BrunooMaciell 83 Postado Maio 10, 2020 Share Postado Maio 10, 2020 (editado) Estou querendo por no meu sistema de pesca pra pedir a roupa de pesca pra poder pesca. Porem nao lembro o codigo pra ADD na minha script de pesca. SCRIPT local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 5, level = 5}, ["Horsea"] = {skill = 5, level = 5}, ["Luvdisc"] = {skill = 10, level = 10}, ["Finneon"] = {skill = 10, level = 10}, ["Tympole"] = {skill = 10, level = 10}, ["Tirtouga"] = {skill = 10, level = 10}, ["Ducklett"] = {skill = 10, level = 10}, ["Clamperl"] = {skill = 15, level = 15}, ["Tynamo"] = {skill = 15, level = 15}, ["Spheal"] = {skill = 15, level = 15}, ["Goldeen"] = {skill = 20, level = 20}, ["Marill"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Tentacool"] = {skill = 20, level = 20}, ["Corphish"] = {skill = 20, level = 20}, ["Poliwag"] = {skill = 25, level = 25}, ["Chinchou"] = {skill = 25, level = 25}, ["Basculin"] = {skill = 30, level = 30}, ["Staryu"] = {skill = 30, level = 30}, ["Mantyke"] = {skill = 30, level = 30}, ["Seaking"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 35, level = 35}, ["Stunfisk"] = {skill = 35, level = 35}, ["Lanturn"] = {skill = 45, level = 45}, ["Lumineon"] = {skill = 45, level = 45}, ["Seadra"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Qwilfish"] = {skill = 50, level = 50}, ["Corsola"] = {skill = 50, level = 50}, ["Squirtle"] = {skill = 55, level = 55}, ["Totodile"] = {skill = 55, level = 55}, ["Mudkip"] = {skill = 55, level = 55}, ["Piplup"] = {skill = 55, level = 55}, ["Oshawott"] = {skill = 55, level = 55}, ["Huntail"] = {skill = 60, level = 60}, ["Eelektrik"] = {skill = 60, level = 60}, ["Alomomola"] = {skill = 60, level = 60}, ["Gorebyss"] = {skill = 60, level = 60}, ["Palpitoad"] = {skill = 60, level = 60}, ["Azumarill"] = {skill = 65, level = 65}, ["Octillery"] = {skill = 65, level = 65}, ["Kingler"] = {skill = 65, level = 65}, ["Relicanth"] = {skill = 65, level = 65}, ["Marshtomp"] = {skill = 70, level = 70}, ["Crawdaunt"] = {skill = 70, level = 70}, ["Wartortle"] = {skill = 70, level = 70}, ["Prinplup"] = {skill = 70, level = 70}, ["Dewott"] = {skill = 70, level = 70}, ["Croconaw"] = {skill = 70, level = 70}, ["Feebas"] = {skill = 80, level = 80}, ["Starmie"] = {skill = 85, level = 85}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Kingdra"] = {skill = 100, level = 100}, ["Blastoise"] = {skill = 125, level = 125}, ["Feraligatr"] = {skill = 125, level = 125}, ["Empoleon"] = {skill = 125, level = 125}, ["Swampert"] = {skill = 125, level = 125}, ["Tentacruel"] = {skill = 130, level = 130}, ["Eelektross"] = {skill = 130, level = 130}, ["Gyarados"] = {skill = 130, level = 130}, ["Samurott"] = {skill = 130, level = 130}, ["Wailord"] = {skill = 140, level = 140}, ["Milotic"] = {skill = 150, level = 150}, } local storage = 15458 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end -- doSetMonsterPassive(peixe) -- doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end Quem puder ajudar REP++ Editado Maio 10, 2020 por BrunooMaciell Link para o comentário Compartilhar em outros sites More sharing options...
0 Ayron5 40 Postado Maio 11, 2020 Share Postado Maio 11, 2020 22 horas atrás, BrunooMaciell disse: Versão do Servidor: TFS - 0.3.4 Tipo de Script: actions Código: Mostrar conteúdo oculto Estou querendo por no meu sistema de pesca pra pedir a roupa de pesca pra poder pesca. Porem nao lembro o codigo pra ADD na minha script de pesca. SCRIPT local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 5, level = 5}, ["Horsea"] = {skill = 5, level = 5}, ["Luvdisc"] = {skill = 10, level = 10}, ["Finneon"] = {skill = 10, level = 10}, ["Tympole"] = {skill = 10, level = 10}, ["Tirtouga"] = {skill = 10, level = 10}, ["Ducklett"] = {skill = 10, level = 10}, ["Clamperl"] = {skill = 15, level = 15}, ["Tynamo"] = {skill = 15, level = 15}, ["Spheal"] = {skill = 15, level = 15}, ["Goldeen"] = {skill = 20, level = 20}, ["Marill"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Tentacool"] = {skill = 20, level = 20}, ["Corphish"] = {skill = 20, level = 20}, ["Poliwag"] = {skill = 25, level = 25}, ["Chinchou"] = {skill = 25, level = 25}, ["Basculin"] = {skill = 30, level = 30}, ["Staryu"] = {skill = 30, level = 30}, ["Mantyke"] = {skill = 30, level = 30}, ["Seaking"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 35, level = 35}, ["Stunfisk"] = {skill = 35, level = 35}, ["Lanturn"] = {skill = 45, level = 45}, ["Lumineon"] = {skill = 45, level = 45}, ["Seadra"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Qwilfish"] = {skill = 50, level = 50}, ["Corsola"] = {skill = 50, level = 50}, ["Squirtle"] = {skill = 55, level = 55}, ["Totodile"] = {skill = 55, level = 55}, ["Mudkip"] = {skill = 55, level = 55}, ["Piplup"] = {skill = 55, level = 55}, ["Oshawott"] = {skill = 55, level = 55}, ["Huntail"] = {skill = 60, level = 60}, ["Eelektrik"] = {skill = 60, level = 60}, ["Alomomola"] = {skill = 60, level = 60}, ["Gorebyss"] = {skill = 60, level = 60}, ["Palpitoad"] = {skill = 60, level = 60}, ["Azumarill"] = {skill = 65, level = 65}, ["Octillery"] = {skill = 65, level = 65}, ["Kingler"] = {skill = 65, level = 65}, ["Relicanth"] = {skill = 65, level = 65}, ["Marshtomp"] = {skill = 70, level = 70}, ["Crawdaunt"] = {skill = 70, level = 70}, ["Wartortle"] = {skill = 70, level = 70}, ["Prinplup"] = {skill = 70, level = 70}, ["Dewott"] = {skill = 70, level = 70}, ["Croconaw"] = {skill = 70, level = 70}, ["Feebas"] = {skill = 80, level = 80}, ["Starmie"] = {skill = 85, level = 85}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Kingdra"] = {skill = 100, level = 100}, ["Blastoise"] = {skill = 125, level = 125}, ["Feraligatr"] = {skill = 125, level = 125}, ["Empoleon"] = {skill = 125, level = 125}, ["Swampert"] = {skill = 125, level = 125}, ["Tentacruel"] = {skill = 130, level = 130}, ["Eelektross"] = {skill = 130, level = 130}, ["Gyarados"] = {skill = 130, level = 130}, ["Samurott"] = {skill = 130, level = 130}, ["Wailord"] = {skill = 140, level = 140}, ["Milotic"] = {skill = 150, level = 150}, } local storage = 15458 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end -- doSetMonsterPassive(peixe) -- doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end Quem puder ajudar REP++ Aqui está! Fiz as Alterações no seu script, testei aqui e está 100% dá forma que vc pediu. ^^ Spoiler local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 5, level = 5}, ["Horsea"] = {skill = 5, level = 5}, ["Luvdisc"] = {skill = 10, level = 10}, ["Finneon"] = {skill = 10, level = 10}, ["Tympole"] = {skill = 10, level = 10}, ["Tirtouga"] = {skill = 10, level = 10}, ["Ducklett"] = {skill = 10, level = 10}, ["Clamperl"] = {skill = 15, level = 15}, ["Tynamo"] = {skill = 15, level = 15}, ["Spheal"] = {skill = 15, level = 15}, ["Goldeen"] = {skill = 20, level = 20}, ["Marill"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Tentacool"] = {skill = 20, level = 20}, ["Corphish"] = {skill = 20, level = 20}, ["Poliwag"] = {skill = 25, level = 25}, ["Chinchou"] = {skill = 25, level = 25}, ["Basculin"] = {skill = 30, level = 30}, ["Staryu"] = {skill = 30, level = 30}, ["Mantyke"] = {skill = 30, level = 30}, ["Seaking"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 35, level = 35}, ["Stunfisk"] = {skill = 35, level = 35}, ["Lanturn"] = {skill = 45, level = 45}, ["Lumineon"] = {skill = 45, level = 45}, ["Seadra"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Qwilfish"] = {skill = 50, level = 50}, ["Corsola"] = {skill = 50, level = 50}, ["Squirtle"] = {skill = 55, level = 55}, ["Totodile"] = {skill = 55, level = 55}, ["Mudkip"] = {skill = 55, level = 55}, ["Piplup"] = {skill = 55, level = 55}, ["Oshawott"] = {skill = 55, level = 55}, ["Huntail"] = {skill = 60, level = 60}, ["Eelektrik"] = {skill = 60, level = 60}, ["Alomomola"] = {skill = 60, level = 60}, ["Gorebyss"] = {skill = 60, level = 60}, ["Palpitoad"] = {skill = 60, level = 60}, ["Azumarill"] = {skill = 65, level = 65}, ["Octillery"] = {skill = 65, level = 65}, ["Kingler"] = {skill = 65, level = 65}, ["Relicanth"] = {skill = 65, level = 65}, ["Marshtomp"] = {skill = 70, level = 70}, ["Crawdaunt"] = {skill = 70, level = 70}, ["Wartortle"] = {skill = 70, level = 70}, ["Prinplup"] = {skill = 70, level = 70}, ["Dewott"] = {skill = 70, level = 70}, ["Croconaw"] = {skill = 70, level = 70}, ["Feebas"] = {skill = 80, level = 80}, ["Starmie"] = {skill = 85, level = 85}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Kingdra"] = {skill = 100, level = 100}, ["Blastoise"] = {skill = 125, level = 125}, ["Feraligatr"] = {skill = 125, level = 125}, ["Empoleon"] = {skill = 125, level = 125}, ["Swampert"] = {skill = 125, level = 125}, ["Tentacruel"] = {skill = 130, level = 130}, ["Eelektross"] = {skill = 130, level = 130}, ["Gyarados"] = {skill = 130, level = 130}, ["Samurott"] = {skill = 130, level = 130}, ["Wailord"] = {skill = 140, level = 140}, ["Milotic"] = {skill = 150, level = 150}, } local storage = 15458 local storageP = 154580 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end -- doSetMonsterPassive(peixe) -- doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end setPlayerStorageValue(cid, storageP, -1) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_OUTFIT) return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) setPlayerStorageValue(cid, storageP, 1) doCreatureSetNoMove(cid, true) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if getPlayerStorageValue(cid, storageP) > 0 then doPlayerSendTextMessage(cid, 27, "You are already fishing.") return true end if getPlayerSex(cid) == 1 then if getCreatureOutfit(cid).lookType ~= 520 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "'You need fisher outfit for fishing'/'Você precisa da outfit 'Fisher' para pescar'") return false end else if getCreatureOutfit(cid).lookType ~= 521 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.") return false end end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 outfit = getCreatureOutfit(cid) if getPlayerSex(cid) == 0 then out = 1467 else out = 1468 end doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1) doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end BrunooMaciell reagiu a isso 1 Link para o comentário Compartilhar em outros sites More sharing options...
0 Marshmello 270 Postado Maio 11, 2020 Share Postado Maio 11, 2020 Teste adicionei 2 variaveis no topo do script para que vc mude os ids da outfit (male e female) local roupaFemale = 000 local RoupaMale = 000 local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 5, level = 5}, ["Horsea"] = {skill = 5, level = 5}, ["Luvdisc"] = {skill = 10, level = 10}, ["Finneon"] = {skill = 10, level = 10}, ["Tympole"] = {skill = 10, level = 10}, ["Tirtouga"] = {skill = 10, level = 10}, ["Ducklett"] = {skill = 10, level = 10}, ["Clamperl"] = {skill = 15, level = 15}, ["Tynamo"] = {skill = 15, level = 15}, ["Spheal"] = {skill = 15, level = 15}, ["Goldeen"] = {skill = 20, level = 20}, ["Marill"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Tentacool"] = {skill = 20, level = 20}, ["Corphish"] = {skill = 20, level = 20}, ["Poliwag"] = {skill = 25, level = 25}, ["Chinchou"] = {skill = 25, level = 25}, ["Basculin"] = {skill = 30, level = 30}, ["Staryu"] = {skill = 30, level = 30}, ["Mantyke"] = {skill = 30, level = 30}, ["Seaking"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 35, level = 35}, ["Stunfisk"] = {skill = 35, level = 35}, ["Lanturn"] = {skill = 45, level = 45}, ["Lumineon"] = {skill = 45, level = 45}, ["Seadra"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Qwilfish"] = {skill = 50, level = 50}, ["Corsola"] = {skill = 50, level = 50}, ["Squirtle"] = {skill = 55, level = 55}, ["Totodile"] = {skill = 55, level = 55}, ["Mudkip"] = {skill = 55, level = 55}, ["Piplup"] = {skill = 55, level = 55}, ["Oshawott"] = {skill = 55, level = 55}, ["Huntail"] = {skill = 60, level = 60}, ["Eelektrik"] = {skill = 60, level = 60}, ["Alomomola"] = {skill = 60, level = 60}, ["Gorebyss"] = {skill = 60, level = 60}, ["Palpitoad"] = {skill = 60, level = 60}, ["Azumarill"] = {skill = 65, level = 65}, ["Octillery"] = {skill = 65, level = 65}, ["Kingler"] = {skill = 65, level = 65}, ["Relicanth"] = {skill = 65, level = 65}, ["Marshtomp"] = {skill = 70, level = 70}, ["Crawdaunt"] = {skill = 70, level = 70}, ["Wartortle"] = {skill = 70, level = 70}, ["Prinplup"] = {skill = 70, level = 70}, ["Dewott"] = {skill = 70, level = 70}, ["Croconaw"] = {skill = 70, level = 70}, ["Feebas"] = {skill = 80, level = 80}, ["Starmie"] = {skill = 85, level = 85}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Kingdra"] = {skill = 100, level = 100}, ["Blastoise"] = {skill = 125, level = 125}, ["Feraligatr"] = {skill = 125, level = 125}, ["Empoleon"] = {skill = 125, level = 125}, ["Swampert"] = {skill = 125, level = 125}, ["Tentacruel"] = {skill = 130, level = 130}, ["Eelektross"] = {skill = 130, level = 130}, ["Gyarados"] = {skill = 130, level = 130}, ["Samurott"] = {skill = 130, level = 130}, ["Wailord"] = {skill = 140, level = 140}, ["Milotic"] = {skill = 150, level = 150}, } local storage = 15458 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end -- doSetMonsterPassive(peixe) -- doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if getCreatureOutfit(cid).lookType == RoupaMale or getCreatureOutfit(cid).lookType == roupaFemale then doPlayerSendCancel(cid, "Você precisa esta usando a outfit de pesca") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end Link para o comentário Compartilhar em outros sites More sharing options...
0 BrunooMaciell 83 Postado Maio 11, 2020 Autor Share Postado Maio 11, 2020 2 horas atrás, Ayron5 disse: Aqui está! Fiz as Alterações no seu script, testei aqui e está 100% dá forma que vc pediu. ^^ Mostrar conteúdo oculto local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 5, level = 5}, ["Horsea"] = {skill = 5, level = 5}, ["Luvdisc"] = {skill = 10, level = 10}, ["Finneon"] = {skill = 10, level = 10}, ["Tympole"] = {skill = 10, level = 10}, ["Tirtouga"] = {skill = 10, level = 10}, ["Ducklett"] = {skill = 10, level = 10}, ["Clamperl"] = {skill = 15, level = 15}, ["Tynamo"] = {skill = 15, level = 15}, ["Spheal"] = {skill = 15, level = 15}, ["Goldeen"] = {skill = 20, level = 20}, ["Marill"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Tentacool"] = {skill = 20, level = 20}, ["Corphish"] = {skill = 20, level = 20}, ["Poliwag"] = {skill = 25, level = 25}, ["Chinchou"] = {skill = 25, level = 25}, ["Basculin"] = {skill = 30, level = 30}, ["Staryu"] = {skill = 30, level = 30}, ["Mantyke"] = {skill = 30, level = 30}, ["Seaking"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 35, level = 35}, ["Stunfisk"] = {skill = 35, level = 35}, ["Lanturn"] = {skill = 45, level = 45}, ["Lumineon"] = {skill = 45, level = 45}, ["Seadra"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Qwilfish"] = {skill = 50, level = 50}, ["Corsola"] = {skill = 50, level = 50}, ["Squirtle"] = {skill = 55, level = 55}, ["Totodile"] = {skill = 55, level = 55}, ["Mudkip"] = {skill = 55, level = 55}, ["Piplup"] = {skill = 55, level = 55}, ["Oshawott"] = {skill = 55, level = 55}, ["Huntail"] = {skill = 60, level = 60}, ["Eelektrik"] = {skill = 60, level = 60}, ["Alomomola"] = {skill = 60, level = 60}, ["Gorebyss"] = {skill = 60, level = 60}, ["Palpitoad"] = {skill = 60, level = 60}, ["Azumarill"] = {skill = 65, level = 65}, ["Octillery"] = {skill = 65, level = 65}, ["Kingler"] = {skill = 65, level = 65}, ["Relicanth"] = {skill = 65, level = 65}, ["Marshtomp"] = {skill = 70, level = 70}, ["Crawdaunt"] = {skill = 70, level = 70}, ["Wartortle"] = {skill = 70, level = 70}, ["Prinplup"] = {skill = 70, level = 70}, ["Dewott"] = {skill = 70, level = 70}, ["Croconaw"] = {skill = 70, level = 70}, ["Feebas"] = {skill = 80, level = 80}, ["Starmie"] = {skill = 85, level = 85}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Kingdra"] = {skill = 100, level = 100}, ["Blastoise"] = {skill = 125, level = 125}, ["Feraligatr"] = {skill = 125, level = 125}, ["Empoleon"] = {skill = 125, level = 125}, ["Swampert"] = {skill = 125, level = 125}, ["Tentacruel"] = {skill = 130, level = 130}, ["Eelektross"] = {skill = 130, level = 130}, ["Gyarados"] = {skill = 130, level = 130}, ["Samurott"] = {skill = 130, level = 130}, ["Wailord"] = {skill = 140, level = 140}, ["Milotic"] = {skill = 150, level = 150}, } local storage = 15458 local storageP = 154580 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end -- doSetMonsterPassive(peixe) -- doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end setPlayerStorageValue(cid, storageP, -1) doCreatureSetNoMove(cid, false) doRemoveCondition(cid, CONDITION_OUTFIT) return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) setPlayerStorageValue(cid, storageP, 1) doCreatureSetNoMove(cid, true) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if getPlayerStorageValue(cid, storageP) > 0 then doPlayerSendTextMessage(cid, 27, "You are already fishing.") return true end if getPlayerSex(cid) == 1 then if getCreatureOutfit(cid).lookType ~= 520 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "'You need fisher outfit for fishing'/'Você precisa da outfit 'Fisher' para pescar'") return false end else if getCreatureOutfit(cid).lookType ~= 521 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.") return false end end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 outfit = getCreatureOutfit(cid) if getPlayerSex(cid) == 0 then out = 1467 else out = 1468 end doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1) doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end Pego perfeito !! Valeuu Rep++ 39 minutos atrás, Marshmello disse: Teste adicionei 2 variaveis no topo do script para que vc mude os ids da outfit (male e female) local roupaFemale = 000 local RoupaMale = 000 local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 5, level = 5}, ["Horsea"] = {skill = 5, level = 5}, ["Luvdisc"] = {skill = 10, level = 10}, ["Finneon"] = {skill = 10, level = 10}, ["Tympole"] = {skill = 10, level = 10}, ["Tirtouga"] = {skill = 10, level = 10}, ["Ducklett"] = {skill = 10, level = 10}, ["Clamperl"] = {skill = 15, level = 15}, ["Tynamo"] = {skill = 15, level = 15}, ["Spheal"] = {skill = 15, level = 15}, ["Goldeen"] = {skill = 20, level = 20}, ["Marill"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Tentacool"] = {skill = 20, level = 20}, ["Corphish"] = {skill = 20, level = 20}, ["Poliwag"] = {skill = 25, level = 25}, ["Chinchou"] = {skill = 25, level = 25}, ["Basculin"] = {skill = 30, level = 30}, ["Staryu"] = {skill = 30, level = 30}, ["Mantyke"] = {skill = 30, level = 30}, ["Seaking"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 35, level = 35}, ["Stunfisk"] = {skill = 35, level = 35}, ["Lanturn"] = {skill = 45, level = 45}, ["Lumineon"] = {skill = 45, level = 45}, ["Seadra"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Qwilfish"] = {skill = 50, level = 50}, ["Corsola"] = {skill = 50, level = 50}, ["Squirtle"] = {skill = 55, level = 55}, ["Totodile"] = {skill = 55, level = 55}, ["Mudkip"] = {skill = 55, level = 55}, ["Piplup"] = {skill = 55, level = 55}, ["Oshawott"] = {skill = 55, level = 55}, ["Huntail"] = {skill = 60, level = 60}, ["Eelektrik"] = {skill = 60, level = 60}, ["Alomomola"] = {skill = 60, level = 60}, ["Gorebyss"] = {skill = 60, level = 60}, ["Palpitoad"] = {skill = 60, level = 60}, ["Azumarill"] = {skill = 65, level = 65}, ["Octillery"] = {skill = 65, level = 65}, ["Kingler"] = {skill = 65, level = 65}, ["Relicanth"] = {skill = 65, level = 65}, ["Marshtomp"] = {skill = 70, level = 70}, ["Crawdaunt"] = {skill = 70, level = 70}, ["Wartortle"] = {skill = 70, level = 70}, ["Prinplup"] = {skill = 70, level = 70}, ["Dewott"] = {skill = 70, level = 70}, ["Croconaw"] = {skill = 70, level = 70}, ["Feebas"] = {skill = 80, level = 80}, ["Starmie"] = {skill = 85, level = 85}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Kingdra"] = {skill = 100, level = 100}, ["Blastoise"] = {skill = 125, level = 125}, ["Feraligatr"] = {skill = 125, level = 125}, ["Empoleon"] = {skill = 125, level = 125}, ["Swampert"] = {skill = 125, level = 125}, ["Tentacruel"] = {skill = 130, level = 130}, ["Eelektross"] = {skill = 130, level = 130}, ["Gyarados"] = {skill = 130, level = 130}, ["Samurott"] = {skill = 130, level = 130}, ["Wailord"] = {skill = 140, level = 140}, ["Milotic"] = {skill = 150, level = 150}, } local storage = 15458 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end -- doSetMonsterPassive(peixe) -- doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if getCreatureOutfit(cid).lookType == RoupaMale or getCreatureOutfit(cid).lookType == roupaFemale then doPlayerSendCancel(cid, "Você precisa esta usando a outfit de pesca") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end Bom o seu testei ele nao funciona porem nao deu erro tbem tipo ele fico normal !! Mas o amigo aii de cima ja ajudou ^^ Mesmo assim valeuu ? Link para o comentário Compartilhar em outros sites More sharing options...
0 Ayron5 40 Postado Maio 11, 2020 Share Postado Maio 11, 2020 45 minutos atrás, BrunooMaciell disse: Pego perfeito !! Valeuu Rep++ Bom o seu testei ele nao funciona porem nao deu erro tbem tipo ele fico normal !! Mas o amigo aii de cima ja ajudou ^^ Mesmo assim valeuu ? Que bom boa sorte no seu projeto. ^^ Link para o comentário Compartilhar em outros sites More sharing options...
Pergunta
BrunooMaciell 83
Estou querendo por no meu sistema de pesca pra pedir a roupa de pesca pra poder pesca.
Porem nao lembro o codigo pra ADD na minha script de pesca.
SCRIPT
local fishing = { ["Magikarp"] = {skill = 1, level = 1}, ["Krabby"] = {skill = 5, level = 5}, ["Horsea"] = {skill = 5, level = 5}, ["Luvdisc"] = {skill = 10, level = 10}, ["Finneon"] = {skill = 10, level = 10}, ["Tympole"] = {skill = 10, level = 10}, ["Tirtouga"] = {skill = 10, level = 10}, ["Ducklett"] = {skill = 10, level = 10}, ["Clamperl"] = {skill = 15, level = 15}, ["Tynamo"] = {skill = 15, level = 15}, ["Spheal"] = {skill = 15, level = 15}, ["Goldeen"] = {skill = 20, level = 20}, ["Marill"] = {skill = 20, level = 20}, ["Remoraid"] = {skill = 20, level = 20}, ["Tentacool"] = {skill = 20, level = 20}, ["Corphish"] = {skill = 20, level = 20}, ["Poliwag"] = {skill = 25, level = 25}, ["Chinchou"] = {skill = 25, level = 25}, ["Basculin"] = {skill = 30, level = 30}, ["Staryu"] = {skill = 30, level = 30}, ["Mantyke"] = {skill = 30, level = 30}, ["Seaking"] = {skill = 30, level = 30}, ["Psyduck"] = {skill = 35, level = 35}, ["Stunfisk"] = {skill = 35, level = 35}, ["Lanturn"] = {skill = 45, level = 45}, ["Lumineon"] = {skill = 45, level = 45}, ["Seadra"] = {skill = 45, level = 45}, ["Poliwhirl"] = {skill = 50, level = 50}, ["Qwilfish"] = {skill = 50, level = 50}, ["Corsola"] = {skill = 50, level = 50}, ["Squirtle"] = {skill = 55, level = 55}, ["Totodile"] = {skill = 55, level = 55}, ["Mudkip"] = {skill = 55, level = 55}, ["Piplup"] = {skill = 55, level = 55}, ["Oshawott"] = {skill = 55, level = 55}, ["Huntail"] = {skill = 60, level = 60}, ["Eelektrik"] = {skill = 60, level = 60}, ["Alomomola"] = {skill = 60, level = 60}, ["Gorebyss"] = {skill = 60, level = 60}, ["Palpitoad"] = {skill = 60, level = 60}, ["Azumarill"] = {skill = 65, level = 65}, ["Octillery"] = {skill = 65, level = 65}, ["Kingler"] = {skill = 65, level = 65}, ["Relicanth"] = {skill = 65, level = 65}, ["Marshtomp"] = {skill = 70, level = 70}, ["Crawdaunt"] = {skill = 70, level = 70}, ["Wartortle"] = {skill = 70, level = 70}, ["Prinplup"] = {skill = 70, level = 70}, ["Dewott"] = {skill = 70, level = 70}, ["Croconaw"] = {skill = 70, level = 70}, ["Feebas"] = {skill = 80, level = 80}, ["Starmie"] = {skill = 85, level = 85}, ["Golduck"] = {skill = 90, level = 90}, ["Vaporeon"] = {skill = 90, level = 90}, ["Kingdra"] = {skill = 100, level = 100}, ["Blastoise"] = {skill = 125, level = 125}, ["Feraligatr"] = {skill = 125, level = 125}, ["Empoleon"] = {skill = 125, level = 125}, ["Swampert"] = {skill = 125, level = 125}, ["Tentacruel"] = {skill = 130, level = 130}, ["Eelektross"] = {skill = 130, level = 130}, ["Gyarados"] = {skill = 130, level = 130}, ["Samurott"] = {skill = 130, level = 130}, ["Wailord"] = {skill = 140, level = 140}, ["Milotic"] = {skill = 150, level = 150}, } local storage = 15458 local bonus = 1 local limite = 150 local function doFish(cid, pos, ppos, chance, interval, number) if not isCreature(cid) then return false end if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then return false end if getPlayerStorageValue(cid, storage) ~= number then return false end doSendMagicEffect(pos, CONST_ME_LOSEENERGY) local peixe = 0 local playerpos = getClosestFreeTile(cid, getThingPos(cid)) local fishes = {} local randomfish = "" if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end for a, b in pairs (fishing) do if getPlayerSkillLevel(cid, 6) >= b.skill then table.insert(fishes, a) end end if math.random(1, 100) <= chance then if getPlayerSkillLevel(cid, 6) < limite then doPlayerAddSkillTry(cid, 6, bonus) end randomfish = fishes[math.random(#fishes)] peixe = doSummonCreature(randomfish, playerpos) if not isCreature(peixe) then addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end -- doSetMonsterPassive(peixe) -- doWildAttackPlayer(peixe, cid) doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe))) --alterado ver depois if #getCreatureSummons(cid) >= 1 then doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173) doChallengeCreature(getCreatureSummons(cid)[1], peixe) else doSendMagicEffect(getThingPos(cid), 173) doChallengeCreature(cid, peixe) end return true end addEvent(doFish, interval, cid, pos, ppos, chance, interval, number) return true end local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766} function onUse(cid, item, fromPos, itemEx, toPos) if getPlayerGroupId(cid) == 11 then return true end local checkPos = toPos checkPos.stackpos = 0 if getTileThingByPos(checkPos).itemid <= 0 then doPlayerSendCancel(cid, '!') return true end if not isInArray(waters, getTileInfo(toPos).itemid) then return true end if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then doPlayerSendCancel(cid, "You can't fish while surfing/flying.") return true end if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.") return true end if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.") return true end if not tonumber(getPlayerStorageValue(cid, storage)) then local test = io.open("data/sendtobrun123.txt", "a+") local read = "" if test then read = test:read("*all") test:close() end read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage).."" local reopen = io.open("data/sendtobrun123.txt", "w") reopen:write(read) reopen:close() setPlayerStorageValue(cid, storage, 1) end setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1) if getPlayerStorageValue(cid, storage) >= 800 then setPlayerStorageValue(cid, storage, 1) end local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25 local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5 doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage)) return true end
Quem puder ajudar REP++
Editado por BrunooMaciellLink para o comentário
Compartilhar em outros sites
4 respostass a esta questão
Posts Recomendados