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\Mattheus ~*

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  1. De nada, estou aqui para ajudar membros, se quiser pode fazer alguma crítica para que eu melhore o tópico. Abraços.
  2. Comando de Ban, vá em data\talkactions\scripts copie e cole qualquer arquivo .lua e depois cole isto dentro: Depois vá em Talkactions.xml e cole isto: Obs: Créditos ao XTibia, pois peguei pelo Fórum. Abraços.
  3. Ciryus, double post é proibido no XTibia, tente não cometer esse erro novamente. Procure alguns tutoriais pelo XTibia em Começando seu Servidor para que sua dúvida seja sanada. Abraços.
  4. Nossa, acho que floodar é diferente de ajudar, não é não ?
  5. Você deve ter feito algo de errado, pois TODOS os monsters quando postados são SEMPRE testados antes, verifique se você fez tudo certo. Abraços.
  6. \Mattheus ~*

    1.000 Posts

    1.000 Posts, finalmente. NÃO É TROLHAGEM.
  7. Castle Guardian 1,2 e 3: Primeiro: Castle Guardian 1 Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Castle Guardian 1.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Castle Guardian 1" nameDescription="a Castle Guardian 1" race="blood" species="fire" experience="0" speed="220" manacost="0"> <health now="10000" max="10000"/> <look type="268" head="38" body="19" legs="76" feet="76" addons="3"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-250" max="-800"/> <attack name="physical" interval="3000" chance="15" radius="5" target="0" min="-250" max="-800"> <attribute key="areaEffect" value="blackspark"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="500" max="1000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity death="1"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Spike Nemesis forever never died for human"/> </voices> <loot> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Castle Guardian 1" file="demons/Castle Guardian 1.xml"/> ScreenShot: Todas no final. Segundo: Castle Guardian 2 Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Caslte Guardian 2.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Castle Guardian 2" nameDescription="a Castle Guardian 2" race="blood" species="fire" experience="0" speed="320" manacost="0"> <health now="25000" max="25000"/> <look type="268" head="0" body="57" legs="76" feet="76" addons="3"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-550" max="-1000"/> <attack name="death" interval="2000" chance="22" range="7" min="-555" max="-1000"> <attribute key="shootEffect" value="suddendeath"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="800" max="1000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity death="1"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Spike Nemesis forever never died for human"/> </voices> <loot> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Castle Guardian 2" file="demons/Castle Guardian 2.xml"/> ScreenShot: Todas no final. Terceiro: Castle Guardian 3 Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Castle Guardian 3.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Castle Guardian 3" nameDescription="a Castle Guardian 3" race="blood" species="fire" experience="0" speed="320" manacost="0"> <health now="50000" max="50000"/> <look type="268" head="38" body="95" legs="94" feet="94" addons="3"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-1050" max="-3000"/> <attack name="death" interval="2000" chance="22" range="7" min="-1050" max="-3000"> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="lifedrain" interval="1000" chance="13" radius="8" target="0" min="-1050" max="-3000"> <attribute key="areaEffect" value="mortarea"/> </attack> <attack name="speed" interval="1000" chance="8" radius="6" target="0" speedchange="-600" duration="60000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="1000" max="2000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity death="1"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Spike Nemesis forever never died for human"/> </voices> <loot> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Castle Guardian 3" file="demons/Castle Guardian 3.xml"/> ScreenShot's: Grovale Dier: Grovale Dier Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Grovale Dier.xml Depois cole isto dentro: (Não consegui botar aquele attack) <?xml version="1.0" encoding="UTF-8"?> <monster name="Grovale Dier" nameDescription="a Grovale Dier" race="blood" species="fire" experience="7500" speed="65" manacost="0"> <health now="15000" max="15000"/> <look type="197" head="0" body="0" legs="0" feet="0" corpse="6072"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-460"/> <attack name="ice" interval="1000" chance="12" range="7" radius="3" target="0" min="-0" max="-460"> <attribute key="areaEffect" value="bubbles"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="125" max="215"/> <defense name="invisible" interval="600" chance="20" duration="5000"> --each 7 sec invi duration 5 sec <attribute key="areaEffect" value="redshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="1"/> <immunity drunk="0"/> <immunity invisible="1"/> </immunities> <summons maxSummons="30"> <summon name="tortoise" interval="1000" chance="12"/> </summons> <voices interval="2000" chance="5"> <voice sentence=""/> </voices> <loot> <item id="5678" countmax="30" chance1="20000" chancemax="10"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Grovale Dier" file="demons/Grovale Dier.xml"/> ScreenShot: Son Of Verminor: Son Of Verminor Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Son Of Verminor.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Son of Verminor" nameDescription="the Son of Verminor" race="venom" experience="5900" speed="220" manacost="0"> <health now="8500" max="8500"/> <look type="19" corpse="1496"/> <targetchange interval="5000" chance="8"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag canpushcreatures="1"/> <flag targetdistance="1"/> <flag staticattack="90"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" skill="95" attack="100"/> <attack name="poison" interval="2000" chance="15" range="7" min="-145" max="-300"> <attribute key="shootEffect" value="poison"/> </attack> <attack name="poison" interval="2000" chance="10" range="7" radius="3" target="0" min="-115" max="-600"> <attribute key="areaEffect" value="poison"/> </attack> </attacks> <defenses armor="23" defense="32" > <defense name="outfit" interval="4200" chance="50" monster="rat" duration="5000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="6200" chance="50" monster="larva" duration="4000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> <defense name="outfit" interval="8200" chance="50" monster="scorpion" duration="3000"> <attribute key="areaEffect" value="blueshimmer"/> </defense> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="1"/> <immunity lifedrain="0"/> <immunity paralyze="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="5000" chance="10"> <voice sentence="Blub!" yell="1"/> <voice sentence="Blub! Blub!" yell="1"/> <voice sentence="Come'on Daddy! Help me" yell="1"/> </voices> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Son of Verminor" file="Bio-Elementals/son of verminor.xml"/> ScreenShot: De um Slime. Abraços.
  8. ADM_Forever, de nada estou aqui para atender pedidos. Abraços.
  9. Seção incorreta, seção certa seria Dúvidas sobre Scripts. Tópico reportado Abraços.
  10. Baixe algum servidor 8.5 e substitua as patas: Npc's, items, actions entre outras. Procure alguns tutoriais pelo XTibia para uma busca mais apropriada. Abraços.
  11. Acho que não possui esse efeito, o adm deve ter adicionado no servidor, você deve copiar dele ou pedir para ele. Acho que não existe pois nunca vi algo igual. Abraços.
  12. É vírus, não baixem, fui testar mais anti-vírus bloqueou. Reportado por vírus. Abraços.
  13. As novas fotos não melhoraram muito, você não está botando nenhum efeito, procure alguns tutoriais de Mapping, sei que você pode melhorar, seus mapas ainda estão muito precários, quadrados e sem efeitos. Algumas dicas: * Bote mais efeitos. * Tente não deixar quadrado Siga as dicas que os mapas melhorarão. Abraços.
  14. Tente adicionar Return TRUE antes do ultimo end das suas magias que estão sem exhausted. Abraços.
  15. Last Demon: Last Demon Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Last Demon.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Last Demon" nameDescription="a Last Demon" race="Undead" species="fire" experience="12000" speed="3500" manacost="0"> <health now="28000" max="28000"/> <look type="12" head="114" body="94" legs="79" feet="79" corpse="6068"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> <flag skull="5"/> </flags> <attacks> <attack name="melee" interval="2000" min="-500" max="-3700"/> <attack name="death" interval="2000" chance="22" range="7" min="-500" max="-3700"> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-500" max="-3700"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="energy" interval="3000" chance="10" range="1" target="1" min="-500" max="-3700"> <attribute key="areaEffect" value="purpleenergy"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="2000" max="2000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Eu sou o ultimo demonio para fazer pactos"/> </voices> <loot> <item id="1990" countmax="1" chance1="20000" chancemax="10"/> <item id="0" countmax="5" chance1="100000" chancemax="0"/> <item id="0" countmax="4" chance1="100000" chancemax="0"/> <item id="0" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Last Demon" file="demons/Last Demon.xml"/> ScreenShot: Gordao: Gordao Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Gordao.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Gordao" nameDescription="a Gordao" race="blood" species="fire" experience="180000" speed="650" manacost="0"> <health now="10000" max="10000"/> <look type="295" corpse="8947"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> <flag skull="5"/> </flags> <attacks> <attack name="melee" interval="2000" min="-100" max="-800"/> <attack name="ice" interval="2000" chance="22" radius="3" target="0" min="100" max="-800"> <attribute key="areaEffect" value="icetornado"/> </attack> <attack name="death" interval="2000" chance="22" range="7" min="-100" max="-800"> <attribute key="shootEffect" value="suddendeath"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="400" max="400"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="HAUHAUA GORDAO CHEGO"/> </voices> <loot> <item id="2195" countmax="1" chance1="20000" chancemax="10"/> <item id="2498" countmax="5" chance1="100000" chancemax="0"/> <item id="2520" countmax="4" chance1="100000" chancemax="0"/> <item id="2470" countmax="2" chance1="100000" chancemax="0"/> <item id="2472" chance="6666"/> <item id="7591" chance="2000"/> <item id="7590" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Gordao" file="demons/Gordao.xml"/> ScreenShot: Knightizinho: Knightizinho Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Knightizinho.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Knightizinho" nameDescription="a Knightizinho" race="blood" species="fire" experience="130000" speed="650" manacost="0"> <health now="2000" max="2000"/> <look type="134" head="114" body="114" legs="114" feet="114" addons="3" corpse="6080"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> <flag skull="3"/> </flags> <attacks> <attack name="melee" interval="2000" min="-500" max="-1200"/> <attack name="physical" interval="3000" chance="15" radius="5" target="0" min="-500" max="-1200"> <attribute key="areaEffect" value="blackspark"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="150" max="150"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Dead"/> </voices> <loot> <item id="2160" countmax="30" chance1="20000" chancemax="10"/> <item id="0" countmax="5" chance1="100000" chancemax="0"/> <item id="0" countmax="4" chance1="100000" chancemax="0"/> <item id="0" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Knightizinho" file="demons/Knightizinho.xml"/> ScreenShot: Anecolt: (Ficou 100% como você pediu) Anecolt Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Anecolt.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Anecolt" nameDescription="a Anecolt" race="Undead" experience="500" speed="300" manacost="0"> <health now="30000" max="30000"/> <look typeex="8047" corpse="8046"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="0"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="2"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="outfit" interval="1500" chance="70" monster="ghost" duration="12000"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="outfit" interval="1500" chance="70" monster="skeleton" duration="12000"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="outfit" interval="1500" chance="70" monster="witch" duration="12000"> <attribute key="areaEffect" value="redshimmer"/> </attack> <attack name="outfit" interval="1500" chance="70" monster="The Mutated Pumpkin" duration="12000"> <attribute key="areaEffect" value="redshimmer"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="5" max="10"/> </defenses> <immunities> <immunity physical="1"/> <immunity death="1"/> <immunity energy="1"/> <immunity fire="1"/> <immunity ice="1"/> <immunity poison="1"/> <immunity lifedrain="1"/> <immunity paralyze="1"/> <immunity holy="1"/> <immunity outfit="1"/> <immunity drunk="1"/> <immunity invisible="1"/> </immunities> <voices interval="2000" chance="5"> <voice sentence=""/> </voices> <loot> <item id="0" countmax="1" chance1="20000" chancemax="10"/> <item id="0" countmax="5" chance1="100000" chancemax="0"/> <item id="0" countmax="4" chance1="100000" chancemax="0"/> <item id="0" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Mosnters.xml e cole isto: <monster name="Anecolt" file="demons/Anecolt.xml"/> ScreenShot: Killer Of Devil: Killer Of Devil Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Killer Of Devil.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Killer Of Devil" nameDescription="a Killer Of Devil" race="blood" species="fire" experience="4850" speed="500" manacost="0"> <health now="6500" max="6500"/> <look type="12" head="0" body="123" legs="97" feet="94" corpse="6068"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> <flag skull="5"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-5000"/> <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-0" max="-5000"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="12" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> <attack name="lifedrain" interval="1000" chance="12" length="8" spread="0" min="-0" max="-5000"> <attribute key="areaEffect" value="purpleenergy"/> </attack> <attack name="speed" interval="2000" chance="15" target="1" speedchange="-750" duration="30000"> <attribute key="shootEffect" value="suddendeath"/> </attack> <attack name="energy" interval="3000" chance="10" range="1" target="1" min="-0" max="-5000"> <attribute key="areaEffect" value="purpleenergy"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="400" max="1200"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="1"/> <immunity fire="1"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Voce nunca ira me matar"/> </voices> <loot> <item id="2195" countmax="1" chance1="20000" chancemax="10"/> <item id="2470" countmax="5" chance1="100000" chancemax="0"/> <item id="2498" countmax="4" chance1="100000" chancemax="0"/> <item id="2472" countmax="2" chance1="100000" chancemax="0"/> <item id="2494" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Mosnters.xml e cole isto: <monster name="Killer Of Devil" file="demons/Killer Of Devil.xml"/> ScreenShot: Abraços, galéra ;]
  16. \Mattheus ~*

    [Fechado]

    O Servidor está bom, sem lag o único problema é a falta de players, acho que se você publicar mais um pouco o servidor ficará praticamente perfeito. Boa sorte com o server. Abraços.
  17. Vá em data\talkactions abra o arquivo talkactions.xml e substitua o seu newtype por este: Abraços.
  18. Poste o script da mana rune para que eu possa colocar a quantidade desejada. Substitua no seu spells.xml a sua Sudden Death por essa: Abraços.
  19. Está adicionado do msn, se eu não conseguir tirar a sua dúvida, resolva com o próprio criador do Alison ou baixe outro servidor. Abraços.
  20. Nossa, os equips estão excelentes, eu só não tenho o Demon Helmet, sou EK - level 65. Abraços.
  21. Acho que as áreas que você editou estão muito quadradas, você poderia botar mais alguns efeitos, não gostei nada do tempo pois ficou muito quadrado e poderia mudar de gela para outra coisa que combine com o mapa. Procure tutorias na seção de Mapping, para que possa melhorar ainda mais seu mapping. Abraços.
  22. Ezilius, tente não reviver tópicos com mais de um mês de inatividade, veja quando foi a ultima resposta, se você estiver com alguma dúvida poste na na seção de Dúvidas sobre Scripts. Leia as regras do fórum. Abraços.
  23. flavinhoo, cuidados com comentários tipo esses: * Ok. * Ta bom. * Vlw. Evite comentários desse tipo para que não considerem flood, espere uma resposta mais completa do membro. Alias obrigado por divulgar meu Monster Creator, o servidor parece bem legal, você poderia disponibilizar mais ScreenShot's para termos uma melhor avaliação do seu OT. Abraços.
  24. Lnr Hur: Lnr Hur Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Lnr Hur.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Lnr Hur" nameDescription="a Lnr Hur" race="blood" species="fire" experience="36000" speed="650" manacost="0"> <health now="100000" max="100000"/> <look type="302" head="95" body="95" legs="95" feet="107" addons="3" corpse="6080"/> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-500" max="-1000"/> <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-500" max="-2000"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="12" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="800" max="1000"/> </defenses> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <voices interval="2000" chance="5"> <voice sentence="Minguem cosegue"/> </voices> <loot> <item id="2522" countmax="1" chance1="20000" chancemax="10"/> <item id="2469" countmax="5" chance1="100000" chancemax="0"/> <item id="2493" countmax="4" chance1="100000" chancemax="0"/> <item id="2472" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Lnr Hur" file="demons/Lnr Hur.xml"/> ScreenShot: Teleport Of Hell: Teleport Of Hell Feito . Vá em data\monster\Demons . Copie e cole qualquer arquivo .xml , depois renomeie para Teleport Of Hell.xml Depois cole isto dentro: <?xml version="1.0" encoding="UTF-8"?> <monster name="Teleport Of Hell" nameDescription="a Teleport Of Hell" race="blood" species="fire" experience="6500" speed="0" manacost="0"> <health now="60000" max="60000"/> <look typeex="1387" corpse="8304"/> /> <targetchange interval="60000" chance="0"/> <strategy attack="100" defense="0"/> <flags> <flag summonable="0"/> <flag attackable="1"/> <flag hostile="1"/> <flag illusionable="1"/> <flag convinceable="0"/> <flag pushable="0"/> <flag canpushitems="1"/> <flag staticattack="50"/> <flag lightlevel="0"/> <flag lightcolor="0"/> <flag targetdistance="1"/> <flag runonhealth="0"/> </flags> <attacks> <attack name="melee" interval="2000" min="-0" max="-200"/> <attack name="fire" interval="2000" chance="30" range="7" radius="7" target="1" min="-0" max="-200"> <attribute key="shootEffect" value="fire"/> <attribute key="areaEffect" value="firearea"/> </attack> <attack name="firefield" interval="2000" chance="12" range="7" radius="1" target="1"> <attribute key="shootEffect" value="fire"/> </attack> </attacks> <defenses armor="35" defense="32"> <defense name="light healing" interval="6000" chance="65" min="200" max="300"/> </defenses> <elements> <element physicalPercent="-40"/> <element FirePercent="50"/> </elements> <immunities> <immunity physical="0"/> <immunity energy="0"/> <immunity fire="0"/> <immunity poison="0"/> <immunity lifedrain="0"/> <immunity paralyze="0"/> <immunity outfit="0"/> <immunity drunk="0"/> <immunity invisible="0"/> </immunities> <summons maxSummons="5"> <summon name="fire elemental" interval="1000" chance="12"/> </summons> <summons maxSummons="2"> <summon name="Demon" interval="1000" chance="12"/> </summons> <summons maxSummons="1"> <summon name="Hellfire Fighter" interval="1000" chance="12"/> </summons> <voices interval="2000" chance="5"> <voice sentence="Spike Nemesis forever never died for human"/> </voices> <loot> <item id="2160" countmax="1" chance1="20000" chancemax="10"/> <item id="2645" countmax="5" chance1="100000" chancemax="0"/> <item id="2514" countmax="4" chance1="100000" chancemax="0"/> <item id="2472" countmax="2" chance1="100000" chancemax="0"/> <item id="0" chance="6666"/> <item id="0" chance="2000"/> <item id="0" chance="1333"/> <item id="0" chance="1818"/> <item id="0" chance="10000"/> <item id="0" chance="100000"/> <item id="0" chance="20000"/> <item id="0" chance="2222"/> <item id="0" chance="5000"/> <item id="0" chance="4000"/> <item id="0" chance="5000"/> <item id="0" countmax="10" chance1="4000" chancemax="0"/> <item id="0" chance="100000"> <inside> <item id="0" countmax="25" chance1="100000" chancemax="0"/> <item id="0" chance="1000"/> <item id="0" countmax="3" chance1="1538" chancemax="0"/> <item id="0" chance="2000"/> <item id="0" chance="6666"/> <item id="0" chance="909"/> </inside> </item> </loot> </monster> Depois vá em Monsters.xml e cole isto: <monster name="Teleport Of Hell" file="demons/Teleport Of Hell.xml"/> ScreenShot: Abraços.
  25. Nossa, nesse update vai mudar mais coisas do que eu esperava, excelente noticia BravHart. Os novos itens estão bem legais, gostei mais da nova água, será que vai da pra andar por cima? Abraços.
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