DR

Monstros E Magias Novas

Por drake_cml, 17 de nov. de 2006 em NPCs, monsters e raids

31
8.9k
drake_cmlD
17 de novembro de 2006 às 11:26

magias

exori gran:

area = {

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1},

{1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1},

{1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1},

{1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

}

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_HIT_AREA

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_HIT_AREA

damageEffect = NM_ME_HIT_AREA

animationColor = RED

offensive = true

drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

UltimateExplosionObject.minDmg = (level * 3 + maglv * 7) * 2.3 - 30

UltimateExplosionObject.maxDmg = (level * 3 + maglv * 7) * 3.0

end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

exevo gran mas mort:

area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0},

{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, }

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_MORT_AREA

animationEffect = NM_ANI_SUDDENDEATH

hitEffect = NM_ME_MORT_AREA

damageEffect = NM_ME_MORT_AREA

animationColor = RED

offensive = true

drawblood = true

GreatEnergyBeamObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

GreatEnergyBeamObject.minDmg = (level * 10 + maglv *10) * 5.0

GreatEnergyBeamObject.maxDmg = (level * 10 + maglv *10) * 10.0

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatEnergyBeamObject:ordered())

end

mas pox:

area = {

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},

{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1},

{0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0},

{0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0},

{0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0},

{0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0},

{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}

}

attackType = ATTACK_POISON

needDirection = false

areaEffect = NM_ME_POISEN_RINGS

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_POISEN

damageEffect = NM_ME_POISEN_RINGS

animationColor = GREEN

offensive = true

needDirection = false

drawblood = false

minDmg = 5000

maxDmg = 10000

PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg)

SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 26, 26)

SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 25, 25)

SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 24, 24)

SubPoisonStormObject4 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 23, 23)

SubPoisonStormObject5 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 22, 22)

SubPoisonStormObject6 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 21, 21)

SubPoisonStormObject7 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20)

SubPoisonStormObject8 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 19, 19)

SubPoisonStormObject9 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 18, 18)

SubPoisonStormObject10 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 17, 17)

SubPoisonStormObject11 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 16, 16)

SubPoisonStormObject12 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 15, 15)

SubPoisonStormObject13 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 14, 14)

SubPoisonStormObject14 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 13, 13)

SubPoisonStormObject15 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 12, 12)

SubPoisonStormObject16 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 11, 11)

SubPoisonStormObject17 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10)

SubPoisonStormObject18 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 9, 9)

SubPoisonStormObject19 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 8, 8)

SubPoisonStormObject20 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 7, 7)

SubPoisonStormObject21 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 6, 6)

SubPoisonStormObject22 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 5, 5)

SubPoisonStormObject23 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 4, 4)

SubPoisonStormObject24 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 3, 3)

SubPoisonStormObject25 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 2, 2)

SubPoisonStormObject26 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 1, 1)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(),

2000, 1, SubPoisonStormObject1:ordered(),

2000, 1, SubPoisonStormObject2:ordered(),

2000, 1, SubPoisonStormObject3:ordered(),

2000, 1, SubPoisonStormObject4:ordered(),

2000, 1, SubPoisonStormObject5:ordered(),

2000, 1, SubPoisonStormObject6:ordered(),

2000, 1, SubPoisonStormObject7:ordered(),

2000, 1, SubPoisonStormObject8:ordered(),

2000, 1, SubPoisonStormObject9:ordered(),

2000, 1, SubPoisonStormObject10:ordered(),

2000, 1, SubPoisonStormObject11:ordered(),

2000, 2, SubPoisonStormObject12:ordered(),

2000, 2, SubPoisonStormObject13:ordered(),

2000, 2, SubPoisonStormObject14:ordered(),

2000, 2, SubPoisonStormObject15:ordered(),

2000, 2, SubPoisonStormObject16:ordered(),

2000, 3, SubPoisonStormObject17:ordered(),

2000, 3, SubPoisonStormObject18:ordered(),

2000, 3, SubPoisonStormObject19:ordered(),

2000, 3, SubPoisonStormObject20:ordered(),

2000, 4, SubPoisonStormObject21:ordered(),

2000, 4, SubPoisonStormObject22:ordered(),

2000, 4, SubPoisonStormObject23:ordered(),

2000, 5, SubPoisonStormObject24:ordered(),

2000, 5, SubPoisonStormObject25:ordered(),

2000, 6, SubPoisonStormObject26:ordered(),

26)

end

drake_cmlD
17 de novembro de 2006 às 11:28

monstros:

morgaroth:

<?xml version="1.0"?>

<monster name="Morgaroth" level="60" maglevel="60" experience="15000" pushable="0" armor="56" defense="60" canpushitems="1" staticattack="45" changetarget="200" speed="300">

<health now="60000" max="60000"/>

<look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="4">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

hell knight:

<?xml version="1.0"?>

<monster name="Hell Knight" level="200" maglevel="14" experience="36000" pushable="0" armor="54" defense="68" canpushitems="1" staticattack="50" changetarget="300" speed="999">

<health now="36200" max="36200"/>

<look type="134" head="0" body="94" legs="95" feet="78" corpse="3128"/>

<combat targetdistance="1" runonhealth="0"/>

<blood color="199" effect="0" splash="255"/>

<attacks>

<attack type="melee" mindamage="600" maxdamage="1000" probability="100"/>

<attack type="instant" name="exura" cycleticks="5000" probability="50000"/>

<attack type="rune" name="explosion" cycleticks="3000" probability="4000"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="7000" probability="6000"/>

<attack type="instant" name="djinn_exori" exhaustion="100" cycleticks="4000" probability="3000"/>

<attack type="instant" name="run" exhaustion="500" cycleticks="3500" probability="6000"/>

</attacks>

<defenses>

<defense immunity="invisible"/>

</defenses>

<voices>

<voice sentence="Sou + Forte Q Vc!"/>

<voice sentence="Vou T Matar Em Um Intante!"/>

<voice sentence="SHUahsuAHSUahusAHSU!"/>

<voice sentence="Meus Seguidores Irao Te Matar!"/>

</voices>

<loot>

<item>

<item id="2195" chance="5500"/>

<item id="2498" chance="5400"/>

<item id="2514" chance="5300"/>

<item id="2466" chance="5200"/>

<item id="2470" chance="5100"/>

</item>

</loot>

<summons maxSummons="2">

<summon name="deathslicer" chance="1333"/>

</summons>

</monster>

entaum é isso ai os novos monstros e magias...n sei c vcs ja tem mas resolvi postar caso algm qeira...e qnd fizer novas magias ou monstros postarei tbm

Editado Novembro 17 por drake_cml

drake_cmlD
17 de novembro de 2006 às 11:56

 

:bigsmile: ae gente fiz tbm o apocalypse e infernatil e o verminor...claro q n ta igual ao do tibia normal pq eu n sei extamente como eles sao...e c vcs quiserem postem ae :bigsmile:

god BolachaG
17 de novembro de 2006 às 12:11

Ow eu quero o verminor,infernus,hell knight e a magia exevo gran mas mort

drake_cmlD
17 de novembro de 2006 às 12:26

aff ow copia os q ja tem ai...q os otros eu vo posta :bigsmile:

pauloestoreP
17 de novembro de 2006 às 13:40

Bem legal!

Vlws!

drake_cmlD
17 de novembro de 2006 às 15:22

depois eu vo posta o apocalypse, o infernatil e o verminor...e outros q eu vo arruma as coisas q tao errado :bigsmile:8P:

flws :bye:

drake_cmlD
17 de novembro de 2006 às 21:25

morgaroth mas agora ta com o loot arrumado

<?xml version="1.0"?>

<monster name="Morgaroth" level="60" maglevel="60" experience="15000" pushable="0" armor="56" defense="60" canpushitems="1" staticattack="45" changetarget="200" speed="300">

<health now="60000" max="60000"/>

<look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="4">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

drake_cmlD
17 de novembro de 2006 às 21:28

olha eu ja vo falano q n ta igual do tibia normal pq n tem ond eu v pra ter uma ideia d como ele é...entaum é esse o apocalypse

<?xml version="1.0"?>

<monster name="Apocalypse" level="100" maglevel="80" experience="20000" pushable="0" armor="60" defense="70" canpushitems="1" staticattack="40" changetarget="200" speed="400">

<health now="80000" max="80000"/>

<look type="35" head="30" body="40" legs="50" feet="60" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="5">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

drake_cmlD
17 de novembro de 2006 às 21:29

ae o infernatil

<?xml version="1.0"?>

<monster name="Infernatil" level="150" maglevel="100" experience="30000" pushable="0" armor="70" defense="80" canpushitems="1" staticattack="40" changetarget="200" speed="500">

<health now="90000" max="90000"/>

<look type="35" head="40" body="50" legs="60" feet="70" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="6">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

drake_cmlD
17 de novembro de 2006 às 21:32

esse é o verminor...

<?xml version="1.0"?>

<monster name="Verminor" level="200" maglevel="150" experience="40000" pushable="0" armor="80" defense="90" canpushitems="1" staticattack="40" changetarget="200" speed="600">

<health now="100000" max="100000"/>

<look type="35" head="50" body="60" legs="70" feet="80" corpse="2916"/>

<combat targetdistance="1" runonhealth="0"/>

<attacks>

<attack type="melee" maxdamage="1500" />

<attack type="instant" name="exura" cycleticks="5000" probability="60"/>

<attack type="instant" name="o firefield" cycleticks="7500" probability="75"/>

<attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/>

<attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/>

<attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/>

<attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/>

<attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/>

</attacks>

<defenses>

<defense immunity="energy"/>

<defense immunity="fire"/>

<defense immunity="paralyze"/>

<defense immunity="invisible"/>

<defense immunity="drunk"/>

</defenses>

<voices>

<voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/>

<voice sentence="MWAHAHAHAHA!"/>

</voices>

<loot>

<item id="2152" countmax="7" chance1="50000" chancemax="0"/>

<item id="2182" chance="5000"/>

<item id="2393" chance="1000"/>

<item id="2470" chance="2000"/>

<item id="2522" chance="1333"/>

<item id="2158" chance="10000"/>

<item id="2319" chance="9000"/>

<item id="2462" chance="50000"/>

<item id="2153" chance="50000"/>

<item id="2472" chance="1857"/>

<item id="1987" chance="33333">

<inside>

<item id="2148" countmax="100" chance1="100000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2148" countmax="100" chance1="50000" chancemax="0"/>

<item id="2144" countmax="10" chance1="50000" chancemax="0"/>

<item id="2178" chance="100000"/>

<item id="2402" chance="50000"/>

<item id="2390" chance="2000"/>

<item id="2646" chance="3333"/>

</inside>

</item>

</loot>

<summons maxSummons="6">

<summon name="Demon" chance="2000"/>

</summons>

</monster>

postem ae c gostaram, criticas, duvidas...

drake_cmlD
17 de novembro de 2006 às 21:43

ae agora eu ja testei ta funcionando...

cruz divinum

area = {

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

{0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0},

}

attackType = ATTACK_PHYSICAL

needDirection = false

areaEffect = NM_ME_HIT_AREA

animationEffect = NM_ANI_NONE

hitEffect = NM_ME_HIT_AREA

damageEffect = NM_ME_HIT_AREA

animationColor = RED

offensive = true

drawblood = true

UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0)

function onCast(cid, creaturePos, level, maglv, var)

centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z}

n = tonumber(var) -- try to convert it to a number

if n ~= nil then

-- bugged

-- ultimateExplosionObject.minDmg = var+0

-- UltimateExplosionObject.maxDmg = var+0

UltimateExplosionObject.minDmg = 0

UltimateExplosionObject.maxDmg = 0

else

UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30

UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0

end

return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered())

end

Editado Novembro 18 por drake_cml

korear IIIK
17 de novembro de 2006 às 22:17

uxa que legal soh voce que posta soh aki vc teve quase todos os seus postes muito bom vo fazer um topiko assim tambem

GuiminhahG
18 de novembro de 2006 às 08:29

Flood. Vou reportar.

funF
22 de novembro de 2006 às 20:56

Na Proxima vez tente usar o tag

 SCRIPT

, e ponha todos no mesmo topico

@Monstros

*Bons , se conheçe-se mais o Ruthless seven faria melhor , porem ! 8/10 !