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Monstros E Magias Novas


drake_cml

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magias

exori gran:

area = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_HIT_AREA

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_HIT_AREA

damageEffect = NM_ME_HIT_AREA

animationColor = RED

offensive = true

drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

UltimateExplosionObject.minDmg = (level * 3 + maglv * 7) * 2.3 - 30

UltimateExplosionObject.maxDmg = (level * 3 + maglv * 7) * 3.0

end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

exevo gran mas mort:

area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, }

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_MORT_AREA

animationEffect = NM_ANI_SUDDENDEATH

hitEffect = NM_ME_MORT_AREA

damageEffect = NM_ME_MORT_AREA

animationColor = RED

offensive = true

drawblood = true

GreatEnergyBeamObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

GreatEnergyBeamObject.minDmg = (level * 10 + maglv *10) * 5.0

GreatEnergyBeamObject.maxDmg = (level * 10 + maglv *10) * 10.0

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatEnergyBeamObject:ordered())

end

mas pox:

area = {

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},

{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},

{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}

}

attackType = ATTACK_POISON

needDirection = false

areaEffect = NM_ME_POISEN_RINGS

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_POISEN

damageEffect = NM_ME_POISEN_RINGS

animationColor = GREEN

offensive = true

needDirection = false

drawblood = false

minDmg = 5000

maxDmg = 10000

PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg)

SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 26, 26)

SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 25, 25)

SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 24, 24)

SubPoisonStormObject4 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 23, 23)

SubPoisonStormObject5 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 22, 22)

SubPoisonStormObject6 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 21, 21)

SubPoisonStormObject7 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20)

SubPoisonStormObject8 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 19, 19)

SubPoisonStormObject9 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 18, 18)

SubPoisonStormObject10 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 17, 17)

SubPoisonStormObject11 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 16, 16)

SubPoisonStormObject12 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 15, 15)

SubPoisonStormObject13 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 14, 14)

SubPoisonStormObject14 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 13, 13)

SubPoisonStormObject15 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 12, 12)

SubPoisonStormObject16 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 11, 11)

SubPoisonStormObject17 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10)

SubPoisonStormObject18 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 9, 9)

SubPoisonStormObject19 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 8, 8)

SubPoisonStormObject20 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 7, 7)

SubPoisonStormObject21 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 6, 6)

SubPoisonStormObject22 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 5, 5)

SubPoisonStormObject23 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 4, 4)

SubPoisonStormObject24 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 3, 3)

SubPoisonStormObject25 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 2, 2)

SubPoisonStormObject26 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 1, 1)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(),

2000, 1, SubPoisonStormObject1:ordered(),

2000, 1, SubPoisonStormObject2:ordered(),

2000, 1, SubPoisonStormObject3:ordered(),

2000, 1, SubPoisonStormObject4:ordered(),

2000, 1, SubPoisonStormObject5:ordered(),

2000, 1, SubPoisonStormObject6:ordered(),

2000, 1, SubPoisonStormObject7:ordered(),

2000, 1, SubPoisonStormObject8:ordered(),

2000, 1, SubPoisonStormObject9:ordered(),

2000, 1, SubPoisonStormObject10:ordered(),

2000, 1, SubPoisonStormObject11:ordered(),

2000, 2, SubPoisonStormObject12:ordered(),

2000, 2, SubPoisonStormObject13:ordered(),

2000, 2, SubPoisonStormObject14:ordered(),

2000, 2, SubPoisonStormObject15:ordered(),

2000, 2, SubPoisonStormObject16:ordered(),

2000, 3, SubPoisonStormObject17:ordered(),

2000, 3, SubPoisonStormObject18:ordered(),

2000, 3, SubPoisonStormObject19:ordered(),

2000, 3, SubPoisonStormObject20:ordered(),

2000, 4, SubPoisonStormObject21:ordered(),

2000, 4, SubPoisonStormObject22:ordered(),

2000, 4, SubPoisonStormObject23:ordered(),

2000, 5, SubPoisonStormObject24:ordered(),

2000, 5, SubPoisonStormObject25:ordered(),

2000, 6, SubPoisonStormObject26:ordered(),

26)

end

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monstros:

morgaroth:

<?xml version="1.0"?>

<monster name="Morgaroth" level="60" maglevel="60" experience="15000" pushable="0" armor="56" defense="60" canpushitems="1" staticattack="45" changetarget="200" speed="300">

<health now="60000" max="60000"/>

<look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="4">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

hell knight:

<?xml version="1.0"?>

<monster name="Hell Knight" level="200" maglevel="14" experience="36000" pushable="0" armor="54" defense="68" canpushitems="1" staticattack="50" changetarget="300" speed="999">

<health now="36200" max="36200"/>

<look type="134" head="0" body="94" legs="95" feet="78" corpse="3128"/>

<combat targetdistance="1" runonhealth="0"/>

<blood color="199" effect="0" splash="255"/>

<attacks>

<attack type="melee" mindamage="600" maxdamage="1000" probability="100"/>

<attack type="instant" name="exura" cycleticks="5000" probability="50000"/>

<attack type="rune" name="explosion" cycleticks="3000" probability="4000"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="7000" probability="6000"/>

<attack type="instant" name="djinn_exori" exhaustion="100" cycleticks="4000" probability="3000"/>

<attack type="instant" name="run" exhaustion="500" cycleticks="3500" probability="6000"/>

</attacks>

<defenses>

<defense immunity="invisible"/>

</defenses>

<voices>

<voice sentence="Sou + Forte Q Vc!"/>

<voice sentence="Vou T Matar Em Um Intante!"/>

<voice sentence="SHUahsuAHSUahusAHSU!"/>

<voice sentence="Meus Seguidores Irao Te Matar!"/>

</voices>

<loot>

<item>

<item id="2195" chance="5500"/>

<item id="2498" chance="5400"/>

<item id="2514" chance="5300"/>

<item id="2466" chance="5200"/>

<item id="2470" chance="5100"/>

</item>

</loot>

<summons maxSummons="2">

<summon name="deathslicer" chance="1333"/>

</summons>

</monster>

entaum é isso ai os novos monstros e magias...n sei c vcs ja tem mas resolvi postar caso algm qeira...e qnd fizer novas magias ou monstros postarei tbm

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morgaroth mas agora ta com o loot arrumado

<?xml version="1.0"?>

<monster name="Morgaroth" level="60" maglevel="60" experience="15000" pushable="0" armor="56" defense="60" canpushitems="1" staticattack="45" changetarget="200" speed="300">

<health now="60000" max="60000"/>

<look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="4">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

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olha eu ja vo falano q n ta igual do tibia normal pq n tem ond eu v pra ter uma ideia d como ele é...entaum é esse o apocalypse

<?xml version="1.0"?>

<monster name="Apocalypse" level="100" maglevel="80" experience="20000" pushable="0" armor="60" defense="70" canpushitems="1" staticattack="40" changetarget="200" speed="400">

<health now="80000" max="80000"/>

<look type="35" head="30" body="40" legs="50" feet="60" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="5">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

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ae o infernatil

<?xml version="1.0"?>

<monster name="Infernatil" level="150" maglevel="100" experience="30000" pushable="0" armor="70" defense="80" canpushitems="1" staticattack="40" changetarget="200" speed="500">

<health now="90000" max="90000"/>

<look type="35" head="40" body="50" legs="60" feet="70" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="6">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

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esse é o verminor...

<?xml version="1.0"?>

<monster name="Verminor" level="200" maglevel="150" experience="40000" pushable="0" armor="80" defense="90" canpushitems="1" staticattack="40" changetarget="200" speed="600">

<health now="100000" max="100000"/>

<look type="35" head="50" body="60" legs="70" feet="80" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="6">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

postem ae c gostaram, criticas, duvidas...

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ae agora eu ja testei ta funcionando...

cruz divinum

area = {

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

}

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_HIT_AREA

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_HIT_AREA

damageEffect = NM_ME_HIT_AREA

animationColor = RED

offensive = true

drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

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Na Proxima vez tente usar o tag

 SCRIPT

, e ponha todos no mesmo topico

@Monstros

*Bons , se conheçe-se mais o Ruthless seven faria melhor , porem ! 8/10 !

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