Change Log:* On *nix, config.lua is now also attempted to be loaded from the working directory.* You can now pass a few different command line arguments to OTServ, run with --help to see a list.* Fixes to a few lua functions (getPartyMembers etc.)* Shop window fix (by hackerpotato)* Added lureable flag to monster configuration (for bosses etc.)* You can now configure damage text color and damage hit effect for spells. Which was previously deduced from the damage type.* Added binary storage for houses, up to 150 times faster. You can change this in config.lua (change from "relational" to "binary"). Do it while the server is running to keep all items on the map.* Private Chat channels can now be opened to offline players.* Talk actions can now be specified as being case-insensitive.* Added a few new config options, remove_ammunition, remove_rune_charges and remove_weapon_charges, useful for war servers (and fast-paced RPGs). Also possible to make house payment work like in Tibia (only subtract money from bank, never from depot).* Using beds can now have scripts attached to them, possibility of the user sleeping at all.* Added /refreshmap command, however, map editor support for this is still poor.* Config.lua boolean values are now uniform, accepts either true, "yes" or 1 as meaning 'true'.* Fixes to the data folder.* Added lua functions to manipulate experience/skill multiplier.* Added anti magebomb system, works exactly like in Tibia, duration of protection can be configured in config.lua.* Adedd CMD_SAVE_SERVER to the OTAdmin protocol, also added a /save command. /closeserver now saves players that remain online (such as GMs)* Added flag ShowGroupInsteadOfVocation, looking at a GM will now say "You see X. He is a gamemaster." instead of the vocation.* A monster with more than 100% resistance will now be immune to attacks by that element (causing them to walk through fire fields, for example).* Fixed crashes related to the network code.* Other small bugfixes...
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