robsonsiilva
Campones-
Total de itens
41 -
Registro em
-
Última visita
Tudo que robsonsiilva postou
-
Se alguém tiver como me ajudar agradeço desde de já, se ter me ajudado deixo aquela reputação essas são as magias que ta no Goku certo?\/ -- Tecnica para level: 1 -- renzoku energy dan | Mana: 150 aura | Mana: 550 gaura | Mana: 550 mystic defense | Mana: 180 power down | Mana: 10 -- Tecnica para level: 10 -- speed up | Mana: 300 -- Tecnica para level: 30 -- big explosion | Mana: 1800 kienzan | Mana: 1000 regeneration | Mana: 250 taiyoken | Mana: 3000 -- Tecnica para level: 40 -- big regeneration | Mana: 800 -- Tecnica para level: 50 -- power up | Mana: 1500 -- Tecnica para level: 80 -- Big Explosion Wave | Mana: 3000 big max explosion | Mana: 1500 teleport | Mana: 5000 -- Tecnica para level: 100 -- ki explosive | Mana: 3000 Super Speed | Mana: 3000 kamehameha | Mana: 4000 genki dama shoot | Mana: 7000 big power up | Mana: 3000 fowado | Mana: 6500 chybie blast | Mana: 6000 super ryuken | Mana: 6000 ryuken | Mana: 3000 -- Tecnica para level: 120 -- reflect | Mana: 3000 -- Tecnica para level: 130 -- Explosion Wave | Mana: 10000 -- Tecnica para level: 150 -- massive ki blast | Mana: 4000 god furie | Mana: 4000 mega power up | Mana: 7500 explose target | Mana: 4000 -- Tecnica para level: 200 -- dynamic punch | Mana: 5000 god energy blaster | Mana: 6000 giga power up | Mana: 10000 saikosai hakai | Mana: 6000 deadly punch | Mana: 6000 -- Tecnica para level: 250 -- strong makankossapo | Mana: 60000 omega cannon | Mana: 60000 super kamehameha | Mana: 60000 namekjin wave | Mana: 60000 super final flash | Mana: 60000 ultra finish buster | Mana: 60000 kamehameha 10x | Mana: 60000 deadly cannon | Mana: 60000 demon cannon | Mana: 60000 chou kamehameha | Mana: 60000 barakuitsu chou | Mana: 60000 brave cannon | Mana: 60000 extincti attack | Mana: 60000 death cannon | Mana: 60000 god destroyer cannon | Mana: 60000 -- Tecnica para level: 300 -- super energy sphere | Mana: 8000 evil destruction | Mana: 8000 create senzu | Mana: 100000 infernal rage | Mana: 8000 shunkanido blasting | Mana: 15000 deadly razor | Mana: 8000 dynamic energy | Mana: 8000 ultimate power up | Mana: 15000 -- Tecnica para level: 400 -- god ki | Mana: 0 saiyajin ki | Mana: 0 create magic senzu | Mana: 125000 -- Tecnica para level: 450 -- impact blast | Mana: 15000 -- Tecnica para level: 600 -- meteor burst | Mana: 9000 dragon first attack | Mana: 9000 god ki max | Mana: 0 demon ki max | Mana: 0 ki control max | Mana: 0 saiyajin ki max | Mana: 0 ======================================================================================================================== eu quero saber como faço pra tirar essas magias do goku \/ [#] Ultra Finish Buster [#] Strong Makankossapo [#] Deadly Razor [#] Dynamic Energy [#] Omega Cannon [#] Meteor Burst [#] Kienzan [#] Evil Destruction [#] Namekjin Wave [#] Super Final Flash [#] God Destroyer Cannon ========================================================================================================================
-
Pokemon Dash Evolution ~> Projeto Comunitário <~
tópico respondeu ao Refe de robsonsiilva em OTServer Alternativo (ATS)
Ceetros tu sabe como arruma o bug dos lvl dos pokemon quando fica upando ele fica negativo ?- 274 respostas
-
- open source
- poketibia
- (e 5 mais)
-
Novo(a) Documento do Microsoft Word.docx pode ser assim parça ?
-
to com esse erro muito tempo ja tentei fazer de tudo pra arrumar base open source quem tiver como me ajudar dou REP!! POR 1 SEMANA!!! Por favor me ajuda ae alguém!! da esse error quando uso F8 do Mew Obs: não é só ele que ta com esse error tem varios poke tam bem com o mesmo error so que tem outros moves... [12/03/2016 22:29:07] [Error - TalkAction Interface] [12/03/2016 22:29:07] data/talkactions/scripts/move8.lua:onSay [12/03/2016 22:29:07] Description: [12/03/2016 22:29:07] data/talkactions/scripts/move8.lua:2174: attempt to index field '?' (a nil value) [12/03/2016 22:29:08] stack traceback: [12/03/2016 22:29:08] data/talkactions/scripts/move8.lua:2174: in function <data/talkactions/scripts/move8.lua:2164>
-
Base Pokemon Dinamite 4.0
tópico respondeu ao robsonsiilva de robsonsiilva em OTServer Alternativo (ATS)
vou da uma olhada nesses bug pra arrumar todos!! quem tiver tomando debug quando cria algum pokemon abaixam esse client!! http://www.mediafire.com/download/6lble6gy2umtaom/Client+Pokemon+Online+2.0.rar se ter ajudado avisa e se tiver como da rep agradeço desde de ja <3 -
Pokemon Dash Evolution ~> Projeto Comunitário <~
tópico respondeu ao Refe de robsonsiilva em OTServer Alternativo (ATS)
a base é otima os lek que são preguiçoso e não vai arrumar alguns bug que tem na base quer tudo na mão- 274 respostas
-
- open source
- poketibia
- (e 5 mais)
-
Base Pokemon Dinamite 4.0
tópico respondeu ao robsonsiilva de robsonsiilva em OTServer Alternativo (ATS)
flame apaga tudo da config.lua e muda por esse -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 30 newPlayerSpawnPosY = 1784 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false lightInterval = 7500 -- a cada "lightInterval" ms vai passar 1 minuto lightChange = 1 -- quanto de light ira alterar durante passagem de dia/noite startupTime = 351 -- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440) startupLight = 40 -- quanto de light vai estar ao ligar o server limitPokeballs = 6 -- deprecated happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz PokemonStageHappy = 160 -- ... pra estar feliz PokemonStageOK = 110 -- ... pra estar normal PokemonStageSad = 50 -- ... pra estar triste PokemonStageMad = 0 -- ... pra estar bravo maximumHunger = 120 -- maior fome possivel stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome useTeleportWithFly = false dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false allowBlockSpawn = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 1000 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 18 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 1 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 0 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "142.0.38.99" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 100 -- codificado e limitado para 100 motd = "Welcome Poke Online!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "White" loginMessage = "Bem-Vindos ao Pokemon Online!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 10 -- Guilds ingameGuildManagement = true levelToFormGuild = 40 premiumDaysToFormGuild = 0 guildNameMinLength = 2 guildNameMaxLength = 25 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 -- Houses buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = false levelToBuyHouse = 100 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2975 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 500 timeBetweenExActions = 500 hotkeyAimbotEnabled = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "mastermap" mapAuthor = "Bolz" randomizeTiles = true storeTrash = false cleanProtectedZones = true mailboxDisabledTowns = "1" -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Spells formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = false -- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = true promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 4 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = false useHouseDataStorage = false storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 22 -- Ghost mode ghostModeInvisibleEffect = true ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = true premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 900 rateExperienceFromPlayers = 100 rateSkill = 1 rateMagic = 1.0 rateLoot = 1 rateSpawn = 1 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.0 rateStaminaUnderNormal = 1.0 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 200 * 200 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 20 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 25 -- Summons maxPlayerSummons = 1 teleportAllSummons = true teleportPlayerSummons = true -- Status ownerName = "Pokemon Dash Online [by Bolz]" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false Dark Fire08 Amigo essa base ta muito vez melhor do que a outra dinamite a outra portal nao ta configurado ta dando pra derrubar o server com varios bug e error nas script que eu arrumei todos e tmb arrumei quando atacava o outro pokemon healava o outro pokemon então nao mudei so o mapa e sim varios bug se vc achou ruim posso fazer nd amigo obg pela sua opinião ^^ Samuel Guedes Obg pela opinião Amigo vou melhorar na proxima ^^ Obg Caiosantoro -
Base Pokemon Dinamite 4.0
tópico respondeu ao robsonsiilva de robsonsiilva em OTServer Alternativo (ATS)
Mudam o Config.lua para esse... pq esse config.lua ta configurado para site ^^ -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 30 newPlayerSpawnPosY = 1784 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false lightInterval = 7500 -- a cada "lightInterval" ms vai passar 1 minuto lightChange = 1 -- quanto de light ira alterar durante passagem de dia/noite startupTime = 351 -- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440) startupLight = 40 -- quanto de light vai estar ao ligar o server limitPokeballs = 6 -- deprecated happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz PokemonStageHappy = 160 -- ... pra estar feliz PokemonStageOK = 110 -- ... pra estar normal PokemonStageSad = 50 -- ... pra estar triste PokemonStageMad = 0 -- ... pra estar bravo maximumHunger = 120 -- maior fome possivel stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome useTeleportWithFly = false dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false allowBlockSpawn = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 1000 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 18 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 1 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 0 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "142.0.38.99" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 100 -- codificado e limitado para 100 motd = "Welcome Poke Online!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "White" loginMessage = "Bem-Vindos ao Pokemon Online!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 10 -- Guilds ingameGuildManagement = true levelToFormGuild = 40 premiumDaysToFormGuild = 0 guildNameMinLength = 2 guildNameMaxLength = 25 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 -- Houses buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = false levelToBuyHouse = 100 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2975 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 500 timeBetweenExActions = 500 hotkeyAimbotEnabled = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "mastermap" mapAuthor = "Bolz" randomizeTiles = true storeTrash = false cleanProtectedZones = true mailboxDisabledTowns = "1" -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Spells formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = false -- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = true promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 4 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = false useHouseDataStorage = false storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 22 -- Ghost mode ghostModeInvisibleEffect = true ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = true premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 900 rateExperienceFromPlayers = 100 rateSkill = 1 rateMagic = 1.0 rateLoot = 1 rateSpawn = 1 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.0 rateStaminaUnderNormal = 1.0 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 200 * 200 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 20 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 25 -- Summons maxPlayerSummons = 1 teleportAllSummons = true teleportPlayerSummons = true -- Status ownerName = "Pokemon Dash Online [by Bolz]" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false -
Ola pessoal bem esse e meu primeiro tópico. essa minha Primeira vez venho trazendo Base Dinamite 4.0 [attachment=20071:pokebola123.png] Agora vamos ao que interessa informações do servidor começando com os Sistemas » oque Tem nessa update 4.0 « Bike arrumado 100% Quando o Pokemon atacava o Outro curava o outro Pokemon Selvagens, Mvp, e até as vez dentro Do PvP Foi Arrumado Tam Bem Os Bug de derrubar o server Usando Unique ball !invite e outros bug... oS Portal de todas as quest agr ta 100% antes nao funcionava... foi retirado o salving global por motivo de da salving por muitos minutos... agr é sempre bom usar !save nos player mais isso é de - quando desligar o server ele da salving pra nao da rolback.. » Quest's « b1 até b15 Color 1 até 3 tam bem quest da Hydra Stone fica em cima de cerulean quest de Shiny Clefable C/addon meloetta Shiny Metagross e outra quest espalhado pelo mapa! e tmb as quest como b11 b15 hydra stone b14 b13 b12 dava pra usar fly e chegar no bau das quest pra pegar os premio isso ja foi resolvido arrumei todos!! LinKs! Servidor: http://www.mediafire.com/download/8qby55uuog4qb24/Base+Do+Dinamite.rar Client: http://www.mediafire.com/download/i70ed6cy20s5t0r/Client+Pokemon+Online.rar Scan Do Servidor: https://www.virustotal.com/pt/url/d117aafe88edfdd50c904fac143d7d86ba3bd22f0c532269af5a83122f5b2f96/analysis/1457633666/ Scan Do Client: https://www.virustotal.com/pt/url/cfb949de7db4957b6025da14dd040e3f30441e0adefc74920c6b9f8da6732f4c/analysis/1457633854/ Gostou do Server? Então deixa aquele Rep pra da uma força Obg pela atenção de Todos Vou ver se faço update dele! <3 Créditos Luizmachado1 Vlw Galera e isso ai espero que tenham gostado
-
Sistema Torneio 4x ao dia PRA SITE + NPC
tópico respondeu ao L3K0T de robsonsiilva em Tutoriais de Scripting
da uma força ae alexy ta normal npc posição etc.. falo no Npc vou para area de espera e dps da a hora de ir para area do torneio pra lutar e nao ta puxando... eu to com esse problema e + 3 amigos se tiver como ajudar ae vou agradecer muito -
Sistema Torneio 4x ao dia PRA SITE + NPC
tópico respondeu ao L3K0T de robsonsiilva em Tutoriais de Scripting
Vlw parceiro tmj -
Sistema Torneio 4x ao dia PRA SITE + NPC
tópico respondeu ao L3K0T de robsonsiilva em Tutoriais de Scripting
alguem sabe pq quando eu falo "hi" pro Npc ele nao responder... -
Pokemon Dash Evolution ~> Projeto Comunitário <~
tópico respondeu ao Refe de robsonsiilva em OTServer Alternativo (ATS)
so é ruim é esse sistema de lvl dos poke's tudo bugado os poke fica com status negativo...- 274 respostas
-
- open source
- poketibia
- (e 5 mais)
-
Pokemon Dash Evolution ~> Projeto Comunitário <~
tópico respondeu ao Refe de robsonsiilva em OTServer Alternativo (ATS)
ninguém ensina a tirar esse systema de lvl bugado mds- 274 respostas
-
- open source
- poketibia
- (e 5 mais)
-
Pokemon Dash Evolution ~> Projeto Comunitário <~
tópico respondeu ao Refe de robsonsiilva em OTServer Alternativo (ATS)
essa base é otimo de ++ so não faço projeto com ela por causa do Systema de lvl pq ta bugado e nao sei tirar e acho que ninguém que sabe tirar se vc saber como tirar tivesse como me ajudar eu ia gradecer de ++ amigo Obg Pela atenção, se nao der pra tirar vou continuar com o projeto da Kpdo msm ^^- 274 respostas
-
- open source
- poketibia
- (e 5 mais)
-
Pokemon Dash Evolution ~> Projeto Comunitário <~
tópico respondeu ao Refe de robsonsiilva em OTServer Alternativo (ATS)
Parabéns Parceiro Otima Base bugs facil de arrumar... ^^ os lek tudo preguiçoso quer que o cara add ate pokemon de 2 3 4 geração... -.-' quer tudo na mao slc essa base boa d + pra um projeto serio vlw ai.... se tiver alguém aki que sabe tirar Systema LvL so add face ou manda Pv aki msm Link do face »» https://www.facebook.com/profile.php?id=100003763375529««- 274 respostas
-
- open source
- poketibia
- (e 5 mais)
-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.