand id="2189" range="1" lvl="26" mana="8" enabled="1" exhaustion="0" script="wand of cosmic energy.lua"><vocation id="1"/><vocation id="5"/></wand>
<wand id="2187" range="3" lvl="33" mana="13" enabled="1" exhaustion="0" script="wand of inferno.lua"><vocation id="1"/><vocation id="5"/></wand>
<!-- Distance weapons -->
<distance id="2389" range="6" enabled="1" exhaustion="0" ammo="hand" script="spear.lua"></distance>
<distance id="2545" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="poison arrow.lua"></distance>
<distance id="2546" range="6" enabled="1" exhaustion="0" hitchance="80" ammo="removecount" script="explosive arrow.lua"></distance>
<distance id="7367" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="enchanted spear.lua"></distance>
<distance id="7364" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="sniper arrow.lua"></distance>
<distance id="7363" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="piercing bolt.lua"></distance>
<distance id="7365" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="onyx arrow.lua"></distance>
<distance id="7378" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="royal spear.lua"></distance>
<distance id="3965" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="hunting spear.lua"></distance>
<distance id="7368" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="assassin star.lua"></distance>
<distance id="7366" range="6" enabled="1" exhaustion="0" hitchance="100" ammo="removecount" script="viper star.lua"></distance>
<!-- Enchanted Weapons -->
<!-- Terra Weapons -->
<melee id="7854" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7855" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7856" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7857" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7858" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7859" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7860" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7861" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7862" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7863" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7864" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7865" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7866" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7867" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<melee id="7868" enabled="1" exhaustion="0" script="terra weapons.lua"></melee>
<!-- Energy Weapons -->
<melee id="7869" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7870" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7871" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7872" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7873" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7874" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7875" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7876" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7877" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7878" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7879" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7880" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7881" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7882" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<melee id="7883" enabled="1" exhaustion="0" script="energy weapons.lua"></melee>
<!-- Fire Weapons -->
<melee id="7744" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7745" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7746" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7747" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7748" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7749" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7750" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7751" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7752" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7753" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7754" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7755" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7756" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7757" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<melee id="7758" enabled="1" exhaustion="0" script="fire weapons.lua"></melee>
<!-- Ice Weapons -->
<melee id="7763" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7764" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7765" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7766" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7767" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7768" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7769" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7770" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7771" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7772" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7773" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7774" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7775" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7776" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<melee id="7777" enabled="1" exhaustion="0" script="ice weapons.lua"></melee>
<!-- New Weapons -->
<melee id="2409" enabled="1" exhaustion="0" script="serpent sword.lua"></melee>
</weapons>
agora abra a pasta scripts
e crie uma arquivo chamado:
energy weapons
dentro dele digite:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)
local function onUseWeapon1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onUseWeapon2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onUseWeapon(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onUseWeapon1, 0, parameters)
addEvent(onUseWeapon2, 0, parameters)
end
salve e feche...
crie uma arquivo chamado:
fire weapons
dentro dele digite:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)
local function onUseWeapon1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onUseWeapon2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onUseWeapon(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onUseWeapon1, 0, parameters)
addEvent(onUseWeapon2, 0, parameters)
end
salve e feche...
crie uma arquivo chamado:
ice weapons
dentro dele digite:
local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_MEELEFFECT, CONST_ANI_PHYSICAL)
setCombatFormula(combat1, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_MEELEFFECT, CONST_ANI_ICE)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, -1.0, -40, -0.8, -95)
local function onUseWeapon1(parameters)
doCombat(parameters.cid, parameters.combat1, parameters.var)
end
local function onUseWeapon2(parameters)
doCombat(parameters.cid, parameters.combat2, parameters.var)
end
function onUseWeapon(cid, var)
local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 }
addEvent(onUseWeapon1, 0, parameters)
addEvent(onUseWeapon2, 0, parameters)
end
salve e feche...
crie uma arquivo chamado:
terra weapons
dentro dele digite:
local combat = createCombatObject()
local combat2 = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_BLOCKARMOR, 1)
setCombatParam(combat, COMBAT_PARAM_BLOCKSHIELD, 1)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)
setCombatParam(combat2, COMBAT_PARAM_TYPE, 4)
setCombatFormula(combat2, COMBAT_FORMULA_SKILL, 0, 0, 0, 0)
function onUseWeapon(cid, var)
doCombat(cid, combat2, var)
return doCombat(cid, combat, var)
end
salve e feche...
Está tudo certinhu espero que voces gostem.
By SouKnt (Eduardo)
:weight_lift: