:withstupidsmiley: Ola, olha é meu primeiro topico, por favor me respeitem, algum erro postem, sempre vou visar esse topico para responder a pergunta de voces
Lembrando, para OT 8.1
Não sei se serve em outras versoes
Training Betrayed Wraith
Um novo Training
Recomendo colocar, deixa o OT mais descontraido e unico
Primeiramente
Va em Data/Monster
Copie qualquer arquivo xml na pasta (CTRL + C)
Cole em qualquer canto (CTRL+V)
Renomeie para Training Betrayed Wraith
Abra em bloco de notas e dentro do arquivo apague o que havia e cole isso:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Training Betrayed Wraith" nameDescription="a training betrayed wraith" race="blood" experience="1" speed="210" manacost="0">
<health now="1000000" max="1000000"/>
<look type="233" head="20" body="30" legs="40" feet="50" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-1"/>
</attacks>
<defenses armor="0" defense="0">
<defense name="ultimate healing" interval="10000" chance="100" min="24000" max="24000"/>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
</voices>
<loot>
<item id="2148" countmax="20" chance1="100000" chancemax="0"/>
<item id="1949" chance="10000"/>
<item id="2467" chance="10000"/>
<item id="2642" chance="6666"/>
<item id="1987" chance="100000">
<inside>
<item id="2044" chance="6666"/>
<item id="2689" countmax="3" chance1="20000" chancemax="0"/>
<item id="2401" chance="3333"/>
<item id="2166" chance="1428"/>
</inside>
</item>
</loot>
</monster>
Voce pode mudar o nome do monstro e seu look para deixar do jeito que você quiser, aqui so foi um exemplo
Feito isso va em Monsters.xml
Que esta também na pasta Data/Monsters
Para ser mais rapido, na pasta fique clicando "M" para achar monsters
Achou? Otimo, abra em bloco de notas e adicione em qualquer canto (Menos no começo e no fim):
<monster name="Training Betrayed Wraith" file="training betrayed wraith.xml" />
Pronto!
Agora é so substituir seu velho e tradicional Training Monk por esse assustador e amigo Betrayed Wraith
Vamos a outro monstro:
Demodras Hatchling
Otimo monstrinho
Faça o que fez no passo anterior
Renomeie para Demodras Hatchling
e cole o CODE
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Demodras Hatchling" nameDescription="a demodras hatchling" race="blood" experience="2000" speed="234" manacost="0">
<health now="2500" max="2500"/>
<look type="272" head="20" body="30" legs="40" feet="50" corpse="7624"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="70" defense="10"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="35" attack="40"/>
<attack name="fire" interval="1000" chance="20" range="7" radius="4" target="1" min="-250" max="-350">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="firefield" interval="1000" chance="10" range="7" radius="6" target="1">
<attribute key="shootEffect" value="fire"/>
</attack>
<attack name="fire" interval="1000" chance="20" length="8" spread="3" min="-125" max="-275">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="35" defense="35">
<defense name="healing" interval="2000" chance="25" min="200" max="350">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<summons max="2">
<summon name="dragon hatchling" interval="1000" chance="17" max="2"/>
</summons>
<voices interval="5000" chance="10">
<voice sentence="ZCHHHHH" yell="1"/>
<voice sentence="EU VOU FAZER O MUNDO FICAR EM CHAMAS!" yell="1"/>
<voice sentence="GAAATSUUU!" yell="1"/>
</voices>
<loot capacity="900">
<item id="1976" countmax="1" chance="9000"/>
<item id="2672" countmax="10" chance="75000"/>
<item id="2492" countmax="1" chance="300"/>
<item id="2167" countmax="1" chance="10000"/>
<item id="2392" countmax="1" chance="600"/>
<item id="2148" countmax="100" chance="95000"/>
<item id="2148" countmax="100" chance="80000"/>
<item id="2148" countmax="50" chance="55000"/>
<item id="2033" countmax="1" chance="6000"/>
<item id="2796" countmax="7" chance="24000"/>
<item id="2547" countmax="1" chance="16000"/>
<item id="2498" countmax="1" chance="400"/>
<item id="2479" countmax="1" chance="800"/>
<item id="2528" countmax="1" chance="600"/>
</loot>
</monster>
Feito isso vai em monsters.xml e coloque
<monster name="Demodras Hachling" file="demodras hatchling.xml" />
Foram esses os monstros que coloquei
Colocaria mais se tivesse tempo
:icon3: