Queria um script que funcionasse e que fissesse issu na POI:
quando passar pelo trono das salas, automaticamente o player fikar com storagevalue, como amostra de q ele fez akela parte,
assim qnd ele passasse nas 7 salas, teria 7 storagevalues e poderia passar por uma porta.
Tenho esse script aki :
function onStepIn(cid, item, pos)
if item.uid == 10001 then
if getPlayerStorageValue(cid,1234561) == -1 then
setPlayerStorageValue(cid,1234561,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Verminor´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Veminor´s spirit.')
end
elseif item.uid == 10002 then
if getPlayerStorageValue(cid,1234562) == -1 then
setPlayerStorageValue(cid,1234562,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Infernatil´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Infernatil´s spirit.')
end
elseif item.uid == 10003 then
if getPlayerStorageValue(cid,1234563) == -1 then
setPlayerStorageValue(cid,1234563,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Tafariel´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Tafariel´s spirit.')
end
elseif item.uid == 10004 then
if getPlayerStorageValue(cid,1234564) == -1 then
setPlayerStorageValue(cid,1234564,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Apocalypse´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Apocalypse´s spirit.')
end
elseif item.uid == 10005 then
if getPlayerStorageValue(cid,1234565) == -1 then
setPlayerStorageValue(cid,1234565,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Pumin´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Pumin´s spirit.')
end
elseif item.uid == 10006 then
if getPlayerStorageValue(cid,1234566) == -1 then
setPlayerStorageValue(cid,1234566,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Bazir´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Bazir´s spirit.')
end
elseif item.uid == 10007 then
if getPlayerStorageValue(cid,1234567) == -1 then
setPlayerStorageValue(cid,1234567,1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Ashfalor´s throne and absorbed some of his spirit.')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Ashfalor´s spirit.')
end
elseif item.uid == 22222 and item.itemid == 1210 and pos == {x=57, y=263, z=5} then
if getPlayerStorageValue(cid,1234561) == -1 or getPlayerStorageValue(cid,1234562) == -1 or getPlayerStorageValue(cid,1234563) == -1 or getPlayerStorageValue(cid,1234564) == -1 or getPlayerStorageValue(cid,1234565) == -1 then
doTransformItem(item.uid,item.itemid+1)
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Sorry, but you did not absorb enough energy!')
else
doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You absorbed enough energy! You may pass.')
end
end
return 1
end
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mas n ta funcionando, alguem sabe pq?, alguem ajuda ai?
urgent,
vlw!