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Script Anihi pequeno erro


rogex joyz

Pergunta

(Creio que está na área correta) Galera, estou usando esse script para uma annihilation e está funcionando perfeitamente (uso tfs 04, 8.6). Porém quando os players são teleportados para a quest, os bixos são sumonados normalmente mas ao invés dos bixos sumirem após o time terminar a quest, eles continuam lá. Assim da erro na distro quando o próximo time tenta realizar  a quest, porque não consegue sumonar os bixos uma vez que os bixos da quest anterior já estão vivos lá. Suspeito que seja essa parte do starting/ending, e se for mesmo ela, qual posição eu pego para por nisso ? Se não for também preciso de ajuda. Só falta isso para o script ficar bom ! 

Código >

function onUse(cid, item, frompos, item2, topos)
if item.uid == 5000 then
 if item.itemid == 1946 then

 player1pos = {x=164, y=117, z=8, stackpos=253}
 player1 = getThingfromPos(player1pos)

 player2pos = {x=163, y=117, z=8, stackpos=253}
 player2 = getThingfromPos(player2pos)

 player3pos = {x=162, y=117, z=8, stackpos=253}
 player3 = getThingfromPos(player3pos)

 player4pos = {x=161, y=117, z=8, stackpos=253}
 player4 = getThingfromPos(player4pos)


	 if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

  player1level = getPlayerLevel(player1.uid)
  player2level = getPlayerLevel(player2.uid)
  player3level = getPlayerLevel(player3.uid)
  player4level = getPlayerLevel(player4.uid)

  questlevel = 500

  if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

	  queststatus1 = getPlayerStorageValue(player1.uid,5000)
	  queststatus2 = getPlayerStorageValue(player2.uid,5000)
	  queststatus3 = getPlayerStorageValue(player3.uid,5000)
	  queststatus4 = getPlayerStorageValue(player4.uid,5000)

	  if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then

	--if 1==1 then
	demon1pos = {x =12356, y =23455, z =6}
	demon2pos = {x =12357, y =23455, z =6}
	demon3pos = {x =12358, y =23455, z =6}
	demon4pos = {x =12359, y =23455, z =6}
	demon5pos = {x =12360, y =23455, z =6}
	demon6pos = {x =12356, y =23460, z =6}
	demon7pos = {x =12354, y =23460, z =6}
	demon8pos = {x =12352, y =23460, z =6}
	demon9pos = {x =12347, y =23457, z =6}
	demon10pos = {x =12347, y =23455, z =6}
	demon11pos = {x =12347, y =23453, z =6}
	demon12pos = {x =12352, y =23450, z =6}
	demon13pos = {x =12354, y =23450, z =6}
	demon14pos = {x =12356, y =23450, z =6}
	
 
   doSummonCreature("Harpia", demon1pos)
   doSummonCreature("Harpia", demon2pos)
   doSummonCreature("Harpia", demon3pos)
   doSummonCreature("Harpia", demon4pos)
   doSummonCreature("Harpia", demon5pos)
   doSummonCreature("Harpia", demon6pos)
   doSummonCreature("Harpia", demon7pos)
   doSummonCreature("Harpia", demon8pos)
   doSummonCreature("Harpia", demon9pos)
   doSummonCreature("Harpia", demon10pos)
   doSummonCreature("Harpia", demon11pos)
   doSummonCreature("Harpia", demon12pos)
   doSummonCreature("Harpia", demon13pos)
   doSummonCreature("Harpia", demon14pos)
  

	nplayer1pos = {x=12353, y=23455, z=6}
	nplayer2pos = {x=12352, y=23455, z=6}
	nplayer3pos = {x=12355, y=23455, z=6}
	nplayer4pos = {x=12354, y=23455, z=6}

   doSendMagicEffect(player1pos,2)
   doSendMagicEffect(player2pos,2)
   doSendMagicEffect(player3pos,2)
   doSendMagicEffect(player4pos,2)

   doTeleportThing(player1.uid,nplayer1pos)
   doTeleportThing(player2.uid,nplayer2pos)
   doTeleportThing(player3.uid,nplayer3pos)
   doTeleportThing(player4.uid,nplayer4pos)

	 doSendMagicEffect(nplayer1pos,10)
	 doSendMagicEffect(nplayer2pos,10)
	 doSendMagicEffect(nplayer3pos,10)
	 doSendMagicEffect(nplayer4pos,10)

	 doTransformItem(item.uid,1945)

	else
	 doPlayerSendCancel(cid,"Sorry, not possible.")
	end
   else
	doPlayerSendCancel(cid,"Sorry, not possible.")
   end
  else
  doPlayerSendCancel(cid,"Sorry, not possible.")
  end
  end
 if item.itemid == 1945 then
-- Here is the code start:
starting={x = 12352, y = 23455, z = 6, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x = 12361, y = 23455, z = 6, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
 if creature.itemid > 0 then
 if getPlayerAccess(creature.uid) == 0 then
 players=players+1
 end
  if getPlayerAccess(creature.uid) ~= 0 and getPlayerAccess(creature.uid) ~= 3 then
 totalmonsters=totalmonsters+1
  monster[totalmonsters]=creature.uid
   end
 end
checking.x=checking.x+1
  if checking.x>ending.x then
  checking.x=starting.x
  checking.y=checking.y+1
 end
until checking.y>ending.y
if players==0 then
trash= {x=12353, y=23458, z=7}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it

end
end
 return 1
end
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