MIkexd
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MIkexd's Achievements
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nao to conseguindo entrar no serve pois o update da error no data patch
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PDA Sem lvl 1.9 (Editado Por Bolz)
tópico respondeu ao SamueLGuedes de MIkexd em OTServer Alternativo (ATS)
Meio chato o serviço s , mais a parte dos pokes do seu client ja ta otima, magina tudo organizado e talz vishhh- 763 respostas
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- minha primeira edição de poke
- otserv
- (e 2 mais)
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PDA Sem lvl 1.9 (Editado Por Bolz)
tópico respondeu ao SamueLGuedes de MIkexd em OTServer Alternativo (ATS)
kara se tu for faze um client desde do zero, e precizar de ajuda pede ae q ajudo no que der, ttipo tudo organizadim legal apoio kkkkkkk otimo trabalho até agr- 763 respostas
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- minha primeira edição de poke
- otserv
- (e 2 mais)
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[Pokémon] Gabrieltxu 3.2 Final version
tópico respondeu ao Gabrieltxu de MIkexd em OTServer Alternativo (ATS)
nao to conseguindo entrar no ot com o client ? como faço para entra ?- 104 respostas
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- 8.5
- [pokémon] gabrieltxu 3.2 fina
- (e 1 mais)
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Ae Galera Alguem Pode Dar Continuaçao Do Trabalho Do Redspark
tópico respondeu ao MIkexd de MIkexd em Lixeira Pública
U kara é mesmo malz ae escrevi corre e copiei pelo ctrl+c e nao colo !!!! Mais tarde vo posta o trabalho pra ele ok ! ta ae o trabalho dele so queria que alguem me repondece como poim dano !! local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 111) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 42) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) arr2 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 3, 0, 3, 0, 3, 0, 0, 0}, {0, 0, 0, 0, 3, 3, 3, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area2 = createCombatArea(arr2) setCombatArea(combat2, area2) local combat3 = createCombatObject() setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat3, COMBAT_PARAM_EFFECT, 142) setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat4 = createCombatObject() setCombatParam(combat4, COMBAT_PARAM_EFFECT, 141) setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat5 = createCombatObject() setCombatParam(combat5, COMBAT_PARAM_EFFECT, 16) setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat6 = createCombatObject() setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat6, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat7 = createCombatObject() setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat7, COMBAT_PARAM_EFFECT, 59) setCombatParam(combat7, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat8 = createCombatObject() setCombatParam(combat8, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat8, COMBAT_PARAM_EFFECT, 138) setCombatParam(combat8, COMBAT_PARAM_DISTANCEEFFECT, 138) setCombatFormula(combat8, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat9 = createCombatObject() setCombatParam(combat9, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat9, COMBAT_PARAM_EFFECT, 112) setCombatFormula(combat9, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat10 = createCombatObject() setCombatParam(combat10, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat10, COMBAT_PARAM_EFFECT, 79) setCombatParam(combat10, COMBAT_PARAM_DISTANCEEFFECT, 5) setCombatFormula(combat10, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat11 = createCombatObject() setCombatParam(combat11, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat11, COMBAT_PARAM_EFFECT, 68) setCombatParam(combat11, COMBAT_PARAM_DISTANCEEFFECT, 2) setCombatFormula(combat11, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat12 = createCombatObject() setCombatParam(combat12, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat12, COMBAT_PARAM_EFFECT, 137) setCombatParam(combat12, COMBAT_PARAM_DISTANCEEFFECT, 23) setCombatFormula(combat12, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat13 = createCombatObject() setCombatParam(combat13, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat13, COMBAT_PARAM_EFFECT, 9) setCombatParam(combat13, COMBAT_PARAM_DISTANCEEFFECT, 25) setCombatFormula(combat13, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat14 = createCombatObject() setCombatParam(combat14, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat14, COMBAT_PARAM_EFFECT, 22) setCombatParam(combat14, COMBAT_PARAM_DISTANCEEFFECT, 24) setCombatFormula(combat14, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) local combat15 = createCombatObject() setCombatParam(combat15, COMBAT_PARAM_EFFECT, 122) setCombatParam(combat15, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatFormula(combat15, COMBAT_FORMULA_LEVELMAGIC, -6.3, 0, -5.5, 0) arr15 = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, } local area15 = createCombatArea(arr15) setCombatArea(combat15, area15) local c = { ["Bulbasaur"] = {x = { m2 = combat10, spell = "Razor Leaf", minLv = 20, distance = 3 } }, ["Ivysaur"] = {x = { m2 = combat10, spell = "Razor Leaf", minLv = 40, distance = 3 } }, ["Venusaur"] = {x = { m2 = combat10, spell = "Razor Leaf", minLv = 85, distance = 3 } }, ["Charmander"] = {x = { m2 = combat4, spell = "Ember", minLv = 20, distance = 3 } }, ["Charmeleon"] = {x = { m2 = combat4, spell = "Ember", minLv = 40, distance = 3 } }, ["Charizard"] = {x = { m2 = combat4, spell = "Ember", minLv = 85, distance = 3 } }, ["Squirtle"] = {x = { m2 = combat1, spell = "Bubbles", minLv = 20, distance = 3 } }, ["Wartortle"] = {x = { m2 = combat1, spell = "Bubbles", minLv = 40, distance = 3 } }, ["Blastoise"] = {x = { m2 = combat1, spell = "Bubbles", minLv = 85, distance = 3 } }, ["Caterpie"] = {x = { m2 = combat6, spell = "String Shot", minLv = 1, distance = 3 } }, ["Metapod"] = {x = { m2 = combat5, spell = "Headbutt", minLv = 15, distance = 3 } }, ["Butterfree"] = {x = { m2 = combat14, spell = "Super Sonic", minLv = 30, distance = 3 } }, ["Weedle"] = {x = { m2 = combat6, spell = "String Shot", minLv = 1, distance = 3 } }, ["Kakuna"] = {x = { m2 = combat5, spell = "Headbutt", minLv = 15, distance = 3 } }, ["Beedrill"] = {x = { m2 = combat5, spell = "Poison Sting", minLv = 25, distance = 3 } }, ["Pidgey"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 1, distance = 3 } }, ["Pidgeotto"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 20, distance = 3 } }, ["Pidgeot"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 65, distance = 3 } }, ["Rattata"] = {x = { m2 = combat8, spell = "Bite", minLv = 1, distance = 3 } }, ["Raticate"] = {x = { m2 = combat8, spell = "Bite", minLv = 25, distance = 3 } }, ["Spearow"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 10, distance = 3 } }, ["Fearow"] = {x = { m2 = combat15, spell = "Sand Attack", minLv = 50, distance = 3 } }, ["Ekans"] = {x = { m2 = combat5, spell = "Poison Fang", minLv = 15, distance = 3 } }, ["Arbok"] = {x = { m2 = combat5, spell = "Poison Fang", minLv = 35, distance = 3 } }, ["Pikachu"] = {x = { m2 = combat9, spell = "Thunder Shock", minLv = 20, distance = 3 } }, ["Raichu"] = {x = { m2 = combat9, spell = "Thunder Shock", minLv = 50, distance = 3 } }, ["Sandshrew"] = {x = { m2 = combat15, spell = "Mud Shot", minLv = 20, distance = 3 } }, ["Sandslash"] = {x = { m2 = combat15, spell = "Mud Shot", minLv = 55, distance = 3 } } } function onSay(cid, var) local summ = getCreatureSummons(cid) if #summ == 0 then return doPlayerSendCancel(cid, "Sorry, but you need a pokemon.") end for j = 1, #summ do for name, _ in pairs© do if getCreatureName(summ[j]):lower() == name:lower() then local con = c[name].x if getPlayerLevel(cid) < con.minLv then return doPlayerSendCancel(cid, "Sorry, but you must be level " .. con.minLv .. " or higher to cast.") and doSendMagicEffect(getThingPos(cid), 2) end local distance = (not con.distance) and 1 or con.distance if not isCreature(getCreatureTarget(cid)) or getCreatureTarget(cid) == summ[j] then return doPlayerSendCancel(cid, "Invalid target.") and doSendMagicEffect(getThingPos(cid), 2) end if getDistanceBetween(getThingPos(summ[j]), getThingPos(getCreatureTarget(cid))) > distance then return doPlayerSendCancel(cid, "Sorry, your pokemon is too far away.") and doSendMagicEffect(getThingPos(cid), 2) end if getPlayerStorageValue(cid, 21000) <= os.time() then doPlayerSetStorageValue(cid, 21000, os.time()+5) doCombat(summ[j], con.m2, numberToVariant(getCreatureTarget(cid))) doCreatureSay(cid, name .. ", " .. con.spell .. ".") end doPlayerSendTextMessage(cid,26,"Tempo para usar M2 denovo: "..(getPlayerStorageValue(cid, 23000)-os.time()).." sec.") doSendMagicEffect(getThingPos(cid), 2) end end end return true end -
talkaction [Talkaction]Sistema M1 Até M6 + Tutorial De Edições.
tópico respondeu ao peewee de MIkexd em Actions e Talkactions
kara aki em casa nao hita ele uza as magias mais nao ranca vida to ficando loco com isso, todos os m1,m2,m3 que abaixo nao ranca vida me ajudem por favor ganhara meu resp+ !!!!!!!!!! -
Ae Galera Alguem Pode Dar Continuaçao Do Trabalho Do Redspark
um tópico no fórum postou MIkexd Lixeira Pública
Bom galera queria que alguem me ajuda-se a dar continuaçao pro trabalho do redspark por favor !!1 -
Quero a mesma coisa q vc cara quero alguem fale como fas para infermera joy healar todos seus pokemon Ajuda aew Por Favor
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Ou alguem ai sabe por a enfermeira joy para healar todos os meus pokemons Se souber fala ai porfavor Vlw
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[Encerrado] Ja Esiste Novo Cliente 8.60 Para Pokemon Ot
tópico respondeu ao 7854605 de MIkexd em Tópicos Sem Resposta
Até agr só vi 8.54 mais se achar 8.60 te falo
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