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Bixinhu Fortinhu


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The Pure Devil:

 

<?xml version="1.0"?>

<monster name="The Pure Evil" level="50" maglevel="95" experience="100000" pushable="0" speed="600" armor="120" defense="160" canpushitems="1" staticattack="50" changetarget="800">

<health now="100000" max="100000"/>

<look type="12" head="20" body="30" legs="40" feet="50" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="2000" cycleticks="2000" probability="90"/>

<attack type="instant" name="exura vita" cycleticks="5000" probability="70"/>

<attack type="instant" name="d exevo gran vis lux" exhaustion="500" cycleticks="8000" probability="70"/>

<attack type="instant" name="exevo mal" exhaustion="500" cycleticks="4000" probability="50"/>

<attack type="rune" name="Explosion" exhaustion="500" cycleticks="4000" probability="80"/>

<attack type="instant" name="exevo evil" exhaustion="500" cycleticks="3000" probability="50"/>

 

</attacks>

 

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="poison"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

 

<voices>

<voice sentence="I am the lord od the universe !!"/>

<voice sentence="I have created the EVIL !!"/>

<voice sentence="I control EVERYTHING !"/>

<voice sentence="FELL FEAR !!!!!!!"/>

<voice sentence="MAAUHAUHAUHAUAUAH !! MMMAHUAHAUAHUHAUHAU !!!"/>

</voices>

 

<loot>

<item id="2678" countmax="4" chance1="70000" chancemax="4000"/>// coconut

<item id="2148" countmax="43" chance1="70000" chancemax="4000"/>// gold coin

<item id="2151" countmax="7" chance1="20000" chancemax="3000"/>// talon

<item id="2470" chance="1500"/>// golden legs

<item id="2472" chance="1500"/>// magic plate armor

<item id="2171" chance="9000"/>// platinum amulet

<item id="1987" chance="50000"> // bag

<inside>

<item id="2148" countmax="74" chance1="90000" chancemax="2000"/>// gold coin

<item id="2514" chance="2300"/>// mastermind shield

<item id="2432" chance="5000"/>// fire axe

<item id="2393" chance="3500"/>// giant sword

<item id="2520" chance="3300"/>// demon shield

<item id="2387" chance="9000"/>// double axe

<item id="2176" chance="8000"/>// orb

<item id="2678" countmax="7" chance1="50000" chancemax="4000"/>// coconut

<item id="2151" countmax="7" chance1="20000" chancemax="3000"/>// talon

</inside>

</item>

</loot>

 

<summons maxSummons="10">

<summon name="Warlock" chance="2000"/>

<summon name="Demon" chance="1700"/>

<summon name="Orshabaal" chance="300"/>

<summon name="Ferumbras" chance="500"/>

<summon name="Behemoth" chance="1900"/>

<summon name="The Old Widow" chance="1200"/>

<summon name="Yeti" chance="1300"/>

<summon name="Demodras" chance="900"/>

</summons>

 

</monster>

 

agora vah ate a masta monster.xml e coloq:

<monster name="The Pure Evil" file="the pure evil.xml" />

 

Como o The Pure devil tem duas magias novas exevo mal e exevo evil adicione as duas:

EXEVO MAL:

 

area = {

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 1, 0, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0},

{0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}

}

 

attackType = ATTACK_POISON

needDirection = false

areaEffect = NM_ME_POISEN_RINGS

animationEffect = NM_ANI_NONE

 

hitEffect = NM_ME_POISEN

damageEffect = NM_ME_POISEN_RINGS

animationColor = GREEN

offensive = true

needDirection = false

drawblood = false

minDmg = 20

maxDmg = 20

 

PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg)

SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 15, 15)

SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10)

SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 5, 5)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

 

PoisonStormObject.minDmg = (level * 2 + maglv * 3) * 1.5 - 30

PoisonStormObject.minDmg = (level * 5 + maglv * 3) * 1.8

PoisonStormObject.maxDmg = (level * 5 + maglv * 3) * 2.7

 

return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(),

2000, 1, SubPoisonStormObject1:ordered(),

2000, 2, SubPoisonStormObject2:ordered(),

2000, 10, SubPoisonStormObject3:ordered(),

3)

end

 

Agora va ate a pasta spell.xml e coloq:

<spell name="exevo mal" words="exevo mal" maglv="0" mana="800" enabled="1"><vocation id="5"/></spell>

 

e EXEVO EVIL:

area = {

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},

{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},

}

 

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_EXPLOSION_AREA

animationEffect = NM_ANI_NONE

 

hitEffect = NM_ME_EXPLOSION_DAMAGE

damageEffect = NM_ME_DRAW_BLOOD

animationColor = RED

offensive = true

drawblood = true

 

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

 

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

 

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

UltimateExplosionObject.minDmg = (level * 3 + maglv * 5) * 3.5 - 30

UltimateExplosionObject.maxDmg = (level * 3 + maglv * 5) * 4.5

end

agora faça o memu com essa magia:

<spell name="exevo evil" words="exevo evil" maglv="0" mana="1000" enabled="1"><vocation id="5"/></spell>

 

Pronto divirta-se com meu bixinhu ele e de versão 7.8 e 7.9

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