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  1. Se você quer desenvolver sistemas mais complexos você só vai conseguir isso fazendo... kkk Você precisa simplesmente pegar algo pra fazer não importando a dificuldade, e com isso você vai aprender conforme a necessidade. Google e Stackoverflow devem ser os seus melhores amigos.
    2 pontos
  2. Benny

    Layout website - Pokémon

    Acabei de terminar mais um! Espero que seja do agrado de todos (=
    1 ponto
  3. Requisitos: Primeira modificação: No arquivo Creature.cpp, adicione uma inclusão: #include <framework/graphics/image.h> No arquivo Creature.cpp encontre o desvio condicional if(m_showStaticSquare && animate) { Lá dentro adicione: ImagePtr tarf = Image::load("data/images/target.png"); TexturePtr tarfe = TexturePtr(new Texture(tarf, false)); No mesmo desvio condicional troque a linha: g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1)); Por: g_painter->drawTexturedRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(tarfe->getHeight(), tarfe->getWidth())*scaleFactor), tarfe); E logo após adicione: g_painter->setColor(Color::white); Agora, você precisa baixar a imagem abaixo e por na pasta data/images com o nome "target.png" Caso não consiga ver a imagem, clique aqui.
    1 ponto
  4. O momento que eu mais evoluí em programação foi quando resolvi ser desenvolvedor do TFS, abri a lista de issues e fui tentando corrigir uma a uma. Levava tempo pra encontrar o erro no começo, hoje eu sei quase que de cabeça qualquer coisa do código. Se quer aprender a melhorar como *programador*, não só de OT, levar um toy project pode ser uma boa. Pega uma ideia mais complexa de um programa, e faz pra ti. Por exemplo, no meu computador o medidor de bateria fui eu que fiz.
    1 ponto
  5. Marshmello

    [Encerrado] [Error] Login.lua

    @super saiyan fl Teste
    1 ponto
  6. Nome: Evento for fun Infos: quem é atingido pelo fogo morre, o último a sobreviver ganha. O evento é automático, mas também possui um comando para dar inicio ao evento, só usar /firestart minutos exemplo: /firestart 1 Fire_Storm_Event.xml <?xml version="1.0" encoding="ISO-8859-1"?><mod name="Fire Storm Event" version="8.6" author="Vodkart" contact="" enabled="yes"><config name="fire_config"><![CDATA[Fire = { storages = {172354, 172355}, -- storage Count players = {min = 2, max = 50}, -- min, max players no evento minLevel = 20, -- level minimo para entrar no event rewards = {{2160,10},{2494,1}}, -- premios que vai receber timeToStartEvent = 30, -- segundos para começar o evento CheckTime = 5, -- time to check event teleport = {{x=158, y=53, z=7}, {x=189 , y=58, z=7}}, -- posição do teleport, posição para onde o jogador vai arena = {{x=186,y=54,z=7},{x=193,y=60,z=7}} -- posição começo e final da area}Fire_Days = { ["Monday"] = {"13:00","18:00","20:00","22:00"}, ["Tuesday"] = {"13:00","18:00","20:00","22:00"}, ["Wednesday"] = {"13:00","18:00","20:00","22:00"}, ["Thursday"] = {"13:00","18:00","20:00","22:00"}, ["Friday"] = {"13:00","18:00","20:00","22:00"}, ["Saturday"] = {"13:00","18:00","20:00","22:00"}, ["Sunday"] = {"13:00","18:00","20:00","22:00"}}function removeFireTp() local t = getTileItemById(Fire.teleport[1], 1387).uid return t > 0 and doRemoveItem(t) and doSendMagicEffect(Fire.teleport[1], CONST_ME_POFF)endfunction ZerarStorFire() setGlobalStorageValue(Fire.storages[1], 0) setGlobalStorageValue(Fire.storages[2], 0)endfunction getPlayersInFireEvent() local t = {} for _, pid in pairs(getPlayersOnline()) do if isInRange(getPlayerPosition(pid), Fire.arena[1], Fire.arena[2]) then t[#t+1] = pid end end return tendfunction getFireRewards(cid, items) local backpack = doPlayerAddItem(cid, 1999, 1) -- backpackID for _, i_i in ipairs(items) do local item, amount = i_i[1],i_i[2] if isItemStackable(item) or amount == 1 then doAddContainerItem(backpack, item, amount) else for i = 1, amount do doAddContainerItem(backpack, item, 1) end end endendfunction doFireInArea(n) if #getPlayersInFireEvent() > 1 then for i = 1, n do local pos = {x=math.random(Fire.arena[1].x, Fire.arena[2].x), y=math.random(Fire.arena[1].y,Fire.arena[2].y), z=Fire.arena[1].z} local m = getTopCreature(pos).uid doSendDistanceShoot({x = pos.x - math.random(4, 6), y = pos.y - 5, z = pos.z}, pos, CONST_ANI_FIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_HITBYFIRE) addEvent(doSendMagicEffect, 150, pos, CONST_ME_FIREAREA) if m ~= 0 and isPlayer(m) then doSendMagicEffect(getCreaturePosition(m), CONST_ME_FIREAREA) doCreatureSay(m, "Ooh Burn Burn", TALKTYPE_ORANGE_1) local corpse = doCreateItem(3058, 1, getPlayerPosition(m)) doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(m) .. ". He was killed by Fire Field.") doSendMagicEffect(getPlayerPosition(m), CONST_ME_POFF) doTeleportThing(m, getTownTemplePosition(getPlayerTown(m))) doPlayerSendTextMessage(m, MESSAGE_EVENT_ADVANCE, "[Fire Storm Event] You died burned out.") end end local x = 2700-(200*n) addEvent(doFireInArea, x <= 0 and 500 or x, n+1) elseif #getPlayersInFireEvent() == 1 then local cid = getPlayersInFireEvent()[1] doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) getFireRewards(cid, Fire.rewards) doBroadcastMessage("Fire Storm Event have finished. The winner is ".. getCreatureName(cid).. ". Congratulations.", MESSAGE_EVENT_ADVANCE) ZerarStorFire() else doBroadcastMessage("No one Won the Fire Storm Event.", MESSAGE_EVENT_ADVANCE) ZerarStorFire() endendfunction CheckFireEvent(delay) if getGlobalStorageValue(Fire.storages[1]) ~= (Fire.players.max+1) then if delay > 0 and getGlobalStorageValue(Fire.storages[1]) < Fire.players.max then doBroadcastMessage("[Fire Stortm Event] Starting in " .. delay .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING) elseif delay == 0 and getGlobalStorageValue(Fire.storages[1]) < Fire.players.min then for _, cid in pairs(getPlayersInFireEvent()) do doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end removeFireTp() doBroadcastMessage("The Fire Storm event could not start because of to few players participating.\n At least " .. Fire.players.min .. " players is needed!", MESSAGE_STATUS_WARNING) ZerarStorFire() elseif delay == 0 and getGlobalStorageValue(Fire.storages[1]) >= Fire.players.min then removeFireTp() doBroadcastMessage("Good Lucky! The event will start on "..Fire.timeToStartEvent.." seconds. get ready!") addEvent(doFireInArea, Fire.timeToStartEvent*1000, 1) end addEvent(CheckFireEvent, 60000, delay-1) endend]]></config><globalevent name="Storm_Fire_Start" interval="60" event="script"><![CDATA[domodlib('fire_config')function onThink(interval, lastExecution) if Fire_Days[os.date("%A")] then local hrs = tostring(os.date("%X")):sub(1, 5) if isInArray(Fire_Days[os.date("%A")], hrs) and getGlobalStorageValue(Fire.storages[2]) <= 0 then local tp = doCreateItem(1387, 1, Fire.teleport[1]) doItemSetAttribute(tp, "aid", 45111) CheckFireEvent(Fire.CheckTime) setGlobalStorageValue(Fire.storages[1], 0) end end return trueend]]></globalevent><event type="login" name="Storm_Fire_Login" event="script"><![CDATA[domodlib('fire_config')function onLogin(cid) registerCreatureEvent(cid, "FireStormBatle") if isInRange(getPlayerPosition(cid), Fire.arena[1], Fire.arena[2]) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end return trueend]]></event><event type="combat" name="FireStormBatle" event="script"><![CDATA[domodlib('fire_config')if isPlayer(cid) and isPlayer(target) and isInRange(getPlayerPosition(cid), Fire.arena[1], Fire.arena[2]) then doPlayerSendCancel(cid, "You may not attack this player.") return falseendreturn true]]></event><movevent type="StepIn" actionid ="45111" event="script"><![CDATA[domodlib('fire_config')function onStepIn(cid, item, position, fromPosition) if not isPlayer(cid) then return true end if getPlayerAccess(cid) > 3 then return doTeleportThing(cid, Fire.teleport[2]) end if getPlayerLevel(cid) < Fire.minLevel then doTeleportThing(cid, fromPosition, true) doPlayerSendCancel(cid, "You need to be at least level " .. Fire.minLevel .. ".") doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE) return true end if getGlobalStorageValue(Fire.storages[1]) <= Fire.players.max then doTeleportThing(cid, Fire.teleport[2]) setGlobalStorageValue(Fire.storages[1], getGlobalStorageValue(Fire.storages[1])+1) doBroadcastMessage(getPlayerName(cid) .. " entered the fire stortm event! Currently " .. getGlobalStorageValue(Fire.storages[1]) .. " players have joined!", MESSAGE_STATUS_CONSOLE_RED) if getGlobalStorageValue(Fire.storages[1]) == Fire.players.max then setGlobalStorageValue(Fire.storages[1], getGlobalStorageValue(Fire.storages[1])+1) removeFireTp() doBroadcastMessage("The event will start on "..Fire.timeToStartEvent.." seconds. get ready!") addEvent(doFireInArea, Fire.timeToStartEvent*1000, 1) end end return trueend]]></movevent><talkaction words="/firestart;!firestart" access="5" event="buffer"><![CDATA[domodlib('fire_config')if getGlobalStorageValue(Fire.storages[2]) > 0 then doPlayerSendCancel(cid, "The event is already starting.") return trueelseif not param or not tonumber(param) then doPlayerSendCancel(cid, "Use only numbers.") return true endlocal param = tonumber(param) <= 0 and 1 or tonumber(param)local tp = doCreateItem(1387, 1, Fire.teleport[1])doItemSetAttribute(tp, "aid", 45111)CheckFireEvent(tonumber(param))setGlobalStorageValue(Fire.storages[1], 0)setGlobalStorageValue(Fire.storages[2], 1)]]></talkaction><globalevent name="FireDebug-Start" type="start" event="buffer"><![CDATA[domodlib('fire_config')ZerarStorFire()return true]]></globalevent></mod> Baixa esse arquivo e adicione no seu servidor no respectivo lugar.! fire lua.rar fire lua.rar
    1 ponto
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