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Cassio Silvio

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Sobre Cassio Silvio

Cassio Silvio's Achievements

  1. é pq o script é grande mesmo, pois se trata de um monte de monstros... mais valew mesmo assim...
  2. Resolvi fazer mesmo pra nada... 1° ObsidianKnife. Faça um arquivo chamado obsidian knife.lua em data/actions/scripts/ e coloque isso: --Action By lucas_sempreloko@hotmail.com function onUse(cid, item, frompos, item2, topos) if item2.itemid == 0 then return 0 end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2881 and random == 1 then doTransformItem(item2.uid,2882) doPlayerAddItem(cid,5948,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2881 and random == 2 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 3 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 4 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 5 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 6 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 7 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 8 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 9 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 10 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 11 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 12 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 13 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 14 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) elseif item2.itemid == 2881 and random == 15 then doTransformItem(item2.uid,2882) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2844 and random == 1 then doTransformItem(item2.uid,2845) doPlayerAddItem(cid,5877,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2844 and random == 2 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 3 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 4 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 5 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 6 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 7 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 8 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 9 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 10 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 11 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 12 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 13 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 14 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) elseif item2.itemid == 2844 and random == 15 then doTransformItem(item2.uid,2845) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2830 and random == 1 then doTransformItem(item2.uid,2831) doPlayerAddItem(cid,5878,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2830 and random == 2 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 3 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 4 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 5 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 6 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 7 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 8 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 9 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 10 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 12 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 13 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 14 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) elseif item2.itemid == 2830 and random == 15 then doTransformItem(item2.uid,2831) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2876 and random == 1 then doTransformItem(item2.uid,2877) doPlayerAddItem(cid,5878,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2876 and random == 2 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 3 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 4 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 5 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 6 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 7 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 8 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 9 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 10 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 11 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 12 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 13 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 14 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) elseif item2.itemid == 2876 and random == 15 then doTransformItem(item2.uid,2877) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2871 and random == 1 then doTransformItem(item2.uid,2872) doPlayerAddItem(cid,5878,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2871 and random == 2 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 3 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 4 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 5 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 6 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 7 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 8 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 9 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 10 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 11 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 12 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 13 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 14 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) elseif item2.itemid == 2871 and random == 15 then doTransformItem(item2.uid,2872) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2866 and random == 1 then doTransformItem(item2.uid,2867) doPlayerAddItem(cid,5878,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2866 and random == 2 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 3 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 4 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 5 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 6 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 7 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 8 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 9 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 10 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 11 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 12 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 13 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 14 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) elseif item2.itemid == 2866 and random == 15 then doTransformItem(item2.uid,2867) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 4256 and random == 1 then doTransformItem(item2.uid,4257) doPlayerAddItem(cid,5876,1) doSendMagicEffect(topos,14) elseif item2.itemid == 4256 and random == 2 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 3 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 4 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 5 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 6 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 7 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 8 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 9 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 10 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 11 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 12 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 13 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 14 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) elseif item2.itemid == 4256 and random == 15 then doTransformItem(item2.uid,4257) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 4259 and random == 1 then doTransformItem(item2.uid,4260) doPlayerAddItem(cid,5876,1) doSendMagicEffect(topos,14) elseif item2.itemid == 4259 and random == 2 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 3 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 4 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 5 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 6 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 7 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 8 then doTransformItem(item2.uid,4260) elseif item2.itemid == 4259 and random == 9 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 10 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 11 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 12 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 13 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 14 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) elseif item2.itemid == 4259 and random == 15 then doTransformItem(item2.uid,4260) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 4262 and random == 1 then doTransformItem(item2.uid,4263) doPlayerAddItem(cid,5876,1) doSendMagicEffect(topos,14) elseif item2.itemid == 4262 and random == 2 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 3 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 4 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 5 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 6 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 7 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 8 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 9 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 10 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 11 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 12 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 13 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 14 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) elseif item2.itemid == 4262 and random == 15 then doTransformItem(item2.uid,4263) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2931 and random == 1 then doTransformItem(item2.uid,2932) doPlayerAddItem(cid,5893,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2931 and random == 2 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 3 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 4 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 5 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 6 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 7 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 8 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 9 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 10 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 11 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 12 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 13 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 14 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) elseif item2.itemid == 2931 and random == 15 then doTransformItem(item2.uid,2932) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 3031 and random == 1 then doTransformItem(item2.uid,3032) doPlayerAddItem(cid,5925,1) doSendMagicEffect(topos,14) elseif item2.itemid == 3031 and random == 2 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 3 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 4 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 5 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 6 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 7 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 8 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 9 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 10 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 11 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 12 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 13 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 14 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) elseif item2.itemid == 3031 and random == 15 then doTransformItem(item2.uid,3032) doSendMagicEffect(topos,3) end end return 1 end agora em data/actions/actions.xml <action itemid="5908" script="obsidian knife.lua"/> Agora blessed wooden stake. Faça um arquivo chamado blessed wooden stake.lua em data/actions/scripts/ e coloque isso: --Action By lucas_sempreloko@hotmail.com function onUse(cid, item, frompos, item2, topos) if item2.itemid == 0 then return 0 end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2916 and random == 1 then doTransformItem(item2.uid,2917) doPlayerAddItem(cid,5906,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2916 and random == 2 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 3 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 4 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 5 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 6 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 7 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 8 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 9 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 10 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 11 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 12 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 13 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 14 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) elseif item2.itemid == 2916 and random == 15 then doTransformItem(item2.uid,2917) doSendMagicEffect(topos,3) end end random = math.random(1,15) if getPlayerLevel(cid) >= 8 then if item2.itemid == 2956 and random == 1 then doTransformItem(item2.uid,2957) doPlayerAddItem(cid,5905,1) doSendMagicEffect(topos,14) elseif item2.itemid == 2956 and random == 2 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 3 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 4 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 5 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 6 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 7 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 8 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 9 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 10 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 11 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 12 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 13 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 14 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) elseif item2.itemid == 2956 and random == 15 then doTransformItem(item2.uid,2957) doSendMagicEffect(topos,3) end end return 1 end agora em data/actions/actions.xml <action itemid="5942" script="blessed wooden stake.lua"/> ele foi testado no Evolutions 0.7.6, o corpo dos bixos podem variar de acordo com o ot, ai vc troca os corpos ai. Só isso... falow... qualquer coisa add ai o msn... lucas_sempreloko@hotmail.com
  3. ei veiu posta seu site ai pq o npc nao prestaaaaaaaaaaaaa..........
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