Queria um script que funcionasse e que fissesse issu na POI: 
  
quando passar pelo trono das salas, automaticamente o player fikar com storagevalue, como amostra de q ele fez akela parte, 
assim qnd ele passasse nas 7 salas, teria 7 storagevalues e poderia passar por uma porta. 
  
Tenho esse script aki : 
  
function onStepIn(cid, item, pos) 
    if item.uid == 10001 then 
        if getPlayerStorageValue(cid,1234561) == -1 then 
            setPlayerStorageValue(cid,1234561,1) 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Verminor´s throne and absorbed some of his spirit.') 
        else 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Veminor´s spirit.') 
        end 
    elseif item.uid == 10002 then 
        if getPlayerStorageValue(cid,1234562) == -1 then 
            setPlayerStorageValue(cid,1234562,1) 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Infernatil´s throne and absorbed some of his spirit.') 
        else 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Infernatil´s spirit.') 
        end 
    elseif item.uid == 10003 then 
        if getPlayerStorageValue(cid,1234563) == -1 then 
            setPlayerStorageValue(cid,1234563,1) 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Tafariel´s throne and absorbed some of his spirit.') 
        else 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Tafariel´s spirit.') 
        end 
    elseif item.uid == 10004 then 
        if getPlayerStorageValue(cid,1234564) == -1 then 
            setPlayerStorageValue(cid,1234564,1) 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Apocalypse´s throne and absorbed some of his spirit.') 
        else 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Apocalypse´s spirit.') 
        end 
    elseif item.uid == 10005 then 
        if getPlayerStorageValue(cid,1234565) == -1 then 
            setPlayerStorageValue(cid,1234565,1) 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Pumin´s throne and absorbed some of his spirit.') 
        else 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Pumin´s spirit.') 
        end 
    elseif item.uid == 10006 then 
        if getPlayerStorageValue(cid,1234566) == -1 then 
            setPlayerStorageValue(cid,1234566,1) 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Bazir´s throne and absorbed some of his spirit.') 
        else 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Bazir´s spirit.') 
        end 
    elseif item.uid == 10007 then 
        if getPlayerStorageValue(cid,1234567) == -1 then 
            setPlayerStorageValue(cid,1234567,1) 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have touched Ashfalor´s throne and absorbed some of his spirit.') 
        else 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have already absorbed some of Ashfalor´s spirit.') 
        end 
    elseif item.uid == 22222 and item.itemid == 1210 and pos == {x=57, y=263, z=5} then 
        if getPlayerStorageValue(cid,1234561) == -1 or getPlayerStorageValue(cid,1234562) == -1 or getPlayerStorageValue(cid,1234563) == -1 or getPlayerStorageValue(cid,1234564) == -1 or getPlayerStorageValue(cid,1234565) == -1 then 
            doTransformItem(item.uid,item.itemid+1) 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'Sorry, but you did not absorb enough energy!') 
        else 
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You absorbed enough energy! You may pass.') 
        end 
    end 
    return 1 
end 
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mas n ta funcionando, alguem sabe pq?, alguem ajuda ai? 
  
urgent, 
vlw!