Downloads
Download de Otserv comum (Global, Baiak, Custom, etc...) ou derivado (Poketibia, Narutibia, Digitibia, etc...)
Fóruns
-
OTServ Comum
Download de OTs comuns, tais como Global, Baiak, Yourots, etc...
- 1.1k
- topics
- 1.1k
- posts
-
OTServer Alternativo (ATS)
Download de otserv derivados (ATS), como Poketibia, Narutibia, etc...
- 357
- topics
- 357
- posts
-
Ferramentas
Download de ferramentas e utilitários em geral para Otserv
- 579
- topics
- 579
- posts
-
Quem Está Navegando 0 membros estão online
- Nenhum usuário registrado visualizando esta página.
-
Mais Reputados
-
1
-
2
-
3
-
-
Tópicos
-
Últimos Posts
-
Por Nicholas jone · Postado
Modern businesses are no longer competing only on products, pricing, or features. Today, customer experience has become the most powerful differentiator. Users expect seamless, personalized, and intuitive digital interactions at every touchpoint. Mobile apps have emerged as the primary channel through which these experiences are delivered, making mobile app development a core driver of experience-led business strategies. Partnering with a custom mobile app development company enables organizations to design mobile solutions that focus on user needs, emotional engagement, and long-term satisfaction. Mobile app development is now the foundation that helps businesses create memorable experiences, build loyalty, and stand out in highly competitive digital markets. Understanding Experience-Led Business Models Experience-led businesses prioritize how customers feel when interacting with their brand. Every interaction—from onboarding and navigation to support and follow-ups—shapes perception and loyalty. Mobile apps play a central role in this model because they provide direct, continuous, and personalized access to services. Businesses that invest in experience-focused mobile apps create stronger emotional connections with users. Mobile Apps as the Core Experience Platform Mobile apps have become the primary interface between businesses and customers. Unlike websites or advertisements, apps offer persistent presence on users’ devices. Through smooth navigation, quick access, and consistent design, mobile apps create frictionless journeys that enhance satisfaction. These journeys define how users perceive the brand over time. Personalization That Feels Human Experience-led businesses rely heavily on personalization. Mobile apps use real-time data to tailor content, recommendations, and notifications based on user behavior and preferences. Personalized experiences make users feel understood and valued. This emotional connection increases engagement and encourages repeat interactions. Seamless User Journeys Across Touchpoints Mobile app development helps businesses unify customer journeys across different stages. From discovery and onboarding to transactions and support, apps ensure continuity. A seamless journey eliminates confusion and frustration, which are major barriers to positive experiences. Consistency across touchpoints strengthens trust and satisfaction. Speed and Performance as Experience Drivers In experience-led models, performance directly impacts perception. Slow loading times, crashes, or delays negatively affect user experience. Mobile app development focuses on speed, responsiveness, and stability to ensure users enjoy smooth interactions. High-performance apps contribute to positive emotional responses and long-term loyalty. Real-Time Engagement Enhances Experiences Real-time engagement is a defining element of modern digital experiences. Mobile apps enable instant updates, live tracking, notifications, and two-way communication. These capabilities help businesses stay responsive and relevant, reinforcing the feeling of immediacy that users expect from experience-led brands. Intuitive UI/UX Builds Emotional Trust User interface and user experience design play a major role in how users feel about an app. Clean layouts, logical flows, and intuitive interactions reduce cognitive effort. Mobile apps designed with strong UX principles feel natural to use, building comfort and trust over time. Experience-Driven Customer Support Support interactions significantly influence customer experience. Mobile apps allow businesses to offer in-app chat, self-service options, and real-time assistance. Quick, convenient support resolves issues efficiently and leaves users with positive impressions, even during challenges. Data-Driven Experience Optimization Mobile apps generate valuable insights into user behavior, preferences, and engagement patterns. Experience-led businesses use this data to continuously refine interactions. Data-driven optimization ensures experiences evolve with user expectations rather than becoming outdated. Consistency Across Devices and Platforms Users expect consistent experiences regardless of device or platform. Mobile app development ensures branding, functionality, and usability remain uniform across environments. Consistency reinforces brand reliability and strengthens user confidence. Experience-Led Growth Through Loyalty Positive experiences naturally lead to loyalty. Mobile apps help businesses maintain ongoing relationships through personalized engagement, rewards, and value-driven interactions. Loyal customers are more likely to recommend the brand, increasing organic growth through advocacy. Scalability Without Compromising Experience As businesses grow, maintaining experience quality becomes challenging. Mobile apps built with scalable architecture ensure performance and usability remain consistent as user bases expand. Working with a Mobile App Development Company in USA ensures apps are built using global standards that support scalable, experience-driven growth. Innovation Keeps Experiences Fresh Experience-led businesses continuously innovate. Mobile apps allow businesses to test new features, introduce improvements, and adapt quickly to user feedback. Regular updates signal commitment to quality and keep experiences engaging over time. Security as Part of the Experience Trust is a core element of experience. Users expect their data to be protected at all times. A top rated mobile app development company ensures strong security practices are embedded into the app, protecting user data and reinforcing trust. Competitive Advantage Through Superior Experiences In crowded markets, experience becomes the deciding factor. Businesses that deliver superior mobile experiences gain a strong competitive advantage. Partnering with the best mobile app development company helps businesses implement design, performance, and engagement strategies that set them apart. Choosing the Right Development Partner Matters Experience-led mobile apps require a deep understanding of user behavior, design psychology, and performance optimization. The right development partner ensures experience is prioritized at every stage of the app lifecycle. Why Choose EmizenTech? Powering experience-led businesses requires more than technical execution—it requires empathy, strategy, and design thinking. EmizenTech focuses on building mobile applications that deliver meaningful, engaging, and seamless user experiences. The team understands how experience directly impacts customer loyalty and business growth. EmizenTech follows a structured development process that includes requirement analysis, UI/UX design, development, testing, deployment, and ongoing optimization. With transparent communication, flexible engagement models, and cross-industry expertise, EmizenTech helps businesses create mobile apps that truly support experience-led strategies. Conclusion Mobile app development is powering experience-led businesses by enabling personalization, seamless journeys, real-time engagement, and emotional connection. Mobile apps have become the primary channel through which businesses deliver value, build trust, and differentiate themselves in digital markets. By partnering with a trusted development company like EmizenTech, organizations can build mobile applications that place user experience at the center and drive long-term digital success. FAQs 1. What is an experience-led business? An experience-led business prioritizes customer experience over features or pricing. 2. How do mobile apps support experience-led strategies? They provide personalization, seamless access, and continuous engagement. 3. Why is UX important in mobile app development? UX directly impacts satisfaction, trust, and long-term loyalty. 4. Can mobile apps improve customer retention? Yes, positive app experiences encourage repeat usage and loyalty. 5. Does EmizenTech build experience-focused mobile apps? Yes, EmizenTech designs mobile apps that emphasize usability, performance, and emotional engagement. -
Por Pc Help Review · Postado
Netflix Phone Number Australia for Trusted Customer Assistance Netflix is a widely used streaming platform in Australia, offering a diverse range of movies, series, documentaries, and original content. Although the service is user friendly, some customers may experience technical or account related challenges that require prompt and professional support. In such cases, contacting Netflix Phone Number Australia at +61-180-086-8603 can help address concerns efficiently. Common Issues Handled by Netflix Support Services Support services assist users with problems such as Netflix not connecting to Wi Fi, buffering or black screen issues, login and password recovery, subscription activation, and recurring error codes. Clear troubleshooting steps and guided assistance help users resume streaming without unnecessary delays. Independent Third Party Netflix Assistance As an independent third-party service provider, support is offered for general Netflix related troubleshooting, setup guidance, and account queries. These services are not directly affiliated with Netflix but focus on providing structured and professional assistance. How to Contact Netflix Support in Australia Users can reach support through phone, email, or live chat. For immediate assistance, call +61-180-086-8603, available 24 hours a day, seven days a week, to receive timely and reliable guidance. -
Galera, estou tentando alterar o recebimento de xp (n curto via stages) Fiz isso da pasta lib, porem xp está vindo ridicula, Behemoth dando 1kk de xp... xp do server é 40 Me ajuda a corrigir -- Função para calcular a experiência ajustada com redução progressiva local function getAdjustedExperience(cid, baseExp) local level = getPlayerLevel(cid) local maxLevel = 699 local minReductionFactor = 0.1 -- 10% XP mínima if level < 1 then level = 1 elseif level > maxLevel then level = maxLevel end local reductionFactor = 1 - ((level - 1) / (maxLevel - 1)) * (1 - minReductionFactor) local adjustedExp = math.floor(baseExp * reductionFactor) return adjustedExp end -- Função para adicionar níveis ao jogador, ajustando a experiência com redução progressiva function doPlayerAddLevel(cid, amount, round) local experience, level = 0, getPlayerLevel(cid) amount = amount or 1 if amount > 0 then experience = getExperienceForLevel(level + amount) - (round and getPlayerExperience(cid) or getExperienceForLevel(level)) else experience = -((round and getPlayerExperience(cid) or getExperienceForLevel(level)) - getExperienceForLevel(level + amount)) end -- Ajusta a experiência com a redução progressiva local adjustedExp = getAdjustedExperience(cid, experience) -- Exibe mensagem no console com o valor de experiência recebido print(string.format("Player %d received %d experience points (adjusted).", cid, adjustedExp)) return doPlayerAddExperience(cid, adjustedExp) end
-
Por Charlesellison · Postado
Correlational research helps researchers recognize relationships that might otherwise go unnoticed. It provides a practical way to analyze trends using existing data. Although conclusions must be interpreted carefully, the method is valuable for building knowledge, forming hypotheses, and supporting decision-making in research and professional practice. -
Por SamuelOficial · Postado
ESSE AQUI NAO PEGA <?xml version="1.0" encoding="UTF-8"?> <mod name="Blessed Task" version="3.0" author="Vodkart" contact="xtibia.com" enabled="yes"> <config name="task_func"><![CDATA[ tasktabble = { ["asuras"] = {monster_race={"asuras"}, storage_start = 200284, storage = 91084, count = 717217, exp = 100000000000000, money = 100000000000}, ["bashmus"] = {monster_race={"bashmus"}, storage_start = 200285, storage = 91085, count = 717217, exp = 100000000000000, money = 100000000000}, ["carnivors"] = {monster_race={"carnivors"}, storage_start = 200286, storage = 91086, count = 717217, exp = 100000000000000, money = 100000000000}, ["deathlings"] = {monster_race={"deathlings"}, storage_start = 200287, storage = 91087, count = 717217, exp = 100000000000000, money = 100000000000}, ["dreamelves"] = {monster_race={"dreamelves"}, storage_start = 200288, storage = 91088, count = 717217, exp = 100000000000000, money = 100000000000}, ["forest monsters"] = {monster_race={"forest monsters"}, storage_start = 200289, storage = 91089, count = 717217, exp = 100000000000000, money = 100000000000}, ["lost souls"] = {monster_race={"lost souls"}, storage_start = 200290, storage = 91090, count = 717217, exp = 100000000000000, money = 100000000000}, ["underwaters"] = {monster_race={"underwaters"}, storage_start = 200291, storage = 91091, count = 717217, exp = 100000000000000, money = 100000000000}, ["goannas"] = {monster_race={"goannas"}, storage_start = 200292, storage = 91092, count = 717217, exp = 100000000000000, money = 100000000000}, ["iksupans"] = {monster_race={"iksupans"}, storage_start = 200293, storage = 91093, count = 717217, exp = 100000000000000, money = 100000000000}, ["ingols"] = {monster_race={"ingols"}, storage_start = 200294, storage = 91094, count = 717217, exp = 100000000000000, money = 100000000000}, ["mercurial menace"] = {monster_race={"mercurial menace"}, storage_start = 200295, storage = 91095, count = 717217, exp = 1000000000000000, money = 100000000000}, ["nagas"] = {monster_race={"nagas"}, storage_start = 200296, storage = 91096, count = 717217, exp = 100000000000000, money = 100000000000}, ["savants"] = {monster_race={"savants"}, storage_start = 200297, storage = 91097, count = 717217, exp = 100000000000000, money = 100000000000}, ["spectres"] = {monster_race={"spectres"}, storage_start = 200298, storage = 91098, count = 717217, exp = 100000000000000, money = 100000000000}, ["wingeds"] = {monster_race={"wingeds"}, storage_start = 200299, storage = 91099, count = 717217, exp = 100000000000000, money = 100000000000}, } configbosses_task = { {race = "minotaur",Playerpos = {x = 189, y = 57, z = 7}, FromPosToPos = {{x = 186, y = 54, z = 7},{x = 193, y = 60, z = 7}},time = 5}, {race = "necromancer",Playerpos = {x = 196, y = 39, z = 7}, FromPosToPos = {{x = 195, y = 37, z = 7},{x = 198, y = 41, z = 7}}, time = 5}, {race = "dragon",Playerpos = {x = 208, y = 59, z = 7}, FromPosToPos = {{x = 206, y = 56, z = 7},{x = 209, y = 65, z = 7}}, time = 5} } function CheckTask(cid) for k, v in pairs(tasktabble) do if getPlayerStorageValue(cid,v.storage_start) >= 1 then return true end end return false end function finisheAllTask(cid) local config = { exp = {true,1000}, money = {true,200000}, items ={false,{{2124,2},{2173,1}}}, premium ={true,5} } local x = true for k, v in pairs(tasktabble) do if tonumber(getPlayerStorageValue(cid,v.storage)) then x = false end end if x == true then setPlayerStorageValue(cid, 521456, 0) local b = getGlobalStorageValue(63005) if b == -1 then b = 1 end if b < 11 then setGlobalStorageValue(63005,b+1) doBroadcastMessage('[Task Mission Complete] '..getCreatureName(cid)..' was the '..b..' to finish the task!.') doPlayerAddPremiumDays(cid, config.premium[1] == true and config.premium[2] or 0) doPlayerAddExp(cid, config.exp[1] == true and config.exp[2] or 0) doPlayerAddMoney(cid, config.money[1] == true and config.money[2] or 0) if config.items[1] == true then doAddItemsFromList(cid,config.items[2]) end doItemSetAttribute(doPlayerAddItem(cid, 7369), "name", "trophy "..getCreatureName(cid).." completed all the task.") end end end function HavePlayerPosition(cid, from, to) return isInRange(getPlayerPosition(cid), from, to) and true or false end function getRankStorage(cid, value, max, RankName) -- by vodka local str ="" str = "--[".. (RankName == nil and "RANK STORAGE" or ""..RankName.."") .."]--\n\n" local query = db.getResult("SELECT `player_id`, `value` FROM `player_storage` WHERE `key` = "..value.." ORDER BY cast(value as INTEGER) DESC;") if (query:getID() ~= -1) then k = 1 repeat if k > max then break end str = str .. "\n " .. k .. ". "..getPlayerNameByGUID(query:getDataString("player_id")).." - [" .. query:getDataInt("value") .. "]" k = k + 1 until not query:next() end return doShowTextDialog(cid, 2529, str) end function getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag[i]) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return items end function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid) local piles = 0 if #item > 0 then for i,x in pairs(item) do if getThing(x).type < 100 then local it = getThing(x) doTransformItem(it.uid, itemid, it.type+quant) if it.type+quant > 100 then doPlayerAddItem(cid, itemid, it.type+quant-100) end else piles = piles+1 end end else return doPlayerAddItem(cid, itemid, quant) end if piles == #item then doPlayerAddItem(cid, itemid, quant) end end function getItemsFromList(items) -- by vodka local str = '' if table.maxn(items) > 0 then for i = 1, table.maxn(items) do str = str .. items[i][2] .. ' ' .. getItemNameById(items[i][1]) if i ~= table.maxn(items) then str = str .. ', ' end end end return str end function doAddItemsFromList(cid,items) -- by vodka if table.maxn(items) > 0 then for i = 1, table.maxn(items) do local count = items[i][2] while count > 0 do if isItemStackable(items[i][1]) then doPlayerAddItemStacking(cid, items[i][1], 1) else doPlayerAddItem(cid, items[i][1],1) end count = count - 1 end end end end function pairsByKeys(t, f) local a = {} for n in pairs(t) do table.insert(a, n) end table.sort(a, f) local i = 0 local iter = function () i = i + 1 if a[i] == nil then return nil else return a[i], t[a[i]] end end return iter end ]]></config> <event type="login" name="TaskLogin" event="script"><![CDATA[ function onLogin(cid) registerCreatureEvent(cid, "KillTask") return true end]]></event> <talkaction words="!taskrgb" event="buffer"><![CDATA[ domodlib('task_func_rgb') local param = string.lower(param) if param == "rank" then getRankStorage(cid, 521456, 20, "Task Rank Finalizadas") return true end local str = "" str = str .. "-=[Task Completed]=-\n\n" for k, v in pairsByKeys(tasktabble) do local contagem = getPlayerStorageValue(cid, v.storage) if (contagem == -1) then contagem = 1 end str = str..k.." = ".. (not tonumber(contagem) and "["..contagem.."]" or "["..((contagem)-1).."/"..v.count.."]") .."\n" end str = str .. "" return doShowTextDialog(cid, 8983, str) ]]></talkaction> <event type="kill" name="KillTask" event="script"><![CDATA[ domodlib('task_func') function onKill(cid, target, lastHit) if(isMonster(target) == true) then local n = string.lower(getCreatureName(target)) for race, mob in pairs(tasktabble) do if getPlayerStorageValue(cid,mob .storage_start) >= 1 then for i = 1,#mob.monster_race do if n == mob.monster_race[i] then local contagem = getPlayerStorageValue(cid, mob.storage) if (contagem == -1) then contagem = 1 end if not tonumber(contagem) then return true end if contagem > mob.count then return true end if contagem > mob.count then return true end setPlayerStorageValue(cid, mob.storage, contagem+1) doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE,""..(contagem == mob.count and "Congratulations! You finished the task of "..race.."." or "defeated. Total [" .. contagem .. "/" .. mob.count .. "] " .. race .. ".").."") end end end end end return true end]]></event> </mod> domodlib('task_func') local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) local talkState = {} function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end function creatureSayCallback(cid, type, msg) if(not npcHandler:isFocused(cid)) then return false end local talkUser = NPCHANDLER_CONVbehavior == CONVERSATION_DEFAULT and 0 or cid local msg = string.lower(msg) if isInArray({"task","tasks","missao","mission"}, msg) then npcHandler:say("Me diga o nome do monstro que você deseja fazer a task!", cid) talkState[talkUser] = 1 elseif talkState[talkUser] == 1 then if tasktabble2[msg] then if CheckTask(cid) ~= true then local contagem = getPlayerStorageValue(cid, tasktabble2[msg].storage) if (contagem == -1) then contagem = 1 end if not tonumber(contagem) then npcHandler:say('Desculpe, mas você já terminou a task do '..msg, cid) return true end setPlayerStorageValue(cid, tasktabble2[msg].storage_start, 1) npcHandler:say("Parabéns, agora você está participando da missão task do "..msg..", falta matar "..string.sub(((contagem)-1)-tasktabble2[msg].count, 2).." "..msg, cid) talkState[talkUser] = 0 else npcHandler:say('Desculpe, mas você já faz parte de uma task!', cid) talkState[talkUser] = 0 end else npcHandler:say('digite o nome correto da missão task! para mais informações digite {!taskrgb}', cid) talkState[talkUser] = 1 end elseif isInArray({"receber","reward","recompensa","report","reportar"}, msg) then if CheckTask(cid) then for k, v in pairs(tasktabble2) do racetype = k if getPlayerStorageValue(cid,v.storage_start) >= 1 then local contagem = getPlayerStorageValue(cid, v.storage) if (contagem == -1) then contagem = 1 end if not tonumber(contagem) then npcHandler:say('você só pode receber os items uma única vez!', cid) return true end if (((contagem)-1) >= v.count) then for _, check in pairs(configbosses_task) do if string.lower(check.race) == string.lower(racetype) then local on = getPlayersOnline() for i=1, #on do if HavePlayerPosition(on[i], check.FromPosToPos[1],check.FromPosToPos[2]) then selfSay('aguarde alguns instantes, tem pessoas fazendo a task.', cid) return true end end doTeleportThing(cid, check.Playerpos) local function checkArea(cid) if not isCreature(cid) then return LUA_ERROR end if HavePlayerPosition(cid, check.FromPosToPos[1],check.FromPosToPos[2]) then doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid))) end end addEvent(checkArea, check.time*60*1000, cid) end end local str = "" if v.exp ~= nil then doPlayerAddExp(cid, v.exp ) str = str.."".. (str == "" and "" or ",") .." "..v.exp.." de exp" end if v.money ~= nil then doPlayerAddMoney(cid, v.money) str = str.."".. (str == "" and "" or ",") ..""..v.money.." gps" end if v.reward ~= nil then doAddItemsFromList(cid,v.reward) str = str.."".. (str == "" and "" or ",") ..""..getItemsFromList(v.reward) end npcHandler:say("Obrigado pela sua ajuda Recompensas: "..(str == "" and "nenhuma" or ""..str.."").." por ter completado a task do "..k, cid) setPlayerStorageValue(cid, v.storage, "Finished") setPlayerStorageValue(cid, v.storage_start, 0) setPlayerStorageValue(cid, 521456, getPlayerStorageValue(cid, 521456) == -1 and 1 or getPlayerStorageValue(cid, 521456)+1) finisheAllTask(cid) else npcHandler:say('Desculpe,mas você só matou '..((contagem)-1)..' de '..v.count..' '..k, cid) end end end else npcHandler:say("você não está em nenhuma missão task", cid) end elseif isInArray({"sair","leave","exit"}, msg) then if CheckTask(cid) then talkState[talkUser] = 2 for k, v in pairs(tasktabble2) do if getPlayerStorageValue(cid,v.storage_start) >= 1 then storagesair = v.storage_start local contagem = getPlayerStorageValue(cid, v.storage) if (contagem == -1) then contagem = 1 end npcHandler:say('você está participando de uma missão task do '..k..' e já tem '..((contagem)-1)..' '..k..' mortos, deseja mesmo sair?', cid) end end else npcHandler:say("você não está em nenhuma missão task", cid) end elseif msgcontains(msg, 'yes') and talkState[talkUser] == 2 then setPlayerStorageValue(cid, storagesair, 0) npcHandler:say("Você foi retirado da task com sucesso!", cid) elseif msg == "no" then selfSay("Tudo bem então", cid) talkState[talkUser] = 0 npcHandler:releaseFocus(cid) end return TRUE end npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback) npcHandler:addModule(FocusModule:new()) simple_task.lua Simple Task.xml simple_task funciona menos blessed task que nao simple_task pega
-
