drake_cml 0 Postado Novembro 17, 2006 Share Postado Novembro 17, 2006 magias exori gran: area = { {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 1, 1, 1, 0, 1, 0, 1}, {1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1}, {1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_HIT_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_HIT_AREA damageEffect = NM_ME_HIT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 3 + maglv * 7) * 2.3 - 30 UltimateExplosionObject.maxDmg = (level * 3 + maglv * 7) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end exevo gran mas mort: area = { {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_MORT_AREA animationEffect = NM_ANI_SUDDENDEATH hitEffect = NM_ME_MORT_AREA damageEffect = NM_ME_MORT_AREA animationColor = RED offensive = true drawblood = true GreatEnergyBeamObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} GreatEnergyBeamObject.minDmg = (level * 10 + maglv *10) * 5.0 GreatEnergyBeamObject.maxDmg = (level * 10 + maglv *10) * 10.0 return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, GreatEnergyBeamObject:ordered()) end mas pox: area = { {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0}, {0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, {1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1}, {0, 0, 1, 0, 1, 1, 1, 0, 1, 0, 0}, {0, 0, 1, 1, 0, 1, 0, 1, 1, 0, 0}, {0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0}, {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0}, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1} } attackType = ATTACK_POISON needDirection = false areaEffect = NM_ME_POISEN_RINGS animationEffect = NM_ANI_NONE hitEffect = NM_ME_POISEN damageEffect = NM_ME_POISEN_RINGS animationColor = GREEN offensive = true needDirection = false drawblood = false minDmg = 5000 maxDmg = 10000 PoisonStormObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, minDmg, maxDmg) SubPoisonStormObject1 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 26, 26) SubPoisonStormObject2 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 25, 25) SubPoisonStormObject3 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 24, 24) SubPoisonStormObject4 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 23, 23) SubPoisonStormObject5 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 22, 22) SubPoisonStormObject6 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 21, 21) SubPoisonStormObject7 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 20, 20) SubPoisonStormObject8 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 19, 19) SubPoisonStormObject9 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 18, 18) SubPoisonStormObject10 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 17, 17) SubPoisonStormObject11 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 16, 16) SubPoisonStormObject12 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 15, 15) SubPoisonStormObject13 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 14, 14) SubPoisonStormObject14 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 13, 13) SubPoisonStormObject15 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 12, 12) SubPoisonStormObject16 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 11, 11) SubPoisonStormObject17 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 10, 10) SubPoisonStormObject18 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 9, 9) SubPoisonStormObject19 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 8, 8) SubPoisonStormObject20 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 7, 7) SubPoisonStormObject21 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 6, 6) SubPoisonStormObject22 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 5, 5) SubPoisonStormObject23 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 4, 4) SubPoisonStormObject24 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 3, 3) SubPoisonStormObject25 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 2, 2) SubPoisonStormObject26 = MagicDamageObject(attackType, NM_ANI_NONE, NM_ME_NONE, damageEffect, animationColor, offensive, drawblood, 1, 1) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} return doAreaExMagic(cid, centerpos, needDirection, areaEffect, area, PoisonStormObject:ordered(), 2000, 1, SubPoisonStormObject1:ordered(), 2000, 1, SubPoisonStormObject2:ordered(), 2000, 1, SubPoisonStormObject3:ordered(), 2000, 1, SubPoisonStormObject4:ordered(), 2000, 1, SubPoisonStormObject5:ordered(), 2000, 1, SubPoisonStormObject6:ordered(), 2000, 1, SubPoisonStormObject7:ordered(), 2000, 1, SubPoisonStormObject8:ordered(), 2000, 1, SubPoisonStormObject9:ordered(), 2000, 1, SubPoisonStormObject10:ordered(), 2000, 1, SubPoisonStormObject11:ordered(), 2000, 2, SubPoisonStormObject12:ordered(), 2000, 2, SubPoisonStormObject13:ordered(), 2000, 2, SubPoisonStormObject14:ordered(), 2000, 2, SubPoisonStormObject15:ordered(), 2000, 2, SubPoisonStormObject16:ordered(), 2000, 3, SubPoisonStormObject17:ordered(), 2000, 3, SubPoisonStormObject18:ordered(), 2000, 3, SubPoisonStormObject19:ordered(), 2000, 3, SubPoisonStormObject20:ordered(), 2000, 4, SubPoisonStormObject21:ordered(), 2000, 4, SubPoisonStormObject22:ordered(), 2000, 4, SubPoisonStormObject23:ordered(), 2000, 5, SubPoisonStormObject24:ordered(), 2000, 5, SubPoisonStormObject25:ordered(), 2000, 6, SubPoisonStormObject26:ordered(), 26) end Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 monstros: morgaroth: <?xml version="1.0"?> <monster name="Morgaroth" level="60" maglevel="60" experience="15000" pushable="0" armor="56" defense="60" canpushitems="1" staticattack="45" changetarget="200" speed="300"> <health now="60000" max="60000"/> <look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="4"> <summon name="Demon" chance="2000"/> </summons> </monster> hell knight: <?xml version="1.0"?> <monster name="Hell Knight" level="200" maglevel="14" experience="36000" pushable="0" armor="54" defense="68" canpushitems="1" staticattack="50" changetarget="300" speed="999"> <health now="36200" max="36200"/> <look type="134" head="0" body="94" legs="95" feet="78" corpse="3128"/> <combat targetdistance="1" runonhealth="0"/> <blood color="199" effect="0" splash="255"/> <attacks> <attack type="melee" mindamage="600" maxdamage="1000" probability="100"/> <attack type="instant" name="exura" cycleticks="5000" probability="50000"/> <attack type="rune" name="explosion" cycleticks="3000" probability="4000"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="7000" probability="6000"/> <attack type="instant" name="djinn_exori" exhaustion="100" cycleticks="4000" probability="3000"/> <attack type="instant" name="run" exhaustion="500" cycleticks="3500" probability="6000"/> </attacks> <defenses> <defense immunity="invisible"/> </defenses> <voices> <voice sentence="Sou + Forte Q Vc!"/> <voice sentence="Vou T Matar Em Um Intante!"/> <voice sentence="SHUahsuAHSUahusAHSU!"/> <voice sentence="Meus Seguidores Irao Te Matar!"/> </voices> <loot> <item> <item id="2195" chance="5500"/> <item id="2498" chance="5400"/> <item id="2514" chance="5300"/> <item id="2466" chance="5200"/> <item id="2470" chance="5100"/> </item> </loot> <summons maxSummons="2"> <summon name="deathslicer" chance="1333"/> </summons> </monster> entaum é isso ai os novos monstros e magias...n sei c vcs ja tem mas resolvi postar caso algm qeira...e qnd fizer novas magias ou monstros postarei tbm Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 ae gente fiz tbm o apocalypse e infernatil e o verminor...claro q n ta igual ao do tibia normal pq eu n sei extamente como eles sao...e c vcs quiserem postem ae Link para o comentário Compartilhar em outros sites More sharing options...
god Bolacha 0 Postado Novembro 17, 2006 Share Postado Novembro 17, 2006 Ow eu quero o verminor,infernus,hell knight e a magia exevo gran mas mort Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 aff ow copia os q ja tem ai...q os otros eu vo posta Link para o comentário Compartilhar em outros sites More sharing options...
pauloestore 0 Postado Novembro 17, 2006 Share Postado Novembro 17, 2006 Bem legal! Vlws! Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 depois eu vo posta o apocalypse, o infernatil e o verminor...e outros q eu vo arruma as coisas q tao errado flws Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 morgaroth mas agora ta com o loot arrumado <?xml version="1.0"?> <monster name="Morgaroth" level="60" maglevel="60" experience="15000" pushable="0" armor="56" defense="60" canpushitems="1" staticattack="45" changetarget="200" speed="300"> <health now="60000" max="60000"/> <look type="35" head="20" body="30" legs="40" feet="50" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="4"> <summon name="Demon" chance="2000"/> </summons> </monster> Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 olha eu ja vo falano q n ta igual do tibia normal pq n tem ond eu v pra ter uma ideia d como ele é...entaum é esse o apocalypse <?xml version="1.0"?> <monster name="Apocalypse" level="100" maglevel="80" experience="20000" pushable="0" armor="60" defense="70" canpushitems="1" staticattack="40" changetarget="200" speed="400"> <health now="80000" max="80000"/> <look type="35" head="30" body="40" legs="50" feet="60" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="5"> <summon name="Demon" chance="2000"/> </summons> </monster> Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 ae o infernatil <?xml version="1.0"?> <monster name="Infernatil" level="150" maglevel="100" experience="30000" pushable="0" armor="70" defense="80" canpushitems="1" staticattack="40" changetarget="200" speed="500"> <health now="90000" max="90000"/> <look type="35" head="40" body="50" legs="60" feet="70" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="6"> <summon name="Demon" chance="2000"/> </summons> </monster> Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 esse é o verminor... <?xml version="1.0"?> <monster name="Verminor" level="200" maglevel="150" experience="40000" pushable="0" armor="80" defense="90" canpushitems="1" staticattack="40" changetarget="200" speed="600"> <health now="100000" max="100000"/> <look type="35" head="50" body="60" legs="70" feet="80" corpse="2916"/> <combat targetdistance="1" runonhealth="0"/> <attacks> <attack type="melee" maxdamage="1500" /> <attack type="instant" name="exura" cycleticks="5000" probability="60"/> <attack type="instant" name="o firefield" cycleticks="7500" probability="75"/> <attack type="instant" name="o exevo gran vis lux" exhaustion="500" cycleticks="7000" probability="60"/> <attack type="rune" name="orsha fireball" exhaustion="500" cycleticks="3000" probability="50"/> <attack type="instant" name="o exori" exhaustion="500" cycleticks="8000" probability="55"/> <attack type="instant" name="orshabaal_deathstar" exhaustion="100" cycleticks="6000" probability="70"/> <attack type="instant" name="demon_manadrain" exhaustion="500" cycleticks="5000" probability="70"/> </attacks> <defenses> <defense immunity="energy"/> <defense immunity="fire"/> <defense immunity="paralyze"/> <defense immunity="invisible"/> <defense immunity="drunk"/> </defenses> <voices> <voice sentence="PRAISED BY MY MASTERS, THE RUTHLESS SEVEN!"/> <voice sentence="MWAHAHAHAHA!"/> </voices> <loot> <item id="2152" countmax="7" chance1="50000" chancemax="0"/> <item id="2182" chance="5000"/> <item id="2393" chance="1000"/> <item id="2470" chance="2000"/> <item id="2522" chance="1333"/> <item id="2158" chance="10000"/> <item id="2319" chance="9000"/> <item id="2462" chance="50000"/> <item id="2153" chance="50000"/> <item id="2472" chance="1857"/> <item id="1987" chance="33333"> <inside> <item id="2148" countmax="100" chance1="100000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2148" countmax="100" chance1="50000" chancemax="0"/> <item id="2144" countmax="10" chance1="50000" chancemax="0"/> <item id="2178" chance="100000"/> <item id="2402" chance="50000"/> <item id="2390" chance="2000"/> <item id="2646" chance="3333"/> </inside> </item> </loot> <summons maxSummons="6"> <summon name="Demon" chance="2000"/> </summons> </monster> postem ae c gostaram, criticas, duvidas... Link para o comentário Compartilhar em outros sites More sharing options...
drake_cml 0 Postado Novembro 17, 2006 Autor Share Postado Novembro 17, 2006 ae agora eu ja testei ta funcionando... cruz divinum area = { {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, {0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0}, } attackType = ATTACK_PHYSICAL needDirection = false areaEffect = NM_ME_HIT_AREA animationEffect = NM_ANI_NONE hitEffect = NM_ME_HIT_AREA damageEffect = NM_ME_HIT_AREA animationColor = RED offensive = true drawblood = true UltimateExplosionObject = MagicDamageObject(attackType, animationEffect, hitEffect, damageEffect, animationColor, offensive, drawblood, 0, 0) function onCast(cid, creaturePos, level, maglv, var) centerpos = {x=creaturePos.x, y=creaturePos.y, z=creaturePos.z} n = tonumber(var) -- try to convert it to a number if n ~= nil then -- bugged -- ultimateExplosionObject.minDmg = var+0 -- UltimateExplosionObject.maxDmg = var+0 UltimateExplosionObject.minDmg = 0 UltimateExplosionObject.maxDmg = 0 else UltimateExplosionObject.minDmg = (level * 2 + maglv * 3) * 2.3 - 30 UltimateExplosionObject.maxDmg = (level * 2 + maglv * 3) * 3.0 end return doAreaMagic(cid, centerpos, needDirection, areaEffect, area, UltimateExplosionObject:ordered()) end Link para o comentário Compartilhar em outros sites More sharing options...
korear III 0 Postado Novembro 18, 2006 Share Postado Novembro 18, 2006 uxa que legal soh voce que posta soh aki vc teve quase todos os seus postes muito bom vo fazer um topiko assim tambem Link para o comentário Compartilhar em outros sites More sharing options...
Guiminhah 0 Postado Novembro 18, 2006 Share Postado Novembro 18, 2006 Flood. Vou reportar. Link para o comentário Compartilhar em outros sites More sharing options...
fun 1 Postado Novembro 22, 2006 Share Postado Novembro 22, 2006 Na Proxima vez tente usar o tag SCRIPT , e ponha todos no mesmo topico @Monstros *Bons , se conheçe-se mais o Ruthless seven faria melhor , porem ! 8/10 ! Link para o comentário Compartilhar em outros sites More sharing options...
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