Eu uso o sistema do Jiddo de npcs, e fiz um Npc de potions baseado nele, e funcionou e tals, ms quando eu falo strong ou great mana/health potion, ele da só a potion normal, a primeira, ou seja ele lê só como mana/health potion
<npc name="Rachel" script="data/npc/scripts/fluids.lua" autowalk="25" floorchange="0" access="3" level="1" maglevel="1">
<health now="150" max="150"/>
<look type="134" head="76" body="81" legs="76" feet="19" addons="3" corpse="2212"/>
<parameters>
<parameter key="module_shop" value="1" />
<parameter key="message_greet" value="Hello |PLAYERNAME|. I am a potions seller!" />
<parameter key="shop_buyable" value="vial,7478,5;flask,7478,5" />
<parameter key="shop_buyable" value="mana potion,7620,50;smp,7589,80;gmp,7590,120;health potion,7618,50;shp,7588,100;ghp,7590,200" />
<parameter key="message_farewell" value="Farewell |PLAYERNAME|!" />
</parameters>
</npc>
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
keywordHandler:addKeyword({'potions'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I sell mana potions, strong mana potions and great mana potions. I also sell health, strong and great health potions.'})
npcHandler:addModule(FocusModule:new())
Alguém pode me ajudar?