MalBack
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Alguem ai pode me ajuda a cria uma classification para uma item q eu criei . eu peguei um sprit e crie um novo item mas ele veio sem classification. ai n tem como coloca tier's nele, alguem saber onde coloca classification ? uso o serve canary 13.16
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Salve galera ... sera q alguem pode me ajuda .. eu n to conseguindo move os itens da store pra backpack . o que pode ser isso. uso canary 13.16 .. vou deixa os script da store . --[[ Items have been updated so that if the offer type is not one of the types: OFFER_TYPE_OUTFIT, OFFER_TYPE_OUTFIT_ADDON, OFFER_TYPE_MOUNT, OFFER_TYPE_NAMECHANGE, OFFER_TYPE_SEXCHANGE, OFFER_TYPE_PROMOTION, OFFER_TYPE_EXPBOOST, OFFER_TYPE_PREYSLOT, OFFER_TYPE_PREYBONUS, OFFER_TYPE_TEMPLE, OFFER_TYPE_BLESSINGS, OFFER_TYPE_PREMIUM, OFFER_TYPE_ALLBLESSINGS ]] -- Parser dofile(CORE_DIRECTORY.. '/modules/scripts/gamestore/init.lua') -- Config HomeBanners = { images = { "home/banner_riftwatcher.png" , "home/banner_runemaster.png" , "home/banner_podiumofrenown.png" }, delay = 10 } GameStore.Categories = { { --Premium Time icons = { "Category_PremiumTime.png" }, name = "Premium Time", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Premium_Time_30.png" }, name = "30 Days of Premium Time", price = 250, id = 3030, validUntil = 30, description = "<i>Enhance your gaming experience by gaining additional abilities and advantages:</i>\n\n• access to Premium areas\n• use Tibia's transport system (ships, carpet)\n• more spells\n• rent houses\n• found guilds\n• offline training\n• larger depots\n• and many more\n\n{usablebyallicon} valid for all characters on this account\n{activated}", type = GameStore.OfferTypes.OFFER_TYPE_PREMIUM, }, { icons = { "Premium_Time_90.png" }, name = "90 Days of Premium Time", price = 750, id = 3090, validUntil = 90, description = "<i>Enhance your gaming experience by gaining additional abilities and advantages:</i>\n\n• access to Premium areas\n• use Tibia's transport system (ships, carpet)\n• more spells\n• rent houses\n• found guilds\n• offline training\n• larger depots\n• and many more\n\n{usablebyallicon} valid for all characters on this account\n{activated}", type = GameStore.OfferTypes.OFFER_TYPE_PREMIUM, }, { icons = { "Premium_Time_180.png" }, name = "180 Days of Premium Time", price = 1500, id = 3180, validUntil = 180, description = "<i>Enhance your gaming experience by gaining additional abilities and advantages:</i>\n\n• access to Premium areas\n• use Tibia's transport system (ships, carpet)\n• more spells\n• rent houses\n• found guilds\n• offline training\n• larger depots\n• and many more\n\n{usablebyallicon} valid for all characters on this account\n{activated}", type = GameStore.OfferTypes.OFFER_TYPE_PREMIUM, }, { icons = { "Premium_Time_360.png" }, name = "360 Days of Premium Time", price = 3000, id = 3360, validUntil = 360, description = "<i>Enhance your gaming experience by gaining additional abilities and advantages:</i>\n\n• access to Premium areas\n• use Tibia's transport system (ships, carpet)\n• more spells\n• rent houses\n• found guilds\n• offline training\n• larger depots\n• and many more\n\n{usablebyallicon} valid for all characters on this account\n{activated}", type = GameStore.OfferTypes.OFFER_TYPE_PREMIUM, }, }, }, { icons = { "Category_Consumables.png" }, name = "Consumables", rookgaard = true, subclasses = {"Blessings", "Casks", "Exercise Weapons", "Kegs", "Potions", "Runes"}, }, -- Blessings { icons = { "Category_Blessings.png" }, name = "Blessings", parent = "Consumables", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "All_PvE_Blessings.png" }, name = "All Regular Blessings", price = 130, id = GameStore.SubActions.BLESSING_ALL_PVE, count = 1, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_ALLBLESSINGS, }, { icons = { "All_PvE_Blessings.png" }, name = "All Regular Blessings", price = 650, id = GameStore.SubActions.BLESSING_ALL_PVP, count = 5, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_ALLBLESSINGS, }, { icons = { "Twist_of_Fate.png" }, name = "Twist of Fate", price = 8, blessid = 1, count = 1, id = GameStore.SubActions.BLESSING_TWIST, description = "<i>Protects your character's regular blessings or an Amulet of Loss if you are unfortunate enough to die in a PvP fight.</i>\n\n{character}\n{limit|5}\n{info} added directly to the Record of Blessings\n{info} does not work for characters with a red or black skull", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Twist_of_Fate.png" }, name = "Twist of Fate", price = 40, blessid = 1, count = 5, description = "<i>Protects your character's regular blessings or an Amulet of Loss if you are unfortunate enough to die in a PvP fight.</i>\n\n{character}\n{limit|5}\n{info} added directly to the Record of Blessings\n{info} does not work for characters with a red or black skull", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Wisdom_of_Solitude.png" }, name = "The Wisdom of Solitude", price = 15, blessid = 2, count = 1, id = GameStore.SubActions.BLESSING_SOLITUDE, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Spark_of_the_Phoenix.png" }, name = "The Spark of the Phoenix", price = 20, blessid = 3, count = 1, id = GameStore.SubActions.BLESSING_PHOENIX, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Fire_of_the_Suns.png" }, name = "The Fire of the Suns", price = 15, blessid = 4, count = 1, id = GameStore.SubActions.BLESSING_SUNS, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Spiritual_Shielding.png" }, name = "The Spiritual Shielding", price = 15, blessid = 5, count = 1, id = GameStore.SubActions.BLESSING_SPIRITUAL, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Embrace_of_Tibia.png" }, name = "The Embrace of Tibia", price = 15, blessid = 6, count = 1, id = GameStore.SubActions.BLESSING_EMBRACE, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Heart_of_the_Mountain.png" }, name = "Heart of the Mountain", price = 25, blessid = 7, count = 1, id = GameStore.SubActions.BLESSING_HEART, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Blood_of_the_Mountain.png" }, name = "Blood of the Mountain", price = 25, blessid = 8, count = 1, id = GameStore.SubActions.BLESSING_BLOOD, description = "<i>Reduces your character's chance to lose any items as well as the amount of your character's experience and skill loss upon death:</i>\n\n• 1 blessing = 8.00% less Skill / XP loss, 30% equipment protection\n• 2 blessing = 16.00% less Skill / XP loss, 55% equipment protection\n• 3 blessing = 24.00% less Skill / XP loss, 75% equipment protection\n• 4 blessing = 32.00% less Skill / XP loss, 90% equipment protection\n• 5 blessing = 40.00% less Skill / XP loss, 100% equipment protection\n• 6 blessing = 48.00% less Skill / XP loss, 100% equipment protection\n• 7 blessing = 56.00% less Skill / XP loss, 100% equipment protection\n\n{character} \n{limit|5} \n{info} added directly to the Record of Blessings \n{info} characters with a red or black skull will always lose all equipment upon death", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, { icons = { "Death_Redemption.png" }, name = "Death Redemption", price = 260, blessid = 10, count = 1, description = "<i>Reduces the penalty of your character's most recent death.</i>\n\n{character}\n{info} can only be used for the most recent death and only within 24 hours after this death", type = GameStore.OfferTypes.OFFER_TYPE_BLESSINGS, }, }, }, -- Casks { icons = { "Category_Casks.png" }, name = "Casks", parent = "Consumables", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Health_Cask.png" }, name = "Health Cask", price = 5, itemtype = 25879, count = 1000, description = "<i>Place it in your house and fill up potions to restore your hit points!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Strong_Health_Cask.png" }, name = "Strong Health Cask", price = 11, itemtype = 25880, count = 1000, description = "<i>Place it in your house and fill up potions to restore your hit points!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Great_Health_Cask.png" }, name = "Great Health Cask", price = 22, itemtype = 25881, count = 1000, description = "<i>Place it in your house and fill up potions to restore your hit points!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ultimate_Health_Cask.png" }, name = "Ultimate Health Cask", price = 36, itemtype = 25882, count = 1000, description = "<i>Place it in your house and fill up potions to restore your hit points!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Supreme_Health_Cask.png" }, name = "Supreme Health Cask", price = 59, itemtype = 25883, count = 1000, description = "<i>Place it in your house and fill up potions to restore your hit points!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Mana_Cask.png" }, name = "Mana Cask", price = 5, itemtype = 25889, count = 1000, description = "<i>Place it in your house and fill up potions to refill your mana!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Strong_Mana_Cask.png" }, name = "Strong Mana Cask", price = 9, itemtype = 25890, count = 1000, description = "<i>Place it in your house and fill up potions to refill your mana!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Great_Mana_Cask.png" }, name = "Great Mana Cask", price = 14, itemtype = 25891, count = 1000, description = "<i>Place it in your house and fill up potions to refill your mana!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ultimate_Mana_Cask.png" }, name = "Ultimate Mana Cask", price = 42, itemtype = 25892, count = 1000, description = "<i>Place it in your house and fill up potions to refill your mana!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Great_Spirit_Cask.png" }, name = "Great Spirit Cask", price = 22, itemtype = 25899, count = 1000, description = "<i>Place it in your house and fill up potions to restore your hit points and mana!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ultimate_Spirit_Cask.png" }, name = "Ultimate Spirit Cask", price = 42, itemtype = 25900, count = 1000, description = "<i>Place it in your house and fill up potions to restore your hit points and mana!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyallicon} can be used to fill up potions by all characters that have access to the house\n{storeinboxicon} potions created from this cask will be sent to your Store inbox and can only be stored there and in depot box\n{backtoinbox}\n{info} usable 1000 times a piece\n{transferableprice}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, }, }, -- Exercise Weapons { icons = { "Category_ExerciseWeapons.png" }, name = "Exercise Weapons", parent = "Consumables", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Exercise_Axe.png" }, name = "Exercise Axe", price = 25, itemtype = 28553, charges = 500, description = "<i>Use it to train your axe fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your axe fighting skill\n{info} usable 500 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Bow.png" }, name = "Exercise Bow", price = 25, itemtype = 28555, charges = 500, description = "<i>Use it to train your distance fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your distance fighting skill\n{info} usable 500 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Club.png" }, name = "Exercise Club", price = 25, itemtype = 28554, charges = 500, description = "<i>Use it to train your club fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your club fighting skill\n{info} usable 500 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Rod.png" }, name = "Exercise Rod", price = 25, itemtype = 28556, charges = 500, description = "<i>Use it to train your magic level on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your magic level\n{info} usable 500 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Sword.png" }, name = "Exercise Sword", price = 25, itemtype = 28552, charges = 500, description = "<i>Use it to train your sword fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your sword fighting skill\n{info} usable 500 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Wand.png" }, name = "Exercise Wand", price = 25, itemtype = 28557, charges = 500, description = "<i>Use it to train your magic level on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your magic level\n{info} usable 500 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Axe.png" }, name = "Durable Exercise Axe", price = 90, itemtype = 35280, charges = 1800, description = "<i>Use it to train your axe fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your axe fighting skill\n{info} usable 1800 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Bow.png" }, name = "Durable Exercise Bow", price = 90, itemtype = 35282, charges = 1800, description = "<i>Use it to train your distance fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your distance fighting skill\n{info} usable 1800 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Club.png" }, name = "Durable Exercise Club", price = 90, itemtype = 35281, charges = 1800, description = "<i>Use it to train your club fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your club fighting skill\n{info} usable 1800 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Rod.png" }, name = "Durable Exercise Rod", price = 90, itemtype = 35283, charges = 1800, description = "<i>Use it to train your magic level on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your magic level\n{info} usable 1800 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Sword.png" }, name = "Durable Exercise Sword", price = 90, itemtype = 35279, charges = 1800, description = "<i>Use it to train your sword fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your sword fighting skill\n{info} usable 1800 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Wand.png" }, name = "Durable Exercise Wand", price = 90, itemtype = 35284, charges = 1800, description = "<i>Use it to train your magic level on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your magic level\n{info} usable 1800 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Axe.png" }, name = "Lasting Exercise Axe", price = 720, itemtype = 35286, charges = 14400, description = "<i>Use it to train your axe fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your axe fighting skill\n{info} usable 14400 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Bow.png" }, name = "Lasting Exercise Bow", price = 720, itemtype = 35288, charges = 14400, description = "<i>Use it to train your distance fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your distance fighting skill\n{info} usable 14400 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Club.png" }, name = "Lasting Exercise Club", price = 720, itemtype = 35287, charges = 14400, description = "<i>Use it to train your club fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your club fighting skill\n{info} usable 14400 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Rod.png" }, name = "Lasting Exercise Rod", price = 720, itemtype = 35289, charges = 14400, description = "<i>Use it to train your magic level on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your magic level\n{info} usable 14400 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Sword.png" }, name = "Lasting Exercise Sword", price = 720, itemtype = 35285, charges = 14400, description = "<i>Use it to train your sword fighting skill on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your sword fighting skill\n{info} usable 14400 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Exercise_Wand.png" }, name = "Lasting Exercise Wand", price = 720, itemtype = 35290, charges = 14400, description = "<i>Use it to train your magic level on an exercise dummy!</i>\n\n{character}\n{storeinbox}\n{info} use it on an exercise dummy to train your magic level\n{info} usable 14400 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, }, }, -- Kegs { icons = { "Category_Kegs.png" }, name = "Kegs", parent = "Consumables", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Health_Keg.png" }, name = "Health Keg", price = 26, itemtype = 25903, count = 500, description = "<i>Fill up potions to restore your hit points no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Strong_Health_Keg.png" }, name = "Strong Health Keg", price = 53, itemtype = 25904, count = 500, description = "<i>Fill up potions to restore your hit points no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Health_Keg.png" }, name = "Great Health Keg", price = 103, itemtype = 25905, count = 500, description = "<i>Fill up potions to restore your hit points no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Health_Keg.png" }, name = "Ultimate Health Keg", price = 175, itemtype = 25906, count = 500, description = "<i>Fill up potions to restore your hit points no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Supreme_Health_Keg.png" }, name = "Supreme Health Keg", price = 288, itemtype = 25907, count = 500, description = "<i>Fill up potions to restore your hit points no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Mana_Keg.png" }, name = "Mana Keg", price = 26, itemtype = 25908, count = 500, description = "<i>Fill up potions to refill your mana no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Strong_Mana_Keg.png" }, name = "Strong Mana Keg", price = 43, itemtype = 25909, count = 500, description = "<i>Fill up potions to refill your mana no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Mana_Keg.png" }, name = "Great Mana Keg", price = 66, itemtype = 25910, count = 500, description = "<i>Fill up potions to refill your mana no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Mana_Keg.png" }, name = "Ultimate Mana Keg", price = 202, itemtype = 25911, count = 500, type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Spirit_Keg.png" }, name = "Great Spirit Keg", price = 105, itemtype = 25913, count = 500, description = "<i>Fill up potions to restore your hit points and mana no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = {"Ultimate_Spirit_Keg.png"}, name = "Ultimate Spirit Keg", price = 202, itemtype = 25914, count = 500, description = "<i>Fill up potions to restore your hit points and mana no matter where you are!</i>\n\n{character}\n{vocationlevelcheck}\n{storeinboxicon} potions created from this keg will be sent to your Store inbox and can only be stored there and in depot box\n{info} usable 500 times a piece\n{info} saves capacity because it's constant weight equals only 250 potions", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, }, }, -- Potions { icons = { "Category_Potions.png" }, name = "Potions", parent = "Consumables", offers = { { icons = { "Health_Potion.png" }, name = "Health Potion", price = 6, itemtype = 266, count = 125, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Health_Potion.png" }, name = "Health Potion", price = 11, itemtype = 266, count = 300, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Strong_Health_Potion.png" }, name = "Strong Health Potion", price = 10, itemtype = 236, count = 100, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Strong_Health_Potion.png" }, name = "Strong Health Potion", price = 21, itemtype = 236, count = 250, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Health_Potion.png" }, name = "Great Health Potion", price = 18, itemtype = 239, count = 100, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Health_Potion.png" }, name = "Great Health Potion", price = 41, itemtype = 239, count = 250, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Health_Potion.png" }, name = "Ultimate Health Potion", price = 29, itemtype = 7643, count = 100, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Health_Potion.png" }, name = "Ultimate Health Potion", price = 68, itemtype = 7643, count = 250, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Supreme_Health_Potion.png" }, name = "Supreme Health Potion", price = 47, itemtype = 23375, count = 100, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Supreme_Health_Potion.png" }, name = "Supreme Health Potion", price = 113, itemtype = 23375, count = 250, description = "<i>Restores your character's hit points.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Mana_Potion.png" }, name = "Mana Potion", price = 6, itemtype = 268, count = 125, description = "<i>Refills your character's mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Mana_Potion.png" }, name = "Mana Potion", price = 12, itemtype = 268, count = 300, description = "<i>Refills your character's mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Strong_Mana_Potion.png" }, name = "Strong Mana Potion", price = 7, itemtype = 237, count = 100, description = "<i>Refills your character's mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Strong_Mana_Potion.png" }, name = "Strong Mana Potion", price = 17, itemtype = 237, count = 250, description = "<i>Refills your character's mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Mana_Potion.png" }, name = "Great Mana Potion", price = 11, itemtype = 238, count = 100, description = "<i>Refills your character's mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Mana_Potion.png" }, name = "Great Mana Potion", price = 26, itemtype = 238, count = 250, description = "<i>Refills your character's mana.</i>\n\n{character}\n{vocationlevelcheck}\n-{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Mana_Potion.png" }, name = "Ultimate Mana Potion", price = 33, itemtype = 23373, count = 100, description = "<i>Refills your character's mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Mana_Potion.png" }, name = "Ultimate Mana Potion", price = 79, itemtype = 23373, count = 250, description = "<i>Refills your character's mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Spirit_Potion.png" }, name = "Great Spirit Potion", price = 18, itemtype = 7642, count = 100, description = "<i>Restores your character's hit points and mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Spirit_Potion.png" }, name = "Great Spirit Potion", price = 41, itemtype = 7642, count = 250, description = "<i>Restores your character's hit points and mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Spirit_Potion.png" }, name = "Ultimate Spirit Potion", price = 33, itemtype = 23374, count = 100, description = "<i>Restores your character's hit points and mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Spirit_Potion.png" }, name = "Ultimate Spirit Potion", price = 79, itemtype = 23374, count = 250, description = "<i>Restores your character's hit points and mana.</i>\n\n{character}\n{vocationlevelcheck}\n{storeinbox}\n{battlesign}\n{capacity}", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, }, rookgaard = true, state = GameStore.States.STATE_NONE, }, -- Runes { icons = { "Category_Runes.png" }, name = "Runes", parent = "Consumables", offers = { { icons = { "Animate_Dead_Rune.png" }, name = "Animate Dead Rune", price = 75, itemtype = 3203, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck} only buyable if fitting vocation and level of purchasing character\n{battlesign}\n{capacity}\n\n<i>After a long time of research, the magicians of Edron succeeded in storing some life energy in a rune. When this energy was unleashed onto a body it was found that an undead creature arose that could be mentally controlled by the user of the rune. This rune is useful to create allies in combat.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Avalanche_Rune.png" }, name = "Avalanche Rune", price = 12, itemtype = 3161, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>The ice damage which arises from this rune is a useful weapon in every battle but it comes in particularly handy if you fight against a horde of creatures dominated by the element fire.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Chameleon_Rune.png" }, name = "Chameleon Rune", price = 42, itemtype = 3178, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>The metamorphosis caused by this rune is only superficial, and while casters who are using the rune can take on the exterior form of nearly any inanimate object, they will always retain their original smell and mental abilities. So there is no real practical use for this rune, making this largely a fun rune.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Convince_Creature_Rune.png" }, name = "Convince Creature Rune", price = 16, itemtype = 3177, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Using this rune together with some mana, you can convince certain creatures. The needed amount of mana is determined by the power of the creature one wishes to convince, so the amount of mana to convince a rat is lower than that which is needed for an orc.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Cure_Poison_Rune_(Item).png" }, name = "Cure Poison Rune", price = 13, itemtype = 3153, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>In the old days, many adventurers fell prey to poisonous creatures that were roaming the caves and forests. After many years of research druids finally succeeded in altering the cure poison spell so it could be bound to a rune. By using this rune it is possible to stop the effect of any known poison.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Disintegrate_Rune.png" }, name = "Disintegrate Rune", price = 5, itemtype = 3197, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Nothing is worse than being cornered when fleeing from an enemy you just cannot beat, especially if the obstacles in your way are items you could easily remove if only you had the time! However, there is one reliable remedy: The Disintegrate rune will instantly destroy up to 500 movable items that are in your way, making room for a quick escape.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Energy_Bomb_Rune.png" }, name = "Energy Bomb Rune", price = 40, itemtype = 3149, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Using the Energy Bomb rune will create a field of deadly energy that deals damage to all who carelessly step into it. Its area of effect is covering a full 9 square metres! Creatures that are caught in the middle of an Energy Bomb are frequently confused by the unexpected effect, and some may even stay in the field of deadly sparks for a while.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Energy_Field_Rune.png" }, name = "Energy Field Rune", price = 8, itemtype = 3164, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>This spell creates a limited barrier made up of crackling energy that will cause electrical damage to all those passing through. Since there are few creatures that are immune to the harmful effects of energy this spell is not to be underestimated.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Energy_Wall_Rune.png" }, name = "Energy Wall Rune", price = 17, itemtype = 3166, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Casting this spell generates a solid wall made up of magical energy. Walls made this way surpass any other magically created obstacle in width, so it is always a good idea to have an Energy Wall rune or two in one's pocket when travelling through the wilderness.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Explosion_Rune.png" }, name = "Explosion Rune", price = 6, itemtype = 3200, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>This rune must be aimed at areas rather than at specific creatures, so it is possible for explosions to be unleashed even if no targets are close at all. These explosions cause a considerable physical damage within a substantial blast radius.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Fireball_Rune.png" }, name = "Fireball Rune", price = 6, itemtype = 3189, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>When this rune is used a massive fiery ball is released which hits the aimed foe with immense power. It is especially effective against opponents of the element earth.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Fire_Bomb_Rune.png" }, name = "Fire Bomb Rune", price = 29, itemtype = 3192, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>This rune is a deadly weapon in the hands of the skilled user. On releasing it an area of 9 square metres is covered by searing flames that will scorch all those that are unfortunate enough to be caught in them. Worse, many monsters are confused by the unexpected blaze, and with a bit of luck a caster will even manage to trap his opponents by using the spell.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Fire_Field_Rune.png" }, name = "Fire Field Rune", price = 6, itemtype = 3188, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>When this rune is used a field of one square metre is covered by searing fire that will last for some minutes, gradually diminishing as the blaze wears down. As with all field spells, Fire Field is quite useful to block narrow passageways or to create large, connected barriers.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Fire_Wall_Rune.png" }, name = "Fire Wall Rune", price = 12, itemtype = 3190, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>This rune offers reliable protection against all creatures that are afraid of fire. The exceptionally long duration of the spell as well as the possibility to form massive barriers or even protective circles out of fire walls make this a versatile, practical spell.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Great_Fireball_Rune.png" }, name = "Great Fireball Rune", price = 12, itemtype = 3191, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>A shot of this rune affects a huge area - up to 37 square metres! It stands to reason that the Great Fireball is a favourite of most Tibians, as it is well suited both to hit whole crowds of monsters and individual targets that are difficult to hit because they are fast or hard to spot.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Icicle_Rune.png" }, name = "Icicle Rune", price = 6, itemtype = 3158, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Particularly creatures determined by the element fire are vulnerable against this ice-cold rune. Being hit by the magic stored in this rune, an ice arrow seems to pierce the heart of the struck victim. The damage done by this rune is quite impressive which makes this a quite popular rune among Tibian mages.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Intense_Healing_Rune.png" }, name = "Intense Healing Rune", price = 19, itemtype = 3152, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>This rune is commonly used by young adventurers who are not skilled enough to use the rune's stronger version. Also, since the rune's effectiveness is determined by the user's magic skill, it is still popular among experienced spell casters who use it to get effective healing magic at a cheap price.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Magic_Wall_Rune.png" }, name = "Magic Wall Rune", price = 23, itemtype = 3180, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>This spell causes all particles that are contained in the surrounding air to quickly gather and contract until a solid wall is formed that covers one full square metre. The wall that is formed that way is impenetrable to any missiles or to light and no creature or character can walk through it. However, the wall will only last for a couple of seconds.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Poison_Bomb_Rune.png" }, name = "Poison Bomb Rune", price = 17, itemtype = 3173, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>This rune causes an area of 9 square metres to be contaminated with toxic gas that will poison anybody who is caught within it. Conceivable applications include the blocking of areas or the combat against fast-moving or invisible targets. Keep in mind, however, that there are a number of creatures that are immune to poison.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Poison_Wall_Rune.png" }, name = "Poison Wall Rune", price = 10, itemtype = 3176, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>When this rune is used a wall of concentrated toxic fumes is created which inflicts a moderate poison on all those who are foolish enough to enter it. The effect is usually impressive enough to discourage monsters from doing so, although few of the stronger ones will hesitate if there is nothing but a poison wall between them and their dinner.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Soulfire_Rune.png" }, name = "Soulfire Rune", price = 9, itemtype = 3195, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Soulfire is an immensely evil spell as it directly targets a creature's very life essence. When the rune is used on a victim, its soul is temporarily moved out of its body, casting it down into the blazing fires of hell itself! Note that the experience and the mental strength of the caster influence the damage that is caused.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Stone_Shower_Rune.png" }, name = "Stone Shower Rune", price = 7, itemtype = 3175, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Particularly creatures with an affection to energy will suffer greatly from this rune filled with powerful earth damage. As the name already says, a shower of stones drums on the opponents of the rune user in an area up to 37 squares.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Sudden_Death_Rune.png" }, name = "Sudden Death Rune", price = 28, itemtype = 3155, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Nearly no other spell can compare to Sudden Death when it comes to sheer damage. For this reason it is immensely popular despite the fact that only a single target is affected. However, since the damage caused by the rune is of deadly nature, it is less useful against most undead creatures.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Thunderstorm_Rune.png" }, name = "Thunderstorm Rune", price = 9, itemtype = 3202, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>Flashes filled with dangerous energy hit the rune user's opponent when this rune is being used. It is especially effective against ice dominated creatures. Covering up an area up to 37 squares, this rune is particularly useful when you meet a whole mob of opponents.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Ultimate_Healing_Rune.png" }, name = "Ultimate Healing Rune", price = 35, itemtype = 3160, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>The coveted Ultimate Healing rune is an all-time favourite among all vocations. No other healing enchantments that are bound into runes can compare to its salutary effect.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, { icons = { "Wild_Growth_Rune.png" }, name = "Wild Growth Rune", price = 32, itemtype = 3156, count = 250, description = "{character}\n{storeinbox}\n{vocationlevelcheck}\n{battlesign}\n{capacity}\n\n<i>By unleashing this spell, all seeds that are lying dormant in the surrounding quickly sprout and grow into full-sized plants, thus forming an impenetrable thicket. Unfortunately, plant life created this way is short-lived and will collapse within minutes, so the magically created obstacle will not last long.</i>", type = GameStore.OfferTypes.OFFER_TYPE_STACKABLE, }, }, rookgaard = true, state = GameStore.States.STATE_NONE, }, -- Cosmetics { icons = { "Category_Cosmetics.png" }, name = "Cosmetics", rookgaard = true, subclasses = {"Mounts", "Outfits"}, }, -- Mounts { icons = { "Category_Mounts.png" }, name = "Mounts", parent = "Cosmetics", rookgaard = true, offers = { { icons = { "Arctic_Unicorn.png" }, name = "Artic Unicorn", price = 870, id = 114, description = "{character}\n{speedboost}\n\n<i>The Arctic Unicorn lives in a deep rivalry with its cousin the Blazing Unicorn. Even though they were born in completely different areas, they somehow share the same bloodline. The eternal battle between fire and ice continues. Who will win? Tangerine vs.crystal blue! The choice is yours!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Armoured_War_Horse.png" }, name = "Armoured War Horse", price = 870, id = 23, description = "{character}\n{speedboost}\n\n<i>The Armoured War Horse is a dangerous black beauty! When you see its threatening, blood-red eyes coming towards you, you'll know trouble is on its way. Protected by its heavy armour plates, the warhorse is the perfect partner for dangerous hunting sessions and excessive enemy slaughtering.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Batcat.png" }, name = "Batcat", price = 870, id = 77, description = "{character}\n{speedboost}\n\n<i>Rumour has it that many years ago elder witches had gathered to hold a magical feast high up in the mountains. They had crossbred Batcat to easily conquer rocky canyons and deep valleys. Nobody knows what happened on their way up but only the mount has been seen ever since.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Battle_Badger.png" }, name = "Battle Badger", price = 690, id = 147, description = "{character}\n{speedboost}\n\n<i>Badgers have been a staple of the Tibian fauna for a long time, and finally some daring souls have braved the challenge to tame some exceptional specimens - and succeeded! While the common badger you can encounter during your travels might seem like a rather unassuming creature, the Battle Badger, the Ether Badger, and the Zaoan Badger are fierce and mighty beasts, which are at your beck and call.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Black_Stag.png" }, name = "Black Stag", price = 660, id = 73, description = "{character}\n{speedboost}\n\n<i>Treat your character to a new travelling companion with a gentle nature and an impressive antler: The noble Black Stag will carry you through the deepest snow.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Blackpelt.png" }, name = "Blackpelt", price = 690, id = 58, description = "{character}\n{speedboost}\n\n<i>The Blackpelt is out searching for the best bamboo in Tibia. Its heavy armour allows it to visit even the most dangerous places. Treat it nicely with its favourite food from time to time and it will become a loyal partner.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Blazing_Unicorn.png" }, name = "Blazing Unicorn", price = 870, id = 113, description = "{character}\n{speedboost}\n\n<i>The Blazing Unicorn lives in a deep rivalry with its cousin the Arctic Unicorn. Even though they were born in completely different areas, they somehow share the same bloodline. The eternal battle between fire and ice continues. Who will win? Crystal blue vs. tangerine! The choice is yours!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Bloodcurl.png" }, name = "Bloodcurl", price = 750, id = 92, description = "{character}\n{speedboost}\n\n<i>You are fascinated by insectoid creatures and can picture yourself riding one during combat or just for travelling? The Bloodcurl will carry you through the Tibian wilderness with ease.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Boreal_Owl.png" }, name = "Boreal Owl", price = 870, id = 129, description = "{character}\n{speedboost}\n\n<i>Owls have always been a symbol of mystery, magic and wisdom in Tibian myths and fairy tales. Having one of these enigmatic creatures of the night as a trustworthy companion provides you with a silent guide whose ever-watchful eyes will cut through the shadows, help you navigate the darkness and unravel great secrets.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Bunny_Dray.png" }, name = "Bunny Dray", price = 870, id = 139, description = "{character}\n{speedboost}\n\n<i>Your lower back worsens with every trip you spend on the back of your mount and you are looking for a more comfortable alternative to travel through the lands? Say no more! The Bunny Dray comes with two top-performing hares that never get tired thanks to the brand new and highly innovative propulsion technology. Just keep some back-up carrots in your pocket and you will be fine!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Caped_Snowman.png" }, name = "Caped Snowman", price = 870, id = 137, description = "{character}\n{speedboost}\n\n<i>When the nights are getting longer and freezing wind brings driving snow into the land, snowmen rise and shine on every corner. Lately, a peaceful, arcane creature has found shelter in one of them and used its magical power to call the Caped Snowman into being. Wrap yourself up well and warmly and jump on the back of your new frosty companion.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Cave_Tarantula.png" }, name = "Cave Tarantula", price = 690, id = 117, description = "{character}\n{speedboost}\n\n<i>It is said that the Cave Tarantula was born long before Banor walked the earth of Tibia. While its parents died in the war against the cruel hordes sent by Brog and Zathroth, their child survived by hiding in skulls of burned enemies. It never left its hiding spot and as it grew older, the skulls merged into its body. Now, it is fully-grown and thirsts for revenge.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Cinderhoof.png" }, name = "Cinderhoof", price = 870, id = 90, description = "{character}\n{speedboost}\n\n<i>If you are more of an imp than an angel, you may prefer riding out on a Cinderhoof to scare fellow Tibians on their festive strolls. Its devilish mask, claw-like hands and sharp hooves makes it the perfect companion for any daring adventurer who likes to stand out.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Cony_Cart.png" }, name = "Cony Cart", price = 870, id = 140, description = "{character}\n{speedboost}\n\n<i>Your lower back worsens with every trip you spend on the back of your mount and you are looking for a more comfortable alternative to travel through the lands? Say no more! The Cony Cart comes with two top-performing hares that never get tired thanks to the brand new and highly innovative propulsion technology. Just keep some back-up carrots in your pocket and you will be fine!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Copper_Fly.png" }, name = "Copper Fly", price = 870, id = 61, description = "{character}\n{speedboost}\n\n<i>If you are more interested in the achievements of science, you may enjoy a ride on the Copper Fly, one of the new insect-like flying machines. Even if you do not move around, the wings of these unusual vehicles are always in motion.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Coralripper.png" }, name = "Coralripper", price = 570, id = 79, description = "{character}\n{speedboost}\n\n<i>If the Coralripper moves its fins, it generates enough air pressure that it can even float over land. Its numerous eyes allow it to quickly detect dangers even in confusing situations and eliminate them with one powerful bite. If you watch your fingers, you are going to be good friends.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Cranium_Spider.png" }, name = "Cranium Spider", price = 690, id = 116, description = "{character}\n{speedboost}\n\n<i>It is said that the Cranium Spider was born long before Banor walked the earth of Tibia. While its parents died in the war against the cruel hordes sent by Brog and Zathroth, their child survived by hiding in skulls of burned enemies. It never left its hiding spot and as it grew older, the skulls merged into its body. Now, it is fully-grown and thirsts for revenge.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Crimson_Ray.png" }, name = "Crimson Ray", price = 870, id = 33, description = "{character}\n{speedboost}\n\n<i>Have you ever dreamed of gliding through the air on the back of a winged creature? With its deep red wings, the majestic Crimson Ray is a worthy mount for courageous heroes. Feel like a king on its back as you ride into your next adventure.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Death_Crawler.png" }, name = "Death Crawler", price = 600, id = 46, description = "{character}\n{speedboost}\n\n<i>The Death Crawler is a scorpion that has surpassed the natural boundaries of its own kind. Way bigger, stronger and faster than ordinary scorpions, it makes a perfect companion for fearless heroes and explorers. Just be careful of his poisonous sting when you mount it.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Desert_King.png" }, name = "Desert King", price = 450, id = 41, description = "{character}\n{speedboost}\n\n<i>Its roaring is piercing marrow and bone and can be heard over ten miles away. The Desert King is the undisputed ruler of its territory and no one messes with this animal. Show no fear and prove yourself worthy of its trust and you will get yourself a valuable companion for your adventures.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Doombringer.png" }, name = "Doombringer", price = 780, id = 53, description = "{character}\n{speedboost}\n\n<i>Once captured and held captive by a mad hunter, the Doombringer is the result of sick experiments. Fed only with demon dust and concentrated demonic blood it had to endure a dreadful transformation. The demonic blood that is now running through its veins, however, provides it with incredible strength and endurance.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Dreadhare.png" }, name = "Dreadhare", price = 870, id = 104, description = "{character}\n{speedboost}\n\n<i>Do you like fluffy bunnies but think they are too small? Do you admire the majesty of stags and their antlers but are afraid of their untameable wilderness? Do not worry, the mystic creature Dreadhare consolidates the best qualities of both animals. Hop on its backs and enjoy the ride.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Ebony_Tiger.png" }, name = "Ebony Tiger", price = 750, id = 123, description = "{character}\n{speedboost}\n\n<i>It is said that in ancient times, the sabre-tooth tiger was already used as a mount by elder warriors of Svargrond. As seafaring began to expand, this noble big cat was also transported to other regions in Tibia. Influenced by the new environment and climatic changes, the fur of the Ebony Tiger has developed its extraordinary colouring over several generations.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Ember_Saurian.png" }, name = "Ember Saurian", price = 750, id = 111, description = "{character}\n{speedboost}\n\n<i>Thousands of years ago, its ancestors ruled the world. Only recently, it found its way into Tibia. The Ember Saurian has been spotted in a sea of flames and fire deep down in the depths of Kazordoon.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Emerald_Sphinx.png" }, name = "Emerald Sphinx", price = 750, id = 108, description = "{character}\n{speedboost}\n\n<i>Ride an Emerald Sphinx on your way through ancient chambers and tombs and have a loyal friend by your side while fighting countless mummies and other creatures.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Emerald_Waccoon.png" }, name = "Emerald Waccoon", price = 750, id = 70, description = "{character}\n{speedboost}\n\n<i>Waccoons are cuddly creatures that love nothing more than to be petted and snuggled! Share a hug, ruffle the fur of the Emerald Waccoon and scratch it behind its ears to make it happy.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Emperor_Deer.png" }, name = "Emperor Deer", price = 660, id = 74, description = "{character}\n{speedboost}\n\n<i>Treat your character to a new travelling companion with a gentle nature and an impressive antler: The noble Emperor Deer will carry you through the deepest snow.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Ether_Badger.png" }, name = "Ether Badger", price = 690, id = 148, description = "{character}\n{speedboost}\n\n<i>Badgers have been a staple of the Tibian fauna for a long time, and finally some daring souls have braved the challenge to tame some exceptional specimens - and succeeded! While the common badger you can encounter during your travels might seem like a rather unassuming creature, the Battle Badger, the Ether Badger, and the Zaoan Badger are fierce and mighty beasts, which are at your beck and call.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Feral_Tiger.png" }, name = "Feral Tiger", price = 750, id = 124, description = "{character}\n{speedboost}\n\n<i>It is said that in ancient times, the sabre-tooth tiger was already used as a mount by elder warriors of Svargrond. As seafaring began to expand, this noble big cat was also transported to other regions in Tibia. Influenced by the new environment and climatic changes, the fur of the Feral Tiger has developed its extraordinary colouring over several generations.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Festive_Snowman.png" }, name = "Festive Snowman", price = 900, id = 135, description = "{character}\n{speedboost}\n\n<i>When the nights are getting longer and freezing wind brings driving snow into the land, snowmen rise and shine on every corner. Lately, a peaceful, arcane creature has found shelter in one of them and used its magical power to call the Festive Snowman into being. Wrap yourself up well and warmly and jump on the back of your new frosty companion.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Gloom_Widow.png" }, name = "Gloom Widow", price = 690, id = 118, description = "{character}\n{speedboost}\n\n<i>It is said that the Gloom Widow was born long before Banor walked the earth of Tibia. While its parents died in the war against the cruel hordes sent by Brog and Zathroth, their child survived by hiding in skulls of burned enemies. It never left its hiding spot and as it grew older, the skulls merged into its body. Now, it is fully-grown and thirsts for revenge.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Prismatic_Unicorn.png" }, name = "Prismatic Unicorn", price = 870, id = 115, description = "{character}\n{speedboost}\n\n<i>Legend has it that a mare and a stallion once reached the end of a rainbow and decided to stay there. Influenced by the mystical power of the rainbow, the mare gave birth to an exceptional foal: Not only the big, strong horn on its forehead but the unusual colouring of its hair makes the Prismatic Unicorn a unique mount in every respect.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Rabbit_Rickshaw.png" }, name = "Rabbit Rickshaw", price = 870, id = 138, description = "{character}\n{speedboost}\n\n<i>Your lower back worsens with every trip you spend on the back of your mount and you are looking for a more comfortable alternative to travel through the lands? Say no more! The Rabbit Rickshaw comes with two top-performing hares that never get tired thanks to the brand new and highly innovative propulsion technology. Just keep some back-up carrots in your pocket and you will be fine!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Shadow_Draptor.png" }, name = "Shadow Draptor", price = 870, id = 24, description = "{character}\n{speedboost}\n\n<i>A wild, ancient creature, which had been hiding in the depths of the shadows for a very long time, has been spotted in Tibia again! The almighty Shadow Draptor has returned and only the bravest Tibians can control such a beast!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Steelbeak.png" }, name = "Steelbeak", price = 870, id = 34, description = "{character}\n{speedboost}\n\n<i>Forged by only the highest skilled blacksmiths in the depths of Kazordoon's furnaces, a wild animal made out of the finest steel arose from glowing embers and blazing heat. Protected by its impenetrable armour, the Steelbeak is ready to accompany its master on every battleground.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Jungle_Saurian.png" }, name = "Jungle Saurian", price = 750, id = 110, description = "{character}\n{speedboost}\n\n<i>Thousands of years ago, its ancestors ruled the world. Only recently, it found its way into Tibia. The Jungle Saurian likes to hide in dense wood and overturned trees.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Jungle_Tiger.png" }, name = "Jungle Tiger", price = 750, id = 125, description = "{character}\n{speedboost}\n\n<i>It is said that in ancient times, the sabre-tooth tiger was already used as a mount by elder warriors of Svargrond. As seafaring began to expand, this noble big cat was also transported to other regions in Tibia. Influenced by the new environment and climatic changes, the fur of the Jungle Tiger has developed its extraordinary colouring over several generations.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Lagoon_Saurian.png" }, name = "Lagoon Saurian", price = 750, id = 112, description = "{character}\n{speedboost}\n\n<i>Thousands of years ago, its ancestors ruled the world. Only recently, it found its way into Tibia. The Lagoon Saurian feels most comfortable in torrential rivers and behind dangerous waterfalls.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Gold_Sphinx.png" }, name = "Gold Sphinx", price = 750, id = 107, description = "{character}\n{speedboost}\n\n<i>Ride a Gold Sphinx on your way through ancient chambers and tombs and have a loyal friend by your side while fighting countless mummies and other creatures.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Shadow_Sphinx.png" }, name = "Shadow Sphinx", price = 750, id = 109, description = "{character}\n{speedboost}\n\n<i>Ride a Shadow Sphinx on your way through ancient chambers and tombs and have a loyal friend by your side while fighting countless mummies and other creatures.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Jackalope.png" }, name = "Jackalope", price = 870, id = 103, description = "{character}\n{speedboost}\n\n<i>Do you like fluffy bunnies but think they are too small? Do you admire the majesty of stags and their antlers but are afraid of their untameable wilderness? Do not worry, the mystic creature Jackalope consolidates the best qualities of both animals. Hop on its backs and enjoy the ride.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Ivory_Fang.png" }, name = "Ivory Fang", price = 750, id = 100, description = "{character}\n{speedboost}\n\n<i>Incredible strength and smartness, an irrepressible will to survive, passionately hunting in groups. If these attributes apply to your character, we have found the perfect partner for you. Have a proper look at Ivory Fang, which stands loyally by its master's side in every situation. It is time to become the leader of the wolf pack!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Shadow_Claw.png" }, name = "Shadow Claw", price = 750, id = 101, description = "{character}\n{speedboost}\n\n<i>Incredible strength and smartness, an irrepressible will to survive, passionately hunting in groups. If these attributes apply to your character, we have found the perfect partner for you. Have a proper look at Shadow Claw, which stands loyally by its master's side in every situation. It is time to become the leader of the wolf pack!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Snow_Pelt.png" }, name = "Snow Pelt", price = 750, id = 102, description = "{character}\n{speedboost}\n\n<i>Incredible strength and smartness, an irrepressible will to survive, passionately hunting in groups. If these attributes apply to your character, we have found the perfect partner for you. Have a proper look at Snow Pelt, which stands loyally by its master's side in every situation. It is time to become the leader of the wolf pack!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Snowy_Owl.png" }, name = "Snowy Owl", price = 870, id = 128, description = "{character}\n{speedboost}\n\n<i>Owls have always been a symbol of mystery, magic and wisdom in Tibian myths and fairy tales. Having one of these enigmatic creatures of the night as a trustworthy companion provides you with a silent guide whose ever-watchful eyes will cut through the shadows, help you navigate the darkness and unravel great secrets.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Tawny_Owl.png" }, name = "Tawny Owl", price = 870, id = 127, description = "{character}\n{speedboost}\n\n<i>Owls have always been a symbol of mystery, magic and wisdom in Tibian myths and fairy tales. Having one of these enigmatic creatures of the night as a trustworthy companion provides you with a silent guide whose ever-watchful eyes will cut through the shadows, help you navigate the darkness and unravel great secrets.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Swamp_Crocovile.png" }, name = "Swamp Crocovile", price = 750, id = 142, description = "{character}\n{speedboost}\n\n<i>To the keen observer, the crocovile is clearly a relative of the crocodile, albeit their look suggests an even more aggressive nature. While it is true that the power of its massive and muscular body can not only crush enemies dead but also break through any gate like a battering ram, a crocovile is, above all, a steadfast companion showing unwavering loyalty to its owner.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Swamp_Snapper.png" }, name = "Swamp Snapper", price = 690, id = 95, description = "{character}\n{speedboost}\n\n<i>You are intrigued by tortoises and would love to throne on a tortoise shell when travelling the Tibian wilderness? The Swamp Snapper might become your new trustworthy companion then, which will transport you safely and even carry you during combat.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Mould_Shell.png" }, name = "Mould Shell", price = 690, id = 96, description = "{character}\n{speedboost}\n\n<i>You are intrigued by tortoises and would love to throne on a tortoise shell when travelling the Tibian wilderness? The Mould Shell might become your new trustworthy companion then, which will transport you safely and even carry you during combat.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Reed_Lurker.png" }, name = "Reed Lurker", price = 690, id = 97, description = "{character}\n{speedboost}\n\n<i>You are intrigued by tortoises and would love to throne on a tortoise shell when travelling the Tibian wilderness? The Reed Lurker might become your new trustworthy companion then, which will transport you safely and even carry you during combat.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Leafscuttler.png" }, name = "Leafscuttler", price = 750, id = 93, description = "{character}\n{speedboost}\n\n<i>You are fascinated by insectoid creatures and can picture yourself riding one during combat or just for travelling? The Leafscuttler will carry you through the Tibian wilderness with ease.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Mouldpincer.png" }, name = "Mouldpincer", price = 750, id = 91, description = "{character}\n{speedboost}\n\n<i>You are fascinated by insectoid creatures and can picture yourself riding one during combat or just for travelling? The Mouldpincer will carry you through the Tibian wilderness with ease.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Muffled_Snowman.png" }, name = "Muffled Snowman", price = 900, id = 136, description = "{character}\n{speedboost}\n\n<i>When the nights are getting longer and freezing wind brings driving snow into the land, snowmen rise and shine on every corner. Lately, a peaceful, arcane creature has found shelter in one of them and used its magical power to call the Muffled Snowman into being. Wrap yourself up well and warmly and jump on the back of your new frosty companion.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Nightdweller.png" }, name = "Nightdweller", price = 870, id = 88, description = "{character}\n{speedboost}\n\n<i>If you are more of an imp than an angel, you may prefer riding out on a Nightdweller to scare fellow Tibians on their festive strolls. Its devilish mask, claw-like hands and sharp hooves makes it the perfect companion for any daring adventurer who likes to stand out.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Nightmarish_Crocovile.png" }, name = "Nightmarish Crocovile", price = 750, id = 143, description = "{character}\n{speedboost}\n\n<i>To the keen observer, the crocovile is clearly a relative of the crocodile, albeit their look suggests an even more aggressive nature. While it is true that the power of its massive and muscular body can not only crush enemies dead but also break through any gate like a battering ram, a crocovile is, above all, a steadfast companion showing unwavering loyalty to its owner.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Frostflare.png" }, name = "Frostflare", price = 870, id = 89, description = "{character}\n{speedboost}\n\n<i>If you are more of an imp than an angel, you may prefer riding out on a Frostflare to scare fellow Tibians on their festive strolls. Its devilish mask, claw-like hands and sharp hooves makes it the perfect companion for any daring adventurer who likes to stand out.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Slagsnare.png" }, name = "Slagsnare", price = 780, id = 84, description = "{character}\n{speedboost}\n\n<i>The Slagsnare has external characteristics of different breeds. It is assumed that his brain is also composed of many different species, which makes it completely unpredictable. Only few have managed to approach this creature unharmed and only the best could tame it.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Nightstinger.png" }, name = "Nightstinger", price = 780, id = 85, description = "{character}\n{speedboost}\n\n<i>The Nightstinger has external characteristics of different breeds. It is assumed that his brain is also composed of many different species, which makes it completely unpredictable. Only few have managed to approach this creature unharmed and only the best could tame it.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Razorcreep.png" }, name = "Razorcreep", price = 780, id = 86, description = "{character}\n{speedboost}\n\n<i>The Razorcreep has external characteristics of different breeds. It is assumed that his brain is also composed of many different species, which makes it completely unpredictable. Only few have managed to approach this creature unharmed and only the best could tame it.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Gorongra.png" }, name = "Gorongra", price = 720, id = 81, description = "{character}\n{speedboost}\n\n<i>Get yourself a mighty travelling companion with broad shoulders and a gentle heart. Gorongra is a physically imposing creature that is much more peaceful than its relatives, Tiquanda's wild kongras, and will carry you safely wherever you ask it to go.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Noctungra.png" }, name = "Noctungra", price = 720, id = 82, description = "{character}\n{speedboost}\n\n<i>Get yourself a mighty travelling companion with broad shoulders and a gentle heart. Noctungra is a physically imposing creature that is much more peaceful than its relatives, Tiquanda's wild kongras, and will carry you safely wherever you ask it to go.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Silverneck.png" }, name = "Silverneck", price = 720, id = 83, description = "{character}\n{speedboost}\n\n<i>Get yourself a mighty travelling companion with broad shoulders and a gentle heart. Silverneck is a physically imposing creature that is much more peaceful than its relatives, Tiquanda's wild kongras, and will carry you safely wherever you ask it to go.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Sea_Devil.png" }, name = "Sea Devil", price = 570, id = 78, description = "{character}\n{speedboost}\n\n<i>If the Sea Devil moves its fins, it generates enough air pressure that it can even float over land. Its numerous eyes allow it to quickly detect dangers even in confusing situations and eliminate them with one powerful bite. If you watch your fingers, you are going to be good friends.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Plumfish.png" }, name = "Plumfish", price = 570, id = 80, description = "{character}\n{speedboost}\n\n<i>If the Plumfish moves its fins, it generates enough air pressure that it can even float over land. Its numerous eyes allow it to quickly detect dangers even in confusing situations and eliminate them with one powerful bite. If you watch your fingers, you are going to be good friends.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Flitterkatzen.png" }, name = "Flitterkatzen", price = 870, id = 75, description = "{character}\n{speedboost}\n\n<i>Rumour has it that many years ago elder witches had gathered to hold a magical feast high up in the mountains. They had crossbred Flitterkatzen to easily conquer rocky canyons and deep valleys. Nobody knows what happened on their way up but only the mount has been seen ever since.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Ringtail_Waccoon.png" }, name = "Ringtail Waccoon", price = 750, id = 68, description = "{character}\n{speedboost}\n\n<i>Waccoons are cuddly creatures that love nothing more than to be petted and snuggled! Share a hug, ruffle the fur of the Ringtail Waccoon and scratch it behind its ears to make it happy.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "River_Crocovile.png" }, name = "River Crocovile", price = 750, id = 141, description = "{character}\n{speedboost}\n\n<i>To the keen observer, the crocovile is clearly a relative of the crocodile, albeit their look suggests an even more aggressive nature. While it is true that the power of its massive and muscular body can not only crush enemies dead but also break through any gate like a battering ram, a crocovile is, above all, a steadfast companion showing unwavering loyalty to its owner.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Sanguine_Frog.png" }, name = "Sanguine Frog", price = 690, id = 121, description = "{character}\n{speedboost}\n\n<i>For centuries, humans and monsters have dumped their garbage in the swamps around Venore. The combination of old, rusty weapons, stale mana and broken runes have turned some of the swamp dwellers into gigantic frogs. Benefit from those mutations and make the Sanguine Frog a faithful mount for your adventures even beyond the bounds of the swamp.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Night_Waccoon.png" }, name = "Night Waccoon", price = 750, id = 69, description = "{character}\n{speedboost}\n\n<i>Waccoons are cuddly creatures that love nothing more than to be petted and snuggled! Share a hug, ruffle the fur of the Night Waccoon and scratch it behind its ears to make it happy.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Flying_Divan.png" }, name = "Flying Divan", price = 900, id = 65, description = "{character}\n{speedboost}\n\n<i>The Flying Divan is the perfect mount for those who are too busy to take care of an animal mount or simply like to travel on a beautiful, magic hand-woven carpet.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Magic_Carpet.png" }, name = "Magic Carpet", price = 900, id = 66, description = "{character}\n{speedboost}\n\n<i>The Magic Carpet is the perfect mount for those who are too busy to take care of an animal mount or simply like to travel on a beautiful, magic hand-woven carpet.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Marsh_Toad.png" }, name = "Marsh Toad", price = 690, id = 120, description = "{character}\n{speedboost}\n\n<i>The Magic Carpet is the perfect mount for those who are too busy to take cFor centuries, humans and monsters have dumped their garbage in the swamps around Venore. The combination of old, rusty weapons, stale mana and broken runes have turned some of the swamp dwellers into gigantic frogs. Benefit from those mutations and make the Marsh Toad a faithful mount for your adventures even beyond the bounds of the swamp.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Floating_Kashmir.png" }, name = "Floating Kashmir", price = 900, id = 67, description = "{character}\n{speedboost}\n\n<i>The Floating Kashmir is the perfect mount for those who are too busy to take care of an animal mount or simply like to travel on a beautiful, magic hand-woven carpet.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Shadow_Hart.png" }, name = "Shadow Hart", price = 660, id = 72, description = "{character}\n{speedboost}\n\n<i>Treat your character to a new travelling companion with a gentle nature and an impressive antler: The noble Shadow Hart will carry you through the deepest snow.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Tundra_Rambler.png" }, name = "Tundra Rambler", price = 750, id = 62, description = "{character}\n{speedboost}\n\n<i>With its thick, shaggy hair, the Tundra Rambler will keep you warm even in the chilly climate of the Ice Islands. Due to its calm and peaceful nature, it is not letting itself getting worked up easily.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Highland_Yak.png" }, name = "Highland Yak", price = 750, id = 63, description = "{character}\n{speedboost}\n\n<i>With its thick, shaggy hair, the Highland Yak will keep you warm even in the chilly climate of the Ice Islands. Due to its calm and peaceful nature, it is not letting itself getting worked up easily.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Glacier_Vagabond.png" }, name = "Glacier Vagabond", price = 750, id = 64, description = "{character}\n{speedboost}\n\n<i>With its thick, shaggy hair, the Glacier Vagabond will keep you warm even in the chilly climate of the Ice Islands. Due to its calm and peaceful nature, it is not letting itself getting worked up easily.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Golden_Dragonfly.png" }, name = "Golden Dragonfly", price = 600, id = 59, description = "{character}\n{speedboost}\n\n<i>If you are more interested in the achievements of science, you may enjoy a ride on the Golden Dragonfly, one of the new insect-like flying machines. Even if you do not move around, the wings of these unusual vehicles are always in motion.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Steel_Bee.png" }, name = "Steel Bee", price = 600, id = 60, description = "{character}\n{speedboost}\n\n<i>If you are more interested in the achievements of science, you may enjoy a ride on the Steel Bee, one of the new insect-like flying machines. Even if you do not move around, the wings of these unusual vehicles are always in motion.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Hailstorm_Fury.png" }, name = "Hailtorm Fury", price = 780, id = 55, description = "{character}\n{speedboost}\n\n<i>Once captured and held captive by a mad hunter, the Hailstorm Fury is the result of sick experiments. Fed only with demon dust and concentrated demonic blood it had to endure a dreadful transformation. The demonic blood that is now running through its veins, however, provides it with incredible strength and endurance.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Siegebreaker.png" }, name = "Siegebreaker", price = 690, id = 56, description = "{character}\n{speedboost}\n\n<i>The Siegebreaker is out searching for the best bamboo in Tibia. Its heavy armour allows it to visit even the most dangerous places. Treat it nicely with its favourite food from time to time and it will become a loyal partner.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Poisonbane.png" }, name = "Poisonbane", price = 690, id = 57, description = "{character}\n{speedboost}\n\n<i>The Poisonbane is out searching for the best bamboo in Tibia. Its heavy armour allows it to visit even the most dangerous places. Treat it nicely with its favourite food from time to time and it will become a loyal partner.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Nethersteed.png" }, name = "Nethersteed", price = 900, id = 50, description = "{character}\n{speedboost}\n\n<i>Once a majestic and proud warhorse, the Nethersteed has fallen in a horrible battle many years ago. Driven by agony and pain, its spirit once again took possession of its rotten corpse to avenge its death. Stronger than ever, it seeks a master to join the battlefield, aiming for nothing but death and destruction.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Tempest.png" }, name = "Tempest", price = 900, id = 51, description = "{character}\n{speedboost}\n\n<i>Once a majestic and proud warhorse, the Tempest has fallen in a horrible battle many years ago. Driven by agony and pain, its spirit once again took possession of its rotten corpse to avenge its death. Stronger than ever, it seeks a master to join the battlefield, aiming for nothing but death and destruction.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Flamesteed.png" }, name = "Flamesteed", price = 900, id = 47, description = "{character}\n{speedboost}\n\n<i>Once a majestic and proud warhorse, the Flamesteed has fallen in a horrible battle many years ago. Driven by agony and pain, its spirit once again took possession of its rotten corpse to avenge its death. Stronger than ever, it seeks a master to join the battlefield, aiming for nothing but death and destruction.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Tombstinger.png" }, name = "Tombstinger", price = 600, id = 36, description = "{character}\n{speedboost}\n\n<i>The Tombstinger is a scorpion that has surpassed the natural boundaries of its own kind. Way bigger, stronger and faster than ordinary scorpions, it makes a perfect companion for fearless heroes and explorers. Just be careful of his poisonous sting when you mount it.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Toxic_Toad.png" }, name = "Toxic Toad", price = 690, id = 122, description = "{character}\n{speedboost}\n\n<i>For centuries, humans and monsters have dumped their garbage in the swamps around Venore. The combination of old, rusty weapons, stale mana and broken runes have turned some of the swamp dwellers into gigantic frogs. Benefit from those mutations and make the Toxic Toad a faithful mount for your adventures even beyond the bounds of the swamp.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Jade_Pincer.png" }, name = "Jade Pincer", price = 600, id = 49, description = "{character}\n{speedboost}\n\n<i>The Jade Pincer is a scorpion that has surpassed the natural boundaries of its own kind. Way bigger, stronger and faster than ordinary scorpions, it makes a perfect companion for fearless heroes and explorers. Just be careful of his poisonous sting when you mount it.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Jade_Lion.png" }, name = "Jade Lion", price = 450, id = 48, description = "{character}\n{speedboost}\n\n<i>Its roaring is piercing marrow and bone and can be heard over ten miles away. The Jade Lion is the undisputed ruler of its territory and no one messes with this animal. Show no fear and prove yourself worthy of its trust and you will get yourself a valuable companion for your adventures.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Venompaw.png" }, name = "Venompaw", price = 870, id = 76, description = "{character}\n{speedboost}\n\n<i>Rumour has it that many years ago elder witches had gathered to hold a magical feast high up in the mountains. They had crossbred Venompaw to easily conquer rocky canyons and deep valleys. Nobody knows what happened on their way up but only the mount has been seen ever since.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Winter_King.png" }, name = "Winter King", price = 450, id = 52, description = "{character}\n{speedboost}\n\n<i>Its roaring is piercing marrow and bone and can be heard over ten miles away. The Winter King is the undisputed ruler of its territory and no one messes with this animal. Show no fear and prove yourself worthy of its trust and you will get yourself a valuable companion for your adventures.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Wolpertinger.png" }, name = "Wolpertinger", price = 870, id = 105, description = "{character}\n{speedboost}\n\n<i>Once captured and held captive by a mad hunter, the Woodland Prince is the result of sick experiments. Fed only with demon dust and concentrated demonic blood it had to endure a dreadful transformation. The demonic blood that is now running through its veins, however, provides it with incredible strength and endurance.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Woodland_Prince.png" }, name = "Woodland Prince", price = 780, id = 54, description = "{character}\n{speedboost}\n\n<i>Once captured and held captive by a mad hunter, the Woodland Prince is the result of sick experiments. Fed only with demon dust and concentrated demonic blood it had to endure a dreadful transformation. The demonic blood that is now running through its veins, however, provides it with incredible strength and endurance.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Zaoan_Badger.png" }, name = "Zaoan Badger", price = 690, id = 149, description = "{character}\n{speedboost}\n\n<i>Badgers have been a staple of the Tibian fauna for a long time, and finally some daring souls have braved the challenge to tame some exceptional specimens - and succeeded! While the common badger you can encounter during your travels might seem like a rather unassuming creature, the Battle Badger, the Ether Badger, and the Zaoan Badger are fierce and mighty beasts, which are at your beck and call.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Floating_Augur.png" }, name = "Floating Augur", price = 870, id = 155, description = "{character}\n{speedboost}\n\n<i>These creatures are Floating Savants whose mind has been warped and bent to focus their extraordinary mental capabilities on one single goal: to do their master's bidding. Instead of being filled with an endless pursuit of knowledge, their live is now one of continuous thralldom and serfhood. The Floating Sage, the Floating Scholar and the Floating Augur are at your disposal.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Floating_Sage.png" }, name = "Floating Sage", price = 870, id = 153, description = "{character}\n{speedboost}\n\n<i>These creatures are Floating Savants whose mind has been warped and bent to focus their extraordinary mental capabilities on one single goal: to do their master's bidding. Instead of being filled with an endless pursuit of knowledge, their live is now one of continuous thralldom and serfhood. The Floating Sage, the Floating Scholar and the Floating Augur are at your disposal.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Floating_Scholar.png" }, name = "Floating Scholar", price = 870, id = 154, description = "{character}\n{speedboost}\n\n<i>These creatures are Floating Savants whose mind has been warped and bent to focus their extraordinary mental capabilities on one single goal: to do their master's bidding. Instead of being filled with an endless pursuit of knowledge, their live is now one of continuous thralldom and serfhood. The Floating Sage, the Floating Scholar and the Floating Augur are at your disposal.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Snow_Strider.png" }, name = "Snow Strider", price = 870, id = 164, description = "{character}\n{speedboost}\n\n<i>A magical fire burns inside these wolves. Bred as the faithful guardians for an eccentric wizard's tower, these creatures make for loyal companions during your travels. While not originally intended for riding, their sturdy frame makes the Dawn Strayer, Dusk Pryer and Snow Strider suitable mounts.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Dusk_Pryer.png" }, name = "Dusk Pryer", price = 870, id = 165, description = "{character}\n{speedboost}\n\n<i>A magical fire burns inside these wolves. Bred as the faithful guardians for an eccentric wizard's tower, these creatures make for loyal companions during your travels. While not originally intended for riding, their sturdy frame makes the Dawn Strayer, Dusk Pryer and Snow Strider suitable mounts.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Dawn_Strayer.png" }, name = "Dawn Strayer", price = 870, id = 166, description = "{character}\n{speedboost}\n\n<i>A magical fire burns inside these wolves. Bred as the faithful guardians for an eccentric wizard's tower, these creatures make for loyal companions during your travels. While not originally intended for riding, their sturdy frame makes the Dawn Strayer, Dusk Pryer and Snow Strider suitable mounts.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Savanna_Ostrich.png" }, name = "Savanna Ostrich", price = 500, id = 168, description = "{character}\n{speedboost}\n\n<i>These birds have a strong maternal instinct since their fledglings are completely dependent on their parents for protection. Do not expect them to abandon their brood only because they are carrying you around. In fact, if you were to separate them from their chick, the Savanna Ostrich, Coral Rhea and Eventide Nandu would turn into vicious beings, so don't even try it!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Coral_Rhea.png" }, name = "Coral Rhea", price = 500, id = 169, description = "{character}\n{speedboost}\n\n<i>These birds have a strong maternal instinct since their fledglings are completely dependent on their parents for protection. Do not expect them to abandon their brood only because they are carrying you around. In fact, if you were to separate them from their chick, the Savanna Ostrich, Coral Rhea and Eventide Nandu would turn into vicious beings, so don't even try it!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Eventide_Nandu.png" }, name = "Eventide Nandu", price = 500, id = 170, description = "{character}\n{speedboost}\n\n<i>These birds have a strong maternal instinct since their fledglings are completely dependent on their parents for protection. Do not expect them to abandon their brood only because they are carrying you around. In fact, if you were to separate them from their chick, the Savanna Ostrich, Coral Rhea and Eventide Nandu would turn into vicious beings, so don't even try it!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Voracious_Hyaena.png" }, name = "Voracious Hyaena", price = 750, id = 171, description = "{character}\n{speedboost}\n\n<i>The Cunning Hyaena, Scruffy Hyaena and Voracious Hyaena are highly social animals and loyal companions to whomever is able to befriend them. Coming from sun-soaked places, they prefer a warm climate, but are able to cope in other environments as well.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Cunning_Hyaena.png" }, name = "Cunning Hyaena", price = 750, id = 172, description = "{character}\n{speedboost}\n\n<i>The Cunning Hyaena, Scruffy Hyaena and Voracious Hyaena are highly social animals and loyal companions to whomever is able to befriend them. Coming from sun-soaked places, they prefer a warm climate, but are able to cope in other environments as well.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Scruffy_Hyaena.png" }, name = "Scruffy Hyaena", price = 750, id = 173, description = "{character}\n{speedboost}\n\n<i>The Cunning Hyaena, Scruffy Hyaena and Voracious Hyaena are highly social animals and loyal companions to whomever is able to befriend them. Coming from sun-soaked places, they prefer a warm climate, but are able to cope in other environments as well.</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, }, { icons = { "Void_Watcher.png" }, name = "Void Watcher", price = 870, id = 179, description = "{character}\n{speedboost}\n\n<i>If you are looking for a vigilant and faithful companion, look no further! Glide through every realm and stare into the darkest abyss on the back of a Void Watcher. They already know everything about you anyway for they have been watching you from the shadows!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, home = true, }, { icons = { "Rune_Watcher.png" }, name = "Rune Watcher", price = 870, id = 180, description = "{character}\n{speedboost}\n\n<i>If you are looking for a vigilant and faithful companion, look no further! Glide through every realm and stare into the darkest abyss on the back of a Rune Watcher. They already know everything about you anyway for they have been watching you from the shadows!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, home = true, }, { icons = { "Rift_Watcher.png" }, name = "Rift Watcher", price = 870, id = 181, description = "{character}\n{speedboost}\n\n<i>If you are looking for a vigilant and faithful companion, look no further! Glide through every realm and stare into the darkest abyss on the back of a Rift Watcher. They already know everything about you anyway for they have been watching you from the shadows!</i>", type = GameStore.OfferTypes.OFFER_TYPE_MOUNT, home = true, }, }, rookgaard = true, state = GameStore.States.STATE_NONE, }, -- Base outfit has addon = 0 or no defined addon. By default addon is set to 0. { icons = { "Category_Outfits.png" }, name = "Outfits", parent = "Cosmetics", offers = { { icons = { "Outfit_Arena_Champion_Male_Addon_3.png", "Outfit_Arena_Champion_Female_Addon_3.png" }, name = "Full Arena Champion Outfit", price = 870, sexId = {female = 885, male = 884}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Fight your bloody battles in the arena and become a darling of the crowd. Once you have made it to the top and everyone is cheering your name, the fashionable outfit of an Arena Champion will show the world what you are made of.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Beastmaster_Male_Addon_3.png", "Outfit_Beastmaster_Female_Addon_3.png" }, name = "Full Beastmaster Outfit", price = 870, sexId = {female = 636, male = 637}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Do you have enough authority to make wild animals subservient to you? Become a Beastmaster and surround yourself with fearsome companions. When your beasts bare their teeth, your enemies will turn tails and run.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Breezy_Garb_Male_Addon_3.png", "Outfit_Breezy_Garb_Female_Addon_3.png" }, name = "Full Breezy Garb Outfit", price = 600, sexId = {female = 1246, male = 1245}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Even the most eager adventurers and toughest warriors need some time to rest and recharge. Enjoy tranquility and peace as you picnic in good company at one of your favourite places in Tibia. Put on your Breezy Garb outfit, grab your walking stick, a basket filled with tasty snacks and then head out into nature!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Ceremonial_Garb_Male_Addon_3.png", "Outfit_Ceremonial_Garb_Female_Addon_3.png" }, name = "Full Ceremonial Garb Outfit", price = 750, sexId = {female = 694, male = 695}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>If you want to make a great entrance at a Tibian costume party, the Ceremonial Garb is certainly a good choice. With a drum over your shoulder and adorned with feathers you are perfectly dressed to lead a carnival parade through the streets of Thais.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Champion_Male_Addon_3.png", "Outfit_Champion_Female_Addon_3.png" }, name = "Full Champion Outfit", price = 570, sexId = {female = 632, male = 633}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Protect your body with heavy armour plates and spiky bones to teach your enemies the meaning of fear! The Champion outfit perfectly suits battle-hardened warriors who rely on their trusty sword and shield.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Chaos_Acolyte_Male_Addon_3.png", "Outfit_Chaos_Acolyte_Female_Addon_3.png" }, name = "Full Chaos Acolyte Outfit", price = 900, sexId = {female = 664, male = 665}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>You have always felt like the cat among the pigeons and have a fable for dark magic? The Chaos Acolyte outfit is a perfect way to express your inner nature. Show your commitment for the higher cause and wreak havoc on your enemies in this unique outfit.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Conjurer_Male_Addon_3.png", "Outfit_Conjurer_Female_Addon_3.png" }, name = "Full Conjurer Outfit", price = 750, sexId = {female = 635, male = 634}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>You recently graduated from the Magic Academy and want to bring your knowledge to good use? Congratulations, you are now an honourable disciple of magic! Open up a bottle of well-aged mana and treat yourself with the fashionable Conjurer outfit.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Death_Herald_Male_Addon_3.png", "Outfit_Death_Herald_Female_Addon_3.png" }, name = "Full Death Herald Outfit", price = 600, sexId = {female = 666, male = 667}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Death and decay are your ever-present companions? Your enemies are dropping like flies and your path is covered with their bodies? However, as decency demands, you want to at least give them a proper funeral? Then the Death Herald is just the right outfit for you.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Entrepreneur_Male_Addon_3.png", "Outfit_Entrepreneur_Female_Addon_3.png" }, name = "Full Entrepreneur Outfit", price = 750, sexId = {female = 471, male = 472}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Slaughter through hordes of monsters during your early morning hunt and kiss the hand of Queen Eloise later on at the evening reception in her historical residence. With the Entrepreneur outfit you will cut a fine figure on every occasion.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Evoker_Male_Addon_3.png", "Outfit_Evoker_Female_Addon_3.png" }, name = "Full Evoker Outfit", price = 840, sexId = {female = 724, male = 725}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Dance around flickering fires in the Evoker outfit while singing unholy chants to praise witchcraft and wizardry. Your faithful bat will always be by your side.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Grove_Keeper_Male_Addon_3.png", "Outfit_Grove_Keeper_Female_Addon_3.png" }, name = "Full Groove Keeper Outfit", price = 870, sexId = {female = 909, male = 908}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Feeling the springy grass under your feet and inhaling the spicy air of the forest is pure satisfaction for your soul? Every animal is your friend and you caringly look after trees and plants all the time? Then it is time to become one with nature: Become a Grove Keeper!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Guidon_Bearer_Male_Addon_3.png", "Outfit_Guidon_Bearer_Female_Addon_3.png" }, name = "Full Guidon Bearer Outfit", price = 870, sexId = {female = 1187, male = 1186}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Carrying the guidon of a unit, always marching in front, is not only an honour but also comes with great responsibility. Guidon bearers wield great power, they lead where others follow and keep the spirits of the troops up as they wave their flag against the golden suns of Tibia.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Herbalist_Male_Addon_3.png", "Outfit_Herbalist_Female_Addon_3.png" }, name = "Full Herbalist Outfit", price = 750, sexId = {female = 1020, male = 1021}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>The Herbalist outfit is the perfect outfit for all herbs collectors. Those of you who are aware that you do not necessarily have to reach into the mouth of a hydra to get a hydra tongue and those who know exactly where to get blood- and shadow-herbs will find a matching outfit for their daily hobby. Show the world your affinity for herbs and impress your friends with your knowledge of medicine and potions.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Herder_Male_Addon_3.png", "Outfit_Herder_Female_Addon_3.png" }, name = "Full Herder Outfit", price = 750, sexId = {female = 1280, male = 1279}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>The Herder is one with nature, being outside all day, watching carefully over his flock. If you like to spend time on picturesque meadows and are always looking for greener pastures, then this outfit is for you.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Lupine_Warden_Male_Addon_3.png", "Outfit_Lupine_Warden_Female_Addon_3.png" }, name = "Full Lupine Warden Outfit", price = 840, sexId = {female = 900,male = 899}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Do you feel the adrenaline rushing through your veins when the sun goes down and a full moon lightens the night? Do you have the urge to hunt down your target no matter what? Unleash the beast inside of you and lead your friends to battle with the Lupine Warden outfit!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Mercenary_Male_Addon_3.png", "Outfit_Mercenary_Female_Addon_3.png" }, name = "Full Mercenary Outfit", price = 870, sexId = {female = 1057, male = 1056}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>The Mercenary carries a powerful, razor-sharp axe on his shoulders that effortlessly cuts through any armour and bone. You should better tell your friends to keep a safe distance, since heads will roll over the blood-soaked battleground after a powerful swing of yours.\nConsidering the sheer size of this axe, it might even be possible to chop onions without shedding a tear.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Owl_Keeper_Male_Addon_3.png", "Outfit_Owl_Keeper_Female_Addon_3.png" }, name = "Full Owl Keeper Outfit", price = 600, sexId = {female = 1174,male = 1173}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Owl Keepers are often referred to as spirits walking through the forest at night, mere shadows during the day. They are also said to be shamans, protecting the flora and fauna of the Tibian lands. You often see them wearing a stag's antlers on their head and in the company of an owl, for they are as wise and mysterious as these intriguing creatures.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Pharaoh_Male_Addon_3.png", "Outfit_Pharaoh_Female_Addon_3.png" }, name = "Full Pharaoh Outfit", price = 750, sexId = {female = 956,male = 955}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>You know how to read hieroglyphs? You admire the exceptional architectural abilities and the unsolved mysteries of an ancient high culture? Next time you pay a visit to your friends, tell them to prepare a bathtub full of milk and honey for you because a Pharaoh is now walking through the streets of Ankrahmun!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Philosopher_Male_Addon_3.png", "Outfit_Philosopher_Female_Addon_3.png" }, name = "Full Philosopher Outfit", price = 750, sexId = {female = 874,male = 873}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Do you feel the urge to tell people what is really going on in the world? Do you know all answers to the important questions of life? Are you a true philosopher? Then dress like one to showcase the latest fashion for all wise theorists.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Pumpkin_Mummy_Male_Addon_3.png", "Outfit_Pumpkin_Mummy_Female_Addon_3.png" }, name = "Full Pumpkin Mummy Outfit", price = 870, sexId = {female = 1128,male = 1127}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>If you cannot decide whether to wrap yourself up as a mummy or flaunt an enormous pumpkin head for your next hunting party, why not combine both? The Pumpkin Mummy outfit is the perfect costume for scary nights and spooky days.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Puppeteer_Male_Addon_3.png", "Outfit_Puppeteer_Female_Addon_3.png" }, name = "Full Puppeteer Outfit", price = 870, sexId = {female = 696, male = 697}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Are you a fan of puppetry? You like to travel the world together with one or two little acting fellows? Or are you simply the one who likes to pull the strings? Then the Puppeteer outfit is the right choice for you.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Ranger_Male_Addon_3.png", "Outfit_Ranger_Female_Addon_3.png" }, name = "Full Ranger Outfit", price = 750, sexId = {female = 683,male = 684}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Most of the day, the Ranger is looking over his forest. He is taking care of all animals and plants and tries to keep everything in balance. Intruders are greeted by a warning shot from his deadly longbow. It is the perfect outfit for Paladins who live in close touch with nature.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Royal_Pumpkin_Male_Addon_3.png", "Outfit_Royal_Pumpkin_Female_Addon_3.png" }, name = "Full Royal Pumpkin Outfit", price = 840, sexId = {male= 760, female= 759}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>The mutated pumpkin is too weak for your mighty weapons? Time to show that evil vegetable how to scare the living daylight out of people! Put on a scary looking pumpkin on your head and spread terror and fear amongst the Tibian population.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Sea_Dog_Male_Addon_3.png", "Outfit_Sea_Dog_Female_Addon_3.png" }, name = "Full Sea Dog Outfit", price = 600, sexId = {female = 749,male = 750}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Ahoy mateys! Flaunt the swashbuckling Sea Dog outfit and strike a pose with your hook to impress both landlubbers and fellow pirates. Board your next ship in style!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Seaweaver_Male_Addon_3.png", "Outfit_Seaweaver_Female_Addon_3.png" }, name = "Full Seaweaver Outfit", price = 570, sexId = {female = 732,male = 733}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>The Seaweaver outfit is the perfect choice if you want to show the world that you are indeed a son or a daughter of the submarine kingdom. You can almost feel the salty taste and the rough wind of the sea when wearing it.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Siege_Master_Male_Addon_3.png", "Outfit_Siege_Master_Female_Addon_3.png" }, name = "Full Siege Master Outfit", price = 600, sexId = {female = 1050,male = 1051}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Neither thick stone walls nor heavily armoured gates can stop the Siege Master, who brings down hostile fortifications in the blink of an eye. Whenever he tenses his muscular arms to lift the powerful battering ram, his enemies' knees begin to buckle. It is the perfect outfit for those who also stand for brute strength and immense destruction.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Sinister_Archer_Male_Addon_3.png", "Outfit_Sinister_Archer_Female_Addon_3.png" }, name = "Full Sinister Archer Outfit", price = 600, sexId = {female = 1103,male = 1102}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>From an early age, the Sinister Archer has been fascinated by people's dark machinations and perversions. Sinister Archers claim that they advocate the good and that they only use their arrows to pierce the hearts of those who have committed many crimes and misdeeds. However, they are still viewed by the public with much suspicion due to their dubious appearance. To keep their identity secret, they often hide themselves behind a skull-like face guard that can easily withstand even axe and club blows.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Spirit_Caller_Male_Addon_3.png", "Outfit_Spirit_Caller_Female_Addon_3.png" }, name = "Full Spirit Caller Outfit", price = 600, sexId = {female = 698, male = 699}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>You are in love with the deep soul of Mother Earth and prefer to walk in the shadows of her wooden children? Choose the Spirit Caller outfit to live in harmony with nature.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Sun_Priest_Male_Addon_3.png", "Outfit_Sun_Priest_Female_Addon_3.png" }, name = "Full Sun Priest Outfit", price = 750, sexId = {female = 1024, male = 1023}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>Do you worship warm temperatures and are opposed to the thought of long and dark winter nights? Do you refuse to spend countless evenings in front of your chimney while ice-cold wind whistles through the cracks and niches of your house? It is time to stop freezing and to become an honourable Sun Priest! With this stylish outfit, you can finally show the world your unconditional dedication and commitment to the sun!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Trophy_Hunter_Male_Addon_3.png", "Outfit_Trophy_Hunter_Female_Addon_3.png" }, name = "Full Trophy Hunter Outfit", price = 870, sexId = {female = 900, male = 899}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>You spend hours in the woods in search of wild and rare animals? Countless stuffed skulls of deer, wolves and other creatures are decorating your walls? Now you have the chance to present your trophies in public. Become a Trophy Hunter and cover your shoulders with the finest bear skulls!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Winter_Warden_Male_Addon_3.png", "Outfit_Winter_Warden_Female_Addon_3.png" }, name = "Full Winter Warden Outfit", price = 870, sexId = {female = 852,male = 853}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>The warm and cosy cloak of the Winter Warden outfit will keep you warm in every situation. Best thing, it is not only comfortable but fashionable as well. You will be the envy of any snow queen or king, guaranteed!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Retro_Citizen_Male.png", "Outfit_Retro_Citizen_Female.png" }, name = "Retro Citizen", price = 870, sexId = {female = 975,male = 974}, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>Do you still remember your first stroll through the streets of Thais? For old times' sake, walk the paths of Nostalgia as a Retro Citizen!</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Retro_Hunter_Male.png", "Outfit_Retro_Hunter_Female.png" }, name = "Retro Hunter", price = 870, sexId = {female = 973,male = 972}, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>Whenever you pick up your bow and spears, you walk down memory lane and think of your early days? Treat yourself with the fashionable Retro Hunter outfit and hunt some good old monsters from your childhood.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Retro_Knight_Male.png", "Outfit_Retro_Knight_Female.png" }, name = "Retro Knight", price = 870, sexId = {female = 971,male = 970}, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>Who needs a fancy looking sword with bling-bling and ornaments? Back in the days, we survived without such unnecessary accessories! Time to show those younkers what a Retro Knight is made of.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Retro_Mage_Male.png", "Outfit_Retro_Mage_Female.png" }, name = "Retro Wizzard", price = 870, sexId = {female = 969, male = 968}, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>Dress up as a Retro Mage and you will always cut a fine figure on the battleground while eliminating your enemies with your magical powers the old-fashioned way.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Retro_Nobleman_Male.png", "Outfit_Retro_Nobleman_Female.png" }, name = "Retro Noblewoman", price = 870, sexId = { female = 967, male = 966}, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>King Tibianus has invited you to a summer ball and you have nothing to wear for this special event? Do not worry, the Retro Noble(wo)man outfit makes you a real eye catcher on every festive occasion.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Retro_Summoner_Male.png", "Outfit_Retro_Summoner_Female.png" }, name = "Retro Summoner", price = 870, sexId = {female = 965, male = 964}, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>While the Retro Mage usually throws runes and mighty spells directly at the enemies, the Retro Summoner outfit might be the better choice for Tibians that prefer to send mighty summons to the battlefield to keep their enemies at distance.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Retro_Warrior_Male.png", "Outfit_Retro_Warrior_Female.png" }, name = "Retro Warrior", price = 870, sexId = {female = 963, male = 962}, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>You are fearless and strong as a behemoth but have problems finding the right outfit for your adventures? The Retro Warrior outfit is a must-have for all fashion-conscious old-school Tibians out there.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Trailblazer_Male_Addon_3.png", "Outfit_Trailblazer_Female_Addon_3.png" }, name = "Full Trailblazer Outfit", price = 600, sexId = {female = 1293, male = 1292}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>The Trailblazer is on a mission of enlightenment and carries the flame of wisdom near and far. The everlasting shine brightens the hearts and minds of all creatures its rays touch, bringing light even to the darkest corners of the world as a beacon of insight and knowledge.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Jouster_Male_Addon_3.png", "Outfit_Jouster_Female_Addon_3.png" }, name = "Full Jouster Outfit", price = 870, sexId = {female = 1332, male = 1331}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n\n<i>The Jouster is all geared up for a tournament, ready to partake in festive activities involving friendly competition to prove their chivalry. However, being well-armoured, they are also a force to be reckoned with on the battlefield, especially with a trusty steed at their service.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, }, { icons = { "Outfit_Rune_Master_Male_Addon_3.png", "Outfit_Rune_Master_Female_Addon_3.png" }, name = "Full Rune Master Outfit", price = 870, sexId = {female = 1385, male = 1384}, addon = 3, description = "{character}\n{info} colours can be changed using the Outfit dialog\n{info} includes basic outfit and 2 addons which can be selected individually\n\n<i>A Rune Master has dedicated their whole life to the study and mastery of runes. They are intrigued by the ancient symbols, shrouded in mystery, and how their magic works. Rune Masters have a deep understanding of the awesome power they are wielding and can make use of the full potential of runes.</i>", type = GameStore.OfferTypes.OFFER_TYPE_OUTFIT, home = true, }, }, rookgaard = true, state = GameStore.States.STATE_NONE, }, --House { icons = { "Category_HouseTools.png" }, name = "Houses", rookgaard = true, subclasses = {"Decorations", "Furniture", "Upgrades", "Hirelings", "Hirelings Dresses"}, }, { icons = { "Category_HouseDecorations.png" }, name = "Decorations", parent = "Houses", offers = { -- Decorations { icons = { "Alchemistic_Bookstand.png" }, name = "Alchemistic Bookstand", price = 100, itemtype = 27679, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Alchemistic_Cupboard.png" }, name = "Alchemistic Cupboard", price = 50, itemtype = 27689, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Alchemistic_Scales.png" }, name = "Alchemistic Scales", price = 120, itemtype = 27683, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "All-Seeing_Tapestry.png" }, name = "All-Seeing Tapestry", price = 60, itemtype = 23450, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Anglerfish_Lamp.png" }, name = "Anglerfish Lamp", price = 120, itemtype = 28675, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Arrival_at_Thais_Painting.png" }, name = "Arrival The Thais Paint", price = 50, itemtype = 27698, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Azure_Carpet.png" }, name = "Azure Carpet", price = 35, itemtype = 23710, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Baby_Dragon.png" }, name = "Baby Dragon", price = 250, itemtype = 23442, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Baby_Polar_Bear.png" }, name = "Baby Polar Bear", price = 250, itemtype = 32790, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Baby_Rotworm.png" }, name = "Baby Rotworm", price = 150, itemtype = 28690, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Baby_Unicorn.png" }, name = "Baby Unicorn", price = 250, itemtype = 31703, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Bamboo_Mat.png" }, name = "Bamboo Mat", price = 25, itemtype = 23433, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Barrel_&_Anchor_Lamp.png" }, name = "Barrel & Anchor Lamp", price = 80, itemtype = 31937, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Bath_Tub.png" }, name = "Bath Tub", price = 250, itemtype = 26076, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Bellflower.png" }, name = "Bellflower", price = 50, itemtype = 28697, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Bitter-Smack_Leaf.png" }, name = "Bitter-Smack Leaf", price = 50, itemtype = 25217, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Blooming_Cactus.png" }, name = "Blooming Cactus", price = 50, itemtype = 25216, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Blue_Round_Cushion.png" }, name = "Blue Round Cushion", price = 50, itemtype = 31222, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Blue_Square_Cushion.png" }, name = "Blue Square Cushion", price = 50, itemtype = 31219, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Brocade_Tapestry.png" }, name = "Brocade Tapestry", price = 50, itemtype = 23725, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Carnivorous_Plant.png" }, name = "Carnivorous Plant", price = 50, itemtype = 28689, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Cat_in_a_Basket.png" }, name = "Cat in a Basket", price = 150, itemtype = 23451, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Chameleon.png" }, name = "Chamaleon", price = 250, itemtype = 25213, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Chest_of_Abundance.png" }, name = "Chest of Abundance", price = 120, itemtype = 28945, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Colourful_Carpet.png" }, name = "Colourful Carpet", price = 35, itemtype = 24417, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Crested_Carpet.png" }, name = "Crested Carpet", price = 25, itemtype = 26152, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Crimson_Carpet.png" }, name = "Crimson Carpet", price = 35, itemtype = 23707, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Crystal_Lamp.png" }, name = "Crystal Lamp", price = 80, itemtype = 31196, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Curly_Hortensis_Lamp.png" }, name = "Curly Hortensis Lamp", price = 120, itemtype = 31695, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Dark_Parquet.png" }, name = "Dark Parquet", price = 30, itemtype = 23713, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Decorated_Carpet.png" }, name = "Decorated Carpet", price = 35, itemtype = 26154, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Demon_Pet.png" }, name = "Demon Pet", price = 250, itemtype = 26173, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Demon_Skull.png" }, name = "Demon Skull", price = 50, itemtype = 31212, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Diamond_Carpet.png" }, name = "Diamond Carpet", price = 25, itemtype = 24420, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Dog_House.png" }, name = "Dog House", price = 150, itemtype = 23697, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Dungeon_Scene_Painting.png" }, name = "Dungeon Scene Painting", price = 100, itemtype = 27697, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Emerald_Carpet.png" }, name = "Emerald Carpet", price = 35, itemtype = 23711, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Fennec.png" }, name = "Fennec", price = 150, itemtype = 28694, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} to trigger an animation feed it with meat, ham, dragon ham, haunch of a boar, roasted meat or bug meat\n{info} can be fed once every 65 seconds\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ferumbras_Bust.png" }, name = "Ferumbras Dust", price = 70, itemtype = 27692, count = 1, description = "{house}\n{box}\n{storeinbox}\n{backtoinbox}\n{useicon} house owner can use it to display a duplicate of an owned Ferumbras' Hat on this bust - also works if the character has already turned Ferumbras' hat in to earn the outfit addon", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ferumbras_Portrait.png" }, name = "Ferumbras Portrait", price = 100, itemtype = 27700, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Filled_Shoes.png" }, name = "Festive Filled Shoes", price = 50, itemtype = 30227, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Fireplace.png" }, name = "Festive Fireplace", price = 180, itemtype = 30233, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Pile_of_Presents.png" }, name = "Festive Pile of Presents", price = 50, itemtype = 30245, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Pyramid.png" }, name = "Festive Pyramid", price = 120, itemtype = 30248, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Rocking_Chair.png" }, name = "Festive Rocking Chair", price = 50, itemtype = 30241, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Sack_of_Presents.png" }, name = "Festive Sack of Presents", price = 50, itemtype = 30247, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Sleigh.png" }, name = "Festive Sleigh", price = 50, itemtype = 30244, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Table.png" }, name = "Festive Table", price = 100, itemtype = 30229, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Festive_Tree.png" }, name = "Festive Tree", price = 180, itemtype = 30237, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Fish_in_a_Tank.png" }, name = "Fish Tank", price = 180, itemtype = 23691, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Flowery_Carpet.png" }, name = "Flowery Carpet", price = 35, itemtype = 24416, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Fluorescent_Fungi.png" }, name = "Fluorescent Fungi", price = 60, itemtype = 28920, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Forget-Me-Not.png" }, name = "Forget-Me-Not", price = 50, itemtype = 28698, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Fur_Carpet.png" }, name = "Fur Carpet", price = 30, itemtype = 24419, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Gloomy_Poisonous_Fungi.png" }, name = "Gloomy Poisonous Fungi", price = 60, itemtype = 28926, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Glowing_Sulphur_Fungi.png" }, name = "Glowing Sulphur Fungi", price = 60, itemtype = 28924, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Golden_Demon_Skull.png" }, name = "Golden Demon Skull", price = 80, itemtype = 31211, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { description = "Buy an incredible Golden Dragon Tapestry to decorate your home.", icons = { "Golden_Dragon_Tapestry.png" }, name = "Golden Dragon Tapestry", price = 70, itemtype = 23723, count = 1, description = "{house}\n{box}\n{storeinbox}\n{info} drag the unwrapped tapestry to a wall to hang it up\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Golden_Minotaur_Skull.png" }, name = "Golden Minotaur Skull", price = 100, itemtype = 31209, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Green_Round_Cushion.png" }, name = "Green Round Cushion", price = 50, itemtype = 31221, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Green_Square_Cushion.png" }, name = "Green Square Cushion", price = 50, itemtype = 31218, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Hamster_in_a_Wheel.png" }, name = "Hamster in a Wheel", price = 180, itemtype = 23444, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Baby_Hedgehog.png" }, name = "Hedgehog", price = 150, itemtype = 31680, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Hrodmir_Weapons_Rack.png" }, name = "Hrodmir Weapons Rack", price = 90, itemtype = 26081, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Idol_Lamp.png" }, name = "Idol Lamp", price = 80, itemtype = 31214, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Incomprehensible_Riches.png" }, name = "Incomprehensible Riches", price = 90, itemtype = 28944, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "King_Tibianus_Bust.png" }, name = "King Tibianus Bust", price = 50, itemtype = 27702, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Light_of_Change.png" }, name = "Light of Change", price = 180, itemtype = 27667, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Light_Parquet.png" }, name = "Light Parquet", price = 30, itemtype = 23712, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Lit_Predator_Lamp.png" }, name = "Lit Predator Lamp", price = 60, itemtype = 23436, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Lit_Protectress_Lamp.png" }, name = "Lit Protectress Lamp", price = 90, itemtype = 23440, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Lit_Skull_Lamp.png" }, name = "Lit Skull Lamp", price = 90, itemtype = 24435, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Little_Big_Flower_Lamp.png" }, name = "Little Big Flower Lamp", price = 80, itemtype = 31697, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Lordly_Tapestry.png" }, name = "Lordly Tapestry", price = 50, itemtype = 23448, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Luminescent_Fungi.png" }, name = "Luminescent Fungi", price = 60, itemtype = 28922, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Marble_Floor.png" }, name = "Marble Floor", price = 30, itemtype = 23720, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Menacing_Tapestry.png" }, name = "Menacing Tapestry", price = 70, itemtype = 23449, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Mermaid_Figure_Head.png" }, name = "Mermaid Figure Head", price = 120, itemtype = 23449, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Minotaur_Skull.png" }, name = "Minotaur Skull", price = 70, itemtype = 31210, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Model_Ship_Lamp.png" }, name = "Model Ship Lamp", price = 80, itemtype = 31942, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Monkey.png" }, name = "Monkey", price = 180, itemtype = 31955, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Mystic_Carpet.png" }, name = "Mystic Carpet", price = 35, itemtype = 26118, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Night_Sky_Carpet.png" }, name = "Night Sky Carpet", price = 25, itemtype = 24422, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Painting_of_Tibiasula.png" }, name = "Painting of Tibiasula", price = 250, itemtype = 28947, itemtype = 28948, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Parrot.png" }, name = "Parrot", price = 180, itemtype = 24432, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Patterned_Carpet.png" }, name = "Patterned Carpet", price = 30, itemtype = 24421, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Pile_of_Alchemistic_Books.png" }, name = "Pile of Alchemistic Books", price = 120, itemtype = 27687, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Pink_Roses.png" }, name = "Pink Roses", price = 50, itemtype = 25218, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Pirate_Flag.png" }, name = "Pirate Flag", price = 50, itemtype = 31945, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Pirate_Ship_Ballista.png" }, name = "Pirate Ship Ballista", price = 120, itemtype = 31933, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Pirate_Skeleton_Cage.png" }, name = "Pirate Skeleton Cage", price = 120, itemtype = 31947, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Pirate_Treasure_Chest.png" }, name = "Pirate Treasure Chest", price = 120, itemtype = 31936, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Pirate_Treasure_Map.png" }, name = "Pirate Treasure Map", price = 50, itemtype = 31946, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Queen_Eloise_Bust.png" }, name = "Queen Eloise Bust", price = 50, itemtype = 27695, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Red_Geranium.png" }, name = "Red Geranium", price = 50, itemtype = 28699, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Red_Roses.png" }, name = "Red Roses", price = 50, itemtype = 25219, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Exalted_Sarcophagus.png" }, name = "Sarcophagus", price = 120, itemtype = 31683, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Shaggy_Carpet.png" }, name = "Shaggy Carpet", price = 30, itemtype = 26116, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ship's_Wheel.png" }, name = "Ship's Wheel", price = 50, itemtype = 31948, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { description = "Buy an incredible Star Carpet to decorate your home.", icons = { "Rolled-up_Star_Carpet.png" }, name = "Star Carpet", price = 25, itemtype = 24423, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Piled-up_Stone_Tiles.png" }, name = "Stone Tiles", price = 25, itemtype = 26121, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Striped_Carpet .png" }, name = "Striped Carpet", price = 30, itemtype = 24418, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Stuffed_Bear_Display.png" }, name = "Stuffed Bear Display", price = 90, itemtype = 28928, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Stuffed_Teddy_Display.png" }, name = "Stuffed Teddy Display", price = 50, itemtype = 28930, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Sulphur_Blossom_Lamp.png" }, name = "Sulphur Blossom Lamp", price = 80, itemtype = 31723, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Sword_Tapestry.png" }, name = "Sword Tapestry", price = 60, itemtype = 23724, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Terrarium_Snake.png" }, name = "Terrarium Snake", price = 180, itemtype = 26171, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Spider_in_a_Terrarium.png" }, name = "Terrarium Spider", price = 180, itemtype = 26078, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Tibia_Streets_Painting.png" }, name = "Tibia Streets Painting", price = 100, itemtype = 27699, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Torch_of_Change.png" }, name = "Torch of Change", price = 120, itemtype = 27673, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Vengothic_Lamp.png" }, name = "Vengothic Lamp", price = 180, itemtype = 25210, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Venorean_Table_Clock.png" }, name = "Venorean Table Clock", price = 120, itemtype = 26112, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Verdant_Carpet.png" }, name = "Verdant Carpet", price = 30, itemtype = 26114, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Violet_Round_Cushion.png" }, name = "Violet Round Cushion", price = 50, itemtype = 31220, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Violet_Square_Cushion.png" }, name = "Violet Square Cushion", price = 50, itemtype = 31217, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Wheat_Carpet.png" }, name = "Wheat Carpet", price = 30, itemtype = 26151, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_White_Fur_Carpet.png" }, name = "White Fur Carpet", price = 30, itemtype = 23432, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "White_Shark_Trophy.png" }, name = "White Shark Trophy", price = 80, itemtype = 31951, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Wooden_Planks.png" }, name = "Wooden Planks", price = 25, itemtype = 26123, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rolled-up_Yalaharian_Carpet.png" }, name = "Yalaharian Carpet", price = 35, itemtype = 23431, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Yellow_Roses.png" }, name = "Yellow Roses", price = 50, itemtype = 25220, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, }, rookgaard = true, state = GameStore.States.STATE_NONE, }, --Furniture { icons = { "Category_HouseFurniture.png" }, name = "Furniture", parent = "Houses", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Alchemistic_Cabinet.png" }, name = "Alchemistic Cabinet", price = 100, itemtype = 27664, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Alchemistic_Chair.png" }, name = "Alchemistic Chair", price = 50, itemtype = 27662, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Alchemistic_Table.png" }, name = "Alchemistic Table", price = 80, itemtype = 27665, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Comfy_Cabinet.png" }, name = "Comfy Cabinet", price = 100, itemtype = 28942, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Comfy_Chair.png" }, name = "Comfy Chair", price = 70, itemtype = 28934, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Comfy_Chest.png" }, name = "Comfy Chest", price = 60, itemtype = 28938, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Comfy_Table.png" }, name = "Comfy Table", price = 60, itemtype = 28936, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Dwarven_Stone_Cabinet.png" }, name = "Dwarven Stone Cabinet", price = 100, itemtype = 31192, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Dwarven_Stone_Chair.png" }, name = "Dwarven Stone Chair", price = 50, itemtype = 31185, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Dwarven_Stone_Chest.png" }, name = "Dwarven Stone Chest", price = 80, itemtype = 31187, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Dwarven_Stone_Table.png" }, name = "Dwarven Stone Table", price = 50, itemtype = 31191, count = 1, description = "{house}\n{box}\n{storeinbox}\n{useicon} use it to open up some storage space\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ferocious_Cabinet.png" }, name = "Ferocious Cabinet", price = 110, itemtype = 23421, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ferocious_Chair.png" }, name = "Ferocious Chair", price = 50, itemtype = 23409, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ferocious_Table.png" }, name = "Ferocious Table", price = 50, itemtype = 23414, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ferocious_Trunk.png" }, name = "Ferocious Trunk", price = 80, itemtype = 23423, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Hrodmir_Chair.png" }, name = "Hrodmir Chair", price = 50, itemtype = 31693, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Hrodmir_Chest.png" }, name = "Hrodmir Chest", price = 80, itemtype = 31687, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Hrodmir_Cupboard.png" }, name = "Hrodmir Cupboard", price = 100, itemtype = 31705, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Hrodmir_Table.png" }, name = "Hrodmir Table", price = 50, itemtype = 31679, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Magnificent_Cabinet.png" }, name = "Magnificent Cabinet", price = 100, itemtype = 23419, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Magnificent_Chair.png" }, name = "Magnificent Chair", price = 60, itemtype = 23405, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Magnificent_Table.png" }, name = "Magnificent Table", price = 60, itemtype = 23418, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Magnificent_Trunk.png" }, name = "Magnificent Trunk", price = 70, itemtype = 23427, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ornate_Cabinet.png" }, name = "Ornate Cabinet", price = 100, itemtype = 26162, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ornate_Chair.png" }, name = "Ornate Chair", price = 50, itemtype = 26158, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ornate_Chest.png" }, name = "Ornate Chest", price = 80, itemtype = 26165, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ornate_Table.png" }, name = "Ornate Table", price = 50, itemtype = 26161, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Round_Side_Table.png" }, name = "Round Side Table", price = 50, itemtype = 31208, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rustic_Cabinet.png" }, name = "Rustic Cabinet", price = 100, itemtype = 23700, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rustic_Chair.png" }, name = "Rustic Chair", price = 50, itemtype = 23695, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rustic_Table.png" }, name = "Rustic Table", price = 50, itemtype = 23698, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Rustic_Trunk.png" }, name = "Rustic Trunk", price = 80, itemtype = 23702, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Skeletal_Cabinet.png" }, name = "Skeletal Cabinet", price = 100, itemtype = 28687, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Skeletal_Chair.png" }, name = "Skeletal Chair", price = 50, itemtype = 28676, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Skeletal_Chest.png" }, name = "Skeletal Chest", price = 80, itemtype = 28682, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Skeletal_Table.png" }, name = "Skeletal Table", price = 50, itemtype = 28680, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Square_Side_Table.png" }, name = "Square Side Table", price = 50, itemtype = 26161, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Vengothic_Cabinet.png" }, name = "Vengothic Cabinet", price = 100, itemtype = 25227, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Vengothic_Chair.png" }, name = "Vengothic Chair", price = 50, itemtype = 25223, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Vengothic_Chest.png" }, name = "Vengothic Chest", price = 80, itemtype = 25229, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Vengothic_Table.png" }, name = "Vengothic Table", price = 50, itemtype = 25225, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Verdant_Cabinet.png" }, name = "Verdant Cabinet", price = 100, itemtype = 26105, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Verdant_Chair.png" }, name = "Verdant Chair", price = 50, itemtype = 26103, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Verdant_Table.png" }, name = "Verdant Table", price = 80, itemtype = 26111, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Verdant_Trunk.png" }, name = "Verdant Trunk", price = 50, itemtype = 26107, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Wooden_Bookcase.png" }, name = "Wooden Bookcase", price = 50, itemtype = 31194, count = 1, description = "{house}\n{box}\n{storeinbox}\n{use}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, }, }, -- Upgrades { icons = { "Category_HouseUpgrades.png" }, name = "Upgrades", parent = "Houses", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Reward_Shrine.png" }, name = "Daily Reward Shrine", price = 150, itemtype = 25721, count = 1, description = "<i>Pick up your daily reward comfortably in your own four walls!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{useicon} use it to open the reward wall\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Demon_Exercise_Dummy.png" }, name = "Demon Exercise Dummy", price = 900, itemtype = 28561, count = 1, description = "<i>Train your skills more effectively at home than in public on this expert exercise dummy!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{info} can only be used by one character at a time\n{useicon} use one of the exercise weapons on this dummy\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ferumbras_Exercise_Dummy.png" }, name = "Ferumbras Exercise Dummy", price = 900, itemtype = 28559, count = 1, description = "<i>Train your skills more effectively at home than in public on this expert exercise dummy!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{info} can only be used by one character at a time\n{useicon} use one of the exercise weapons on this dummy\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Gilded_Imbuing_Shrine.png" }, name = "Gilded Imbuing Shrine", price = 200, itemtype = 25183, count = 1, description = "<i>Enhance your equipment comfortably in your own four walls!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{useicon} use it with an imbuable item to open the imbuing dialog\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Imbuing_Shrine.png" }, name = "Imbuing Shrine", price = 150, itemtype = 25175, count = 1, description = "<i>Enhance your equipment comfortably in your own four walls!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{useicon} use it with an imbuable item to open the imbuing dialog\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Mailbox.png" }, name = "Mailbox", price = 150, itemtype = 23399, count = 1, description = "<i>Send your letters and parcels right from your own home!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Monk_Exercise_Dummy.png" }, name = "Monk Exercise Dummy", price = 900, itemtype = 28563, count = 1, description = "<i>Train your skills more effectively at home than in public on this expert exercise dummy!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{info} can only be used by one character at a time\n- use one of the exercise weapons on this dummy\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Ornate_Mailbox.png" }, name = "Ornate Mailbox", price = 200, itemtype = 23401, count = 1, description = "<i>Send your letters and parcels right from your own home!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, { icons = { "Shiny_Reward_Shrine.png" }, name = "Shiny Daily Reward Shrine", price = 200, itemtype = 25723, count = 1, description = "<i>Pick up your daily reward comfortably in your own four walls!</i>\n\n{house}\n{box}\n{storeinbox}\n{usablebyall}\n{useicon} use it to open the reward wall\n{backtoinbox}", type = GameStore.OfferTypes.OFFER_TYPE_HOUSE, }, }, }, { icons = { "Category_HouseTools_NPCApprenticeships.png" }, name = "Hirelings", parent = "Houses", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Hireling_Male.png" }, name = "Hireling Apprentice", price = 150, id = 25440, count = 1, number = 1, sexId = {female = 1107, male = 1108}, description = "Get your very own hireling to serve you and your guests in your own four walls!\n\n{house} can only be unwrapped in a house owned by the purchasing character\n{boxicon} comes in a magic lamp which can only be used by purchasing character\n{storeinbox}\n{usablebyallicon} can be used by all characters that have access to the house\n{useicon} use the magic lamp to summon your hireling\n{backtoinbox}\n{info} maximum amount that can be owned by character: 10", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING, }, { icons = { "Hireling_Male.png" }, name = "Hireling Name Change", price = 250, id = 25438, count = 1, number = 1, description = "{info} Change the name of one of your hirelings", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_NAMECHANGE, }, { icons = { "Hireling_Male.png" }, name = "Hireling Sex Change", price = 120, id = 25437, count = 1, number = 1, description = "{info} Change the sex of one of your hirelings", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_SEXCHANGE, }, { icons = { "Hireling_Cook.png" }, name = "Hireling Cook", price = 900, id = HIRELING_STORAGE.SKILL + HIRELING_SKILLS.COOKING, count = 1, number = 1, description = "{info} Give your hirelings the ability to cook exclusive status enhancement and instant recovery meals!", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_SKILL, }, { icons = { "Hireling_Trader.png" }, name = "Hireling Trader", price = 250, id = HIRELING_STORAGE.SKILL + HIRELING_SKILLS.TRADER, count = 1, number = 1, description = "{info} Give your hirelings the ability of trading several types of items, including equipment, tools, potions, runes, wands and rods.", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_SKILL, }, { icons = { "Hireling_Steward.png" }, name = "Hireling Steward", price = 250, id = HIRELING_STORAGE.SKILL + HIRELING_SKILLS.STEWARD, count = 1, number = 1, description = "{info} Give your hirelings the ability to access and manage your stash at the confort of your from home", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_SKILL, }, { icons = { "Hireling_Banker.png" }, name = "Hireling Banker", price = 250, id = HIRELING_STORAGE.SKILL + HIRELING_SKILLS.BANKER, count = 1, number = 1, description = "{info} Give your hirelings the ability of managing your banking business.", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_SKILL, }, }, }, { icons = { "Category_HouseTools_NPCDresses.png" }, name = "Hireling Dresses", parent = "Houses", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Hireling_Banker.png" }, name = "Banker Dress", price = 500, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.BANKER, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} colours can be changed using the Outfit dialog\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, { icons = { "Hireling_Trader.png" }, name = "Trader Dress", price = 500, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.TRADER, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} colours can be changed using the Outfit dialog\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, { icons = { "Hireling_Cook.png" }, name = "Cook Dress", price = 500, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.COOKING, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} colours can be changed using the Outfit dialog\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, { icons = { "Hireling_Steward.png" }, name = "Steward Dress", price = 500, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.STEWARD, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} colours can be changed using the Outfit dialog\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, { icons = { "Hireling_Servant.png" }, name = "Servant Dress", price = 300, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.SERVANT, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} colours can be changed using the Outfit dialog\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, { icons = { "Hireling_Hydra.png" }, name = "Hydra Dress", price = 900, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.HYDRA, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, { icons = { "Hireling_Ferumbras.png" }, name = "Ferumbras Dress", price = 900, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.FERUMBRAS, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, { icons = { "Hireling_Bonelord.png" }, name = "Bonelord Dress", price = 900, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.BONELORD, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, { icons = { "Hireling_Dragon.png" }, name = "Dragon Dress", price = 900, id = HIRELING_STORAGE.OUTFIT + HIRELING_OUTFITS.DRAGON, count = 1, number = 1, description = "{info} can only be used for hirelings of the purchasing character\n{activated}\n{info} the purchased dress can be used by all hirelings, however, how many hirelings can wear this outfit at the same time depends on the number of dresses you own\n{info} number that can be purchased depends on the amount of hirelings you own", type = GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT, }, }, }, -- Boost { icons = { "Category_Boosts.png" }, name = "Boosts", offers = { { icons = { "XP_Boost.png" }, name = "XP Boost", price = 30, id = 65010, description = "<i>Purchase a boost that increases the experience points your character gains from hunting by 50%!</i>\n\n{character}\n{info} lasts for 1 hour hunting time\n{info} paused if stamina falls under 14 hours\n{info} can be purchased up to 5 times between 2 server saves\n{info} price increases with every purchase\n{info} cannot be purchased if an XP boost is already active", type = GameStore.OfferTypes.OFFER_TYPE_EXPBOOST, }, }, rookgaard = true, state = GameStore.States.STATE_NONE, }, -- Extras { icons = { "Category_Extras.png" }, name = "Extras", rookgaard = true, subclasses = {"Extra Services", "Useful Things"}, }, -- Extras Services { icons = { "Category_ExtraServices.png" }, name = "Extra Services", parent = "Extras", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = { "Name_Change.png" }, name = "Character Name Change", price = 250, id = 65002, description = "<i>Tired of your current character name? Purchase a new one!</i>\n\n{character}\n{info} relog required after purchase to finalise the name change", type = GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE, }, { icons = { "Sex_Change.png" }, name = "Character Sex Change", price = 120, id = 65003, description = "<i>Turns your female character into a male one - or vice versa.</i>\n\n{character}\n{activated}\n{info} you will keep all outfits you have purchased or earned in quest", type = GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE, }, }, }, -- Usefull Things { icons = { "Category_UsefulThings.png" }, name = "Useful Things", parent = "Extras", rookgaard = true, state = GameStore.States.STATE_NONE, offers = { { icons = {"Prey_Bonus_Reroll.png"}, name = "Prey Wildcard", price = 50, id = GameStore.SubActions.PREY_WILDCARD, count = 5, description = "<i>Use Prey Wildcards to reroll the bonus of an active prey, to lock your active prey or to select a prey of your choice.</i>\n\n{character}\n{info} added directly to Prey dialog\n{info} maximum amount that can be owned by character: 50", type = GameStore.OfferTypes.OFFER_TYPE_PREYBONUS }, { icons = {"Instant_Reward_Access.png"}, name = "Instant Reward Access", price = 100, id = GameStore.SubActions.INSTANT_REWARD, count = 1, description = "<i>No matter where you are in Tibia, claim your daily reward on the spot!</i>\n\n{character}\n{info} added to your reward wall\n{info} maximum amount that can be owned by character: 90", type = GameStore.OfferTypes.OFFER_TYPE_INSTANT_REWARD_ACCESS }, { icons = {"Charm_Expansion_Offer.png"}, name = "Charm Expansion", price = 450, id = GameStore.SubActions.CHARM_EXPANSION, description = "<i>Assign as many of your unlocked Charms as you like and get a 25% discount whenever you are removing a Charm from a creature!</i>\n\n{character}\n{once}", type = GameStore.OfferTypes.OFFER_TYPE_CHARMS }, { icons = {"Permanent_Prey_Slot.png"}, name = "Permanent Prey Slot", price = 900, id = GameStore.SubActions.PREY_THIRDSLOT_REDIRECT, description = "<i>Get an additional prey slot to activate additional prey!</i>\n\n{character}\n{info} maximum amount that can be owned by character: 3\n{info} added directly to Prey dialog", type = GameStore.OfferTypes.OFFER_TYPE_PREYSLOT }, { icons = {"Permanent_Hunting_Task_Slot.png"}, name = "Permanent Hunting Task Slot", price = 900, id = GameStore.SubActions.TASKHUNTING_THIRDSLOT, description = "<i>Get an additional hunting tasks slot to activate additional hunting task!</i>\n\n{character}\n{info} maximum amount that can be owned by character: 3\n{info} added directly to Hunting Task dialog", type = GameStore.OfferTypes.OFFER_TYPE_HUNTINGSLOT }, { icons = { "Gold_Converter.png" }, name = "Gold Converter", price = 5, itemtype = 23722, charges = 500, description = "<i>Changes either a stack of 100 gold pieces into 1 platinum coin, or a stack of 100 platinum coins into 1 crystal coin!</i>\n\n{character}\n{storeinbox}\n{useicon} use it on a stack of 100 to change it to the superior currency\n{info} usable 500 times a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Gold_Pouch.png" }, name = "Gold Pouch", price = 900, itemtype = 23721, count = 1, description = "<i>Carries as many gold, platinum or crystal coins as your capacity allows, however, no other items.</i>\n\n{character}\n{storeinbox}\n{once}\n{useicon} use it to open it\n{info} always placed on the first position of your Store inbox", type = GameStore.OfferTypes.OFFER_TYPE_POUNCH, }, { icons = { "Magic_Gold_Converter.png" }, name = "Magic Gold Converter", price = 15, itemtype = 28525, charges = 500, description = "<i>Changes automatically either a stack of 100 gold pieces into 1 platinum coin, or a stack of 100 platinum coins into 1 crystal coin!</i>\n\n{character}\n{storeinbox}\n{useicon} use it to activate or deactivate the automatic conversion\n{info} converts all stacks of 100 gold or platinum in the inventory whenever it is activated\n{info} deactivated upon purchase\n{info} usable for 500 conversions a piece", type = GameStore.OfferTypes.OFFER_TYPE_CHARGES, }, { icons = { "Prey_Bonus_Reroll.png" }, name = "Prey Wildcard", price = 50, count = 20, description = "<i>Use Prey Wildcards to reroll the bonus of an active prey, to lock your active prey or to select a prey of your choice.</i>\n\n{character}\n{info} added directly to Prey dialog\n{info} maximum amount that can be owned by character: 50", type = GameStore.OfferTypes.OFFER_TYPE_PREYBONUS, }, { icons = { "Temple_Teleport.png" }, name = "Temple Teleport", price = 15, description = "<i>Teleports you instantly to your home temple.</i>\n\n{character}\n{useicon} use it to teleport you to your home temple</i>\n{battlesign}\n{info} does not work in no-logout zones or close to a character's home temple", type = GameStore.OfferTypes.OFFER_TYPE_TEMPLE, }, }, }, } -- Each outfit must be uniquely identified to distinguish between addons. -- Here we dynamically assign ids for outfits. These ids must be unique. local runningId = 45000 for k, category in ipairs(GameStore.Categories) do if category.offers then for m, offer in ipairs(category.offers) do if not offer.id then if type(offer.count) == "table" then for i = 1, #offer.price do offer.id[i] = runningId runningId = runningId + 1 end else offer.id = runningId runningId = runningId + 1 end end if not offer.type then offer.type = GameStore.OfferTypes.OFFER_TYPE_NONE end if not offer.coinType then offer.coinType = GameStore.CointType.Coin end end end end esse de sima s store.lua GameStore = { ModuleName = "GameStore", Developers = { "Cjaker", "metabob", "Rick" }, Version = "1.1", LastUpdated = "25-07-2020 11:52AM" } --== Enums ==-- GameStore.OfferTypes = { OFFER_TYPE_NONE = 0, OFFER_TYPE_ITEM = 1, OFFER_TYPE_STACKABLE = 2, OFFER_TYPE_CHARGES = 3, OFFER_TYPE_OUTFIT = 4, OFFER_TYPE_OUTFIT_ADDON = 5, OFFER_TYPE_MOUNT = 6, OFFER_TYPE_NAMECHANGE = 7, OFFER_TYPE_SEXCHANGE = 8, OFFER_TYPE_HOUSE = 9, OFFER_TYPE_EXPBOOST = 10, OFFER_TYPE_PREYSLOT = 11, OFFER_TYPE_PREYBONUS = 12, OFFER_TYPE_TEMPLE = 13, OFFER_TYPE_BLESSINGS = 14, OFFER_TYPE_PREMIUM = 15, OFFER_TYPE_POUNCH = 16, OFFER_TYPE_ALLBLESSINGS = 17, OFFER_TYPE_INSTANT_REWARD_ACCESS = 18, OFFER_TYPE_CHARMS = 19, OFFER_TYPE_HIRELING = 20, OFFER_TYPE_HIRELING_NAMECHANGE = 21, OFFER_TYPE_HIRELING_SEXCHANGE = 22, OFFER_TYPE_HIRELING_SKILL = 23, OFFER_TYPE_HIRELING_OUTFIT = 24, OFFER_TYPE_HUNTINGSLOT = 25 } GameStore.SubActions = { PREY_THIRDSLOT_REAL = 0, PREY_WILDCARD = 1, INSTANT_REWARD = 2, BLESSING_TWIST = 3, BLESSING_SOLITUDE = 4, BLESSING_PHOENIX = 5, BLESSING_SUNS = 6, BLESSING_SPIRITUAL = 7, BLESSING_EMBRACE = 8, BLESSING_HEART = 9, BLESSING_BLOOD = 10, BLESSING_ALL_PVE = 11, BLESSING_ALL_PVP = 12, CHARM_EXPANSION = 13, TASKHUNTING_THIRDSLOT = 14, PREY_THIRDSLOT_REDIRECT = 15 } GameStore.ActionType = { OPEN_HOME = 0, OPEN_PREMIUM_BOOST = 1, OPEN_CATEGORY = 2, OPEN_USEFUL_THINGS = 3, OPEN_OFFER = 4, } GameStore.CointType = { Coin = 0, Transferable = 1, } GameStore.Storages = { expBoostCount = 51052 } GameStore.ConverType = { SHOW_NONE = 0, SHOW_MOUNT = 1, SHOW_OUTFIT = 2, SHOW_ITEM = 3, SHOW_HIRELING = 4 } GameStore.ConfigureOffers = { SHOW_NORMAL = 0, SHOW_CONFIGURE = 1 } function convertType(type) local types = { [GameStore.OfferTypes.OFFER_TYPE_OUTFIT] = GameStore.ConverType.SHOW_OUTFIT, [GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON] = GameStore.ConverType.SHOW_OUTFIT, [GameStore.OfferTypes.OFFER_TYPE_MOUNT] = GameStore.ConverType.SHOW_MOUNT, [GameStore.OfferTypes.OFFER_TYPE_ITEM] = GameStore.ConverType.SHOW_ITEM, [GameStore.OfferTypes.OFFER_TYPE_STACKABLE] = GameStore.ConverType.SHOW_ITEM, [GameStore.OfferTypes.OFFER_TYPE_HOUSE] = GameStore.ConverType.SHOW_ITEM, [GameStore.OfferTypes.OFFER_TYPE_CHARGES] = GameStore.ConverType.SHOW_ITEM, [GameStore.OfferTypes.OFFER_TYPE_HIRELING] = GameStore.ConverType.SHOW_HIRELING, } if not types[type] then return GameStore.ConverType.SHOW_NONE end return types[type] end function useOfferConfigure(type) local types = { [GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE] = GameStore.ConfigureOffers.SHOW_CONFIGURE, [GameStore.OfferTypes.OFFER_TYPE_HIRELING] = GameStore.ConfigureOffers.SHOW_CONFIGURE, [GameStore.OfferTypes.OFFER_TYPE_HIRELING_NAMECHANGE] = GameStore.ConfigureOffers.SHOW_CONFIGURE, [GameStore.OfferTypes.OFFER_TYPE_HIRELING_SEXCHANGE] = GameStore.ConfigureOffers.SHOW_CONFIGURE } if not types[type] then return GameStore.ConfigureOffers.SHOW_NORMAL end return types[type] end GameStore.ClientOfferTypes = { CLIENT_STORE_OFFER_OTHER = 0, CLIENT_STORE_OFFER_NAMECHANGE = 1, CLIENT_STORE_OFFER_HIRELING = 3, } GameStore.HistoryTypes = { HISTORY_TYPE_NONE = 0, HISTORY_TYPE_GIFT = 1, HISTORY_TYPE_REFUND = 2 } GameStore.States = { STATE_NONE = 0, STATE_NEW = 1, STATE_SALE = 2, STATE_TIMED = 3 } GameStore.StoreErrors = { STORE_ERROR_PURCHASE = 0, STORE_ERROR_NETWORK = 1, STORE_ERROR_HISTORY = 2, STORE_ERROR_TRANSFER = 3, STORE_ERROR_INFORMATION = 4 } GameStore.ServiceTypes = { SERVICE_STANDERD = 0, SERVICE_OUTFITS = 3, SERVICE_MOUNTS = 4, SERVICE_BLESSINGS = 5 } GameStore.SendingPackets = { S_CoinBalance = 0xDF, -- 223 S_StoreError = 0xE0, -- 224 S_RequestPurchaseData = 0xE1, -- 225 S_CoinBalanceUpdating = 0xF2, -- 242 S_OpenStore = 0xFB, -- 251 S_StoreOffers = 0xFC, -- 252 S_OpenTransactionHistory = 0xFD, -- 253 S_CompletePurchase = 0xFE -- 254 } GameStore.RecivedPackets = { C_StoreEvent = 0xE9, -- 233 C_TransferCoins = 0xEF, -- 239 C_ParseHirelingName = 0xEC, -- 236 C_OpenStore = 0xFA, -- 250 C_RequestStoreOffers = 0xFB, -- 251 C_BuyStoreOffer = 0xFC, -- 252 C_OpenTransactionHistory = 0xFD, -- 253 C_RequestTransactionHistory = 0xFE, -- 254 } GameStore.ExpBoostValues = { [1] = 30, [2] = 45, [3] = 90, [4] = 180, [5] = 360 } GameStore.DefaultValues = { DEFAULT_VALUE_ENTRIES_PER_PAGE = 26 } GameStore.DefaultDescriptions = { OUTFIT = { "This outfit looks nice. Only high-class people are able to wear it!", "An outfit that was created to suit you. We are sure you'll like it.", "Legend says only smart people should wear it, otherwise you will burn!" }, MOUNT = { "This is a fantastic mount that helps to become faster, try it!", "The first rider of this mount became the leader of his country! legends say that." }, NAMECHANGE = { "Are you hunted? Tired of that? Get a new name, a new life!", "A new name to suit your needs!" }, SEXCHANGE = { "Bored of your character's sex? Get a new sex for him now!!" }, EXPBOOST = { "Are you tired of leveling slow? try it!" }, PREYSLOT = { "It's hunting season! Activate a prey to gain a bonus when hunting a certain monster. Every character can purchase one Permanent Prey Slot, which enables the activation of an additional prey. \nIf you activate a prey, you can select one monster out of nine. The bonus for your prey will be selected randomly from one of the following: damage boost, damage reduction, bonus XP, improved loot. The bonus value may range from 5% to 50%. Your prey will be active for 2 hours hunting time: the duration of an active prey will only be reduced while you are hunting." }, PREYBONUS = { "You activated a prey but do not like the randomly selected bonus? Roll for a new one! Here you can purchase five Prey Bonus Rerolls! \nA Bonus Reroll allows you to get a bonus with a higher value (max. 50%). The bonus for your prey will be selected randomly from one of the following: damage boost, damage reduction, bonus XP, improved loot. The 2 hours hunting time will start anew once you have rolled for a new bonus. Your prey monster will stay the same." }, TEMPLE = { "Need a quick way home? Buy this transportation service to get instantly teleported to your home temple. \n\nNote, you cannot use this service while having a battle sign or a protection zone block. Further, the service will not work in no-logout zones or close to your home temple." } } --==Parsing==-- GameStore.isItsPacket = function(byte) for k, v in pairs(GameStore.RecivedPackets) do if v == byte then return true end end return false end local function queueSendStoreAlertToUser(message, delay, playerId, storeErrorCode) storeErrorCode = storeErrorCode and storeErrorCode or GameStore.StoreErrors.STORE_ERROR_NETWORK addPlayerEvent(sendStoreError, delay, playerId, storeErrorCode, message) end function onRecvbyte(player, msg, byte) if not configManager.getBoolean(STOREMODULES) then return true end if player:getVocation():getId() == 0 and not GameStore.haveCategoryRook() then return player:sendCancelMessage("Store don't have offers for rookgaard citizen.") end if byte == GameStore.RecivedPackets.C_StoreEvent then elseif byte == GameStore.RecivedPackets.C_TransferCoins then parseTransferCoins(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_OpenStore then parseOpenStore(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_RequestStoreOffers then parseRequestStoreOffers(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_BuyStoreOffer then parseBuyStoreOffer(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_OpenTransactionHistory then parseOpenTransactionHistory(player:getId(), msg) elseif byte == GameStore.RecivedPackets.C_RequestTransactionHistory then parseRequestTransactionHistory(player:getId(), msg) end if player:isUIExhausted(250) then player:sendCancelMessage("You are exhausted.") return false end player:updateUIExhausted() return true end function parseTransferCoins(playerId, msg) local player = Player(playerId) if not player then return false end local reciver = msg:getString() local amount = msg:getU32() if (player:getCoinsBalance() < amount) then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "You don't have this amount of coins.") end if reciver:lower() == player:getName():lower() then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "You can't transfer coins to yourself.") end local resultId = db.storeQuery("SELECT `account_id` FROM `players` WHERE `name` = " .. db.escapeString(reciver:lower()) .. "") if not resultId then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "We couldn't find that player.") end local accountId = Result.getNumber(resultId, "account_id") if accountId == player:getAccountId() then return addPlayerEvent(sendStoreError, 350, playerId, GameStore.StoreErrors.STORE_ERROR_TRANSFER, "You cannot transfer coin to a character in the same account.") end db.query("UPDATE `accounts` SET `coins` = `coins` + " .. amount .. " WHERE `id` = " .. accountId) player:removeCoinsBalance(amount) addPlayerEvent(sendStorePurchaseSuccessful, 550, playerId, "You have transfered " .. amount .. " coins to " .. reciver .. " successfully") -- Adding history for both reciver/sender GameStore.insertHistory(accountId, GameStore.HistoryTypes.HISTORY_TYPE_NONE, player:getName() .. " transfered you this amount.", amount, GameStore.CointType.Coin) GameStore.insertHistory(player:getAccountId(), GameStore.HistoryTypes.HISTORY_TYPE_NONE, "You transfered this amount to " .. reciver, -1 * amount, GameStore.CointType.Coin) openStore(playerId) end function parseOpenStore(playerId, msg) openStore(playerId) local category = GameStore.Categories and GameStore.Categories[1] or nil if category then addPlayerEvent(parseRequestStoreOffers, 50, playerId) end end function parseRequestStoreOffers(playerId, msg) local player = Player(playerId) if not player then return false end local actionType = msg:getByte() local oldProtocol = player:getClient().version < 1200 if oldProtocol then local categoryName = msg:getString() local category = GameStore.getCategoryByName(categoryName, player) if category then addPlayerEvent(sendShowStoreOffersOnOldProtocol, 350, playerId, category) end elseif actionType == GameStore.ActionType.OPEN_CATEGORY then local categoryName = msg:getString() local category = GameStore.getCategoryByName(categoryName) if category then addPlayerEvent(sendShowStoreOffers, 50, playerId, category) end elseif actionType == GameStore.ActionType.OPEN_HOME then sendHomePage(player:getId()) if category then addPlayerEvent(sendShowStoreOffers, 50, playerId, "Home Offers") end elseif actionType == GameStore.ActionType.OPEN_PREMIUM_BOOST then local subAction = msg:getByte() local category = nil if subAction == 0 then category = GameStore.getCategoryByName("Premium Time") else category = GameStore.getCategoryByName("Boosts") end if category then addPlayerEvent(sendShowStoreOffers, 50, playerId, category) end elseif actionType == GameStore.ActionType.OPEN_USEFUL_THINGS then local subAction = msg:getByte() local offerId = subAction local category = nil if subAction >= GameStore.SubActions.BLESSING_TWIST and subAction <= GameStore.SubActions.BLESSING_ALL_PVP then category = GameStore.getCategoryByName("Blessings") else category = GameStore.getCategoryByName("Useful Things") end if subAction == GameStore.SubActions.PREY_THIRDSLOT_REAL then offerId = GameStore.SubActions.PREY_THIRDSLOT_REDIRECT end if category then addPlayerEvent(sendShowStoreOffers, 50, playerId, category, offerId) end elseif actionType == GameStore.ActionType.OPEN_OFFER then local offerId = msg:getU32() local category = GameStore.getCategoryByOffer(offerId) if category then addPlayerEvent(sendShowStoreOffers, 50, playerId, category, offerId) end end end function parseBuyStoreOffer(playerId, msg) local player = Player(playerId) local id = msg:getU32() local offer = GameStore.getOfferById(id) local productType = msg:getByte() -- All guarding conditions under which the offer should not be processed must be included here if (table.contains(GameStore.OfferTypes, offer.type) == false) -- we've got an invalid offer type or (not player) -- player not found or (player:getVocation():getId() == 0) and (not GameStore.haveOfferRook(id)) -- we don't have such offer or (not offer) -- we could not find the offer or (offer.type == GameStore.OfferTypes.OFFER_TYPE_NONE) -- offer is disabled or (offer.type ~= GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_EXPBOOST and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_PREYBONUS and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_PREYSLOT and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_TEMPLE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_INSTANT_REWARD_ACCESS and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_POUNCH and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_HIRELING and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_HIRELING_NAMECHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_HIRELING_SEXCHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_HIRELING_SKILL and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT and not offer.id) then return queueSendStoreAlertToUser("This offer is unavailable [1]", 350, playerId, GameStore.StoreErrors.STORE_ERROR_INFORMATION) end -- At this point the purchase is assumed to be formatted correctly local offerPrice = offer.type == GameStore.OfferTypes.OFFER_TYPE_EXPBOOST and GameStore.ExpBoostValues[player:getStorageValue(GameStore.Storages.expBoostCount)] or offer.price local offerCoinType = offer.coinType -- Check if offer can be honored if not player:canPayForOffer(offerPrice, offerCoinType) then return queueSendStoreAlertToUser("You don't have enough coins. Your purchase has been cancelled.", 250, playerId) end -- Use pcall to catch unhandled errors and send an alert to the user because the client expects it at all times; (OTClient will unlock UI) -- Handled errors are thrown to indicate that the purchase has failed; -- Handled errors have a code index and unhandled errors do not local pcallOk, pcallError = pcall(function() if offer.type == GameStore.OfferTypes.OFFER_TYPE_ITEM then GameStore.processItemPurchase(player, offer.itemtype, offer.count, offer.moveable) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_POUNCH then GameStore.processItemPurchase(player, offer.itemtype, offer.count) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_INSTANT_REWARD_ACCESS then GameStore.processInstantRewardAccess(player, offer.count) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_CHARMS then GameStore.processCharmsPurchase(player) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_BLESSINGS then GameStore.processSignleBlessingPurchase(player, offer.blessid, offer.count) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_ALLBLESSINGS then GameStore.processAllBlessingsPurchase(player, offer.count) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PREMIUM then GameStore.processPremiumPurchase(player, offer.id) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_STACKABLE then GameStore.processStackablePurchase(player, offer.itemtype, offer.count, offer.name, offer.moveable) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HOUSE then GameStore.processHouseRelatedPurchase(player, offer.itemtype, offer.count, offer.moveable) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT then GameStore.processOutfitPurchase(player, offer.sexId, offer.addon) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then GameStore.processOutfitPurchase(player, offer.sexId, offer.addon) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_MOUNT then GameStore.processMountPurchase(player, offer.id) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE then local newName = msg:getString(); GameStore.processNameChangePurchase(player, offer, productType, newName) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE then GameStore.processSexChangePurchase(player) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_EXPBOOST then GameStore.processExpBoostPuchase(player) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PREYSLOT then GameStore.processPreyThirdSlot(player) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HUNTINGSLOT then GameStore.processTaskHuntingThirdSlot(player) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PREYBONUS then GameStore.processPreyBonusReroll(player, offer.count) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_TEMPLE then GameStore.processTempleTeleportPurchase(player) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_CHARGES then GameStore.processChargesPurchase(player, offer.itemtype, offer.name, offer.charges, offer.moveable) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING then local hirelingName = msg:getString(); local sex = msg:getByte(); GameStore.processHirelingPurchase(player, offer, productType, hirelingName, sex) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING_NAMECHANGE then local hirelingName = msg:getString(); GameStore.processHirelingChangeNamePurchase(player, offer, productType, hirelingName) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING_SEXCHANGE then GameStore.processHirelingChangeSexPurchase(player, offer) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING_SKILL then GameStore.processHirelingSkillPurchase(player, offer) elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT then GameStore.processHirelingOutfitPurchase(player, offer) else -- This should never happen by our convention, but just in case the guarding condition is messed up... error({code = 0, message = "This offer is unavailable [2]"}) end end) if not pcallOk then local alertMessage = pcallError.code and pcallError.message or "Something went wrong. Your purchase has been cancelled." if not pcallError.code then -- unhandled error -- log some debugging info Spdlog.warn("[parseBuyStoreOffer] - Purchase failed due to an unhandled script error. Stacktrace: ".. pcallError) end return queueSendStoreAlertToUser(alertMessage, 500, playerId) end local configure = useOfferConfigure(offer.type) if configure ~= GameStore.ConfigureOffers.SHOW_CONFIGURE then player:makeCoinTransaction(offer) local message = string.format("You have purchased %s for %d coins.", offer.name, offerPrice) sendUpdatedStoreBalances(playerId) return addPlayerEvent(sendStorePurchaseSuccessful, 650, playerId, message) end return true end -- Both functions use same formula! function parseOpenTransactionHistory(playerId, msg) local page = 1 GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE = msg:getByte() sendStoreTransactionHistory(playerId, page, GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE) end function parseRequestTransactionHistory(playerId, msg) local page = msg:getU32() sendStoreTransactionHistory(playerId, page + 1, GameStore.DefaultValues.DEFAULT_VALUE_ENTRIES_PER_PAGE) end local function getCategoriesRook() local tmpTable, count = {}, 0 for i, v in pairs(GameStore.Categories) do if (v.rookgaard) then tmpTable[#tmpTable + 1] = v count = count + 1 end end return tmpTable, count end --==Sending==-- function openStore(playerId) local player = Player(playerId) if not player then return false end if not GameStore.Categories then return false end local oldProtocol = player:getClient().version < 1200 local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_OpenStore) if oldProtocol then msg:addByte(0x00) end local GameStoreCategories, GameStoreCount = nil, 0 if (player:getVocation():getId() == 0) then GameStoreCategories, GameStoreCount = getCategoriesRook() else GameStoreCategories, GameStoreCount = GameStore.Categories, #GameStore.Categories end if (GameStoreCategories) then msg:addU16(GameStoreCount) for k, category in ipairs(GameStoreCategories) do msg:addString(category.name) if oldProtocol then msg:addString(category.description) end msg:addByte(category.state or GameStore.States.STATE_NONE) local size = #category.icons > 255 and 255 or #category.icons msg:addByte(size) for m, icon in ipairs(category.icons) do if size > 0 then msg:addString(icon) size = size - 1 end end if category.parent then msg:addString(category.parent) else msg:addU16(0) end end msg:sendToPlayer(player) sendStoreBalanceUpdating(playerId, true) end end function sendOfferDescription(player, offerId, description) local msg = NetworkMessage() msg:addByte(0xEA) msg:addU32(offerId) msg:addString(description) msg:sendToPlayer(player) end function Player.canBuyOffer(self, offer) local playerId = self:getId() local disabled, disabledReason = 0, "" if offer.disabled == true or not offer.type then disabled = 1 end if offer.type ~= GameStore.OfferTypes.OFFER_TYPE_NAMECHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_EXPBOOST and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_PREYSLOT and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_PREYBONUS and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_TEMPLE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_SEXCHANGE and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_POUNCH and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_HIRELING_SKILL and offer.type ~= GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT and not offer.id then disabled = 1 end if disabled == 1 and offer.disabledReason then -- dynamic disable disabledReason = offer.disabledReason end if disabled ~= 1 then if offer.type == GameStore.OfferTypes.OFFER_TYPE_POUNCH then local pounch = self:getItemById(23721, true) if pounch then disabled = 1 disabledReason = "You already have Loot Pouch." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_BLESSINGS then if self:getBlessingCount(offer.blessid) >= 5 then disabled = 1 disabledReason = "You reached the maximum amount for this blessing." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_ALLBLESSINGS then for i = 1, 8 do if self:getBlessingCount(i) >= 5 then disabled = 1 disabledReason = "You already have all Blessings." break end end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT or offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then local outfitLookType if self:getSex() == PLAYERSEX_MALE then outfitLookType = offer.sexId.male else outfitLookType = offer.sexId.female end if outfitLookType then if offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT and self:hasOutfit(outfitLookType) then disabled = 1 disabledReason = "You already have this outfit." elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON then if self:hasOutfit(outfitLookType) then if self:hasOutfit(outfitLookType, offer.addon) then disabled = 1 disabledReason = "You already have this addon." end else disabled = 1 disabledReason = "You don't have the outfit, you can't buy the addon." end end else disabled = 1 disabledReason = "The offer is fake." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_MOUNT then local hasMount = self:hasMount(offer.id) if hasMount == true then disabled = 1 disabledReason = "You already have this mount." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_INSTANT_REWARD_ACCESS then if self:getCollectionTokens() >= 90 then disabled = 1 disabledReason = "You already have maximum of reward tokens." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PREYBONUS then if self:getPreyCards() >= 50 then disabled = 1 disabledReason = "You already have maximum of prey wildcards." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_CHARMS then if self:charmExpansion() then disabled = 1 disabledReason = "You already have charm expansion." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HUNTINGSLOT then if self:taskHuntingThirdSlot() then disabled = 1 disabledReason = "You already have 3 slots released." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_PREYSLOT then if self:preyThirdSlot() then disabled = 1 disabledReason = "You already have 3 slots released." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_EXPBOOST then local remainingBoost = self:getExpBoostStamina() if self:getStorageValue(GameStore.Storages.expBoostCount) == 6 then disabled = 1 disabledReason = "You can't buy XP Boost for today." end if (remainingBoost > 0) then disabled = 1 disabledReason = "You already have an active XP boost." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING then if self:getHirelingsCount() >= 10 then disabled = 1 disabledReason = "You already have bought the maximum number of allowed hirelings." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING_SKILL then local skill = (HIRELING_STORAGE.SKILL + offer.id) if self:hasHirelingSkill(skill) then disabled = 1 disabledReason = "This skill is already unlocked." end if self:getHirelingsCount() <= 0 then disabled = 1 disabledReason = "You need to have a hireling." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING_OUTFIT then local outfit = offer.id - HIRELING_STORAGE.OUTFIT if self:hasHirelingOutfit(outfit) then disabled = 1 disabledReason = "This hireling outfit is already unlocked." end if self:getHirelingsCount() <= 0 then disabled = 1 disabledReason = "You need to have a hireling." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING_NAMECHANGE then if self:getHirelingsCount() <= 0 then disabled = 1 disabledReason = "You need to have a hireling." end elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_HIRELING_SEXCHANGE then if self:getHirelingsCount() <= 0 then disabled = 1 disabledReason = "You need to have a hireling." end end end return {disabled = disabled, disabledReason = disabledReason} end function sendShowStoreOffers(playerId, category, redirectId) local player = Player(playerId) if not player then return false end local oldProtocol = player:getClient().version < 1200 local msg = NetworkMessage() local haveSaleOffer = 0 msg:addByte(GameStore.SendingPackets.S_StoreOffers) msg:addString(category.name) local categoryLimit = 65535 if oldProtocol then categoryLimit = 30 elseif category.offers then categoryLimit = #category.offers > categoryLimit and categoryLimit or #category.offers else categoryLimit = 0 end if not(oldProtocol) then msg:addU32(redirectId or 0) msg:addByte(0) -- Window Type msg:addByte(0) -- Collections Size msg:addU16(0) -- Collection Name end if not category.offers then msg:addU16(0) -- Disable reasons msg:addU16(0) -- Offers msg:sendToPlayer(player) return end local disableReasons = {} local offers = {} local count = 0 for k, offer in ipairs(category.offers) do local name = offer.name or "Something Special" if not offers[name] then offers[name] = {} count = count + 1 offers[name].offers = {} offers[name].state = offer.state offers[name].id = offer.id offers[name].type = offer.type offers[name].icons = offer.icons offers[name].basePrice = offer.basePrice offers[name].description = offer.description if offer.sexId then offers[name].sexId = offer.sexId end if offer.itemtype then offers[name].itemtype = offer.itemtype end end local canBuy = player:canBuyOffer(offer) if (canBuy.disabled == 1) then for index, disableTable in ipairs(disableReasons) do if (canBuy.disabledReason == disableTable.reason) then offer.disabledReadonIndex = index end end if (offer.disabledReadonIndex == nil) then offer.disabledReadonIndex = #disableReasons table.insert(disableReasons, canBuy.disabledReason) end end table.insert(offers[name].offers, offer) end msg:addU16(#disableReasons) for _, reason in ipairs(disableReasons) do msg:addString(reason) end if count > categoryLimit then count = categoryLimit end msg:addU16(count) for name, offer in pairs(offers) do if count > 0 then count = count - 1 msg:addString(name) msg:addByte(#offer.offers) sendOfferDescription(player, offer.id and offer.id or 0xFFFF, offer.description) for _, off in ipairs(offer.offers) do xpBoostPrice = nil if offer.type == GameStore.OfferTypes.OFFER_TYPE_EXPBOOST then xpBoostPrice = GameStore.ExpBoostValues[player:getStorageValue(GameStore.Storages.expBoostCount)] end msg:addU32(off.id) msg:addU16(off.count) msg:addU32(xpBoostPrice or off.price) msg:addByte(off.coinType or 0x00) msg:addByte((off.disabledReadonIndex ~= nil) and 1 or 0) if (off.disabledReadonIndex ~= nil) then msg:addByte(0x01); msg:addU16(off.disabledReadonIndex) off.disabledReadonIndex = nil -- Reseting the table to nil disable reason end if (off.state) then if (off.state == GameStore.States.STATE_SALE) then local daySub = off.validUntil - os.date("*t").day if (daySub >= 0) then msg:addByte(off.state) msg:addU32(os.time() + daySub * 86400) msg:addU32(off.basePrice) haveSaleOffer = 1 else msg:addByte(GameStore.States.STATE_NONE) end else msg:addByte(off.state) end else msg:addByte(GameStore.States.STATE_NONE) end end local tryOnType = 0 local type = convertType(offer.type) msg:addByte(type); if type == GameStore.ConverType.SHOW_NONE then msg:addString(offer.icons[1]) elseif type == GameStore.ConverType.SHOW_MOUNT then local mount = Mount(offer.id) msg:addU16(mount:getClientId()) tryOnType = 1 elseif type == GameStore.ConverType.SHOW_ITEM then msg:addU16(offer.itemtype) elseif type == GameStore.ConverType.SHOW_OUTFIT then msg:addU16(player:getSex() == PLAYERSEX_FEMALE and offer.sexId.female or offer.sexId.male) local outfit = player:getOutfit() msg:addByte(outfit.lookHead) msg:addByte(outfit.lookBody) msg:addByte(outfit.lookLegs) msg:addByte(outfit.lookFeet) tryOnType = 1 elseif type == GameStore.ConverType.SHOW_HIRELING then if player:getSex() == PLAYERSEX_MALE then msg:addByte(1) else msg:addByte(2) end msg:addU16(offer.sexId.male) msg:addU16(offer.sexId.female) local outfit = player:getOutfit() msg:addByte(outfit.lookHead) msg:addByte(outfit.lookBody) msg:addByte(outfit.lookLegs) msg:addByte(outfit.lookFeet) end msg:addByte(tryOnType) -- TryOn Type msg:addU16(0) -- Collection (to-do) msg:addU16(0) -- Popularity Score (to-do) msg:addU32(0) -- State New Until (timestamp) local configure = useOfferConfigure(offer.type) if configure == GameStore.ConfigureOffers.SHOW_CONFIGURE then msg:addByte(1) else msg:addByte(0) end msg:addU16(0) -- Products Capacity (unnused) end end player:sendButtonIndication(haveSaleOffer, 1) msg:sendToPlayer(player) msg:delete() end function sendShowStoreOffersOnOldProtocol(playerId, category) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() local haveSaleOffer = 0 msg:addByte(GameStore.SendingPackets.S_StoreOffers) msg:addString(category.name) if not(category.offers) then msg:addU16(0) msg:sendToPlayer(player) player:sendButtonIndication(haveSaleOffer, 1) return end local limit = 30 local count = 0 for _, offer in ipairs(category.offers) do if limit > 0 then -- Blocking offers that are not on coin currency. On old protocol we cannot change or validate any currency instead the default (Coin) if (not(offer.coinType) or offer.coinType == GameStore.CointType.Coin) then count = count + 1 end limit = limit - 1 end end msg:addU16(count) for _, offer in ipairs(category.offers) do if (count > 0 and offer.coinType == GameStore.CointType.Coin) then count = count - 1 local name = "" if offer.type == GameStore.OfferTypes.OFFER_TYPE_ITEM and offer.count then name = offer.count .. "x " end if offer.type == GameStore.OfferTypes.OFFER_TYPE_STACKABLE and offer.count then name = offer.count .. "x " end name = name .. (offer.name or "Something Special") local newPrice = nil if (offer.state == GameStore.States.STATE_SALE) then local daySub = offer.validUntil - os.sdate("*t").day if (daySub < 0) then newPrice = offer.basePrice end end local disabled, disabledReason = player:canBuyOffer(offer).disabled, player:canBuyOffer(offer).disabledReason local offerPrice = offer.type == GameStore.OfferTypes.OFFER_TYPE_EXPBOOST and GameStore.ExpBoostValues[player:getStorageValue(GameStore.Storages.expBoostCount)] or (newPrice or offer.price or 0xFFFF) msg:addU32(offer.id and offer.id or 0xFFFF) msg:addString(name) msg:addString(offer.description or GameStore.getDefaultDescription(offer.type,offer.count)) msg:addU32(offerPrice) if (offer.state) then if (offer.state == GameStore.States.STATE_SALE) then local daySub = offer.validUntil - os.sdate("*t").day if (daySub >= 0) then msg:addByte(offer.state) msg:addU32(os.stime() + daySub * 86400) msg:addU32(offer.basePrice) haveSaleOffer = 1 else msg:addByte(GameStore.States.STATE_NONE) end else msg:addByte(offer.state) end else msg:addByte(GameStore.States.STATE_NONE) end msg:addByte(disabled) if disabled == 1 then msg:addString(disabledReason) end if offer.type == GameStore.OfferTypes.OFFER_TYPE_MOUNT then msg:addByte(1) msg:addString((offer.name):gsub("% ", "_") .. ".png") elseif offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT then msg:addByte(2) msg:addString(offer.icons[1]) msg:addString(offer.icons[2]) else msg:addByte(#offer.icons) for k, icon in ipairs(offer.icons) do msg:addString(icon) end end msg:addU16(0) -- Suboffers end end player:sendButtonIndication(haveSaleOffer, 1) msg:sendToPlayer(player) end function sendStoreTransactionHistory(playerId, page, entriesPerPage) local player = Player(playerId) if not player then return false end local oldProtocol = player:getClient().version < 1200 local totalEntries = GameStore.retrieveHistoryTotalPages(player:getAccountId()) local totalPages = math.ceil(totalEntries / entriesPerPage) local entries = GameStore.retrieveHistoryEntries(player:getAccountId(), page, entriesPerPage) -- this makes everything easy! if #entries == 0 then return addPlayerEvent(sendStoreError, 250, playerId, GameStore.StoreErrors.STORE_ERROR_HISTORY, "You don't have any entries yet.") end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_OpenTransactionHistory) msg:addU32(totalPages > 0 and page - 1 or 0x0) -- current page msg:addU32(totalPages > 0 and totalPages or 0x0) -- total page msg:addByte(#entries) for k, entry in ipairs(entries) do if not(oldProtocol) then msg:addU32(0) end msg:addU32(entry.time) msg:addByte(entry.mode) -- 0 = normal, 1 = gift, 2 = refund msg:addU32(entry.amount) if not oldProtocol then msg:addByte(0x0) -- 0 = transferable tibia coin, 1 = normal tibia coin end msg:addString(entry.description) if not(oldProtocol) then msg:addByte(0) -- details end end msg:sendToPlayer(player) end function sendStorePurchaseSuccessful(playerId, message) local player = Player(playerId) if not player then return false end local oldProtocol = player:getClient().version < 1200 local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CompletePurchase) msg:addByte(0x00) msg:addString(message) if oldProtocol then msg:addU32(player:getCoinsBalance()) msg:addU32(player:getCoinsBalance()) end msg:sendToPlayer(player) end function sendStoreError(playerId, errorType, message) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_StoreError) msg:addByte(errorType) msg:addString(message) msg:sendToPlayer(player) end function sendStoreBalanceUpdating(playerId, updating) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CoinBalanceUpdating) msg:addByte(0x00) msg:sendToPlayer(player) if updating == true then sendUpdatedStoreBalances(playerId) end end function sendUpdatedStoreBalances(playerId) local player = Player(playerId) if not player then return false end local oldProtocol = player:getClient().version < 1200 local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_CoinBalanceUpdating) msg:addByte(0x01) msg:addByte(GameStore.SendingPackets.S_CoinBalance) msg:addByte(0x01) msg:addU32(player:getCoinsBalance()) -- Tibia Coins msg:addU32(player:getCoinsBalance()) -- How many are Transferable if not oldProtocol then msg:addU32(player:getCoinsBalance()) -- How many are reserved for a Character Auction end msg:sendToPlayer(player) end function sendRequestPurchaseData(playerId, offerId, type) local player = Player(playerId) if not player then return false end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_RequestPurchaseData) msg:addU32(offerId) msg:addByte(type) msg:sendToPlayer(player) end --==GameStoreFunctions==-- GameStore.getCategoryByName = function(name) for k, category in ipairs(GameStore.Categories) do if category.name:lower() == name:lower() then if not category.offers then return GameStore.getCategoryByName(category.subclasses[1]) end return category end end return nil end GameStore.getCategoryByOffer = function(id) for Cat_k, category in ipairs(GameStore.Categories) do if category.offers then for Off_k, offer in ipairs(category.offers) do if type(offer.id) == "number" then if offer.id == id then if not category.offers then return GameStore.getCategoryByName(category.subclasses[1]) end return category end elseif type(offer.id) == "table" then for m, offerId in pairs(offer.id) do -- in case of outfits we have offer.id = {male = ..., female = ...} if offerId == id then if not category.offers then return GameStore.getCategoryByName(category.subclasses[1]) end return category end end end end end end return nil end GameStore.getOfferById = function(id) for Cat_k, category in ipairs(GameStore.Categories) do if category.offers then for Off_k, offer in ipairs(category.offers) do if type(offer.id) == "number" then if offer.id == id then return offer end elseif type(offer.id) == "table" and (offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT or offer.type == GameStore.OfferTypes.OFFER_TYPE_OUTFIT_ADDON) then for m, offerId in pairs(offer.id) do -- in case of outfits we have offer.id = {male = ..., female = ...} if offerId == id then return offer end end -- case multi offer elseif type(offer.id) == "table" then local newoffer = offer for i = 1, #offer.id do local offerId = offer.id[i] if offerId == id then newoffer.id = offerId newoffer.price = offer.price[i] return newoffer end end end end end end return nil end -- Using for multi offer function GameStore.getOffersByName(name) local offers = {} for Cat_k, category in ipairs(GameStore.Categories) do if category.offers then for Off_k, offer in ipairs(category.offers) do if offer.name:lower() == name:lower() then table.insert(offers, offer) end end end end return offers end GameStore.haveCategoryRook = function() for Cat_k, category in ipairs(GameStore.Categories) do if category.offers and category.rookgaard then return true end end return false end GameStore.haveOfferRook = function(id) for Cat_k, category in ipairs(GameStore.Categories) do if category.offers and category.rookgaard then for Off_k, offer in ipairs(category.offers) do if offer.id == id then return true end end end end return nil end GameStore.insertHistory = function(accountId, mode, description, coinAmount, coinType) return db.query(string.format("INSERT INTO `store_history`(`account_id`, `mode`, `description`, `coin_type`, `coin_amount`, `time`) VALUES (%s, %s, %s, %s, %s, %s)", accountId, mode, db.escapeString(description), coinType, coinAmount, os.time())) end GameStore.retrieveHistoryTotalPages = function (accountId) local resultId = db.storeQuery("SELECT count(id) as total FROM store_history WHERE account_id = " .. accountId) if resultId == false then return 0 end local totalPages = Result.getNumber(resultId, "total") Result.free(resultId) return totalPages end GameStore.retrieveHistoryEntries = function(accountId, currentPage, entriesPerPage) local entries = {} local offset = currentPage > 1 and entriesPerPage * (currentPage - 1) or 0 local resultId = db.storeQuery("SELECT * FROM `store_history` WHERE `account_id` = " .. accountId .. " ORDER BY `time` DESC LIMIT " .. offset .. ", " .. entriesPerPage .. ";") if resultId ~= false then repeat local entry = { mode = result.getNumber(resultId, "mode"), description = result.getString(resultId, "description"), amount = result.getNumber(resultId, "coin_amount"), time = result.getNumber(resultId, "time"), } table.insert(entries, entry) until not Result.next(resultId) Result.free(resultId) end return entries end GameStore.getDefaultDescription = function(offerType, count) local t, descList = GameStore.OfferTypes if offerType == t.OFFER_TYPE_OUTFIT or offerType == t.OFFER_TYPE_OUTFIT_ADDON then descList = GameStore.DefaultDescriptions.OUTFIT elseif offerType == t.OFFER_TYPE_MOUNT then descList = GameStore.DefaultDescriptions.MOUNT elseif offerType == t.OFFER_TYPE_NAMECHANGE then descList = GameStore.DefaultDescriptions.NAMECHANGE elseif offerType == t.OFFER_TYPE_SEXCHANGE then descList = GameStore.DefaultDescriptions.SEXCHANGE elseif offerType == t.OFFER_TYPE_EXPBOOST then descList = GameStore.DefaultDescriptions.EXPBOOST elseif offerType == t.OFFER_TYPE_PREYSLOT then descList = GameStore.DefaultDescriptions.PREYSLOT elseif offerType == t.OFFER_TYPE_PREYBONUS then descList = GameStore.DefaultDescriptions.PREYBONUS elseif offerType == t.OFFER_TYPE_TEMPLE then descList = GameStore.DefaultDescriptions.TEMPLE end return descList[math.floor(math.random(1, #descList))] or "" end GameStore.canUseHirelingName = function(name) local result = { ability = false } if name:len() < 3 or name:len() > 14 then result.reason = "The length of the hireling name must be between 3 and 14 characters." return result end local match = name:gmatch("%s+") local count = 0 for v in match do count = count + 1 end local matchtwo = name:match("^%s+") if (matchtwo) then result.reason = "The hireling name can't have whitespace at begin." return result end local matchthree = name:match("[^a-zA-Z ]") if (matchthree) then result.reason = "The hireling name has invalid characters" return result end if (count > 1) then result.reason = "The hireling name have more than 1 whitespace." return result end -- just copied from znote aac. local words = { "owner", "gamemaster", "hoster", "admin", "staff", "tibia", "account", "god", "anal", "ass", "fuck", "sex", "hitler", "pussy", "dick", "rape", "adm", "cm", "gm", "tutor", "counsellor" } local split = name:split(" ") for k, word in ipairs(words) do for k, nameWord in ipairs(split) do if nameWord:lower() == word then result.reason = "You can't use word \"" .. word .. "\" in your hireling name." return result end end end local tmpName = name:gsub("%s+", "") for i = 1, #words do if (tmpName:lower():find(words[i])) then result.reason = "You can't use word \"" .. words[i] .. "\" with whitespace in your hireling name." return result end end result.ability = true return result end GameStore.canChangeToName = function(name) local result = { ability = false } if name:len() < 3 or name:len() > 14 then result.reason = "The length of your new name must be between 3 and 14 characters." return result end local match = name:gmatch("%s+") local count = 0 for v in match do count = count + 1 end local matchtwo = name:match("^%s+") if (matchtwo) then result.reason = "Your new name can't have whitespace at begin." return result end if (count > 1) then result.reason = "Your new name have more than 1 whitespace." return result end -- just copied from znote aac. local words = { "owner", "gamemaster", "hoster", "admin", "staff", "tibia", "account", "god", "anal", "ass", "fuck", "sex", "hitler", "pussy", "dick", "rape", "adm", "cm", "gm", "tutor", "counsellor" } local split = name:split(" ") for k, word in ipairs(words) do for k, nameWord in ipairs(split) do if nameWord:lower() == word then result.reason = "You can't use word \"" .. word .. "\" in your new name." return result end end end local tmpName = name:gsub("%s+", "") for i = 1, #words do if (tmpName:lower():find(words[i])) then result.reason = "You can't use word \"" .. words[i] .. "\" with whitespace in your new name." return result end end if MonsterType(name) then result.reason = "Your new name \"" .. name .. "\" can't be a monster's name." return result elseif Npc(name) then result.reason = "Your new name \"" .. name .. "\" can't be a npc's name." return result end local letters = "{}|_*+-=<>0123456789@#%^&()/*'\\.,:;~!\"$" for i = 1, letters:len() do local c = letters:sub(i, i) for i = 1, name:len() do local m = name:sub(i, i) if m == c then result.reason = "You can't use this letter \"" .. c .. "\" in your new name." return result end end end result.ability = true return result end -- -- PURCHASE PROCESSOR FUNCTIONS -- Must throw an error when the purchase has not been made. The error must of -- take a table {code = ..., message = ...} if the error is handled. When no code -- index is present the error is assumed to be unhandled. function GameStore.processItemPurchase(player, offerId, offerCount, moveable) if player:getFreeCapacity() < ItemType(offerId):getWeight(offerCount) then return error({ code = 0, message = "Please make sure you have free capacity to hold this item."}) end local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > offerCount then for t = 1, offerCount do local inboxItem = inbox:addItem(offerId, offerCount or 1) if moveable ~= true and inboxItem then inboxItem:setAttribute(ITEM_ATTRIBUTE_STORE, systemTime()) end end else return error({ code = 0, message = "Please make sure you have free slots in your store inbox."}) end end function GameStore.processChargesPurchase(player, itemtype, name, charges, moveable) if player:getFreeCapacity() < ItemType(itemtype):getWeight(1) then return error({ code = 0, message = "Please make sure you have free capacity to hold this item."}) end local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > 1 then local inboxItem = inbox:addItem(itemtype, charges) if moveable ~= true and inboxItem then inboxItem:setAttribute(ITEM_ATTRIBUTE_STORE, systemTime()) end else return error({ code = 0, message = "Please make sure you have free slots in your store inbox."}) end end function GameStore.processSignleBlessingPurchase(player, blessId, count) player:addBlessing(blessId, count) end function GameStore.processAllBlessingsPurchase(player, count) player:addBlessing(1, count) player:addBlessing(2, count) player:addBlessing(3, count) player:addBlessing(4, count) player:addBlessing(5, count) player:addBlessing(6, count) player:addBlessing(7, count) player:addBlessing(8, count) end function GameStore.processInstantRewardAccess(player, offerCount) if player:getCollectionTokens() + offerCount >= 91 then return error({code = 1, message = "You cannot own more than 90 reward tokens."}) end player:setCollectionTokens(player:getCollectionTokens() + offerCount) end function GameStore.processCharmsPurchase(player) player:charmExpansion(true) end function GameStore.processPremiumPurchase(player, offerId) player:addPremiumDays(offerId - 3000) end function GameStore.processStackablePurchase(player, offerId, offerCount, offerName, moveable) local function isKegItem(itemId) return itemId >= ITEM_KEG_START and itemId <= ITEM_KEG_END end local PARCEL_ID = 3504 local isKeg = isKegItem(offerId) if isKeg then if player:getFreeCapacity() < ItemType(offerId):getWeight(1) + ItemType(PARCEL_ID):getWeight() then return error({code = 0, message = "Please make sure you have free capacity to hold this item."}) end elseif player:getFreeCapacity() < ItemType(offerId):getWeight(offerCount) + ItemType(PARCEL_ID):getWeight() then return error({code = 0, message = "Please make sure you have free capacity to hold this item."}) end local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > 0 then if (isKeg and offerCount > 500) or offerCount > 100 then local parcel = inbox:addItem(PARCEL_ID, 1) parcel:setAttribute(ITEM_ATTRIBUTE_STORE, systemTime()); if parcel then parcel:setAttribute(ITEM_ATTRIBUTE_NAME, '' .. offerCount .. 'x ' .. offerName .. ' package.') local pendingCount = offerCount local limit = isKeg and 500 or 100 while (pendingCount > 0) do local pack if (pendingCount > limit) then pack = limit else pack = pendingCount end if isKeg then local kegItem = parcel:addItem(offerId, 1) kegItem:setAttribute(ITEM_ATTRIBUTE_CHARGES, pack) if moveable ~= true and kegItem then kegItem:setAttribute(ITEM_ATTRIBUTE_STORE, systemTime()) end else local parcelItem = parcel:addItem(offerId, pack) if moveable ~= true and parcelItem then parcelItem:setAttribute(ITEM_ATTRIBUTE_STORE, systemTime()) end end pendingCount = pendingCount - pack end end else local item = inbox:addItem(offerId, isKeg and 1 or offerCount) if moveable ~= true and item then item:setAttribute(ITEM_ATTRIBUTE_STORE, systemTime()) end if item and isKeg then item:setAttribute(ITEM_ATTRIBUTE_CHARGES, offerCount) end end else return error({code = 0, message = "Please make sure you have free slots in your store inbox."}) end end function GameStore.processHouseRelatedPurchase(player, offerId, offerCount, moveable) local function isCaskItem(itemId) return (itemId >= ITEM_HEALTH_CASK_START and itemId <= ITEM_HEALTH_CASK_END) or (itemId >= ITEM_MANA_CASK_START and itemId <= ITEM_MANA_CASK_END) or (itemId >= ITEM_SPIRIT_CASK_START and itemId <= ITEM_SPIRIT_CASK_END) end local inbox = player:getSlotItem(CONST_SLOT_STORE_INBOX) if inbox and inbox:getEmptySlots() > 0 then local decoKit = inbox:addItem(23398, 1) if decoKit then decoKit:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, "You bought this item in the Store.\nUnwrap it in your own house to create a <" .. ItemType(offerId):getName() .. ">.") decoKit:setCustomAttribute("unWrapId", offerId) if isCaskItem(offerId) then decoKit:setAttribute(ITEM_ATTRIBUTE_DATE, offerCount) end if moveable ~= true then decoKit:setAttribute(ITEM_ATTRIBUTE_STORE, systemTime()) end end else return error({code = 0, message = "Please make sure you have free slots in your store inbox."}) end end function GameStore.processOutfitPurchase(player, offerSexIdTable, addon) local looktype local _addon = addon and addon or 0 if player:getSex() == PLAYERSEX_MALE then looktype = offerSexIdTable.male elseif player:getSex() == PLAYERSEX_FEMALE then looktype = offerSexIdTable.female end if not looktype then return error({code = 0, message = "This outfit seems not to suit your sex, we are sorry for that!"}) elseif (not player:hasOutfit(looktype, 0)) and (_addon == 1 or _addon == 2) then return error({code = 0, message = "You must own the outfit before you can buy its addon."}) elseif player:hasOutfit(looktype, _addon) then return error({code = 0, message = "You already own this outfit."}) else if not (player:addOutfitAddon(looktype, _addon)) -- TFS call failed or (not player:hasOutfit(looktype, _addon)) -- Additional check; if the looktype doesn't match player sex for example, -- then the TFS check will still pass... bug? (TODO) then error({ code = 0, message = "There has been an issue with your outfit purchase. Your purchase has been cancelled."}) else player:addOutfitAddon(offerSexIdTable.male, _addon) player:addOutfitAddon(offerSexIdTable.female, _addon) end end end function GameStore.processMountPurchase(player, offerId) if player:hasMount(offerId) then return error({code = 0, message = "You already own this mount."}) end player:addMount(offerId) end function GameStore.processNameChangePurchase(player, offer, productType, newName) local playerId = player:getId() if productType == GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_NAMECHANGE then local tile = Tile(player:getPosition()) if (tile) then if (not tile:hasFlag(TILESTATE_PROTECTIONZONE)) then return error({code = 1, message = "You can change name only in Protection Zone."}) end end local resultId = db.storeQuery("SELECT * FROM `players` WHERE `name` = " .. db.escapeString(newName) .. "") if resultId ~= false then return error({code = 1, message = "This name is already used, please try again!"}) end local result = GameStore.canChangeToName(newName) if not result.ability then return error({code = 1, message = result.reason}) end player:makeCoinTransaction(offer) local message = string.format("You have purchased %s for %d coins.", offer.name, offer.price) addPlayerEvent(sendStorePurchaseSuccessful, 500, playerId, message) newName = newName:lower():gsub("(%l)(%w*)", function(a, b) return string.upper(a) .. b end) db.query("UPDATE `players` SET `name` = " .. db.escapeString(newName) .. " WHERE `id` = " .. player:getGuid()) message = "You have successfully changed you name, relogin!" addEvent(function() local player = Player(playerId) if not player then return false end player:remove() end, 1000) -- If not, we ask him to do! else return addPlayerEvent(sendRequestPurchaseData, 250, playerId, offer.id, GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_NAMECHANGE) end end function GameStore.processSexChangePurchase(player) player:toggleSex() end function GameStore.processExpBoostPuchase(player) local currentExpBoostTime = player:getExpBoostStamina() local expBoostCount = player:getStorageValue(GameStore.Storages.expBoostCount) player:setStoreXpBoost(50) player:setExpBoostStamina(currentExpBoostTime + 3600) if (player:getStorageValue(GameStore.Storages.expBoostCount) == -1 or expBoostCount == 6) then player:setStorageValue(GameStore.Storages.expBoostCount, 1) end player:setStorageValue(GameStore.Storages.expBoostCount, expBoostCount + 1) end function GameStore.processPreyThirdSlot(player) if player:preyThirdSlot() then return error({code = 1, message = "You already have unlocked all prey slots."}) end player:preyThirdSlot(true) end function GameStore.processTaskHuntingThirdSlot(player) if player:taskHuntingThirdSlot() then return error({code = 1, message = "You already have unlocked all task hunting slots."}) end player:taskHuntingThirdSlot(true) end function GameStore.processPreyBonusReroll(player, offerCount) if player:getPreyCards() + offerCount >= 51 then return error({code = 1, message = "You cannot own more than 50 prey wildcards."}) end player:addPreyCards(offerCount) end function GameStore.processTempleTeleportPurchase(player) if player:getCondition(CONDITION_INFIGHT, CONDITIONID_DEFAULT) or player:isPzLocked() then return error({code = 0, message = "You can't use temple teleport in fight!"}) end player:teleportTo(player:getTown():getTemplePosition()) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'You have been teleported to your hometown.') end function GameStore.processHirelingPurchase(player, offer, productType, hirelingName, chosenSex) local playerId = player:getId() local offerId = offer.id if player:getClient().version < 1200 then return error({code = 1, message = "You cannot buy hirelings on client 10, please relog on client 12 and try again."}) end if productType == GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_HIRELING then local result = GameStore.canUseHirelingName(hirelingName) if not result.ability then return error({code = 1, message = result.reason}) end hirelingName = hirelingName:lower():gsub("(%l)(%w*)", function(a, b) return string.upper(a) .. b end) local hireling = player:addNewHireling(hirelingName, chosenSex) if not hireling then return error({code = 1, message = "Error delivering your hireling lamp, try again later."}) end player:makeCoinTransaction(offer, hirelingName) local message = "You have successfully bought " .. hirelingName return addPlayerEvent(sendStorePurchaseSuccessful, 650, playerId, message) -- If not, we ask him to do! else if player:getHirelingsCount() >= 10 then return error({code = 1, message = "You cannot have more than 10 hirelings."}) end -- TODO: Use the correct dialog (byte 0xDB) on client 1205+ -- for compatibility, request name using the change name dialog return addPlayerEvent(sendRequestPurchaseData, 250, playerId, offerId, GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_HIRELING) end end function GameStore.processHirelingChangeNamePurchase(player, offer, productType, newHirelingName) local playerId = player:getId() local offerId = offer.id if player:getClient().version < 1200 then return error({code = 1, message = "You cannot buy hireling change name on client 10, please relog on client 12 and try again."}) end if productType == GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_NAMECHANGE then local result = GameStore.canUseHirelingName(newHirelingName) if not result.ability then return error({code = 1, message = result.reason}) end newHirelingName = newHirelingName:lower():gsub("(%l)(%w*)", function(a, b) return string.upper(a) .. b end) local message = 'Close the store window to select which hireling should be renamed to '.. newHirelingName addPlayerEvent(sendStorePurchaseSuccessful, 200, playerId, message) addPlayerEvent(HandleHirelingNameChange, 550, playerId, offer, newHirelingName) else return addPlayerEvent(sendRequestPurchaseData, 250, playerId, offerId, GameStore.ClientOfferTypes.CLIENT_STORE_OFFER_NAMECHANGE) end end function GameStore.processHirelingChangeSexPurchase(player, offer) local playerId = player:getId() if player:getClient().version < 1200 then return error({code = 1, message = "You cannot buy hireling change sex on client 10, please relog on client 12 and try again."}) end local message = 'Close the store window to select which hireling should have the sex changed.' addPlayerEvent(sendStorePurchaseSuccessful, 200, playerId, message) addPlayerEvent(HandleHirelingSexChange, 550, playerId, offer) end function GameStore.processHirelingSkillPurchase(player, offer) if player:getClient().version < 1200 then return error({code = 1, message = "You cannot buy hireling skill on client 10, please relog on client 12 and try again."}) end player:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE) local skill = offer.id - HIRELING_STORAGE.SKILL player:enableHirelingSkill(skill) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'A new hireling skill has been added to all your hirelings') end function GameStore.processHirelingOutfitPurchase(player, offer) if player:getClient().version < 1200 then return error({code = 1, message = "You cannot buy hireling outfit on client 10, please relog on client 12 and try again."}) end player:getPosition():sendMagicEffect(CONST_ME_MAGIC_GREEN) local outfit = offer.id - HIRELING_STORAGE.OUTFIT player:enableHirelingOutfit(outfit) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, 'A new hireling outfit has been added to all your hirelings') end --==Player==-- --- Tibia Coins function Player.getCoinsBalance(self) resultId = db.storeQuery("SELECT `coins` FROM `accounts` WHERE `id` = " .. self:getAccountId()) if not resultId then return 0 end return Result.getNumber(resultId, "coins") end function Player.setCoinsBalance(self, coins) db.query("UPDATE `accounts` SET `coins` = " .. coins .. " WHERE `id` = " .. self:getAccountId()) return true end function Player.canRemoveCoins(self, coins) if self:getCoinsBalance() < coins then return false end return true end function Player.removeCoinsBalance(self, coins) if self:canRemoveCoins(coins) then return self:setCoinsBalance(self:getCoinsBalance() - coins) end return false end function Player.addCoinsBalance(self, coins, update) self:setCoinsBalance(self:getCoinsBalance() + coins) if update then sendStoreBalanceUpdating(self, true) end return true end --- Support Functions function Player.makeCoinTransaction(self, offer, desc) local op = true if desc then desc = offer.name .. ' (' .. desc ..')' else desc = offer.name end -- Remove coins op = self:removeCoinsBalance(offer.price) -- When the transaction is suscessfull add to the history if op then GameStore.insertHistory(self:getAccountId(), GameStore.HistoryTypes.HISTORY_TYPE_NONE, desc, (offer.price) * -1, offer.coinType) end return op end function Player.canPayForOffer(self, coins, type) return self:canRemoveCoins(coins) end --- Other players functions function Player.sendButtonIndication(self, value1, value2) local msg = NetworkMessage() msg:addByte(0x19) msg:addByte(value1) -- Sale msg:addByte(value2) -- New Item msg:sendToPlayer(self) end function Player.toggleSex(self) local currentSex = self:getSex() local playerOutfit = self:getOutfit() playerOutfit.lookAddons = 0 if currentSex == PLAYERSEX_FEMALE then self:setSex(PLAYERSEX_MALE) playerOutfit.lookType = 128 else self:setSex(PLAYERSEX_FEMALE) playerOutfit.lookType = 136 end self:setOutfit(playerOutfit) end local function getHomeOffers(playerId) local player = Player(playerId) if not player then return {} end local GameStoreCategories = GameStore.Categories local offers = {} if (GameStoreCategories) then for k, category in ipairs(GameStoreCategories) do if category.offers then for _, offer in ipairs(category.offers) do if offer.home then table.insert(offers, offer) end end end end end return offers end function sendHomePage(playerId) local player = Player(playerId) if not player then return end local msg = NetworkMessage() msg:addByte(GameStore.SendingPackets.S_StoreOffers) msg:addString("Home") msg:addU32(0x0) -- Redirect ID (not used here) msg:addByte(0x0) -- Window Type msg:addByte(0x0) -- Collections Size msg:addU16(0x00) -- Collection Name local disableReasons = {} local homeOffers = getHomeOffers(player:getId()) for p, offer in pairs(homeOffers)do local canBuy = player:canBuyOffer(offer) if (canBuy.disabled == 1) then for index, disableTable in ipairs(disableReasons) do if (canBuy.disabledReason == disableTable.reason) then offer.disabledReadonIndex = index end end if (offer.disabledReadonIndex == nil) then offer.disabledReadonIndex = #disableReasons table.insert(disableReasons, canBuy.disabledReason) end end end msg:addU16(#disableReasons) for _, reason in ipairs(disableReasons) do msg:addString(reason) end msg:addU16(#homeOffers) -- offers for p, offer in pairs(homeOffers)do msg:addString(offer.name) msg:addByte(0x1) -- ? msg:addU32(offer.id or 0) -- id msg:addU16(0x1) msg:addU32(offer.price) msg:addByte(offer.coinType or 0x00) msg:addByte((offer.disabledReadonIndex ~= nil) and 1 or 0) if (offer.disabledReadonIndex ~= nil) then msg:addByte(0x01); msg:addU16(offer.disabledReadonIndex) offer.disabledReadonIndex = nil -- Reseting the table to nil disable reason end msg:addByte(0x00) local type = convertType(offer.type) msg:addByte(type); if type == GameStore.ConverType.SHOW_NONE then msg:addString(offer.icons[1]) elseif type == GameStore.ConverType.SHOW_MOUNT then local mount = Mount(offer.id) msg:addU16(mount:getClientId()) elseif type == GameStore.ConverType.SHOW_ITEM then msg:addU16(offer.itemtype) elseif type == GameStore.ConverType.SHOW_OUTFIT then msg:addU16(player:getSex() == PLAYERSEX_FEMALE and offer.sexId.female or offer.sexId.male) local outfit = player:getOutfit() msg:addByte(outfit.lookHead) msg:addByte(outfit.lookBody) msg:addByte(outfit.lookLegs) msg:addByte(outfit.lookFeet) end msg:addByte(0) -- TryOn Type msg:addU16(0) -- Collection msg:addU16(0) -- Popularity Score msg:addU32(0) -- State New Until msg:addByte(0) -- User Configuration msg:addU16(0) -- Products Capacity end local banner = HomeBanners msg:addByte(#banner.images) for m, image in ipairs(banner.images) do msg:addString(image) msg:addByte(0x04) -- Banner Type (offer) msg:addU32(0x00) -- Offer Id msg:addByte(0) msg:addByte(0) end msg:addByte(banner.delay) -- Delay to swtich images msg:sendToPlayer(player) end function Player:openStore(serviceName) --exporting the method so other scripts can use to open store openStore(self:getId()) --local serviceType = msg:getByte() local category = GameStore.Categories and GameStore.Categories[1] or nil if serviceName and serviceName:lower() == "home" then return sendHomePage(self:getId()) end if serviceName and GameStore.getCategoryByName(serviceName) then category = GameStore.getCategoryByName(serviceName) end if category then addPlayerEvent(sendShowStoreOffers, 50, playerId, category) end end -- Hireling Helpers function HandleHirelingNameChange(playerId, offer, newHirelingName) local player = Player(playerId); local cb = function(playerId, data, hireling) local offer = data.offer local newHirelingName = data.newHirelingName local player = Player(playerId); if not hireling then return player:showInfoModal("Error","Your must select a hireling.") end if hireling.active > 0 then return player:showInfoModal("Error", "Your hireling must be inside his/her lamp.") end local oldName = hireling.name hireling.name = newHirelingName if not player:makeCoinTransaction(data.offer, oldName .. ' to ' .. newHirelingName) then return player:showInfoModal("Error", "Transaction error") end local lamp = player:findHirelingLamp(hireling:getId()) if lamp then lamp:setAttribute(ITEM_ATTRIBUTE_DESCRIPTION, "This mysterious lamp summons your very own personal hireling.\nThis item cannot be traded.\nThis magic lamp is the home of " .. hireling:getName() .. ".") end Spdlog.debug(string.format('%s has been renamed to %s', oldName, newHirelingName)) sendUpdatedStoreBalances(playerId) end player:sendHirelingSelectionModal('Choose a Hireling', 'Select a hireling below', cb, {offer=offer, newHirelingName=newHirelingName}) end function HandleHirelingSexChange(playerId, offer) local player = Player(playerId); local cb = function(playerId, data, hireling) local player = Player(playerId); if not hireling then return player:showInfoModal("Error","Your must select a hireling.") end if hireling.active > 0 then return player:showInfoModal("Error", "Your hireling must be inside his/her lamp.") end if not player:makeCoinTransaction(data.offer, hireling:getName()) then return player:showInfoModal("Error", "Transaction error") end local changeTo,sexString,lookType if hireling.sex == HIRELING_SEX.FEMALE then changeTo = HIRELING_SEX.MALE sexString = 'male' lookType = HIRELING_OUTFIT_DEFAULT.male else changeTo = HIRELING_SEX.FEMALE sexString = 'female' lookType = HIRELING_OUTFIT_DEFAULT.female end hireling.sex = changeTo hireling.looktype = lookType Spdlog.debug(string.format('%s sex was changed to %s', hireling:getName(), sexString)) sendUpdatedStoreBalances(playerId) end player:sendHirelingSelectionModal('Choose a Hireling', 'Select a hireling below', cb, {offer=offer}) end esse outro e o init.lua ver se da uma ajuda ai q ja tentei de tudo.
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vou testa aki e te falo o que deu obg .
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local bossDeath = CreatureEvent("BossDeath") function bossDeath.onDeath(creature, corpse, killer, mostDamageKiller, lastHitUnjustified, mostDamageUnjustified) -- Deny summons and players if not creature or creature:isPlayer() or creature:getMaster() then return true end -- Boss function local monsterType = creature:getType() -- Make sure it is a boss if monsterType and monsterType:isRewardBoss() then local bossId = creature:getId() local timestamp = os.time() ResetAndSetTargetList(creature) -- Avoid dividing by zero local totalDamageOut, totalDamageIn, totalHealing = 0.1, 0.1, 0.1 local scores = {} local info = GlobalBosses[bossId] local damageMap = creature:getDamageMap() for guid, stats in pairs(info) do local player = Player(stats.playerId) local part = damageMap[stats.playerId] local damageOut, damageIn, healing = (stats.damageOut or 0) + (part and part.total or 0), stats.damageIn or 0, stats.healing or 0 totalDamageOut = totalDamageOut + damageOut totalDamageIn = totalDamageIn + damageIn totalHealing = totalHealing + healing table.insert(scores, { player = player, guid = guid, damageOut = damageOut, damageIn = damageIn, healing = healing, }) end local participants = 0 for _, con in ipairs(scores) do local score = (con.damageOut / totalDamageOut) + (con.damageIn / totalDamageIn) + (con.healing / totalHealing) -- Normalize to 0-1 con.score = score / 3 if score ~= 0 then participants = participants + 1 end end table.sort(scores, function(a, b) return a.score > b.score end) local expectedScore = 1 / participants for _, con in ipairs(scores) do -- Ignoring stamina for now because I heard you get receive rewards even when it's depleted local reward, stamina if con.player then reward = con.player:getReward(timestamp, true) stamina = con.player:getStamina() else stamina = con.stamina or 0 end local playerLoot if con.score ~= 0 then local lootFactor = 1 -- Tone down the loot a notch if there are many participants lootFactor = lootFactor / participants ^ (1 / 3) -- Increase the loot multiplicatively by how many times the player surpassed the expected score lootFactor = lootFactor * (1 + lootFactor) ^ (con.score / expectedScore) playerLoot = monsterType:getBossReward(lootFactor, _ == 1) if con.player then for _, p in ipairs(playerLoot) do reward:addItem(p[1], p[2]) end end end if con.player and con.score ~= 0 then local lootMessage = ("The following items dropped by %s are available in your reward chest: %s"):format(creature:getName(), reward:getContentDescription()) if stamina > 840 then reward:getContentDescription(lootMessage) end con.player:sendTextMessage(MESSAGE_LOOT, lootMessage) elseif con.score ~= 0 then InsertRewardItems(con.guid, timestamp, playerLoot) end end GlobalBosses[bossId] = nil end return true end bossDeath:register() Isso n e em todos os boss .. eu copie uns boss de outra pasta e joguei na pasta do meu ot . e coloquei os boss no map. esse boss q n ta entregando a reward para todos os player sp para o q da mas dano.
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Alguém ajuda com esse erro pfv. scriptId: [C:\Users\andrepaulo695847\Desktop\empera-ot\Global-vip\Global-vip\data-otservbr-global\scripts\reward_chest\boss_death.lua:callback] timerEvent: [] callbackId:[] function: [] error [...data-otservbr-global\scripts\reward_chest\boss_death.lua:76: bad argument #1 to 'ipairs' (table expected, got nil) stack traceback: [C]: at 0x7ff60cbfc1a0 [C]: in function 'ipairs' ...data-otservbr-global\scripts\reward_chest\boss_death.lua:76: in function <...data-otservbr-global\scripts\reward_chest\boss_death.lua:3>] [2023-25-04 16:32:56.926] [error] Lua script error: scriptInterface: [Scripts Interface] scriptId: [C:\Users\andrepaulo695847\Desktop\empera-ot\Global-vip\Global-vip\data-otservbr-global\scripts\reward_chest\boss_death.lua:callback] timerEvent: [] callbackId:[] function: [] error [...data-otservbr-global\scripts\reward_chest\boss_death.lua:76: bad argument #1 to 'ipairs' (table expected, got nil) stack traceback: [C]: at 0x7ff60cbfc1a0 [C]: in function 'ipairs' ...data-otservbr-global\scripts\reward_chest\boss_death.lua:76: in function <...data-otservbr-global\scripts\reward_chest\boss_death.lua:3>] [2023-25-04 16:34:48.603] [error] Lua script error: scriptInterface: [Scripts Interface] scriptId: [C:\Users\andrepaulo695847\Desktop\empera-ot\Global-vip\Global-vip\data-otservbr-global\scripts\reward_chest\boss_death.lua:callback] timerEvent: [] callbackId:[] function: [] error [...data-otservbr-global\scripts\reward_chest\boss_death.lua:76: bad argument #1 to 'ipairs' (table expected, got nil) stack traceback: [C]: at 0x7ff60cbfc1a0 [C]: in function 'ipairs' ...data-otservbr-global\scripts\reward_chest\boss_death.lua:76: in function <...data-otservbr-global\scripts\reward_chest\boss_death.lua:3>] add uma imagem . pra facilitar
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salve rapaziada queria saber se tem como aumenta a quantidade de mostro q aparece no map com dust "as poerinha para foge " n ta aparecendo nada , parece um la de vem em quando . se poder me ajuda fico muito grato . " VERSAO 12.91 " Vou deixa 2 arquivo pra verr se ajuda , ver se tem alguma coisa a ver com o que to pedindo . local createMonster = TalkAction("/m") function createMonster.onSay(player, words, param) if not player:getGroup():getAccess() or player:getAccountType() < ACCOUNT_TYPE_GOD then return true end -- Usage: "/m monstername, fiendish" for create a fiendish monster (/m rat, fiendish) -- Usage: "/m monstername, [1-5]" for create a influenced monster with specific level (/m rat, 2) if param == "" then player:sendCancelMessage("Monster name param required.") Spdlog.error("[createMonster.onSay] - Monster name param not found.") return false end local split = param:split(",") local monsterName = split[1] local monsterForge = nil if split[2] then split[2] = split[2]:gsub("^%s*(.-)$", "%1") --Trim left monsterForge = split[2] end -- Check dust level local setFiendish = false local setInfluenced if type(monsterForge) == "string" and monsterForge == "fiendish" then setFiendish = true end local influencedLevel if not setFiendish then influencedLevel = tonumber(monsterForge) end if influencedLevel and influencedLevel > 0 then if influencedLevel > 5 then player:sendCancelMessage("Invalid influenced level.") return false end setInfluenced = true end local position = player:getPosition() local monster = Game.createMonster(monsterName, position) if monster then monster:getPosition():sendMagicEffect(CONST_ME_TELEPORT) position:sendMagicEffect(CONST_ME_MAGIC_RED) if setFiendish then local monsterType = monster:getType() if monsterType and not monsterType:isForgeCreature() then player:sendCancelMessage("Only allowed monsters can be fiendish.") return false end monster:setFiendish(position, player) end if setInfluenced then local influencedMonster = Monster(ForgeMonster:pickInfluenced()) -- If it's reached the limit, we'll remove one to add the new one. if ForgeMonster:exceededMaxInfluencedMonsters() then if influencedMonster then Game.removeInfluencedMonster(influencedMonster:getId()) end end Game.addInfluencedMonster(monster) monster:setForgeStack(influencedLevel) end else player:sendCancelMessage("There is not enough room.") position:sendMagicEffect(CONST_ME_POFF) end return false end createMonster:separator(" ") createMonster:register() if not ForgeMonster then ForgeMonster = { timeLeftToChangeMonsters = {}, names = { [FORGE_NORMAL_MONSTER] = 'influenced', [FORGE_INFLUENCED_MONSTER] = 'influenced', [FORGE_FIENDISH_MONSTER] = 'fiendish' }, chanceToAppear = { fiendish = 80, influenced = 20 }, maxFiendish = 3, eventName = 'ForgeMonster' } end function getFiendishMinutesLeft(leftTime) local secLeft = leftTime - os.time() local desc = "This monster will stay fiendish for less than" if math.floor(secLeft / 60) >= 1 then desc = desc .. " " .. math.floor(secLeft / 60) .. " minutes and" secLeft = secLeft - math.floor(secLeft / 60) * 60 end if secLeft < 60 then desc = desc .. " " .. secLeft .. " seconds." end return desc end function ForgeMonster:getTimeLeftToChangeMonster(creature) local monster = Monster(creature) if monster then local leftTime = monster:getTimeToChangeFiendish() leftTime = leftTime or 0 return getFiendishMinutesLeft(leftTime) end return 0 end function ForgeMonster:onDeath(creature, corpse, killer, mostDamageKiller, unjustified, mostDamageUnjustified) if not creature then return true end local stack = creature:getForgeStack() if stack > 0 then local party = nil if killer then if killer:isPlayer() then party = killer:getParty() elseif killer:getMaster() and killer:getMaster():isPlayer() then party = killer:getMaster():getParty() end end if party and party:isSharedExperienceEnabled() then local killers = {} local partyMembers = party:getMembers() for pid, _ in pairs(creature:getDamageMap()) do local creatureKiller = Creature(pid) if creatureKiller and creatureKiller:isPlayer() then if not isInArray(killers, creatureKiller) and isInArray(partyMembers, creatureKiller) then table.insert(killers, creatureKiller) end end end for i = 1, #killers do local playerKiller = killers[i] if playerKiller then -- Each stack can multiplied from 1x to 3x -- Example monster with 5 stack and system randomize multiplier 3x, players will receive 15x dusts local amount = math.random(stack, 3 * stack) local totalDusts = playerKiller:getForgeDusts() local limitDusts = playerKiller:getForgeDustLevel() if totalDusts < limitDusts then if totalDusts + amount > limitDusts then playerKiller:addForgeDusts(limitDusts - totalDusts) else playerKiller:addForgeDusts(amount) end local actualTotalDusts = playerKiller:getForgeDusts() playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You received " .. amount .. " dust" .. " for the Exaltation Forge. You now have " .. actualTotalDusts .. " out of a maximum of " .. limitDusts .. " dusts.") else playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You did not receive " .. amount .. " dust" .. " for the Exaltation Forge because you have already reached the maximum of " .. limitDusts .. " dust.") end end end else local playerKiller = nil if killer then if killer:isPlayer() then playerKiller = killer elseif killer:getMaster() and killer:getMaster():isPlayer() then playerKiller = killer:getMaster() end end if playerKiller then -- Each stack can multiplied from 1x to 3x -- Example monster with 5 stack and system randomize multiplier 3x, players will receive 15x dusts local amount = math.random(stack, 3 * stack) local totalDusts = playerKiller:getForgeDusts() local limitDusts = playerKiller:getForgeDustLevel() if totalDusts < limitDusts then if totalDusts + amount > limitDusts then playerKiller:addForgeDusts(limitDusts - totalDusts) else playerKiller:addForgeDusts(amount) end local actualTotalDusts = playerKiller:getForgeDusts() playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You received " .. amount .. " dust" .. " for the Exaltation Forge. You now have " .. actualTotalDusts .. " out of a maximum of " .. limitDusts .. " dusts.") else playerKiller:sendTextMessage(MESSAGE_EVENT_ADVANCE, "You did not receive " .. amount .. " dust" .. " for the Exaltation Forge because you have already reached the maximum of " .. limitDusts .. " dust.") end end end end return true end function ForgeMonster:onSpawn(creature) local monster = Monster(creature) if not monster then return false end local monsterType = monster:getType() if not monsterType then return false end local pos = monster:getPosition() local tile = Tile(pos) if tile and tile:hasFlag(TILESTATE_NOLOGOUT) then return false end Game.addInfluencedMonster(monster) end function ForgeMonster:pickFiendish() for _, cid in pairs(Game.getFiendishMonsters()) do if Monster(cid) then return cid end end return 0 end function ForgeMonster:pickInfluenced() for _, cid in pairs(Game.getInfluencedMonsters()) do if Monster(cid) then return cid end end return 0 end function ForgeMonster:pickClosestFiendish(creature) local player = Player(creature) if not player then return 0 end local creatures = {} local playerPosition = player:getPosition() for _, cid in pairs(Game.getFiendishMonsters()) do if (Monster(cid)) then creatures[#creatures + 1] = {cid = cid, distance = Monster(cid):getPosition():getDistance(playerPosition)} end end if (#creatures == 0) then return false end table.sort(creatures, function(a, b) return a.distance < b.distance end) return creatures[1].cid end function ForgeMonster:exceededMaxInfluencedMonsters() local totalMonsters = 0 for _, cid in pairs(Game.getInfluencedMonsters()) do if Monster(cid) then totalMonsters = totalMonsters + 1 end end local configMaxMonsters = configManager.getNumber(configKeys.FORGE_INFLUENCED_CREATURES_LIMIT) if totalMonsters >= configMaxMonsters then return true end return false end
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queria saber se tem como coloca para aparece mais criaturas com dust e boost de slive . tenho servido 12.91 . mas n aparece nem uma criatura com a poerinha .
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onde add essa linha " <action actionid="45001" event="script" value="teleportar.lua"/> " sei q deve ser em um arquivo xml . mas parece q o ot vem faltando pasta pq n tem os arquivo xml .
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Salve Rapaziada tudo bom . queria ajuda pra cria um teleport ou uma alavanca com tempo .. depois do player usa o teleport ou a lavanca ele so poderá usa depois de tal determinado tempo. ex: Scarlett > drume > oberon< SERVIDOR 12.91 Se alguem poder me ajuda vou fica grato , des de ja agradeço a todos. ..
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salve rapaziada . queria saber se tem como faze o item da loja . gold pouch transforma ele em loot pouch . pra n pega so gold e sim todos loot .
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Boa Noite ... o titulo ja diz tudo.. tou abrindo um servido e quero deixa pra cria acc, no site e no Account Manager.. queria saber se alguém pode me ajuda . qm ajuda ganha meu rep+
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