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wdlroots

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  1. Hello All! :smile_positivo: :Npc Nurse Joy healando apenas falando hi. TODOS CREDITOS AO glugluguga. (Eu apenas modifiquei uns detalhes). Npc nurse joy : crie um arquivo em npc/script/ heal.lua e cole isto. local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {20} local pokeballs = {'2222', '2224'} local ultraballs = {'2220', '2227'} local focus = 0 local talk_start = 0 local target = 0 local following = false local attacking = false function onThingMove(creature, thing, oldpos, oldstackpos, item, itemEx) end function onCreatureAppear(creature) end function onCreatureDisappear(cid, pos) if focus == cid then selfSay('Good bye then.') focus = 0 talk_start = 0 end end function onCreatureTurn(creature) end function msgcontains(txt, str) return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)')) end function onCreatureSay(cid, type, msg) msg = string.lower(msg) if (msgcontains(msg, 'hi')) and getDistanceToCreature(cid) < 4 then if exhaustion.get(cid, 9211) then selfSay('Please wait a few moment before asking me to heal your pokemons again!') return true end exhaustion.set(cid, 9211, 5) doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid)) doSendMagicEffect(getThingPos(cid), 14) if isInArray(pokeballs, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) then local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET) local maxh = tonumber(getItemAttribute(feet.uid, "poke"):match("/(.+)]")) doItemSetAttribute(feet.uid, "poke", getItemAttribute(feet.uid, "poke"):sub(1, findLetter(getItemAttribute(feet.uid, "poke"), "[")) .. maxh .. getItemAttribute(feet.uid, "poke"):sub(findLetter(getItemAttribute(feet.uid, "poke"), "/"))) doTransformItem(feet.uid, 2222) end if isInArray(ultraballs, getPlayerSlotItem(cid, CONST_SLOT_FEET).itemid) then local feet = getPlayerSlotItem(cid, CONST_SLOT_FEET) local maxh = tonumber(getItemAttribute(feet.uid, "poke"):match("/(.+)]")) doItemSetAttribute(feet.uid, "poke", getItemAttribute(feet.uid, "poke"):sub(1, findLetter(getItemAttribute(feet.uid, "poke"), "[")) .. maxh .. getItemAttribute(feet.uid, "poke"):sub(findLetter(getItemAttribute(feet.uid, "poke"), "/"))) doTransformItem(feet.uid, 2220) end local bp = getPlayerSlotItem(cid, CONST_SLOT_BACKPACK) if #getCreatureSummons(cid) >= 1 then local jui = getCreatureSummons(cid)[1] doCreatureAddHealth(jui, getCreatureMaxHealth(jui)-getCreatureHealth(jui)) doSendMagicEffect(getThingPos(jui), 132) end local items = getItemsInContainerById(bp.uid, 2224) for _, uid in pairs(items) do local maxh = tonumber(getItemAttribute(uid, "poke"):match("/(.+)]")) doItemSetAttribute(uid, "poke", getItemAttribute(uid, "poke"):sub(1, findLetter(getItemAttribute(uid, "poke"), "[")) .. maxh .. getItemAttribute(uid, "poke"):sub(findLetter(getItemAttribute(uid, "poke"), "/"))) doTransformItem(uid, 2222) end local items = getItemsInContainerById(bp.uid, 2227) for _, uid in pairs(items) do local maxh = tonumber(getItemAttribute(uid, "poke"):match("/(.+)]")) doItemSetAttribute(uid, "poke", getItemAttribute(uid, "poke"):sub(1, findLetter(getItemAttribute(uid, "poke"), "[")) .. maxh .. getItemAttribute(uid, "poke"):sub(findLetter(getItemAttribute(uid, "poke"), "/"))) doTransformItem(uid, 2220) end local items = getItemsInContainerById(bp.uid, 2222) for _, uid in pairs(items) do local maxh = tonumber(getItemAttribute(uid, "poke"):match("/(.+)]")) doItemSetAttribute(uid, "poke", getItemAttribute(uid, "poke"):sub(1, findLetter(getItemAttribute(uid, "poke"), "[")) .. maxh .. getItemAttribute(uid, "poke"):sub(findLetter(getItemAttribute(uid, "poke"), "/"))) end local items = getItemsInContainerById(bp.uid, 2220) for _, uid in pairs(items) do local maxh = tonumber(getItemAttribute(uid, "poke"):match("/(.+)]")) doItemSetAttribute(uid, "poke", getItemAttribute(uid, "poke"):sub(1, findLetter(getItemAttribute(uid, "poke"), "[")) .. maxh .. getItemAttribute(uid, "poke"):sub(findLetter(getItemAttribute(uid, "poke"), "/"))) end selfSay("Hello! We've restored your Pokemon to full health. We hope to see you again!") end end function onCreatureChangeOutfit(creature) end Agora cria um arquivo .xml em data/npc chamado Nurse Joy.xml e coloque isto: <?xml version="1.0" encoding="UTF-8"?> <npc name="Nurse Joy" script="heal.lua" walkinterval="350000" floorchange="0" speed="0"> <health now="150" max="150"/> <look type="181" head="91" body="102" legs="83" feet="0"/> <parameters> </parameters> </npc> Npc ainda tem uns bugs, mais são faceis de arrumar.{exemplo: não funfa todos pokeballs) W.roots... {10% for me, 90% to glugluguga). CYA! '
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