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robsonsiilva

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  1. Se alguém tiver como me ajudar agradeço desde de já, se ter me ajudado deixo aquela reputação essas são as magias que ta no Goku certo?\/ -- Tecnica para level: 1 -- renzoku energy dan | Mana: 150 aura | Mana: 550 gaura | Mana: 550 mystic defense | Mana: 180 power down | Mana: 10 -- Tecnica para level: 10 -- speed up | Mana: 300 -- Tecnica para level: 30 -- big explosion | Mana: 1800 kienzan | Mana: 1000 regeneration | Mana: 250 taiyoken | Mana: 3000 -- Tecnica para level: 40 -- big regeneration | Mana: 800 -- Tecnica para level: 50 -- power up | Mana: 1500 -- Tecnica para level: 80 -- Big Explosion Wave | Mana: 3000 big max explosion | Mana: 1500 teleport | Mana: 5000 -- Tecnica para level: 100 -- ki explosive | Mana: 3000 Super Speed | Mana: 3000 kamehameha | Mana: 4000 genki dama shoot | Mana: 7000 big power up | Mana: 3000 fowado | Mana: 6500 chybie blast | Mana: 6000 super ryuken | Mana: 6000 ryuken | Mana: 3000 -- Tecnica para level: 120 -- reflect | Mana: 3000 -- Tecnica para level: 130 -- Explosion Wave | Mana: 10000 -- Tecnica para level: 150 -- massive ki blast | Mana: 4000 god furie | Mana: 4000 mega power up | Mana: 7500 explose target | Mana: 4000 -- Tecnica para level: 200 -- dynamic punch | Mana: 5000 god energy blaster | Mana: 6000 giga power up | Mana: 10000 saikosai hakai | Mana: 6000 deadly punch | Mana: 6000 -- Tecnica para level: 250 -- strong makankossapo | Mana: 60000 omega cannon | Mana: 60000 super kamehameha | Mana: 60000 namekjin wave | Mana: 60000 super final flash | Mana: 60000 ultra finish buster | Mana: 60000 kamehameha 10x | Mana: 60000 deadly cannon | Mana: 60000 demon cannon | Mana: 60000 chou kamehameha | Mana: 60000 barakuitsu chou | Mana: 60000 brave cannon | Mana: 60000 extincti attack | Mana: 60000 death cannon | Mana: 60000 god destroyer cannon | Mana: 60000 -- Tecnica para level: 300 -- super energy sphere | Mana: 8000 evil destruction | Mana: 8000 create senzu | Mana: 100000 infernal rage | Mana: 8000 shunkanido blasting | Mana: 15000 deadly razor | Mana: 8000 dynamic energy | Mana: 8000 ultimate power up | Mana: 15000 -- Tecnica para level: 400 -- god ki | Mana: 0 saiyajin ki | Mana: 0 create magic senzu | Mana: 125000 -- Tecnica para level: 450 -- impact blast | Mana: 15000 -- Tecnica para level: 600 -- meteor burst | Mana: 9000 dragon first attack | Mana: 9000 god ki max | Mana: 0 demon ki max | Mana: 0 ki control max | Mana: 0 saiyajin ki max | Mana: 0 ======================================================================================================================== eu quero saber como faço pra tirar essas magias do goku \/ [#] Ultra Finish Buster [#] Strong Makankossapo [#] Deadly Razor [#] Dynamic Energy [#] Omega Cannon [#] Meteor Burst [#] Kienzan [#] Evil Destruction [#] Namekjin Wave [#] Super Final Flash [#] God Destroyer Cannon ========================================================================================================================
  2. Ceetros tu sabe como arruma o bug dos lvl dos pokemon quando fica upando ele fica negativo ?
  3. Novo(a) Documento do Microsoft Word.docx pode ser assim parça ?
  4. to com esse erro muito tempo ja tentei fazer de tudo pra arrumar base open source quem tiver como me ajudar dou REP!! POR 1 SEMANA!!! Por favor me ajuda ae alguém!! da esse error quando uso F8 do Mew Obs: não é só ele que ta com esse error tem varios poke tam bem com o mesmo error so que tem outros moves... [12/03/2016 22:29:07] [Error - TalkAction Interface] [12/03/2016 22:29:07] data/talkactions/scripts/move8.lua:onSay [12/03/2016 22:29:07] Description: [12/03/2016 22:29:07] data/talkactions/scripts/move8.lua:2174: attempt to index field '?' (a nil value) [12/03/2016 22:29:08] stack traceback: [12/03/2016 22:29:08] data/talkactions/scripts/move8.lua:2174: in function <data/talkactions/scripts/move8.lua:2164>
  5. vou da uma olhada nesses bug pra arrumar todos!! quem tiver tomando debug quando cria algum pokemon abaixam esse client!! http://www.mediafire.com/download/6lble6gy2umtaom/Client+Pokemon+Online+2.0.rar se ter ajudado avisa e se tiver como da rep agradeço desde de ja <3
  6. a base é otima os lek que são preguiçoso e não vai arrumar alguns bug que tem na base quer tudo na mão
  7. flame apaga tudo da config.lua e muda por esse -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 30 newPlayerSpawnPosY = 1784 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false lightInterval = 7500 -- a cada "lightInterval" ms vai passar 1 minuto lightChange = 1 -- quanto de light ira alterar durante passagem de dia/noite startupTime = 351 -- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440) startupLight = 40 -- quanto de light vai estar ao ligar o server limitPokeballs = 6 -- deprecated happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz PokemonStageHappy = 160 -- ... pra estar feliz PokemonStageOK = 110 -- ... pra estar normal PokemonStageSad = 50 -- ... pra estar triste PokemonStageMad = 0 -- ... pra estar bravo maximumHunger = 120 -- maior fome possivel stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome useTeleportWithFly = false dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false allowBlockSpawn = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 1000 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 18 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 1 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 0 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "142.0.38.99" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 100 -- codificado e limitado para 100 motd = "Welcome Poke Online!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "White" loginMessage = "Bem-Vindos ao Pokemon Online!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 10 -- Guilds ingameGuildManagement = true levelToFormGuild = 40 premiumDaysToFormGuild = 0 guildNameMinLength = 2 guildNameMaxLength = 25 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 -- Houses buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = false levelToBuyHouse = 100 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2975 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 500 timeBetweenExActions = 500 hotkeyAimbotEnabled = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "mastermap" mapAuthor = "Bolz" randomizeTiles = true storeTrash = false cleanProtectedZones = true mailboxDisabledTowns = "1" -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Spells formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = false -- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = true promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 4 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = false useHouseDataStorage = false storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 22 -- Ghost mode ghostModeInvisibleEffect = true ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = true premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 900 rateExperienceFromPlayers = 100 rateSkill = 1 rateMagic = 1.0 rateLoot = 1 rateSpawn = 1 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.0 rateStaminaUnderNormal = 1.0 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 200 * 200 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 20 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 25 -- Summons maxPlayerSummons = 1 teleportAllSummons = true teleportPlayerSummons = true -- Status ownerName = "Pokemon Dash Online [by Bolz]" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false Dark Fire08 Amigo essa base ta muito vez melhor do que a outra dinamite a outra portal nao ta configurado ta dando pra derrubar o server com varios bug e error nas script que eu arrumei todos e tmb arrumei quando atacava o outro pokemon healava o outro pokemon então nao mudei so o mapa e sim varios bug se vc achou ruim posso fazer nd amigo obg pela sua opinião ^^ Samuel Guedes Obg pela opinião Amigo vou melhorar na proxima ^^ Obg Caiosantoro
  8. Mudam o Config.lua para esse... pq esse config.lua ta configurado para site ^^ -- The Forgotten Server Config -- Account manager accountManager = true namelockManager = true newPlayerChooseVoc = false newPlayerSpawnPosX = 30 newPlayerSpawnPosY = 1784 newPlayerSpawnPosZ = 7 newPlayerTownId = 1 newPlayerLevel = 1 newPlayerMagicLevel = 0 generateAccountNumber = false lightInterval = 7500 -- a cada "lightInterval" ms vai passar 1 minuto lightChange = 1 -- quanto de light ira alterar durante passagem de dia/noite startupTime = 351 -- quantas horas serão ao ligar o server (360 = 6:00 a.m, 1080 = 6:00 p.m, varia de 0 a 1440) startupLight = 40 -- quanto de light vai estar ao ligar o server limitPokeballs = 6 -- deprecated happyDropTime = 12 -- a cada "happyDropTime" segundos o pokemon vai perder HAPPINESS minHappinessEffectDelay = 25 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade maxHappinessEffectDelay = 40 -- a cada min de "happinessEffectDelay" segundos o pokemon vai mostrar a felicidade PokemonStageVeryHappy = 215 -- com quanto de happy o poke precisa pra estar muito feliz PokemonStageHappy = 160 -- ... pra estar feliz PokemonStageOK = 110 -- ... pra estar normal PokemonStageSad = 50 -- ... pra estar triste PokemonStageMad = 0 -- ... pra estar bravo maximumHunger = 120 -- maior fome possivel stateHunger = 100 -- 19estagio que precisa estar pra ficar com fome increaseHunger = 7 -- a cada X segundos (xml do monstro) aumenta o hunger em "increaseHunger" decreaseHappy = 1 -- HAPPINESS que o pokemon vai perder a cada "happyDropTime" decreaseHungryHappy = 4 -- 3HAPPINESS a mais que o pokemon vai perder se estiver com fome useTeleportWithFly = false dropHappyDuringBattles = true -- HAPPINESS vai cair enquanto estiver batalhando ? true / false allowBlockSpawn = false -- Unjustified kills -- NOTE: *Banishment and *BlackSkull variables are >summed up< -- (dailyFragsToRedSkull + dailyFragsToBanishment) with their -- *RedSkull equivalents. -- Auto banishing works only if useBlackSkull set to negative. -- advancedFragList is not advised if you use huge frags -- requirements. redSkullLength = 30 * 24 * 60 * 60 blackSkullLength = 45 * 24 * 60 * 60 dailyFragsToRedSkull = 3 weeklyFragsToRedSkull = 5 monthlyFragsToRedSkull = 10 dailyFragsToBlackSkull = dailyFragsToRedSkull weeklyFragsToBlackSkull = weeklyFragsToRedSkull monthlyFragsToBlackSkull = monthlyFragsToRedSkull dailyFragsToBanishment = dailyFragsToRedSkull weeklyFragsToBanishment = weeklyFragsToRedSkull monthlyFragsToBanishment = monthlyFragsToRedSkull blackSkulledDeathHealth = 40 blackSkulledDeathMana = 0 useBlackSkull = true useFragHandler = true advancedFragList = false -- Banishments -- violationNameReportActionType 1 = just a report, 2 = name lock, 3 = player banishment -- killsBanLength works only if useBlackSkull option is disabled. notationsToBan = 3 warningsToFinalBan = 4 warningsToDeletion = 5 banLength = 7 * 24 * 60 * 60 killsBanLength = 7 * 24 * 60 * 60 finalBanLength = 30 * 24 * 60 * 60 ipBanishmentLength = 1 * 24 * 60 * 60 broadcastBanishments = true maxViolationCommentSize = 200 violationNameReportActionType = 2 autoBanishUnknownBytes = false -- Battle -- NOTE: showHealingDamageForMonsters inheritates from showHealingDamage. -- loginProtectionPeriod is the famous Tibia anti-magebomb system. -- deathLostPercent set to nil enables manual mode. worldType = "pvp" protectionLevel = 1000 pvpTileIgnoreLevelAndVocationProtection = true pzLocked = 18 * 1000 huntingDuration = 60 * 1000 criticalHitChance = 7 criticalHitMultiplier = 1 displayCriticalHitNotify = false removeWeaponAmmunition = true removeWeaponCharges = true removeRuneCharges = true whiteSkullTime = 15 * 60 * 1000 noDamageToSameLookfeet = false showHealingDamage = false showHealingDamageForMonsters = false fieldOwnershipDuration = 5 * 1000 stopAttackingAtExit = false oldConditionAccuracy = false loginProtectionPeriod = 10 * 1000 deathLostPercent = 1 stairhopDelay = 0 * 1000 pushCreatureDelay = 1 * 1000 deathContainerId = 0 gainExperienceColor = 215 addManaSpentInPvPZone = true squareColor = 0 allowFightback = true -- Connection config worldId = 0 ip = "142.0.38.99" bindOnlyConfiguredIpAddress = false loginPort = 7171 gamePort = 7172 adminPort = 7171 statusPort = 7171 loginTries = 10 retryTimeout = 5 * 1000 loginTimeout = 60 * 1000 maxPlayers = 100 -- codificado e limitado para 100 motd = "Welcome Poke Online!" displayOnOrOffAtCharlist = false onePlayerOnlinePerAccount = false allowClones = true serverName = "White" loginMessage = "Bem-Vindos ao Pokemon Online!" statusTimeout = 5 * 60 * 1000 replaceKickOnLogin = true forceSlowConnectionsToDisconnect = false loginOnlyWithLoginServer = false premiumPlayerSkipWaitList = true -- Database -- NOTE: sqlFile is used only by sqlite database, and sqlKeepAlive by mysql database. -- To disable sqlKeepAlive such as mysqlReadTimeout use 0 value. sqlType = "sqlite" sqlHost = "localhost" sqlPort = 3306 sqlUser = "root" sqlPass = "" sqlDatabase = "theforgottenserver" sqlFile = "forgottenserver.s3db" sqlKeepAlive = 0 mysqlReadTimeout = 10 mysqlWriteTimeout = 10 encryptionType = "plain" -- Deathlist deathListEnabled = true deathListRequiredTime = 1 * 60 * 1000 deathAssistCount = 19 maxDeathRecords = 10 -- Guilds ingameGuildManagement = true levelToFormGuild = 40 premiumDaysToFormGuild = 0 guildNameMinLength = 2 guildNameMaxLength = 25 -- Highscores highscoreDisplayPlayers = 15 updateHighscoresAfterMinutes = 60 -- Houses buyableAndSellableHouses = true houseNeedPremium = false bedsRequirePremium = false levelToBuyHouse = 100 housesPerAccount = 0 houseRentAsPrice = false housePriceAsRent = false housePriceEachSquare = 2975 houseRentPeriod = "never" houseCleanOld = 0 guildHalls = false -- Item usage timeBetweenActions = 500 timeBetweenExActions = 500 hotkeyAimbotEnabled = true -- Map -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning. mapName = "mastermap" mapAuthor = "Bolz" randomizeTiles = true storeTrash = false cleanProtectedZones = true mailboxDisabledTowns = "1" -- Process -- NOTE: defaultPriority works only on Windows and niceLevel on *nix -- coresUsed are seperated by comma cores ids used by server process, -- default is -1, so it stays untouched (automaticaly assigned by OS). defaultPriority = "high" niceLevel = 5 coresUsed = "-1" -- Startup optimizeDatabaseAtStartup = true removePremiumOnInit = true confirmOutdatedVersion = false -- Spells formulaLevel = 5.0 formulaMagic = 1.0 bufferMutedOnSpellFailure = false spellNameInsteadOfWords = false emoteSpells = false -- Outfits allowChangeOutfit = true allowChangeColors = true allowChangeAddons = true disableOutfitsForPrivilegedPlayers = false addonsOnlyPremium = false -- Miscellaneous -- NOTE: promptExceptionTracerErrorBox works only with precompiled support feature, -- called "exception tracer" (__EXCEPTION_TRACER__ flag). dataDirectory = "data/" bankSystem = true displaySkillLevelOnAdvance = true promptExceptionTracerErrorBox = true separateViplistPerCharacter = false maximumDoorLevel = 500 maxMessageBuffer = 4 -- Saving-related -- useHouseDataStorage usage may be found at README. saveGlobalStorage = false useHouseDataStorage = false storePlayerDirection = false -- Loot -- monsterLootMessage 0 to disable, 1 - only party, 2 - only player, 3 - party or player (like Tibia's) checkCorpseOwner = true monsterLootMessage = 3 monsterLootMessageType = 22 -- Ghost mode ghostModeInvisibleEffect = true ghostModeSpellEffects = true -- Limits idleWarningTime = 14 * 60 * 1000 idleKickTime = 15 * 60 * 1000 expireReportsAfterReads = 1 playerQueryDeepness = 2 maxItemsPerPZTile = 0 maxItemsPerHouseTile = 0 -- Premium-related freePremium = true premiumForPromotion = true -- Blessings -- NOTE: blessingReduction* regards items/containers loss. -- eachBlessReduction is how much each bless reduces the experience/magic/skills loss. blessingOnlyPremium = true blessingReductionBase = 30 blessingReductionDecreament = 5 eachBlessReduction = 8 -- Rates -- NOTE: experienceStages configuration is located in data/XML/stages.xml. -- rateExperienceFromPlayers 0 to disable. experienceStages = false rateExperience = 900 rateExperienceFromPlayers = 100 rateSkill = 1 rateMagic = 1.0 rateLoot = 1 rateSpawn = 1 -- Monster rates rateMonsterHealth = 1.0 rateMonsterMana = 1.0 rateMonsterAttack = 1.0 rateMonsterDefense = 1.0 -- Experience from players -- NOTE: min~Threshold* set to 0 will disable the minimum threshold: -- player will gain experience from every lower leveled player. -- max~Threshold* set to 0 will disable the maximum threshold: -- player will gain experience from every higher leveled player. minLevelThresholdForKilledPlayer = 0.9 maxLevelThresholdForKilledPlayer = 1.1 -- Stamina -- NOTE: Stamina is stored in miliseconds, so seconds are multiplied by 1000. -- rateStaminaHits multiplies every hit done a creature, which are later -- multiplied by player attack speed. -- rateStaminaGain is divider of every logged out second, eg: -- 60000 / 3 = 20000 milliseconds, what gives 20 stamina seconds for 1 minute being logged off. -- rateStaminaThresholdGain is divider for the premium stamina. -- staminaRatingLimit* is in minutes. rateStaminaLoss = 1 rateStaminaGain = 3 rateStaminaThresholdGain = 12 staminaRatingLimitTop = 41 * 60 staminaRatingLimitBottom = 14 * 60 rateStaminaAboveNormal = 1.0 rateStaminaUnderNormal = 1.0 staminaThresholdOnlyPremium = true -- Party -- NOTE: experienceShareLevelDifference is float number. -- experienceShareLevelDifference is highestLevel * value experienceShareRadiusX = 30 experienceShareRadiusY = 30 experienceShareRadiusZ = 1 experienceShareLevelDifference = 200 * 200 extraPartyExperienceLimit = 20 extraPartyExperiencePercent = 20 experienceShareActivity = 2 * 60 * 1000 -- Global save -- NOTE: globalSaveHour means like 03:00, not that it will save every 3 hours, -- if you want such a system please check out data/globalevents/globalevents.xml. globalSaveEnabled = false globalSaveHour = 8 shutdownAtGlobalSave = true cleanMapAtGlobalSave = false -- Spawns deSpawnRange = 2 deSpawnRadius = 25 -- Summons maxPlayerSummons = 1 teleportAllSummons = true teleportPlayerSummons = true -- Status ownerName = "Pokemon Dash Online [by Bolz]" ownerEmail = "" url = "" location = "Brazil" displayGamemastersWithOnlineCommand = false -- Logs -- NOTE: This kind of logging does not work in GUI version. -- For such, please compile the software with __GUI_LOGS__ flag. adminLogsEnabled = false displayPlayersLogging = true prefixChannelLogs = "" runFile = "" outLogName = "" errorLogName = "" truncateLogsOnStartup = false
  9. Ola pessoal bem esse e meu primeiro tópico. essa minha Primeira vez venho trazendo Base Dinamite 4.0 [attachment=20071:pokebola123.png] Agora vamos ao que interessa informações do servidor começando com os Sistemas » oque Tem nessa update 4.0 « Bike arrumado 100% Quando o Pokemon atacava o Outro curava o outro Pokemon Selvagens, Mvp, e até as vez dentro Do PvP Foi Arrumado Tam Bem Os Bug de derrubar o server Usando Unique ball !invite e outros bug... oS Portal de todas as quest agr ta 100% antes nao funcionava... foi retirado o salving global por motivo de da salving por muitos minutos... agr é sempre bom usar !save nos player mais isso é de - quando desligar o server ele da salving pra nao da rolback.. » Quest's « b1 até b15 Color 1 até 3 tam bem quest da Hydra Stone fica em cima de cerulean quest de Shiny Clefable C/addon meloetta Shiny Metagross e outra quest espalhado pelo mapa! e tmb as quest como b11 b15 hydra stone b14 b13 b12 dava pra usar fly e chegar no bau das quest pra pegar os premio isso ja foi resolvido arrumei todos!! LinKs! Servidor: http://www.mediafire.com/download/8qby55uuog4qb24/Base+Do+Dinamite.rar Client: http://www.mediafire.com/download/i70ed6cy20s5t0r/Client+Pokemon+Online.rar Scan Do Servidor: https://www.virustotal.com/pt/url/d117aafe88edfdd50c904fac143d7d86ba3bd22f0c532269af5a83122f5b2f96/analysis/1457633666/ Scan Do Client: https://www.virustotal.com/pt/url/cfb949de7db4957b6025da14dd040e3f30441e0adefc74920c6b9f8da6732f4c/analysis/1457633854/ Gostou do Server? Então deixa aquele Rep pra da uma força Obg pela atenção de Todos Vou ver se faço update dele! <3 Créditos Luizmachado1 Vlw Galera e isso ai espero que tenham gostado
  10. da uma força ae alexy ta normal npc posição etc.. falo no Npc vou para area de espera e dps da a hora de ir para area do torneio pra lutar e nao ta puxando... eu to com esse problema e + 3 amigos se tiver como ajudar ae vou agradecer muito
  11. alguem sabe pq quando eu falo "hi" pro Npc ele nao responder...
  12. so é ruim é esse sistema de lvl dos poke's tudo bugado os poke fica com status negativo...
  13. essa base é otimo de ++ so não faço projeto com ela por causa do Systema de lvl pq ta bugado e nao sei tirar e acho que ninguém que sabe tirar se vc saber como tirar tivesse como me ajudar eu ia gradecer de ++ amigo Obg Pela atenção, se nao der pra tirar vou continuar com o projeto da Kpdo msm ^^
  14. Parabéns Parceiro Otima Base bugs facil de arrumar... ^^ os lek tudo preguiçoso quer que o cara add ate pokemon de 2 3 4 geração... -.-' quer tudo na mao slc essa base boa d + pra um projeto serio vlw ai.... se tiver alguém aki que sabe tirar Systema LvL so add face ou manda Pv aki msm Link do face »» https://www.facebook.com/profile.php?id=100003763375529««
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