Jump to content
  • 0

efetividade nos Pokémon


tentando helder
 Share

Question

Galera, quero saber como localizo e  configuro as efetividade, já botei no (effectiveness) que fica no configuration.

mais a % de dano está muito baixa ou  não está funcionando. não conseguir encontrar outro arquivo com essa função, estou a procura a 2 dias.

 

 EX:  Blastoise (Water - agua)      VS           Charizard (Fire - fogo)   

       Venusaur (Gram - grama)     VS           Charizard (Fire - fogo)

    

   não faz diferença em qual vai usar contra (Charizard) pois não a diferença no dano, pelo menos não significante.

Eu acredito que tá funcionando, só precisa potencializar um pouco, mais não estou encontrando onde posso fazer isso.

   

Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0
20 horas atrás, wenderotpoke disse:

Qual base amigão?

campeão não tenho certeza, sei que é uma derivada da (Pokemon Dash Advanced, version 0.3.6 (PDA)

se não me engano é uma versão atualizada da ( PokeZR )

encontrei ela no Youtube, e mudei a minha  para ela 

 mudei para ela por causa do level system.

 

essa parte Estava no (configuration)

Citar
  Citar

effectiveness = {
[WATERDAMAGE] = {super = {"rock", "ground", "fire"}, weak = {"water", "grass", "dragon"}},
[NORMALDAMAGE] = {weak = {"rock", "steel"}, non = {"ghost"}},
[FIGHTDAMAGE] = {super = {"normal", "rock", "steel", "ice", "dark"}, weak = {"flying", "poison", "bug", "psychic"}, non = {"ghost"}},
[FLYINGDAMAGE] = {super = {"fighting", "bug", "grass"}, weak = {"rock", "steel", "electric"}},
[POISONDAMAGE] = {super = {"grass"}, weak = {"poison", "ground", "rock", "ghost"}, non = {"steel"}},
[POISONEDDAMAGE] = {super = {"grass"}, weak = {"poison", "ground", "rock", "ghost"}, non = {"steel"}},
[GROUNDDAMAGE] = {super = {"poison", "rock", "steel", "fire", "electric"}, weak = {"bug", "grass"}, non = {"flying"}},
[ROCKDAMAGE] = {super = {"flyig", "bug", "fire", "ice"}, weak = {"fighting", "ground", "steel"}},
[BUGDAMAGE] = {super = {"grass", "psychic"}, weak = {"fighting", "flying", "poison", "ghost", "steel", "fire"}},  
[GHOSTDAMAGE] = {super = {"ghost", "psychic"}, weak = {"steel", "dark"}, non = {"normal"}},
[STEELDAMAGE] = {super = {"rock", "ice"}, weak = {"steel", "fire", "water", "electric"}},
[FIREDAMAGE] = {super = {"bug", "grass", "ice"}, weak = {"rock", "fire", "water"}},
[BURNEDDAMAGE] = {super = {"bug", "grass", "ice"}, weak = {"rock", "fire", "water"}},
[GRASSDAMAGE] = {super = {"ground", "rock", "water"}, weak = {"flying", "poison", "bug", "steel", "fire", "grass", "dragon"}},
[ELECTRICDAMAGE] = {super = {"flying", "water"}, weak = {"grass", "electric", "dragon"}, non = {"ground"}},
[PSYCHICDAMAGE] = {super = {"fighting", "poison"}, weak = {"steel", "psychic"}, non = {"dark"}},
[ICEDAMAGE] = {super = {"flying", "ground", "grass", "dragon"}, weak = {"steel", "fire", "water", "ice"}},
[DRAGONDAMAGE] = {super = {"dragon"}, weak = {"steel"}},
[DARKDAMAGE] = {super = {"ghost", "psychic"}, weak = {"fighting", "steel", "dark"}},
[MIRACLEDAMAGE] = {super = {"fighting", "poison"}, weak = {"steel", "psychic", "dark"}},  --alterado v1.6     
[DARK_EYEDAMAGE] = {super = {"ghost", "psychic"}, weak = {"steel", "dark", "normal"}},           --alterado v1.6
[SEED_BOMBDAMAGE] = {super = {"ground", "rock", "water"}, weak = {"flying", "poison", "bug", "steel", "fire", "grass", "dragon"}}, --alterado v1.6
[SACREDDAMAGE] = {super = {"bug", "grass", "ice"}, weak = {"rock", "fire", "water"}},  --alterado v1.6
[MUDBOMBDAMAGE] = {super = {"poison", "rock", "steel", "fire", "electric"}, weak = {"bug", "grass"}, non = {"flying"}}, --alterado v1.8
}

achei esse arquivo e acho que pode ter algo aver.

Citar

local combats = {
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[MORTALGASDAMAGE] = {cor = COLOR_POISON},
[FIREDAMAGE] = {cor = COLOR_FIRE2},                                   --COMPLETAMENTE EDITED
[BURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[ICEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[BUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[SEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[STEELDAMAGE] = {cor = COLOR_STEEL},
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND},
}

local function sendPlayerDmgMsg(cid, text)
    if not isCreature(cid) then return true end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end

local spcevo = {
["Poliwhirl"] = {"Poliwrath", "Politoed"},
["Gloom"] = {"Bellossom", "Vileplume"},
["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

local function doEvolveWild(cid)
    if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end
    local name = getCreatureName(cid)
    local evolution = "none"
        if spcevo[name] then
            evolution = spcevo[name][math.random(1, #spcevo[name])]
        elseif poevo[name] then
            evolution = poevo[name].evolution
        end
    local a = getPokemonStatus(name)
        if not a or evolution == "none" then return true end
    local pk = {}
    local players = getSpectators(getThingPos(cid), 7, 7)
    if players then
        for pp = 1, #players do
            local this = players[pp]
            if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then
                doSendMagicEffect(getThingPos(this), 173)
                local expstring = cid.."expEx"
                pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)
                doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)
            end
        end
    end
    local level = getPokemonLevel(cid)
    local pos = getThingPos(cid)
    local gender = getCreatureSkull(cid)
    local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))
    local lookdir = getCreatureLookDir(cid)
    local status = {}
        status.offense = getOffense(cid) + a.off * 8
        status.defense = getDefense(cid) + a.def * 8
        status.agi = getSpeed(cid) + a.agi * 8
        status.spatk = getSpecialAttack(cid) + a.spatk * 8
        status.vit = getVitality(cid) + a.vit * 4
    doRemoveCreature(cid)
    local evo = doCreateMonster(evolution, pos)
    setWildPokemonLevel(evo, level, status)
    doCreatureSetLookDir(evo, lookdir)
    doCreatureSetSkullType(evo, gender)
    doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)
    doSendMagicEffect(getThingPos(evo), 18)
        for attacker, experience in pairs (pk) do
            doWildAttackPlayer(evo, attacker)
            local expstring = evo.."expEx"
            local exp = experience or 0
            doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)
        end
    sendFinishEvolutionEffect(evo, true)
    addEvent(sendFinishEvolutionEffect, 550, evo, true)
    addEvent(sendFinishEvolutionEffect, 1050, evo)
end

local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}

   
local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}
local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}
local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE} 

function onStatsChange(cid, attacker, type, combat, value)

if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

local damageCombat = combat

if not isCreature(attacker) then  --alterado v2.5 cid == attacker
    if not isInArray(fixdamages, combat) and combats[combat] then
        doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
    end
return true
end

--------------------------------------------------
--alterado v2.6  retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if isMonster(cid) then
local valor = value
   if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
      valor = getOffense(attacker) * playerDamageReduction
      doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor)                       --alterado v2.6 dano nos npcs
      return false
   elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
      doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
      return false
   end
end
--------------------------------------------------

if isPlayer(attacker) then

    local valor = value
    if valor > getCreatureHealth(cid) then
        valor = getCreatureHealth(cid)
    end

    if combat == COMBAT_PHYSICALDAMAGE then
    return false
    end

    if combat == PHYSICALDAMAGE then
    doSendMagicEffect(getThingPos(cid), 3)
    doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
    end

    if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
    doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
    end

    if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
        doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")
    end

return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
return false                                                                           
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

if isSummon(attacker) or isPlayer(attacker) then
   if canAttackOther(cid, attacker) == "Cant" then return false end
end

    local valor = 0
        if combat == COMBAT_PHYSICALDAMAGE then
            valor = getOffense(attacker)
        else
            valor = getSpecialAttack(attacker)
        end

    valor = valor * playerDamageReduction
    valor = valor * math.random(83, 117) / 100

    if valor >= getCreatureHealth(cid) then
        valor = getCreatureHealth(cid)
    end

    valor = math.floor(valor)

    if valor >= getCreatureHealth(cid) then
       if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
          setPlayerStorageValue(cid, 6598754, -1)
          setPlayerStorageValue(cid, 6598755, -1)
          doRemoveCondition(cid, CONDITION_OUTFIT)             --alterado v2.7
          doTeleportThing(cid, posBackPVP, false)
          doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
          return false
       end
       if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
          doRemoveCondition(cid, CONDITION_OUTFIT)
          setPlayerStorageValue(cid, 17000, 0)
          setPlayerStorageValue(cid, 17001, 0)
          setPlayerStorageValue(cid, 63215, -1) 
          doChangeSpeed(cid, PlayerSpeed)
          local item = getPlayerSlotItem(cid, 😎
          local btype = getPokeballType(item.itemid)
          if #getCreatureSummons(cid) <= 0 then
               if isInArray(pokeballs[btype].all, item.itemid) then
                   doTransformItem(item.uid, pokeballs[btype].off)
                   doItemSetAttribute(item.uid, "hp", 0)
             end
          end
      end
      if getPlayerStorageValue(cid, 22545) == 1 then
         if getGlobalStorageValue(22550) == 1 then
            doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!")
            doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*2)  
            setPlayerStorageValue(cid, 22545, -1)
            doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)  
            doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
            setPlayerRecordWaves(cid)     
            endGoldenArena()
            return false           
         else
             setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
             setPlayerStorageValue(cid, 22545, -1)
             doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)    
             doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
             setPlayerRecordWaves(cid)     
             return false
         end 
      end
      
      local corpse = doCreateItem(3058, 1, getThingPos(cid))
      doDecayItem(corpse)
      doItemSetAttribute(corpse, "pName", getCreatureName(cid))          --alterado v2.7 coloca corpse quando o player morre!
      doItemSetAttribute(corpse, "attacker", getCreatureName(attacker))
      doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He") 
      
      if getPlayerStorageValue(cid, 98796) >= 1 then
        setPlayerStorageValue(cid, 98796, -1) 
        setPlayerStorageValue(cid, 98797, -1)                      --alterado v2.8
        doTeleportThing(cid, SafariOut, false)
        doSendMagicEffect(getThingPos(cid), 21)
        doPlayerSendTextMessage(cid, 27, "You die in the saffari...")
        return false
      end
      if getPlayerStorageValue(cid, Agatha.stoIni) >= 1 and getPlayerStorageValue(cid, Agatha.stoIni) <= 10 then
          setPlayerStorageValue(cid, Agatha.stoIni, -1)
          setPlayerStorageValue(cid, Agatha.stoRec, -1)
          setPlayerStorageValue(cid, Agatha.stoPer, -1)
          setPlayerStorageValue(cid, Agatha.stoEni, -1)        --alterado v2.9  agatha quest
          setPlayerStorageValue(cid, Agatha.stoRes, -1)
      end 
   end
    doCreatureAddHealth(cid, -valor, 3, 180)
    if not isPlayer(cid) and valor > 0 then
       addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
    end
return false
end
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
    if cid == attacker then
    return true
    end
    if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
    return false
    end
return true
end
--------------------------------------------------
if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
    if isPlayer(cid) then
    return false
    end
    if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
    return false
    end
end
--------------------------------------------------
if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
    if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
    return false
    end
end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) and not isSummon(cid) and not isSummon(attacker) then 
return false                                          --alterado v2.9 /\
end
---------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
   if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
      doSendMagicEffect(getThingPosWithDebug(cid), 135)
      doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
      if getCreatureName(cid) == "Wobbuffet" then
         doRemoveCondition(cid, CONDITION_OUTFIT)    
      end
      setPlayerStorageValue(cid, 21099, -1)                    --alterado v2.6
      setPlayerStorageValue(cid, 21100, 1)
      setPlayerStorageValue(cid, 21101, attacker)
      setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
      setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
      return false
   end
end
-------------------------------------------------

local multiplier = 1    

   if isCreature(cid) then
      poketype1 = pokes[getCreatureName(cid)].type        --alterado v2.6
      poketype2 = pokes[getCreatureName(cid)].type2
   end
   if not poketype1 or not poketype2 then return false end  --alterado v2.6

    if getCreatureCondition(cid, CONDITION_INVISIBLE) then
    return false
    end

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
    if isInArray(effectiveness[damageCombat].super, poketype1) then
        multiplier = multiplier + 0.5
    end
    if isInArray(effectiveness[damageCombat].super, poketype2) then
        multiplier = multiplier + 0.5
    end
    if isInArray(effectiveness[damageCombat].weak, poketype1) then
        multiplier = multiplier - 0.25          --alterado v2.3  efetividade q nem na pxg...
    end
    if isInArray(effectiveness[damageCombat].weak, poketype2) then
        multiplier = multiplier - 0.25
    end
    if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
        if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then   --alterado v2.5
           multiplier = 0.5           --alterado v2.6      
        end
    end
elseif combat == COMBAT_PHYSICALDAMAGE then
    if isGhostPokemon(cid) then     --alterado v2.3
                            
       if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then  --alterado v2.5
          doSendMagicEffect(getThingPos(cid), 3)     
          return false
       end
    end
    
        local cd = getPlayerStorageValue(attacker, conds["Miss"])
        local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])      --alterado v2.5
        local cd3 = getPlayerStorageValue(attacker, conds["Stun"])            
        if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
           if math.random(1, 100) > 50 then  --50% chance de da miss no atk fisico
              doSendMagicEffect(getThingPos(cid), 211)
              doSendAnimatedText(getThingPos(attacker), "MISS", 215)
              return false
           end
        end
end
--------------------------------------------------
local valor = value

    if multiplier == 1.5 and poketype2 == "no type" then
        multiplier = 2                                         --alterado v2.6
    elseif multiplier == 1.5 and poketype2 ~= "no type" then    
        multiplier = 1.75       
    elseif multiplier == 1.25 then    --edited effetivines = pxg
        multiplier = 1    
    end

--------------------------------------------------
    if isSummon(cid) and isSummon(attacker) then
        if getCreatureMaster(cid) == getCreatureMaster(attacker) then
           return false
        end
        if canAttackOther(cid, attacker) == "Cant" then
           return false
        end
    end

    local randomRange = math.random(83, 117) / 100
    local block = 1    

    if not isPlayer(cid) then
    
    if combat == COMBAT_PHYSICALDAMAGE then
        --[[local value = getOffense(attacker) > 1000 and 3 or 2
       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) --alterado v1.9 testem essa nova formula plzzz '--'
        valor = (getOffense(attacker)/value) * block
       
        if valor <= 0 then
          valor = math.random(5, 10) --alterado v1.9
       end]]
       
       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
         if getPokemonGender(attacker) == SEX_MALE then
            block = block + 0.2
         end
         if getPokemonGender(cid) == SEX_FEMALE then
            block = block - 0.2
         end
       valor = getOffense(attacker) * block
           
       if getOffenseInRage(attacker) >= 1500 then   --alterado v2.8
          valor = valor * 0.3
       end
        
        if isInArray(specialabilities["counter"], getCreatureName(cid)) then
          if math.random(1, 100) <= 10 then
             doCreatureAddHealth(attacker, -valor, 3, 180)    --alterado v2.5
             valor = 0
             doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
          end
        end
    else
        block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))
        valor = valor * block * generalSpecialAttackReduction
            if isSummon(cid) then
                valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2
            end  
    end
    end

    valor = valor * multiplier
    valor = valor * randomRange

    if isSummon(attacker) then
        valor = valor * getHappinessRate(attacker)
    else
        valor = valor * summonReduction
    end

    valor = math.floor(valor)
        
    if combat == BURNEDDAMAGE then
        valor = value * getResistance(cid, FIREDAMAGE)
    elseif combat == POISONEDDAMAGE then
        valor = value * getResistance(cid, POISONDAMAGE)
    end

    if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then
        doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)
        valor = valor * 2
    end

    -------------------------Edited CLAN SYSTEM-----------------------------------
    if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
       valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk")
    elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then    --alterado v2.3
       valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
    end
    -----------------------------------------------------------------------
    
    ---------------------- Edited Proteção --------------------------------
    if valor <= 10 then
       valor = math.random(15, 25)
    end
    -----------------------------------------------------------------------
    ---------------------- FEAR / ROAR ------------------------------------
    if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then         --alterado v2.5!!
    return true
    end
---------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
   if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) and getPlayerStorageValue(attacker, 999457) <= 0 then
         valor = valor * 0                      --alterado v2.5
      end
   end
end

if damageCombat == GROUNDDAMAGE then
   if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
      valor = 0                      --alterado v2.5
   end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)                     --poke na pos backup
if p.x == 1 and p.y == 1 and p.z == 10 then
return false                                     --alterado v2.2
end

if getPlayerStorageValue(cid, 9658783) == 1 then
return false      --alterado v2.4 -- skill camuflage/future sight/acid armor e afins
end
-----------------------------------------------------------------------------

--------------- FIGHT MODE -----------------------
if useOTClient then
if isSummon(cid) then                                  --alterado v2.7 soh funciona com o OTClient q eu disponibilizei...
   local master = getCreatureMaster(cid)
   if getPlayerStorageValue(master, 248759) == 1 then
      valor = valor * 1.1
   elseif getPlayerStorageValue(master, 248759) == 3 then
      valor = valor * 0.9
   end
end
if isSummon(attacker) then
   local master = getCreatureMaster(attacker)
   if getPlayerStorageValue(master, 248759) == 1 then
      valor = valor * 1.1
   elseif getPlayerStorageValue(master, 248759) == 3 then
      valor = valor * 0.9
   end
end 
end   
-----------------------------------------------------------------------------
    
    if valor >= getCreatureHealth(cid) then
        if isInArray(cannotKill, combat) and isPlayer(cid) then
            valor = getCreatureHealth(cid) - 1
        else
            valor = getCreatureHealth(cid)
        end
    end
    valor = math.floor(valor)  --alterado v2.5
    
------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
   amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then           --alterado v2.6
   doCreatureAddHealth(cid, amount)
   doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) 
end
end
          
if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
   if getPlayerStorageValue(attacker, 95487) >= 1 then
      doHeal(attacker, valor)
      setPlayerStorageValue(attacker, 95487, -1)                  --alterado v2.6
   end
elseif damageCombat == SEED_BOMBDAMAGE then
   doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then    --alterado v2.6
   local ret = {}
   ret.id = cid
   ret.cd = 9
   ret.check = getPlayerStorageValue(cid, conds["Silence"])
   ret.eff = 39
   ret.cond = "Silence"

   doCondition2(ret)
elseif combat == MUDBOMBDAMAGE and not ehNPC(cid) then
   local ret = {}                                        --alterado v2.8
   ret.id = cid
   ret.cd = 9
   ret.eff = 34
   ret.check = getPlayerStorageValue(cid, conds["Miss"])
   ret.spell = "Mud Bomb"       --alterado v2.9
   ret.cond = "Miss"
   
   doCondition2(ret)
end
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Crobat" then                    --alterado v2.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------
   valor = math.abs(valor)    --alterado v2.9
   
    if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then
      local expstring = cid.."expEx"
      if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then
            doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)
        end

        local exp = valor / getCreatureMaxHealth(cid)
        local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

        doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)
            if getItemAttribute(ball, expstring) > 1 then
                doItemSetAttribute(ball, expstring, 1)
            end
    end

    if isSummon(attacker) then
        if combat == COMBAT_PHYSICALDAMAGE then
            doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)      --alterado v2.6    agility
        else
            doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
        end

            if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then
                addEvent(doEvolveWild, math.random(1, 2500), cid)
            end
    else
        if combat ~= COMBAT_PHYSICALDAMAGE then
            doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
        else
            doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)   --alterado v2.6   agility
        end

        if isSummon(cid) then
            onPokeBarLife(cid)
            addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
        end

    end

    if damageCombat == FIREDAMAGE and not isBurning(cid) then
       local ret = {}
       ret.id = cid
       ret.cd = math.random(5, 12)                             --alterado v2.5
       ret.check = getPlayerStorageValue(cid, conds["Burn"])
       ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)
       ret.cond = "Burn"
       
       doCondition2(ret)
    elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
       local ret = {}
       ret.id = cid
       ret.cd = math.random(6, 15)                              --alterado v2.5
       ret.check = getPlayerStorageValue(cid, conds["Poison"])
       local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)
       ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)
       ret.cond = "Poison"
       
       doCondition2(ret)
    end
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
   if getPlayerStorageValue(cid, 173) >= 1 then
      if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
         setPlayerStorageValue(cid, 173, -1)  --alterado v2.6
         doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)
      end
   end
end
----------------------------------------PASSIVAS------------------------------------- --alterado v2.7 \/ 
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
   docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava Counter/Electricity----------------------------
if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then
   docastspell(cid, "Lava-Electricity")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then  
   docastspell(cid, "Stunning Confusion")
end
-----------------------------------------Groundshock-----------------------------------
if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then
   docastspell(cid, "Groundshock")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
   docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then 
   docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
   docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
   docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
   docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------   
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then 
   docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
   docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Mirror Coat ---------------------------------------
if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then   
   docastspell(cid, "Mirror Coat", 0, 0)
end
--------------------------------- Illusion -----------------------------------------
return false
end

local combats = {
[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},
[GRASSDAMAGE] = {cor = COLOR_GRASS},
[POISONEDDAMAGE] = {cor = COLOR_GRASS},
[MORTALGASDAMAGE] = {cor = COLOR_POISON},
[FIREDAMAGE] = {cor = COLOR_FIRE2},                                   --COMPLETAMENTE EDITED
[BURNEDDAMAGE] = {cor = COLOR_BURN},
[WATERDAMAGE] = {cor = COLOR_WATER},
[ICEDAMAGE] = {cor = COLOR_ICE},
[NORMALDAMAGE] = {cor = COLOR_NORMAL},
[GUILLOTINEDAMAGE] = {cor = COLOR_NORMAL},
[FLYDAMAGE] = {cor = COLOR_FLYING},
[GHOSTDAMAGE] = {cor = COLOR_GHOST},
[NIGHTMAREDAMAGE] = {cor = COLOR_GHOST},
[GROUNDDAMAGE] = {cor = COLOR_GROUND},
[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},
[THUNDERWAVEDAMAGE] = {cor = COLOR_ELECTRIC},
[ROCKDAMAGE] = {cor = COLOR_ROCK},
[BUGDAMAGE] = {cor = COLOR_BUG},
[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},
[SEISMICTOSSDAMAGE] = {cor = COLOR_FIGHTING},
[DRAGONDAMAGE] = {cor = COLOR_DRAGON},
[POISONDAMAGE] = {cor = COLOR_POISON},
[DARKDAMAGE] = {cor = COLOR_DARK},
[STEELDAMAGE] = {cor = COLOR_STEEL},
[MUDBOMBDAMAGE] = {cor = COLOR_GROUND},
}

local function sendPlayerDmgMsg(cid, text)
    if not isCreature(cid) then return true end
    doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)
end

local spcevo = {
["Poliwhirl"] = {"Poliwrath", "Politoed"},
["Gloom"] = {"Bellossom", "Vileplume"},
["Tyrogue"] = {"Hitmonchan", "Hitmontop", "Hitmonlee"}}

local function doEvolveWild(cid)
    if not isCreature(cid) or getCreatureHealth(cid) <= 0 then return true end
    local name = getCreatureName(cid)
    local evolution = "none"
        if spcevo[name] then
            evolution = spcevo[name][math.random(1, #spcevo[name])]
        elseif poevo[name] then
            evolution = poevo[name].evolution
        end
    local a = getPokemonStatus(name)
        if not a or evolution == "none" then return true end
    local pk = {}
    local players = getSpectators(getThingPos(cid), 7, 7)
    if players then
        for pp = 1, #players do
            local this = players[pp]
            if isCreature(this) and isPlayer(this) and (getCreatureTarget(this) == cid or getDamageMapPercent(this, cid) > 0) then
                doSendMagicEffect(getThingPos(this), 173)
                local expstring = cid.."expEx"
                pk[this] = getItemAttribute(getPlayerSlotItem(this, 8).uid, expstring)
                doItemSetAttribute(getPlayerSlotItem(this, 8).uid, expstring, 0)
            end
        end
    end
    local level = getPokemonLevel(cid)
    local pos = getThingPos(cid)
    local gender = getCreatureSkull(cid)
    local lifepercentage = 1 - ((getCreatureHealth(cid) * 1.3) / getCreatureMaxHealth(cid))
    local lookdir = getCreatureLookDir(cid)
    local status = {}
        status.offense = getOffense(cid) + a.off * 8
        status.defense = getDefense(cid) + a.def * 8
        status.agi = getSpeed(cid) + a.agi * 8
        status.spatk = getSpecialAttack(cid) + a.spatk * 8
        status.vit = getVitality(cid) + a.vit * 4
    doRemoveCreature(cid)
    local evo = doCreateMonster(evolution, pos)
    setWildPokemonLevel(evo, level, status)
    doCreatureSetLookDir(evo, lookdir)
    doCreatureSetSkullType(evo, gender)
    doCreatureAddHealth(evo, -getCreatureMaxHealth(evo) * lifepercentage)
    doSendMagicEffect(getThingPos(evo), 18)
        for attacker, experience in pairs (pk) do
            doWildAttackPlayer(evo, attacker)
            local expstring = evo.."expEx"
            local exp = experience or 0
            doItemSetAttribute(getPlayerSlotItem(attacker, 8).uid, expstring, exp)
        end
    sendFinishEvolutionEffect(evo, true)
    addEvent(sendFinishEvolutionEffect, 550, evo, true)
    addEvent(sendFinishEvolutionEffect, 1050, evo)
end

local races = {
[4] = {cor = COLOR_FIRE2},
[6] = {cor = COLOR_WATER},
[7] = {cor = COLOR_NORMAL},
[8] = {cor = COLOR_FIRE2},
[9] = {cor = COLOR_FIGHTING},
[10] = {cor = COLOR_FLYING},
[11] = {cor = COLOR_GRASS},
[12] = {cor = COLOR_POISON},
[13] = {cor = COLOR_ELECTRIC},
[14] = {cor = COLOR_GROUND},
[15] = {cor = COLOR_PSYCHIC},
[16] = {cor = COLOR_ROCK},
[17] = {cor = COLOR_ICE},
[18] = {cor = COLOR_BUG},
[19] = {cor = COLOR_DRAGON},
[20] = {cor = COLOR_GHOST},
[21] = {cor = COLOR_STEEL},
[22] = {cor = COLOR_DARK},
[1] = {cor = 180},
[2] = {cor = 180},
[3] = {cor = 180},
[5] = {cor = 180},
}

   
local damages = {MORTALGASDAMAGE, GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE, NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, SEISMICTOSSDAMAGE}
local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}
local ignored = {NIGHTMAREDAMAGE, GUILLOTINEDAMAGE, MORTALGASDAMAGE, SEISMICTOSSDAMAGE, PSYCHOSHIFTDAMAGE, POISONEDDAMAGE, BURNEDDAMAGE}
local ignoremiss = {NIGHTMAREDAMAGE, MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE}
local ignorecritical = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE}
local cannotkill = {MORTALGASDAMAGE, BURNEDDAMAGE, POISONEDDAMAGE, NIGHTMAREDAMAGE} 

function onStatsChange(cid, attacker, type, combat, value)

if combat == FLYSYSTEMDAMAGE then return false end
if isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TV

local damageCombat = combat

if not isCreature(attacker) then  --alterado v2.5 cid == attacker
    if not isInArray(fixdamages, combat) and combats[combat] then
        doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)
    end
return true
end

--------------------------------------------------
--alterado v2.6  retirado os combats sleep_powder e poison_powder daki!
--------------------------------------------------
if isMonster(cid) then
local valor = value
   if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then
      valor = getOffense(attacker) * playerDamageReduction
      doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor)                       --alterado v2.6 dano nos npcs
      return false
   elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then
      doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
      return false
   end
end
--------------------------------------------------

if isPlayer(attacker) then

    local valor = value
    if valor > getCreatureHealth(cid) then
        valor = getCreatureHealth(cid)
    end

    if combat == COMBAT_PHYSICALDAMAGE then
    return false
    end

    if combat == PHYSICALDAMAGE then
    doSendMagicEffect(getThingPos(cid), 3)
    doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)
    end

    if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then
    doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)
    end

    if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then
        doPlayerSendTextMessage(attacker, MESSAGE_STATUS_DEFAULT, "Your "..getPokeName(getCreatureSummons(attacker)[1]).." dealt "..valor.." damage to "..getSomeoneDescription(cid)..".")
    end

return true
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then
return false                                                                           
end
--------------------------------------------------
if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS then

if isSummon(attacker) or isPlayer(attacker) then
   if canAttackOther(cid, attacker) == "Cant" then return false end
end

    local valor = 0
        if combat == COMBAT_PHYSICALDAMAGE then
            valor = getOffense(attacker)
        else
            valor = getSpecialAttack(attacker)
        end

    valor = valor * playerDamageReduction
    valor = valor * math.random(83, 117) / 100

    if valor >= getCreatureHealth(cid) then
        valor = getCreatureHealth(cid)
    end

    valor = math.floor(valor)

    if valor >= getCreatureHealth(cid) then
       if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then
          setPlayerStorageValue(cid, 6598754, -1)
          setPlayerStorageValue(cid, 6598755, -1)
          doRemoveCondition(cid, CONDITION_OUTFIT)             --alterado v2.7
          doTeleportThing(cid, posBackPVP, false)
          doCreatureAddHealth(cid, getCreatureMaxHealth(cid))
          return false
       end
       if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
          doRemoveCondition(cid, CONDITION_OUTFIT)
          setPlayerStorageValue(cid, 17000, 0)
          setPlayerStorageValue(cid, 17001, 0)
          setPlayerStorageValue(cid, 63215, -1) 
          doChangeSpeed(cid, PlayerSpeed)
          local item = getPlayerSlotItem(cid, 😎
          local btype = getPokeballType(item.itemid)
          if #getCreatureSummons(cid) <= 0 then
               if isInArray(pokeballs[btype].all, item.itemid) then
                   doTransformItem(item.uid, pokeballs[btype].off)
                   doItemSetAttribute(item.uid, "hp", 0)
             end
          end
      end
      if getPlayerStorageValue(cid, 22545) == 1 then
         if getGlobalStorageValue(22550) == 1 then
            doPlayerSendTextMessage(cid, 20, "You are the last survivor of the golden arena! Take your reward!")
            doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*2)  
            setPlayerStorageValue(cid, 22545, -1)
            doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)  
            doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
            setPlayerRecordWaves(cid)     
            endGoldenArena()
            return false           
         else
             setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)
             setPlayerStorageValue(cid, 22545, -1)
             doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)    
             doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))
             setPlayerRecordWaves(cid)     
             return false
         end 
      end
      
      local corpse = doCreateItem(3058, 1, getThingPos(cid))
      doDecayItem(corpse)
      doItemSetAttribute(corpse, "pName", getCreatureName(cid))          --alterado v2.7 coloca corpse quando o player morre!
      doItemSetAttribute(corpse, "attacker", getCreatureName(attacker))
      doItemSetAttribute(corpse, "article", getPlayerSex(cid) == 0 and "She" or "He") 
      
      if getPlayerStorageValue(cid, 98796) >= 1 then
        setPlayerStorageValue(cid, 98796, -1) 
        setPlayerStorageValue(cid, 98797, -1)                      --alterado v2.8
        doTeleportThing(cid, SafariOut, false)
        doSendMagicEffect(getThingPos(cid), 21)
        doPlayerSendTextMessage(cid, 27, "You die in the saffari...")
        return false
      end
      if getPlayerStorageValue(cid, Agatha.stoIni) >= 1 and getPlayerStorageValue(cid, Agatha.stoIni) <= 10 then
          setPlayerStorageValue(cid, Agatha.stoIni, -1)
          setPlayerStorageValue(cid, Agatha.stoRec, -1)
          setPlayerStorageValue(cid, Agatha.stoPer, -1)
          setPlayerStorageValue(cid, Agatha.stoEni, -1)        --alterado v2.9  agatha quest
          setPlayerStorageValue(cid, Agatha.stoRes, -1)
      end 
   end
    doCreatureAddHealth(cid, -valor, 3, 180)
    if not isPlayer(cid) and valor > 0 then
       addEvent(sendPlayerDmgMsg, 5, cid, "You lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
    end
return false
end
--------------------------------------------------
if type == STATSCHANGE_HEALTHGAIN then
    if cid == attacker then
    return true
    end
    if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then
    return false
    end
return true
end
--------------------------------------------------
if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then
    if isPlayer(cid) then
    return false
    end
    if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then
    return false
    end
end
--------------------------------------------------
if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then
    if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then
    return false
    end
end
--------------------------------------------------
if ehMonstro(cid) and ehMonstro(attacker) and not isSummon(cid) and not isSummon(attacker) then 
return false                                          --alterado v2.9 /\
end
---------------------------------------------------
--------------------REFLECT-----------------------
if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then
   if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then
      doSendMagicEffect(getThingPosWithDebug(cid), 135)
      doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)
      addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))
      if getCreatureName(cid) == "Wobbuffet" then
         doRemoveCondition(cid, CONDITION_OUTFIT)    
      end
      setPlayerStorageValue(cid, 21099, -1)                    --alterado v2.6
      setPlayerStorageValue(cid, 21100, 1)
      setPlayerStorageValue(cid, 21101, attacker)
      setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)
      setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)
      return false
   end
end
-------------------------------------------------

local multiplier = 1    

   if isCreature(cid) then
      poketype1 = pokes[getCreatureName(cid)].type        --alterado v2.6
      poketype2 = pokes[getCreatureName(cid)].type2
   end
   if not poketype1 or not poketype2 then return false end  --alterado v2.6

    if getCreatureCondition(cid, CONDITION_INVISIBLE) then
    return false
    end

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
    if isInArray(effectiveness[damageCombat].super, poketype1) then
        multiplier = multiplier + 0.5
    end
    if isInArray(effectiveness[damageCombat].super, poketype2) then
        multiplier = multiplier + 0.5
    end
    if isInArray(effectiveness[damageCombat].weak, poketype1) then
        multiplier = multiplier - 0.25          --alterado v2.3  efetividade q nem na pxg...
    end
    if isInArray(effectiveness[damageCombat].weak, poketype2) then
        multiplier = multiplier - 0.25
    end
    if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
        if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then   --alterado v2.5
           multiplier = 0.5           --alterado v2.6      
        end
    end
elseif combat == COMBAT_PHYSICALDAMAGE then
    if isGhostPokemon(cid) then     --alterado v2.3
                            
       if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then  --alterado v2.5
          doSendMagicEffect(getThingPos(cid), 3)     
          return false
       end
    end
    
        local cd = getPlayerStorageValue(attacker, conds["Miss"])
        local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])      --alterado v2.5
        local cd3 = getPlayerStorageValue(attacker, conds["Stun"])            
        if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
           if math.random(1, 100) > 50 then  --50% chance de da miss no atk fisico
              doSendMagicEffect(getThingPos(cid), 211)
              doSendAnimatedText(getThingPos(attacker), "MISS", 215)
              return false
           end
        end
end
--------------------------------------------------
local valor = value

    if multiplier == 1.5 and poketype2 == "no type" then
        multiplier = 2                                         --alterado v2.6
    elseif multiplier == 1.5 and poketype2 ~= "no type" then    
        multiplier = 1.75       
    elseif multiplier == 1.25 then    --edited effetivines = pxg
        multiplier = 1    
    end

--------------------------------------------------
    if isSummon(cid) and isSummon(attacker) then
        if getCreatureMaster(cid) == getCreatureMaster(attacker) then
           return false
        end
        if canAttackOther(cid, attacker) == "Cant" then
           return false
        end
    end

    local randomRange = math.random(83, 117) / 100
    local block = 1    

    if not isPlayer(cid) then
    
    if combat == COMBAT_PHYSICALDAMAGE then
        --[[local value = getOffense(attacker) > 1000 and 3 or 2
       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid))) --alterado v1.9 testem essa nova formula plzzz '--'
        valor = (getOffense(attacker)/value) * block
       
        if valor <= 0 then
          valor = math.random(5, 10) --alterado v1.9
       end]]
       
       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))
         if getPokemonGender(attacker) == SEX_MALE then
            block = block + 0.2
         end
         if getPokemonGender(cid) == SEX_FEMALE then
            block = block - 0.2
         end
       valor = getOffense(attacker) * block
           
       if getOffenseInRage(attacker) >= 1500 then   --alterado v2.8
          valor = valor * 0.3
       end
        
        if isInArray(specialabilities["counter"], getCreatureName(cid)) then
          if math.random(1, 100) <= 10 then
             doCreatureAddHealth(attacker, -valor, 3, 180)    --alterado v2.5
             valor = 0
             doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)
          end
        end
    else
        block = 1 - (getDefense(cid) / (getSpecialAttack(attacker) + getDefense(cid)))
        valor = valor * block * generalSpecialAttackReduction
            if isSummon(cid) then
                valor = valor * summonSpecialDamageReduction - getPokemonLevel(cid) / 2
            end  
    end
    end

    valor = valor * multiplier
    valor = valor * randomRange

    if isSummon(attacker) then
        valor = valor * getHappinessRate(attacker)
    else
        valor = valor * summonReduction
    end

    valor = math.floor(valor)
        
    if combat == BURNEDDAMAGE then
        valor = value * getResistance(cid, FIREDAMAGE)
    elseif combat == POISONEDDAMAGE then
        valor = value * getResistance(cid, POISONDAMAGE)
    end

    if math.random(1, 100) == 4 and not isInArray(ignorecritical, combat) then
        doSendAnimatedText(getThingPos(attacker), "CRITICAL", 215)
        valor = valor * 2
    end

    -------------------------Edited CLAN SYSTEM-----------------------------------
    if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then
       valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk")
    elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then    --alterado v2.3
       valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))
    end
    -----------------------------------------------------------------------
    
    ---------------------- Edited Proteção --------------------------------
    if valor <= 10 then
       valor = math.random(15, 25)
    end
    -----------------------------------------------------------------------
    ---------------------- FEAR / ROAR ------------------------------------
    if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then         --alterado v2.5!!
    return true
    end
---------------------------------------------------------------------------
if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
   if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) and getPlayerStorageValue(attacker, 999457) <= 0 then
         valor = valor * 0                      --alterado v2.5
      end
   end
end

if damageCombat == GROUNDDAMAGE then
   if isInArray(specialabilities["levitate"], getCreatureName(cid)) then
      valor = 0                      --alterado v2.5
   end
end
-----------------------------------------------------------------------------
local p = getThingPos(cid)                     --poke na pos backup
if p.x == 1 and p.y == 1 and p.z == 10 then
return false                                     --alterado v2.2
end

if getPlayerStorageValue(cid, 9658783) == 1 then
return false      --alterado v2.4 -- skill camuflage/future sight/acid armor e afins
end
-----------------------------------------------------------------------------

--------------- FIGHT MODE -----------------------
if useOTClient then
if isSummon(cid) then                                  --alterado v2.7 soh funciona com o OTClient q eu disponibilizei...
   local master = getCreatureMaster(cid)
   if getPlayerStorageValue(master, 248759) == 1 then
      valor = valor * 1.1
   elseif getPlayerStorageValue(master, 248759) == 3 then
      valor = valor * 0.9
   end
end
if isSummon(attacker) then
   local master = getCreatureMaster(attacker)
   if getPlayerStorageValue(master, 248759) == 1 then
      valor = valor * 1.1
   elseif getPlayerStorageValue(master, 248759) == 3 then
      valor = valor * 0.9
   end
end 
end   
-----------------------------------------------------------------------------
    
    if valor >= getCreatureHealth(cid) then
        if isInArray(cannotKill, combat) and isPlayer(cid) then
            valor = getCreatureHealth(cid) - 1
        else
            valor = getCreatureHealth(cid)
        end
    end
    valor = math.floor(valor)  --alterado v2.5
    
------------------ SKILLs Q CURAM O ATTACKER ---------------------------------
local function doHeal(cid, amount)
if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then
   amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))
end
if getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then           --alterado v2.6
   doCreatureAddHealth(cid, amount)
   doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) 
end
end
          
if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then
   if getPlayerStorageValue(attacker, 95487) >= 1 then
      doHeal(attacker, valor)
      setPlayerStorageValue(attacker, 95487, -1)                  --alterado v2.6
   end
elseif damageCombat == SEED_BOMBDAMAGE then
   doHeal(attacker, valor)
end
--------------------------------------------
----------SACRED FIRE-----------------------
if combat == SACREDDAMAGE and not ehNPC(cid) then    --alterado v2.6
   local ret = {}
   ret.id = cid
   ret.cd = 9
   ret.check = getPlayerStorageValue(cid, conds["Silence"])
   ret.eff = 39
   ret.cond = "Silence"

   doCondition2(ret)
elseif combat == MUDBOMBDAMAGE and not ehNPC(cid) then
   local ret = {}                                        --alterado v2.8
   ret.id = cid
   ret.cd = 9
   ret.eff = 34
   ret.check = getPlayerStorageValue(cid, conds["Miss"])
   ret.spell = "Mud Bomb"       --alterado v2.9
   ret.cond = "Miss"
   
   doCondition2(ret)
end
--------------Passiva Lifesteal Clobat------------
if combat == COMBAT_PHYSICALDAMAGE then
   if getCreatureName(attacker) == "Crobat" then                    --alterado v2.4
      doCreatureAddHealth(attacker, math.floor(valor))
      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)
   end
end
--------------------------------------------
   valor = math.abs(valor)    --alterado v2.9
   
    if isSummon(attacker) and not isSummon(cid) and not isPlayer(cid) then
      local expstring = cid.."expEx"
      if getItemAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring) == null then
            doItemSetAttribute(getPlayerSlotItem(getCreatureMaster(attacker), 8).uid, expstring, 0)
        end

        local exp = valor / getCreatureMaxHealth(cid)
        local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8).uid

        doItemSetAttribute(ball, expstring, getItemAttribute(ball, expstring) + exp)
            if getItemAttribute(ball, expstring) > 1 then
                doItemSetAttribute(ball, expstring, 1)
            end
    end

    if isSummon(attacker) then
        if combat == COMBAT_PHYSICALDAMAGE then
            doTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)
            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)      --alterado v2.6    agility
        else
            doTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)
        end

            if not isSummon(cid) and not isPlayer(cid) and math.random(1, wildEvolveChance) == math.random(1, wildEvolveChance) then
                addEvent(doEvolveWild, math.random(1, 2500), cid)
            end
    else
        if combat ~= COMBAT_PHYSICALDAMAGE then
            doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)
        else
            doCreatureAddHealth(cid, -math.abs(valor), 3, races[getMonsterInfo(getCreatureName(cid)).race].cor)
            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)   --alterado v2.6   agility
        end

        if isSummon(cid) then
            onPokeBarLife(cid)
            addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
        end

    end

    if damageCombat == FIREDAMAGE and not isBurning(cid) then
       local ret = {}
       ret.id = cid
       ret.cd = math.random(5, 12)                             --alterado v2.5
       ret.check = getPlayerStorageValue(cid, conds["Burn"])
       ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)
       ret.cond = "Burn"
       
       doCondition2(ret)
    elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then
       local ret = {}
       ret.id = cid
       ret.cd = math.random(6, 15)                              --alterado v2.5
       ret.check = getPlayerStorageValue(cid, conds["Poison"])
       local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)
       ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)
       ret.cond = "Poison"
       
       doCondition2(ret)
    end
------------------------------------POTIONS-------------------------------------------
if isSummon(cid) and type == STATSCHANGE_HEALTHLOSS then
   if getPlayerStorageValue(cid, 173) >= 1 then
      if damageCombat ~= BURNEDDAMAGE and damageCombat ~= POISONEDDAMAGE then
         setPlayerStorageValue(cid, 173, -1)  --alterado v2.6
         doSendAnimatedText(getThingPos(cid), "Lost Heal", 144)
      end
   end
end
----------------------------------------PASSIVAS------------------------------------- --alterado v2.7 \/ 
-------------------------------------------Counter Helix------------------------------------
if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then
   docastspell(cid, "Counter Helix")
end
-------------------------------------------Lava Counter/Electricity----------------------------
if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then
   docastspell(cid, "Lava-Electricity")
end
---------------------------------------Stunning Confusion-----------------------------------------
if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then  
   docastspell(cid, "Stunning Confusion")
end
-----------------------------------------Groundshock-----------------------------------
if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then
   docastspell(cid, "Groundshock")
end
--------------------------------------Electric Charge---------------------------------------------
if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then
   docastspell(cid, "Electric Charge", 0, 0)
end
-------------------------------------Melody------------------------------------
if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then 
   docastspell(cid, "Melody")
end
------------------------------------- Dragon Fury / Fury ---------------------------------------
if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then
   docastspell(cid, "Dragon Fury", 0, 0)
end
------------------------------------- Mega Drain ---------------------------------------
if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then
   docastspell(cid, "Mega Drain")
end
------------------------------------- Spores Reaction ---------------------------------------
if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then
   docastspell(cid, "Spores Reaction")
end
------------------------------------ Amnesia ----------------------------------------   
if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then 
   docastspell(cid, "Amnesia", 0, 0)
end
----------------------------------- Zen Mind -----------------------------------------
if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then
   docastspell(cid, "Zen Mind", 0, 0)
end
---------------------------------- Mirror Coat ---------------------------------------
if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then   
   docastspell(cid, "Mirror Coat", 0, 0)
end
--------------------------------- Illusion -----------------------------------------
return false
end

Campeão, se puder me ajudar vou te dever um favor eterno.

Edited by tentando helder
adicionar dados.
Link to comment
Share on other sites

  • 0

Cara pelo que vi ai, é um pouco complicado, mas seguinte, vai mudando os  valores até chegar em um ponto que voce deseja, 

 

você precisa mudar aqui


 

-------------------------------------------------

local multiplier = 1    

   if isCreature(cid) then
      poketype1 = pokes[getCreatureName(cid)].type        --alterado v2.6
      poketype2 = pokes[getCreatureName(cid)].type2
   end
   if not poketype1 or not poketype2 then return false end  --alterado v2.6

    if getCreatureCondition(cid, CONDITION_INVISIBLE) then
    return false
    end

if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then
    if isInArray(effectiveness[damageCombat].super, poketype1) then
        multiplier = multiplier + 0.5  ----- ESSE
    end
    if isInArray(effectiveness[damageCombat].super, poketype2) then
        multiplier = multiplier + 0.5 ----- ESSE
    end
    if isInArray(effectiveness[damageCombat].weak, poketype1) then
        multiplier = multiplier - 0.25         ----- ESSE
    end
    if isInArray(effectiveness[damageCombat].weak, poketype2) then
        multiplier = multiplier - 0.25 ----- ESSE
    end
    if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then
        if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then   --alterado v2.5
           multiplier = 0.5           --alterado v2.6      
        end
    end
elseif combat == COMBAT_PHYSICALDAMAGE then
    if isGhostPokemon(cid) then     --alterado v2.3
                            
       if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then  --alterado v2.5
          doSendMagicEffect(getThingPos(cid), 3)     
          return false
       end
    end
    
        local cd = getPlayerStorageValue(attacker, conds["Miss"])
        local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])      --alterado v2.5
        local cd3 = getPlayerStorageValue(attacker, conds["Stun"])            
        if cd >= 0 or cd2 >= 0 or cd3 >= 0 then
           if math.random(1, 100) > 50 then  --50% chance de da miss no atk fisico
              doSendMagicEffect(getThingPos(cid), 211)
              doSendAnimatedText(getThingPos(attacker), "MISS", 215)
              return false
           end
        end
end
--------------------------------------------------
local valor = value

    if multiplier == 1.5 and poketype2 == "no type" then   ----- ESSE 
        multiplier = 2                                         ----- ESSE 
    elseif multiplier == 1.5 and poketype2 ~= "no type" then    ----- ESSE
        multiplier = 1.75       ----- ESSE
    elseif multiplier == 1.25 then    ----- ESSE
        multiplier = 1    ----- ESSE
    end

--------------------------------------------------

Na minha base é completamente diferente, nela é no creaturescript

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...