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rafaderman

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  1. Bom. eu to com um pequeno erro no script de venda de characters... ele roda certin eu vendo um player Ok. mais quando vou comprar o player o dinheiro sai da minha bag mais o char nao vai para minha conta.. quando uso o comando !character aparece o mesmo erro tambem no CONSOLE! [03/05/2013 11:08:50] Lua Script Error: [TalkAction Interface] [03/05/2013 11:08:50] buffer [03/05/2013 11:08:50] [string "loadBuffer"]:8: attempt to index local 't' (a nil value) ______________________________________________________________________________________________________ <?xml version="1.0" encoding="UTF-8"?> <mod name="Characters Market System" version="1.0" author="LuckOake" contact="none" enabled="yes"> ------------------------------------------------------------------------------------ <config name="market"><![CDATA[ price = 27112 owner = 27113 level = 30 -- Level mínimo que o character deve ter para ser vendido min_price = 100 -- Preço mínimo de um character max_price = 1000000 -- Preço máximo de um character function doTransferCharacter(cid, accId) return db.executeQuery("UPDATE `players` SET `account_id` = "..accId.." WHERE `id` = "..getPlayerGUIDByName(cid).."") end function doOfflinePlayerAddMoney(guid, money) return db.executeQuery("UPDATE `players` SET `balance` = `balance` + '"..money.."' WHERE `id` = '"..getPlayerGUIDByName(guid).."';") end function setOfflinePlayerStorageValue(name, key, value) local result = db.getResult("SELECT * FROM `player_storage` WHERE `player_id` = "..getPlayerGUIDByName(name) .." AND `key` = ".. key ..";") if result:getID() == -1 then return db.executeQuery("INSERT INTO `player_storage` (`player_id`, `key`, `value`) VALUES ("..getPlayerGUIDByName(name) ..", ".. key ..", ".. value ..");") else result:free() return db.executeQuery("UPDATE `player_storage` SET `value` = ".. value .." WHERE `player_id` = ".. getPlayerGUIDByName(name) .." AND `key` = ".. key ..";") end end function getOfflinePlayerStorageValue(name, key) local result, ret = db.getResult("SELECT `value` FROM `player_storage` WHERE `player_id` = '"..getPlayerGUIDByName(name) .."' AND `key` = ".. key ..";") if result:getID() == -1 then return nil end ret = result:getDataInt("value") result:free() return ret end function getOfflinePlayerValue(name, value) local result, ret = db.getResult("SELECT `"..value.."` FROM `players` WHERE `id` = "..getPlayerGUIDByName(name)..";") ret = result:getDataInt(value) result:free() return ret end function isCharacterForSale(name) if not getOfflinePlayerStorageValue(name, price) or getOfflinePlayerStorageValue(name, price) < 1 then return false else return true end end ]]></config> ------------------------------------------------------------------------------------ <talkaction words="!character" event="buffer"><![CDATA[ domodlib('market') local t = string.explode(param, ",") if t[1] == "sell" then if not t[3] or not tonumber(t[3]) or t[4] or tonumber(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name and the price.") return true elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.")return true elseif isCharacterForSale(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is already for sale.") return true elseif getPlayerGUIDByName(t[2]) == getPlayerGUID(cid) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You cannot sell yourself.")return true elseif getPlayerByName(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "The character must be offline to be sold.") return true elseif getOfflinePlayerValue(t[2], "level") < level then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Your character can't be sold until it has level "..level..".") return true elseif tonumber(t[3]) < min_price then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the minimum price for selling a character is "..min_price..".") return true elseif tonumber(t[3]) > max_price then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Sorry, but the maximum price for selling a character is "..max_price..".") return true end setOfflinePlayerStorageValue(t[2], price, t[3]) setOfflinePlayerStorageValue(t[2], owner, getPlayerGUID(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" is now for sale for the price of "'..t[3]..'" gold coins.') elseif t[1] == "buy" then if not t[2] then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true elseif not playerExists(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character doesn't exist.") return true elseif getPlayerAccountId(cid) == getAccountIdByName(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You can't buy your own character.") return true elseif not isCharacterForSale(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true elseif not doPlayerRemoveMoney(cid, getOfflinePlayerStorageValue(t[2], price)) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Not enough money. This character's price is "..getOfflinePlayerStorageValue(t[2], price).." gold coins.") return true end if not getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)) then doOfflinePlayerAddMoney(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2], owner)),getOfflinePlayerStorageValue(t[2], price)) setOfflinePlayerStorageValue(getPlayerNameByGUID(getOfflinePlayerStorageValue(t[2],owner)), 41792, getPlayerGUIDByName(t[2])) else doPlayerAddMoney(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)),getOfflinePlayerStorageValue(t[2], price)) doPlayerSendTextMessage(getPlayerByGUID(getOfflinePlayerStorageValue(t[2], owner)),MESSAGE_STATUS_CONSOLE_BLUE, 'Your character "'..t[2]..'" has been sold for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.') end doTransferCharacter(t[2], getPlayerAccountId(cid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You bought the character "'..t[2]..'" for the price of '..getOfflinePlayerStorageValue(t[2], price)..' gold coins.') setOfflinePlayerStorageValue(t[2], owner, -1) setOfflinePlayerStorageValue(t[2], price, -1) return true elseif t[1] == "remove" then if not t[2] then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Incorrect Params. Specify the character name.") return true elseif getPlayerAccountId(cid) ~= getAccountIdByName(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This is not your character.")return true elseif not isCharacterForSale(t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "This character is not for sale.") return true end setOfflinePlayerStorageValue(t[2], price, -1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'You removed the character "'..t[2]..'" from the Characters Market.') return true elseif t[1] == "list" then local result = db.getResult("SELECT `name` FROM `players`") if result:getID() == -1 then return true end local msg = "Characters for Sale:\n\n" while true do local name = result:getDataString("name") if isCharacterForSale(name) then local sex = getOfflinePlayerValue(name, "sex") == 1 and "Male" or "Female" msg = ""..msg.." - ".. name .." (Level: "..getOfflinePlayerValue(name, "level").." / Vocation: "..getVocationInfo(getOfflinePlayerValue(name, "vocation")).name.." / Sex: "..sex.." / Owner: "..getPlayerNameByGUID(getOfflinePlayerStorageValue(name, owner))..") [Price: "..getOfflinePlayerStorageValue(name, price).."] \n" end if not result:next() then break end end doPlayerPopupFYI(cid, msg) return true elseif not t[1] or t[1] ~= "buy" or t[1] ~= "sell" or t[1] ~= "remove" or t[1] ~= "list" then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Incorrect params. You can only 'buy' or 'sell' a character, 'remove' it from the Characters Market or see the 'list' of characters for sale.") return true end return true ]]></talkaction> ------------------------------------------------------------------------------------ <event type="login" name="MarketLogin" event="script"><![CDATA[ function onLogin(cid) domodlib('market') if getPlayerStorageValue(cid, price) > 0 then return false elseif getPlayerStorageValue(cid, 41792) ~= -1 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You sold the character "..getPlayerNameByGUID(getPlayerStorageValue(cid, 41792))..". The money is in your bank account.") setPlayerStorageValue(cid, 41792, -1) end return true end ]]></event> </mod>
  2. aki deu certin valew rep +.... ajuda eu em otro coisa, as wands quando o pleyers se movimenta elas atacam muito rapido .. tah tirando a jogabilidade e bugando os mago. como resolvo isso??
  3. Bug das houses na frente do templo. << sistema de compra Bug do comando /attr destination Bug da quest do blessed e golden helmet. ................................................................ Se MUDAR 1 teleporte sequer com o RME o templo as casas ficam com bug no chao. Se alguem souber a soluçao do mapa PLIZ!! O CARa tem que ser foda PRA CARAIOO pq eu já tentei de tudo!!! o resto eu ja concertei.
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