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Magia Rox Msm


artynux

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eh muito rox essa magia......ow tetem ae (se gostam)e depois comentem plz(sai umas plantas de poison rox pra kc.t)

[

area = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

attackType = ATTACK_POISON

needDirection = false

areaEffect = NM_ME_POISON_AREA

animationEffect = 14

hitEffect = NM_ME_POISEN

damageEffect = NM_ME_POISEN_RINGS

animationColor = 19

offensive = true

drawblood = false

minDmg = 100

maxDmg = 100000

PoisonBombObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

SubPoisonBombObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg)

SubPoisonBombObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 4, 4)

SubPoisonBombObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 3, 3)

SubPoisonBombObject4 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 2, 2)

SubPoisonBombObject5 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 1, 1)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

return doAreaGroundMagic(cid, centerpos, needDirection, areaEffect, area, PoisonBombObject:ordered(),

0, 1, SubPoisonBombObject1:ordered(),

2000, 2, SubPoisonBombObject2:ordered(),

2000, 3, SubPoisonBombObject3:ordered(),

2000, 4, SubPoisonBombObject4:ordered(),

2000, 5, SubPoisonBombObject5:ordered(),

5, 60000, 2106,

1000, 6, SubPoisonBombObject2:ordered(),

1, 60000, 2106,

0, 25000, 2106, 3)

end

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