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Exevo Flam Sonar


Felipe Moraes

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ola,eu procurei um topico igual a este...como nao achei...postei um...

 

va em data/spells/instants/copie,cole e renomei um arquivo para "exevo flam sonar"...e cole o seguinte:

 

 area = { 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 2, 2, 2, 0, 0, 1, 0, 0, 3, 3, 3, 0, 0, 0}, 
{0, 0, 0, 2, 2, 2, 2, 2, 0, 3, 3, 3, 3, 3, 0, 0, 0}, 
{0, 0, 0, 2, 2, 2, 0, 0, 4, 0, 0, 3, 3, 3, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0, 0, 0}, 
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} 
} 
 
-- area = { 
   -- {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
   -- {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
   -- {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, 
   -- {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, 
   -- {2, 2, 2, 0, 0, 1, 0, 0, 3, 3, 3}, 
   -- {2, 2, 2, 2, 2, 0, 3, 3, 3, 3, 3}, 
   -- {2, 2, 2, 0, 0, 4, 0, 0, 3, 3, 3}, 
   -- {0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0}, 
   -- {0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0}, 
   -- {0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0}, 
   -- {0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0} 
   -- } 
 
   attackType = ATTACK_FIRE 
   needDirection = true 
   areaEffect = NM_ME_SOUND 
   animationEffect = NM_ANI_NONE 
 
   hitEffect = NM_ME_EXPLOSION_DAMAGE 
   damageEffect = NM_ME_SOUND 
   animationColor = RED 
   offensive = true 
   drawblood = true 
 
   EnergyWaveObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) 
 
   function onCast(cid, creaturePos, level, maglv, var) 
   centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} 
   EnergyWaveObject.minDmg = (level * 3 + maglv * 3) * 1.8 
   EnergyWaveObject.maxDmg = (level * 4 + maglv * 4) * 2.1 
 
   return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, EnergyWaveObject:ordered()) 
   end

 

 

agora va em actions.xml e cole na parte instants o seguinte:

<spell name="exevo flam sonar"    words="exevo flam sonar"  maglv="10"	mana="100"	enabled="1"><vocation id="1" /></spell>

Editado por pekeboi
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