Otimo tuto...
Outra coisa eu, tava pensando em fazer uma anihi de 8 pessoas =O
Ai fiz assim
function onUse(cid, item, frompos, item2, topos)
-- annihilatorcom8
if item.uid == 10003 then
if item.itemid == 1945 then
player1pos = {x=213, y=78, z=9, stackpos=253}
player1 = getThingfromPos(player1pos)
player2pos = {x=214, y=78, z=9, stackpos=253}
player2 = getThingfromPos(player2pos)
player3pos = {x=215, y=78, z=9, stackpos=253}
player3 = getThingfromPos(player3pos)
player4pos = {x=216, y=78, z=9, stackpos=253}
player4 = getThingfromPos(player4pos)
player5pos = {x=217, y=78, z=9, stackpos=253}
player5 = getThingfromPos(player5pos)
player6pos = {x=218, y=78, z=9, stackpos=253}
player6 = getThingfromPos(player6pos)
player7pos = {x=219, y=78, z=9, stackpos=253}
player7 = getThingfromPos(player7pos)
player8pos = {x=220, y=78, z=9, stackpos=253}
player8 = getThingfromPos(player8pos)
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 and player5.itemid > 0 and player6.itemid > 0 and player7.itemid > 0 and player8.itemid > 0 then
player1level = getPlayerLevel(player1.uid)
player2level = getPlayerLevel(player2.uid)
player3level = getPlayerLevel(player3.uid)
player4level = getPlayerLevel(player4.uid)
player5level = getPlayerLevel(player5.uid)
player6level = getPlayerLevel(player6.uid)
player7level = getPlayerLevel(player7.uid)
player8level = getPlayerLevel(player8.uid)
questlevel = 100
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel and player5level >= questlevel and player6level >= questlevel and player7level >= questlevel and player8level >= questlevel then
queststatus1 = getPlayerStorageValue(player1.uid,10003)
queststatus2 = getPlayerStorageValue(player2.uid,10003)
queststatus3 = getPlayerStorageValue(player3.uid,10003)
queststatus4 = getPlayerStorageValue(player4.uid,10003)
queststatus5 = getPlayerStorageValue(player5.uid,10003)
queststatus6 = getPlayerStorageValue(player6.uid,10003)
queststatus7 = getPlayerStorageValue(player7.uid,10003)
queststatus8 = getPlayerStorageValue(player8.uid,10003)
if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 and queststatus5 == -1 and queststatus6 == -1 and queststatus7 == -1 and queststatus8 == -1 then
nplayer1pos = {x=185, y=118, z=10}
nplayer2pos = {x=186, y=118, z=10}
nplayer3pos = {x=187, y=118, z=10}
nplayer4pos = {x=188, y=118, z=10}
nplayer5pos = {x=189, y=118, z=10}
nplayer6pos = {x=190, y=118, z=10}
nplayer7pos = {x=191, y=118, z=10}
nplayer8pos = {x=192, y=118, z=10}
doSendMagicEffect(player1pos,2)
doSendMagicEffect(player2pos,2)
doSendMagicEffect(player3pos,2)
doSendMagicEffect(player4pos,2)
doSendMagicEffect(player5pos,2)
doSendMagicEffect(player6pos,2)
doSendMagicEffect(player7pos,2)
doSendMagicEffect(player8pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doTeleportThing(player2.uid,nplayer2pos)
doTeleportThing(player3.uid,nplayer3pos)
doTeleportThing(player4.uid,nplayer4pos)
doTeleportThing(player5.uid,nplayer5pos)
doTeleportThing(player6.uid,nplayer6pos)
doTeleportThing(player7.uid,nplayer7pos)
doTeleportThing(player8.uid,nplayer8pos)
doSendMagicEffect(nplayer1pos,10)
doSendMagicEffect(nplayer2pos,10)
doSendMagicEffect(nplayer3pos,10)
doSendMagicEffect(nplayer4pos,10)
doSendMagicEffect(nplayer5pos,10)
doSendMagicEffect(nplayer6pos,10)
doSendMagicEffect(nplayer7pos,10)
doSendMagicEffect(nplayer8pos,10)
ddoTransformItem(item.uid,item.itemid+1)
else
doPlayerSendCancel(cid,"Somebody in your team has already done this quest.")
end
else
doPlayerSendCancel(cid,"You need four players four this quest.")
end
elseif item.uid ==7004 and item.itemid == 1946 then
if getPlayerAccess(cid) > 0 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, not possible.")
end
else
return 0
end
return 1
end
Tem como alguem ver se tem algo errado??