[Warning - Event::loadScript] Event onThink not found (data/globalevents/scripts/zombieevent.lua)
Data/ Globalevents / scripts. Aki en esta carpeta copian un archivo .lua, Le cambian el nombre y le ponen zombieevent y pegan esto dentro
local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 1135, y = 1077, z = 3, stackpos = 1}, -- Coordenadas donde el teleport sera creado
teleportToPosition = {x = 1190, y = 1076, z = 7}, -- Coordenadas del teleport a donde el teleport k aparece te lllevara
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 5, -- Despues de estos minutos el teleport sera serrado y el evento empezara
timeBetweenSpawns = 20, -- Segundos k tardaran cada uno de los zombies para aparecer
zombieName = "event zombie", -- nombre del monstruo k sera invocado
playersNeededToStartEvent = 5, -- Players needed before the zombies can spawn.
-- Estas coordenadas deben ser exactamente las mismas k en Movement!
-- Los zombies seran invocados aleatoriamente en esta area
fromPosition = {x = 1186, y = 1072, z = 7}, -- ezkierda arriba
toPosition = {x = 1195, y = 1081, z = 7}, -- derecha abajo estas 2 coordenadas izkierda y derecha forman un cuadrado no sean Loquendos y esto es lo ultimo por editar aki
}
function onTimer()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
end
function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end
Ahora se van a Data / Movements /scripts. aki lo mismo de siempre COPIAN un .lua y le ponen el nombre de zombieevent y le pegan esto dentro:
local config = {
playerCount = 2001, -- Global storage for counting the players in the event
maxPlayers = 15, -- Maximo de playersk pueden entrar al event
}
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
if getGlobalStorageValue(config.playerCount) < config.maxPlayers then
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)+1)
if getGlobalStorageValue(config.playerCount) == config.maxPlayers then
doBroadcastMessage("The Zombie event is now full [" .. getGlobalStorageValue(config.playerCount) .. " players]! The event will soon start.")
else
doBroadcastMessage(getPlayerName(cid) .. " entered the Zombie event! Currently " .. getGlobalStorageValue(config.playerCount) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED)
end
else
addEvent(tpBack, 1000, cid, fromPosition)
doPlayerSendCancel(cid, "The event is full. There is already " .. config.maxPlayers .. " players participating in the quest.")
return false
end
print(getStorage(config.playerCount) .. " Players in the zombie event.")
return true
end
function tpBack(cid, fromPosition)
doTeleportThing(cid, fromPosition, true)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
end
Ahora vamos a Data / Creaturescripts / scripts. Otra vez copian nombran zombieevent y pegan esto dentro:
local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
rewards = {2195, 2152, 2160}, -- You will get this + a gold goblet with your name on.
-- {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
moneyReward = {2160, 10, 1}, -- second collumn(count) 0 if you don't want money to be used. or a stackable item you want more than 1 of.
-- Estas coordenadas deben ser exactamente las misma del script en blobal event!
-- Los zombies seran invocados aleatoriamente en esta coordenada
fromPosition = {x = 1186, y = 1072, z = 7}, -- supongo k ya saben como es esto top left cornor of the playground
toPosition = {x = 1195, y = 1081, z = 7}, -- bottom right cornor of the playground
}
function onStatsChange(cid, attacker, type, combat, value)
if isPlayer(cid) and isMonster(attacker) then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
if getGlobalStorageValue(config.playerCount) >= 2 then
doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
elseif getGlobalStorageValue(config.playerCount) == 1 then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
local goblet = doPlayerAddItem(cid, config.goblet, 1)
doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
for _,items in ipairs(config.rewards) do
doPlayerAddItem(cid, items, 1)
end
if config.moneyReward[3] == 1 then
doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
end
end
for x = config.fromPosition.x, config.toPosition.x do
for y = config.fromPosition.y, config.toPosition.y do
for z = config.fromPosition.z, config.toPosition.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getMonsters = getThingfromPos(areapos)
if isMonster(getMonsters.uid) then
doRemoveCreature(getMonsters.uid)
end
end
end
end
end
return false
end
end
return true
end
Luego Aí mismo en Creature Script buscan el archivo login.lua y dentro pegan esto entre los k se parecen a este script, Ai muchos esta el registerCreatureEvent(cid, "GuildMotd")
registerCreatureEvent(cid, "Idle") y unos cuantos mas, Lo pegan por ai, Esto es lo k van a pegar:
registerCreatureEvent(cid, "zombieevent")
Ahora se van a Data / Global Event y abren el archivo globalevent.xml y pegan esto:
<globalevent name="zombieevent" interval="xxx" event="script" value="zombieevent.lua"/>
Donde dice interval="xxx" xxx= el tiempo k se tomará el evento para ejecutarce, Yo lo puse en 4600 creo k eso es 1 hora y algo NO SE!
Ahora van Data / Movement y abren el archivo movement.xml y pegan:
<movevent type="StepIn" actionid="2003" event="script" value="zombieevent.lua"/>
Ahora van a Data / CreatureScript y abren el archivo creaturescript.xml y pegan esto dentro:
<event type="statschange" name="zombieevent" event="script" value="zombieevent.lua"/>
Ahora se van a Data / Monsters y abren una de esas carpetas, Si tienen la k dice 8.6 se les hara mas facil, Copian un archivo .lua de los k estan en esa carpeta y le cambian el nombre a Event Zombie y dentro le pegan esto:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Event Zombie" nameDescription="an event zombie" race="undead" experience="280" speed="100" manacost="0">
<health now="500" max="500"/>
<look type="311" corpse="9875"/>
<targetchange interval="5000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="0"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-350" max="-350"/>
</attacks>
<defenses armor="15" defense="10"/>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="You wont last.. long!"/>
<voice sentence="Mmmmh.. braains!"/>
<voice sentence="Your... time is over!"/>
<voice sentence="Where are you.. going!"/>
</voices>
<loot>
<item id="2148" countmax="1" chance="100000"/><!-- gold coin -->
</loot>
</monster>
Ahora salen de esa carpeta y dentro de la carpeta Monsters donde están buscan el archivo monsters.xml dentro le pegan esto:
<monster name="Event Zombie" file="8.6/Event Zombie.xml"/>