Ae pessoal!
Eu to tendo problemas com um script que eu penei um pouco pra conseguir achar que adiciona alguns bônus de acordo com os addons do player. Os de aumento de skill estão funcionando corretamente, quando coloco ele adiciona e quando retiro ele anula o bônus. Porém com os adicionais de HP e MP o personagem recebe o bônus certo, porém quando você tenta encher a mana máxima que agora é maior, mesmo com poções, o jogo não passa do antigo MP total que ele tinha antes dos addons. Não sei se consegui descrever corretamente, estou enviando então meu script como está, se puderem me ajudar serei grato.
Abraço.
"Em creaturescripts.xml tá assim:"
<event type="outfit" name="Addons" event="script" value="outfits.lua"/>
<event type="login" name="AddonsLogin" event="script" value="outfits.lua"/>
"Em creaturescripts/scripts/nomedoscript.lua tá assim:"
local hunter = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(hunter, CONDITION_PARAM_TICKS, -1)
setConditionParam(hunter, CONDITION_PARAM_SKILL_DISTANCE, 3)
local knight = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(knight, CONDITION_PARAM_TICKS, -1)
setConditionParam(knight, CONDITION_PARAM_SKILL_SWORD, 3)
local mage = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(mage, CONDITION_PARAM_TICKS, -1)
setConditionParam(mage, CONDITION_PARAM_STAT_MAGICLEVEL, 2)
local barbarian = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(barbarian, CONDITION_PARAM_TICKS, -1)
setConditionParam(barbarian, CONDITION_PARAM_SKILL_AXE, 3)
local norse = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(norse, CONDITION_PARAM_TICKS, -1)
setConditionParam(norse, CONDITION_PARAM_SKILL_SHIELD, 2)
local nightmare = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(norse, CONDITION_PARAM_TICKS, -1)
setConditionParam(norse, CONDITION_PARAM_SKILL_SHIELD, 3)
local speed1 = createConditionObject(CONDITION_HASTE)
setConditionParam(speed1, CONDITION_PARAM_TICKS, -1)
setConditionParam(speed1, CONDITION_PARAM_SPEED, 10)
local speed2 = createConditionObject(CONDITION_HASTE)
setConditionParam(speed2, CONDITION_PARAM_TICKS, -1)
setConditionParam(speed2, CONDITION_PARAM_SPEED, 20)
outfitBonusTable = { --- [] = {condition = , maxHealth = , maxMana = }
[128] = {maxHealth = 100, condition = speed1, typ = CONDITION_HASTE}, [136] = {maxHealth = 100, condition = speed1, typ = CONDITION_HASTE}, --Citizen
[129] = {condition = hunter}, [137] = {condition = hunter}, --Hunter
[130] = {maxMana = 200}, [138] = {maxMana = 200}, --Mage
[131] = {condition = knight}, [139] = {condition = knight}, --Knight
[133] = {maxMana = 100}, [141] = {maxMana = 100}, --Summoner
[134] = {condition = knight}, [142] = {condition = knight}, --Warrior
[143] = {condition = barbarian}, [147] = {condition = barbarian}, --Barbarian
[144] = {condition = mage}, [148] = {condition = mage}, --Druid
[145] = {maxHealth = 100, maxMana = 100}, [149] = {maxHealth = 100, maxMana = 100}, --Wizard
[146] = {maxHealth = 200, maxMana = 200, condition = speed1, typ = CONDITION_HASTE}, [150] = {maxHealth = 200, maxMana = 200, condition = speed1, typ = CONDITION_HASTE}, --Oriental
[152] = {condition = speed2, typ = CONDITION_HASTE}, [156] = {condition = speed2, typ = CONDITION_HASTE}, --Assassin
[154] = {condition = mage}, [158] = {condition = mage}, --Shaman
[251] = {condition = norse, maxHealth = 200}, [252] = {condition = norse, maxHealth = 200}, --Norse
[268] = {condition = nightmare, maxHealth = 100}, [269] = {condition = nightmare, maxHealth = 100}, --Nightmare
[270] = {maxHealth = 100, maxMana = 100, condition = speed1, typ = CONDITION_HASTE}, [273] = {maxHealth = 100, maxMana = 100, condition = speed1, typ = CONDITION_HASTE}, --Jester
[278] = {maxHealth = 200}, [279] = {maxHealth = 200}, --Brotherhood
[288] = {maxHealth = 500, maxMana = 500, condition = speed2, typ = CONDITION_HASTE}, [289] = {maxHealth = 500, maxMana = 500, condition = speed2, typ = CONDITION_HASTE}, --Demonhunter
[324] = {condition = mage, maxHealth = 200, maxMana = 200}, [325] = {condition = mage, maxHealth = 200, maxMana = 200} --Yalaharian
}
function onLogin(cid)
registerCreatureEvent(cid, "Addons")
local oldOutfit = getCreatureOutfit(cid)
if (oldOutfit.lookAddons ~= 3) or (outfitBonusTable[oldOutfit.lookType] == nil) or ((outfitBonusTable[oldOutfit.lookType]).condition == nil) then
return true
end
doAddCondition(cid, (outfitBonusTable[oldOutfit.lookType]).condition)
return true
end
function onOutfit(cid, old, current)
if old.lookAddons == 3 and outfitBonusTable[old.lookType] then --Bonus off
if (outfitBonusTable[old.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) -(outfitBonusTable[old.lookType]).maxHealth)
doCreatureAddHealth(cid, -(outfitBonusTable[old.lookType]).maxHealth)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable[old.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) -(outfitBonusTable[old.lookType]).maxMana)
doCreatureAddMana(cid, -(outfitBonusTable[old.lookType]).maxMana)
doRemoveCondition(cid, CONDITION_INFIGHT)
end
if (outfitBonusTable[old.lookType]).condition ~= nil then
(outfitBonusTable[old.lookType]).typ = ( (outfitBonusTable[old.lookType]).typ == nil) and CONDITION_ATTRIBUTES or (outfitBonusTable[old.lookType]).typ
doRemoveCondition(cid, (outfitBonusTable[old.lookType]).typ)
end
end
if current.lookAddons == 3 and outfitBonusTable[current.lookType] then --Bonus on
if (outfitBonusTable[current.lookType]).maxHealth ~= nil then
setCreatureMaxHealth(cid, getCreatureMaxHealth(cid) +(outfitBonusTable[current.lookType]).maxHealth)
doCreatureAddHealth(cid, (outfitBonusTable[current.lookType]).maxHealth)
end
if (outfitBonusTable[current.lookType]).maxMana ~= nil then
setCreatureMaxMana(cid, getCreatureMaxMana(cid) +(outfitBonusTable[current.lookType]).maxMana)
doCreatureAddMana(cid, (outfitBonusTable[current.lookType]).maxMana)
end
if (outfitBonusTable[current.lookType]).condition ~= nil then
doAddCondition(cid, (outfitBonusTable[current.lookType]).condition)
end
end
return true
end