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gnomosoul

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  1. coloquei só o brave blastoise lá basicamente um ctrl c + ctrl v no no toise normal alterando somente os nomes
  2. peguei a base assim na verdade já revisei uma boa parte dessa mas isso esta me deixando de cabeça quente
  3. adicionei agora esta flodando esse erro e o servidor não esta abrindo
  4. Aqui no geral funcionou porem quando uso /bc green aparece escrito de verde no chat bonitinho mas não mostra lá em cima, também os logs automaticos tipo "curta nossa pagina do facebook" tals não mostra lá em cima só no chat também, não geral nem um erro no ctrl t
  5. gnomosoul

    statschange

    Boa tarde, Galera estou com um erro alguém poderia em ajudar estou editando uma base que peguei aqui no forum mesmo, porem outland esta bugada todos os pokémon de lá não causam dano e também não recebem fica dando o seguinte erro no console [Error - CreatureScript Interface] data/creaturescripts/scripts/player/statsChange.lua:onStatsChange Description: data/lib/101 - Drazyn Lib.lua:492: attempt to index field '?' (a nil value) stack traceback: data/lib/101 - Drazyn Lib.lua:492: in function 'getPokemonImunity' data/creaturescripts/scripts/player/statsChange.lua:372: in function <data/creaturescripts/scripts/player/statsChange.lua:6> Segue abaixo o statschange.lua local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE} local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE} local ignored = {POISONEDDAMAGE, BURNEDDAMAGE} --alterado v1.6 local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE} function onStatsChange(cid, attacker, type, combat, value) if isWatchingTv(cid) then return false end if isWild(attacker) then if isPlayer(cid) and getPlayerStorageValue(cid, 2525252525) >= 1 then return true end end if type == STATSCHANGE_HEALTHGAIN then if cid == attacker then return true end if isSummon(cid) and isSummon(attacker) then if isInDuel(getCreatureMaster(cid)) then return false end if canAttackOther(cid, attacker) == "Cant" then return false end end if isWild(cid) and isWild(attacker) then -- monstros se curarem return true end return true end if isSummon(cid) and isSummon(attacker) then -- Duel local p1, p2 = getCreatureMaster(cid), getCreatureMaster(attacker) if not CanAttackerInDuel(p1, p2) then return false end end if isSleeping(attacker) then return false end if isPlayer(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then return false end if isPlayer(cid) then if getPlayerStorageValue(cid, 201001) >= 1 then return false end end if isNpc(attacker) and isInArray({"Mew", "Mewtwo", "Moltres", "Articuno", "Zapdos", "Snorlax", "Big Porygon", "Aerodactyl", "Dragonite"}, getCreatureName(attacker)) then if isPlayer(cid) or isSummon(cid) then return false end end if isCard(attacker) then if isSummon(cid) and getPlayerStorageValue(cid, 9658783) >= 1 then return false end end if getPlayerStorageValue(cid, 9658783) == 1 then -- lenda causarem dano msm quando tiver com spell de imunidade if not ehLenda(attacker) then return false end return true end if combat == FLYSYSTEMDAMAGE then return false end if isPlayer(cid) and isWatchingTv(cid) then return false end -- TV if (isPlayer(cid) and #getCreatureSummons(cid) >= 1 and not getTileInfo(getThingPos(getCreatureSummons(cid)[1])).protection) or isPlayer(attacker) then return false end -- seguranca do player nao atacar if isGod(cid) then return false end -- god nao morrer o.O if isWild(cid) and isWild(attacker) then return false end -- monstro nao atacar monstro, mas deixar pokemons do shared team baterem if isSummon(cid) and getPlayerStorageValue(cid, 5000001) >= 1 then return false end -- ENQUANTO ESTIVER USANDO MEDITATE NÃO RECEBER DANO if getTileInfo(getThingPos(cid)).protection then return false end if isSummon(attacker) and isPlayer(cid) then return false -- quandotiver pvp colocar storage do pvp aqui+++++++++++ end if not (isCreature(attacker)) then return true end -- player morte e ataques if isPlayer(cid) and (#getCreatureSummons(cid) <= 0 or #getCreatureSummons(cid) >= 1 and getTileInfo(getThingPos(getCreatureSummons(cid)[1])).protection) then local color = 180 if (combat == 128 or combat == 1) then value = math.floor(getOffense(attacker) * 80) -- 100 else if not combat then color = 180 else color = typeTable[combat].color or 180 end end if value >= getCreatureHealth(cid) then value = math.floor(getCreatureHealth(cid)) end if (value) >= getCreatureHealth(cid) then doKillPlayer(cid, attacker, (value)) return false end doSendAnimatedText(getThingPosWithDebug(cid), (math.floor(value) * -1), color) doCreatureAddHealth(cid, math.floor(-value)) return false end if not isPlayer(cid) then local myName = doCorrectString(getCreatureName(cid)) if isInArray(specialabilities["evasion"], myName) and isSummon(cid) then local target = cid if getCreatureTarget(getCreatureMaster(cid)) == attacker then if math.random(1, 100) <= passivesChances["Evasion"][myName] then if isCreature(attacker) then --alterado v1.6 doSendMagicEffect(getThingPosWithDebug(target), 211) doSendAnimatedText(getThingPosWithDebug(target), "TOO BAD", 215) doTeleportThing(target, getClosestFreeTile(target, getThingPosWithDebug(attacker)), false) doSendMagicEffect(getThingPosWithDebug(target), 211) doFaceCreature(target, getThingPosWithDebug(attacker)) return false end end end end ---- cor do dano local critical = false local returnDamage = false ------------- Helds if isSummon(cid) then local heldx = getItemAttribute(getPlayerSlotItem(getCreatureMaster(cid), 8).uid, "xHeldItem") if heldx then local heldName, heldTier = string.explode(heldx, "|")[1] or "", string.explode(heldx, "|")[2] or "" if heldName == "X-Block" and isSummon(cid) then -- bloquear alguns ataques local chance = heldBlockChance[tonumber(heldTier)] if (math.random(1, 100) <= chance) then doSendAnimatedText(getThingPos(cid), "BLOCKED", 215) return false end end if heldName == "X-Return" and isSummon(cid) then local chance = heldReturn[tonumber(heldTier)] if (math.random(1, 100) <= chance) then returnDamage = true returntype = false returnDamageValue = heldReturn[tonumber(heldTier)] end end if heldName == "X-Rage" and isSummon(cid) then local chance = heldRage[tonumber(heldTier)] if (math.random(1, 100) <= chance) then docastspell(cid, "Rage") end end if heldName == "X-Strafe" and isSummon(cid) then local chance = heldStrafe[tonumber(heldTier)] if (math.random(1, 100) <= chance) then docastspell(cid, "Strafe") end end if heldName == "X-Harden" and isSummon(cid) then local chance = heldHarden[tonumber(heldTier)] if (math.random(1, 100) <= chance) then docastspell(cid, "Harden") end end if heldName == "X-Agility" and isSummon(cid) then local chance = heldAgility[tonumber(heldTier)] if (math.random(1, 100) <= chance) then docastspell(cid, "Agility") end end if heldName == "X-Elemental" then -- do elemental local chance = heldElemental[tonumber(heldTier)] if (math.random(1, 100) <= chance) then docastspell(cid, "Elemental") end end if heldName == "X-Accuracy" then -- do ACCURACY local chance = heldAccuracy[tonumber(heldTier)] if (math.random(1, 100) <= chance) then local conds = {"Miss", "Slow", "Confusion", "Fear", "Silence", "Paralyze", "Stun", "Sleep"} local sorte = conds[math.random(1, #conds)] local ret = {id = attacker, cd = 7, check = false, first = true, cond = sorte} doCondition2(ret) doSendAnimatedText(getThingPos(cid), "ACCURACY", 215) end end end end if isNpc(attacker) then heldx = getItemAttribute(getPlayerSlotItem(getNpcMaster(attacker), 8).uid, "xHeldItem") elseif isSummon(attacker) then heldx = getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, "xHeldItem") end -- // REFLECT \\ -- if isSummon(cid) and combat ~= 1 then if getPlayerStorageValue(cid, storages.reflect) >= 1 then returnDamage = true returntype = true returncombat = combat if isWild(attacker) and (isInArray({"Shiny Salamence", "Shiny Scizor", "Shiny Magmortar", "Shiny Electivire"}, getCreatureName(attacker)) or isBoss(getCreatureName(attacker)) or ehLenda(attacker)) then returnDamageValue = 5 else returnDamageValue = math.floor(math.random(1, 10) * 10) end removeReflect(cid) end end if isSummon(attacker) then local heldx = getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, "xHeldItem") if heldx then local heldName, heldTier = string.explode(heldx, "|")[1], string.explode(heldx, "|")[2] if heldName == "X-Critical" then -- dar critico nos ataques local chance = heldCriticalChance[tonumber(heldTier)] if (math.random(1, 100) <= chance) then critical = true end end end end if isSummon(cid) and getCreatureName(cid) == "Castform" then local types = {"normal", "bug", "dark", "steel", "psychic", "fighting", "rock", "ghost", "ice", "electric", "grass", "fire"} for i = 1, #types do if getPokemonType1D(getCreatureName(attacker)) == types[i] or getPokemonType2D(getCreatureName(attacker)) == types[i] then docastspell(cid, "Sunny Day") break end end if getPokemonType1D(getCreatureName(attacker)) == "water" or getPokemonType2D(getCreatureName(attacker)) == "water" then docastspell(cid, "Rain Dance") end if getPokemonType1D(getCreatureName(attacker)) == "ground" or getPokemonType1D(getCreatureName(attacker)) == "dragon" or getPokemonType2D(getCreatureName(attacker)) == "ground" or getPokemonType2D(getCreatureName(attacker)) == "dragon" then docastspell(cid, "Blizzard") end end if isInArray({"Grimer", "Shiny Grimer", "Muk", "Shiny Muk", "Gulpin", "Swalot"}, doCorrectString(getCreatureName(cid))) and (combat == 128 or combat == 1) then if isSummon(cid) and isWild(attacker) then doPoisonPoke(cid, attacker) end end if isSummon(cid) then if math.random(1, 100) < 20 and isInArray({"Whismur", "Loudred"}, doCorrectString(getCreatureName(cid))) and (combat == 128 or combat == 1) then docastspell(cid, "Uproar") -- Passiva Loudred end end if math.random(1, 100) < 40 and isInArray({"Jynx", "Shiny Jynx", "Glalie", "Shiny Glalie"}, doCorrectString(getCreatureName(cid))) and (combat == 128 or combat == 1) then docastspell(cid, "Absolute Zero") -- Passiva Glalie end if math.random(1, 100) < 40 and isInArray({"Banette", "Shiny Banette"}, doCorrectString(getCreatureName(cid))) and (combat == 128 or combat == 1) then docastspell(cid, "Cursed Body") -- Passiva Banette end if isSummon(cid) then if getPlayerStorageValue(cid, 173) >= 1 then -- Potions setPlayerStorageValue(cid, 173, -1) --alterado v1.6 doSendAnimatedText(getThingPos(cid), "LOST HEAL", 144) end end local boost_def, boost_attk = (0.8 * getPokemonBoost(cid)) / 85, (1 * getPokemonBoost(attacker)) / 85 local isMeele = false if(combat == 128 or combat == 1) then -- ataque basico if value == 0 then return false else if isWild(attacker) then value = value * getOffense(attacker) -- buff ataque system value = value * 0.6 -- 0.3 elseif isSummon(attacker) then value = value * getOffense(attacker) value = value * 1.6 else value = value * getOffense(attacker) end local name = doCorrectString(getCreatureName(attacker)) if pokes[name] and pokes[name].level <= 5 and value ~= 0 then value = -math.random(pokes[name].offense, pokes[name].offense+5) end end if isInArray(getPokemonImunity(getCreatureName(cid)), "normal") or isInArray(getPokemonImunity(getCreatureName(cid)), "fighting") then --doSendAnimatedText(getThingPos(cid), "Absolute Zero", 35) return false end isMeele = true else -- magia if value == 0 then return false else if isMonster(cid) and isMonster(attacker) then value = value * (1.4 + getSpecialAttack(attacker) / 100) value = value / ((1.2 + getSpecialDefense(cid) / 100)) local pokename = doCorrectPokemonName(attacker) if isWild(pokename) then if getPokemonLevelD(pokename) < 20 then value = value * (7 + getSpecialAttack(pokename) / 57) -- 7, /57 elseif getPokemonLevelD(pokename) >= 20 and getPokemonLevelD(pokename) < 26 then value = value * (6 + getSpecialAttack(pokename) / 68) elseif getPokemonLevelD(pokename) >= 26 and getPokemonLevelD(pokename) < 60 then value = value * (1.5 + getSpecialAttack(pokename) / 90) elseif getPokemonLevelD(pokename) >= 60 and getPokemonLevelD(pokename) < 70 then value = value * (2.2 + getSpecialAttack(pokename) / 78) -- 2, 80 elseif getPokemonLevelD(pokename) >= 70 and getPokemonLevelD(pokename) < 80 then value = value * (2.2 + getSpecialAttack(pokename) / 75) -- 2.1, 75 elseif getPokemonLevelD(pokename) >= 80 and getPokemonLevelD(pokename) < 90 then value = value * (2.5 + getSpecialAttack(pokename) / 66) -- 2.5, 67 elseif getPokemonLevelD(pokename) >= 90 and getPokemonLevelD(pokename) <= 100 then value = value * (2.7 + getSpecialAttack(pokename) / 61) -- 2.7, 62 elseif getPokemonLevelD(pokename) > 100 then value = value * (3 + getSpecialAttack(pokename) / 55) -- 2.8, 60 else value = value * (1.2 + getSpecialAttack(pokename) / 100) -- 0.9, /102 end end end end end if isInArray({"Shiny Magmortar", "Shiny Electivire", "Shiny Scizor", "Shiny Salamence"}, getCreatureName(cid)) and combat ~= 1 then combat = 1 end local spellType = combat or 'none' local multiply = 1 if isInArray(getPokemonDisadvantage(getCreatureName(cid)), spellType) then multiply = 2 end if isInArray(getPokemonAdvantage(getCreatureName(cid)), spellType) then multiply = 1 end if isInArray(getPokemonImunity(getCreatureName(cid)), spellType) or isInArray(getPokemonImunity(getCreatureName(attacker)), spellType) then multiply = 0 end if isInArray(specialabilities["levitate"], getCreatureName(cid)) and spellType == GROUNDDAMAGE then return false end if value == 0 then value = -math.random(250, 1000) end --[[ local master = getCreatureMaster(attacker) if isSummon(attacker) and getPlayerClanName(master) ~= 'No Clan!' then -- BONUS DE CLAN if getPlayerClanName(master) == "orebound" and (combat == ROCKDAMAGE or combat == GROUNDDAMAGE) then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 25)) end if getPlayerClanName(master) == "naturia" and (combat == GRASSDAMAGE or combat == BUGDAMAGE) then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 25)) end if getPlayerClanName(master) == "seavell" and (combat == WATERDAMAGE or combat == ICEDAMAGE) then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 25)) end if getPlayerClanName(master) == "wingeon" and (combat == FLYINGDAMAGE or combat == DRAGONDAMAGE) then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 25)) end if getPlayerClanName(master) == "malefic" and (combat == POISONDAMAGE or combat == DARKDAMAGE or combat == GHOSTDAMAGE) then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 25)) end if getPlayerClanName(master) == "gardestrike" and (combat == NORMALDAMAGE or combat == FIGHTINGDAMAGE) then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 25)) end if getPlayerClanName(master) == "psycraft" and combat == PSYCHICDAMAGE then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 35)) end if getPlayerClanName(master) == "ironhard" and combat == STEEL then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 35)) end if getPlayerClanName(master) == "volcanic" and combat == FIREDAMAGE then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 35)) end if getPlayerClanName(master) == "raibolt" and combat == ELECTRICDAMAGE then value = value * tonumber(getPercentClan(master) + (getPlayerClanLevel(master) * 35)) end end ]]-- if value == 0 then --value = -getEffectvineCombat(cid, attacker, getOffense(attacker)) end -- rever isto.. colocar dano base do xml value = value - (value * (getDefense(cid) / 100)) -- buff deff system, defendendo por % -------- boost system value = (value) + (boost_def * (value * -1)) value = (value - getMasterLevel(attacker)) - (boost_attk * (value * -1)) -------- boost system value = math.ceil(value * -1) value = value * multiply if value >= getCreatureHealth(cid) then value = getCreatureHealth(cid) end if value < 0 then value = value * -1 end if ehLenda(attacker) then value = math.floor(value * rateDamageLegendary) -- 2.7 elseif isPokeOutland(getCreatureName(attacker)) then value = math.floor(value * rateDamageOutland) end if isMeele then if getPlayerStorageValue(attacker, 463523) == "Rage" then value = value * 2 end end if not isMeele then if string.find(doCorrectString(getCreatureName(attacker)), "Shiny") then value = value * rateDamageSpellShiny else value = value * rateDamageSpellNormal end end if isSummon(attacker) then value = math.floor(value * rateSummonDamage) elseif isWild(attacker) then value = math.floor(value * rateWildDamage) end -------- xp por dano if (isNpc(attacker) or isSummon(attacker)) and not isSummon(cid) then if isNpc(attacker) then addPlayerDano(cid, getNpcMaster(attacker), value) else addPlayerDano(cid, getCreatureMaster(attacker), value) end end -------- xp por dano if critical then -- X-Critical system value = value * 2 doSendAnimatedText(getThingPos(cid), "CRITICAL", COLOR_BURN) end value = math.floor(value) if isMeele then -- atk raceCombat = typeTable[combat] if raceCombat ~= nil and raceCombat ~= 0 then doSendAnimatedText(getThingPos(cid), (value == 0 and "" or value), (isMega(cid)) and 180 or raceCombat.color) else doSendAnimatedText(getThingPos(cid), (value == 0 and "" or value), 128) end else -- spells raceCombat = typeTable[combat] if raceCombat ~= nil and raceCombat ~= 0 then doSendAnimatedText(getThingPos(cid), (value == 0 and "" or value), (isMega(cid)) and 180 or raceCombat.color) else doSendAnimatedText(getThingPos(cid), (value == 0 and "" or value), 129) end end if returnDamage then local valueToReturn = math.ceil(value * (returnDamageValue / 100)) if valueToReturn > getCreatureHealth(attacker) then valueToReturn = getCreatureHealth(attacker) -1 end if valueToReturn > 1 then value = value - valueToReturn if returntype then local raceCombat = typeTable[combat] doSendAnimatedText(getThingPos(attacker), (valueToReturn == 0 and "" or valueToReturn), raceCombat.color) doSendAnimatedText(getThingPos(cid), "REFLECT", 31) doSendMagicEffect(getThingPos(attacker), 3) else doSendAnimatedText(getThingPos(attacker), (valueToReturn == 0 and "" or valueToReturn), 31) doSendMagicEffect(getThingPos(attacker), 3) end doCreatureAddHealth(attacker, -valueToReturn) end end local spellName = getPlayerStorageValue(attacker, 21102) --setPlayerStorageValue(attacker, 21102, -1) -- reseta a spellName do pokemon atacante -- if getCreatureName(cid) == "Swellow" and isWithCondition(cid) then -- setPlayerStorageValue(cid, 5000003, 1) -- return true -- end if isInArray({"Zigzagoon", "Linoone"}, getCreatureName(cid)) then doRaiseStatus(cid, 0, 0, 400, 10) end if getCreatureName(cid) == "Spinda" and getPlayerStorageValue(cid, 5000010) - os.time() < 0 then docastspell(cid, "Contrary Confusion") setPlayerStorageValue(cid, 5000010, os.time() + 8) end if isSummon(cid) then if getCreatureName(cid) == "Exploud" and getPlayerStorageValue(cid, 5000010) - os.time() < 0 then docastspell(cid, "Uproar") setPlayerStorageValue(cid, 5000010, os.time() + 10) end end if getCreatureName(cid) == "Seviper" and getPlayerStorageValue(cid, 5000010) - os.time() < 0 then docastspell(cid, "Shed Skin") setPlayerStorageValue(cid, 5000010, os.time() + 12) end if getCreatureName(cid) == "Kangaskhan" and math.random(1, 100) < 25 and isMega(cid) then docastspell(cid, "Groundshock", 0, 0) -- passiva mega kangaskhan Groundshock end if (combat == POISONEDDAMAGE or combat == BURNEDDAMAGE) and value >= getCreatureHealth(cid) then value = 0 end -- if value >= getCreatureHealth(cid) then if isSummon(cid) then if isInArray({"Aggron", "Sudowoodo", "Shiny Sudowoodo", "Mega Aggron"}, getCreatureName(cid)) then doCreatureAddHealth(cid, -(getCreatureHealth(cid)-1)) docastspell(cid, "Sturdy", 0, 0) if isSummon(cid) then doSendLifePokeToOTC(getCreatureMaster(cid)) end return false end end doKillWildPoke(attacker, cid) return false end -- if isInArray({"Carvanha", "Sharpedo"}, getCreatureName(cid)) and getPlayerStorageValue(cid, 5000010) - os.time() < 0 then if getCreatureHealth(cid) <= 7500 then docastspell(cid, "Rage") setPlayerStorageValue(cid, 5000010, os.time() + 5) end end if isInArray({"zubat", "golbat", "crobat", "shiny zubat", "shiny golbat", "shiny crobat", "shiny crobat"}, getCreatureName(attacker):lower()) and (combat == 128 or combat == 1) then if isWild(attacker) then value = math.floor(value*0.8) end value = math.floor(value*0.9) doCreatureAddHealth(attacker, math.floor(value)) doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(value), 30) end -- local swim = {"Masquerain", "Lotad", "Lombre", "Ludicolo"} if isInArray(swim, getCreatureName(cid)) and combat == FIREDAMAGE then value = value * 0.5 end -- local solid = {"Camerupt"} if isInArray(solid, getCreatureName(cid)) and combat == WATERDAMAGE then value = value * 0.5 end -- if isInArray({"Cacnea", "Cacturn", "Jolteon", "Shiny Jolteon"}, doCorrectString(getCreatureName(cid))) and (combat == 128 or combat == 1) then if value > getCreatureHealth(attacker) then value = 0 else doCreatureAddHealth(attacker, -value) addEvent(doSendAnimatedText, 10, getThingPosWithDebug(attacker), "-"..value, 32) end end -- if getCreatureName(cid) == "Kecleon" then OutfitKecleon(cid, combat) end -- if isInArray({"Cacnea", "Cacturn"}, getCreatureName(cid)) and combat == WATERDAMAGE then if value > getCreatureHealth(attacker) then value = 0 else value = value * 0.3 doCreatureAddHealth(cid, value) addEvent(doSendAnimatedText, 10, getThingPosWithDebug(cid), "+"..value, 32) end end -- local thick = {"Venusaur"} if isInArray(thick, getCreatureName(cid)) and (combat == FIREDAMAGE or combat == ICEDAMAGE) then value = value * 0.5 end if getCreatureName(cid) == "Masquerain" then value = value * 0.75 end if getCreatureName(cid) == "Big Porygon" and isWild(cid) then local posis = {{x = 1231, y = 368, z = 9}, {x = 1235, y = 371, z = 9}, {x = 1241, y = 377, z = 9}, {x = 1241, y = 368, z = 9}, {x = 1230, y = 376, z = 9}, {x = 1235, y = 379, z = 9}} local posss = posis[math.random(#posis)] if math.random(1, 100) < 20 then doSendAnimatedText(getThingPos(cid), "TELEPORT", 32) addEvent(doTeleportThing, 1000, cid, posss) end if math.random(1, 100) <= 15 then doSendAnimatedText(getThingPos(cid), "HELP-ME", 32) addEvent(doCreateMonster, 1000, cid, "Porygon", posss, false) end if math.random(1, 100) <= 7 then if getCreatureHealth(cid) >= 25000 and getCreatureHealth(cid) <= 175000 then doSendAnimatedText(getThingPos(cid), "SECURITY", 32) addEvent(function() doTeleportThing(cid, {x = 1236, y = 367, z = 8}) doCreatureAddHealth(cid, 15000) addEvent(doTeleportThing, 15000, cid, {x = 1235, y = 373, z = 9}) end, 1000) end end if math.random(1, 100) <= 3 then if getCreatureHealth(cid) >= 1 and getCreatureHealth(cid) <= 75000 then doSendAnimatedText(getThingPos(cid), "Finale", 32) for i = 1, #posis do doCreateMonster(cid, "Porygon2", posis[i], false) end end end end --[[if getCreatureName(cid) == "Shedinja" then docastspell(cid, "Shadow Counter") end]]-- -- end the passives doCreatureAddHealth(cid, -value) doCastPassive(cid) if isSummon(cid) then -- otclient life doSendLifePokeToOTC(getCreatureMaster(cid)) -- otclient life end end if isNpc(attacker) then if value >= getCreatureHealth(cid) then doKillWildPoke(attacker, cid) setNpcFollow(getNpcMaster(attacker), attacker) return false end return false end return false end function getMasterLevel(cid) if isSummon(cid) then return getPlayerLevel(getCreatureMaster(cid)) end return 0 end
  6. estou alterando tudo aqui 2 min dou um retorno @Yan Liima deu certinho obrigado cara
  7. Putz vai ser exatamente isso eu exclui as accounts que tinha já provavelmente gerou esse "bug" Obrigado
  8. Boa noite, estou com um pequeno erro alguém poderia me ajudar estou com um server local só pra brincar com uns amigos e aprender editar porem na hora de criar um char recebo a seguinte mensagem de erro ps:estava funcionando normal An Error Was Encountered Sample character could not be found!
  9. Obrigado quando clico no mark pra por item vender para outros player crasha o server e da erro no console
  10. Não manjo nem 90% estou aprendendo agora mas as vezes da este erro em alguns clientes
  11. pq não consigo abrir no meu ObjectBuilder?
  12. Sim estou hospedando em meu pc mudei todos os ips ( estava do meu hamachi só pra teste com amigos) deixei todos "127.0.0.1" e agorao erro é A Database Error Occurred Unable to select the specified database: wwotpok desculpa mas não achei a parte do "senha do phpmyadmin." Boa cara obrigado era essa parte que eu estava errando mesmo junto com a parte do amigo @ Taiger vou definir a resposta dele como a melhor resposta, o print em sí do post se resolveu com a resposta dele mas ai deu outro erro, a sua solução me ajudou obrigado outra vez ❤️
  13. Amigos, boa noite estou com um erro quando tento abrir meu site alguém pode me ajudar? Obrigado! Meu Config.Php https://pastebin.com/802q792G
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