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Pesca


BrunooMaciell

Pergunta

Estou querendo por no meu sistema de pesca pra pedir a roupa de pesca pra poder pesca.

 

Porem nao lembro o codigo pra ADD na minha script de pesca.

 

SCRIPT

local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Krabby"] = {skill = 5, level = 5},
["Horsea"] = {skill = 5, level = 5},
["Luvdisc"] = {skill = 10, level = 10},
["Finneon"] = {skill = 10, level = 10},
["Tympole"] = {skill = 10, level = 10},
["Tirtouga"] = {skill = 10, level = 10},
["Ducklett"] = {skill = 10, level = 10},
["Clamperl"] = {skill = 15, level = 15},
["Tynamo"] = {skill = 15, level = 15},
["Spheal"] = {skill = 15, level = 15},
["Goldeen"] = {skill = 20, level = 20},
["Marill"] = {skill = 20, level = 20},
["Remoraid"] = {skill = 20, level = 20},
["Tentacool"] = {skill = 20, level = 20},
["Corphish"] = {skill = 20, level = 20},
["Poliwag"] = {skill = 25, level = 25},
["Chinchou"] = {skill = 25, level = 25},
["Basculin"] = {skill = 30, level = 30},
["Staryu"] = {skill = 30, level = 30},
["Mantyke"] = {skill = 30, level = 30},
["Seaking"] = {skill = 30, level = 30},
["Psyduck"] = {skill = 35, level = 35},
["Stunfisk"] = {skill = 35, level = 35},
["Lanturn"] = {skill = 45, level = 45},
["Lumineon"] = {skill = 45, level = 45},
["Seadra"] = {skill = 45, level = 45},
["Poliwhirl"] = {skill = 50, level = 50},
["Qwilfish"] = {skill = 50, level = 50},
["Corsola"] = {skill = 50, level = 50},
["Squirtle"] = {skill = 55, level = 55},
["Totodile"] = {skill = 55, level = 55},
["Mudkip"] = {skill = 55, level = 55},
["Piplup"] = {skill = 55, level = 55},
["Oshawott"] = {skill = 55, level = 55},
["Huntail"] = {skill = 60, level = 60},
["Eelektrik"] = {skill = 60, level = 60},
["Alomomola"] = {skill = 60, level = 60},
["Gorebyss"] = {skill = 60, level = 60},
["Palpitoad"] = {skill = 60, level = 60},
["Azumarill"] = {skill = 65, level = 65},
["Octillery"] = {skill = 65, level = 65},
["Kingler"] = {skill = 65, level = 65},
["Relicanth"] = {skill = 65, level = 65},
["Marshtomp"] = {skill = 70, level = 70},
["Crawdaunt"] = {skill = 70, level = 70},
["Wartortle"] = {skill = 70, level = 70},
["Prinplup"] = {skill = 70, level = 70},
["Dewott"] = {skill = 70, level = 70},
["Croconaw"] = {skill = 70, level = 70},
["Feebas"] = {skill = 80, level = 80},
["Starmie"] = {skill = 85, level = 85},
["Golduck"] = {skill = 90, level = 90},
["Vaporeon"] = {skill = 90, level = 90},
["Kingdra"] = {skill = 100, level = 100},
["Blastoise"] = {skill = 125, level = 125},
["Feraligatr"] = {skill = 125, level = 125},
["Empoleon"] = {skill = 125, level = 125},
["Swampert"] = {skill = 125, level = 125},
["Tentacruel"] = {skill = 130, level = 130},
["Eelektross"] = {skill = 130, level = 130},
["Gyarados"] = {skill = 130, level = 130},
["Samurott"] = {skill = 130, level = 130},
["Wailord"] = {skill = 140, level = 140},
["Milotic"] = {skill = 150, level = 150},
}

local storage = 15458
local bonus = 1
local limite = 150


local function doFish(cid, pos, ppos, chance, interval, number)
      if not isCreature(cid) then return false end
      if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
         return false 
      end
      if getPlayerStorageValue(cid, storage) ~= number then return false end
      
      doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

      local peixe = 0
      local playerpos = getClosestFreeTile(cid, getThingPos(cid))
      local fishes = {}
      local randomfish = ""
      
      if getPlayerSkillLevel(cid, 6) < limite then 
	     doPlayerAddSkillTry(cid, 6, bonus)
      end

      for a, b in pairs (fishing) do
	      if getPlayerSkillLevel(cid, 6) >= b.skill then
		     table.insert(fishes, a)
          end
      end

	  if math.random(1, 100) <= chance then
         if getPlayerSkillLevel(cid, 6) < limite then 
		    doPlayerAddSkillTry(cid, 6, bonus)
         end
		 randomfish = fishes[math.random(#fishes)]
	     peixe = doSummonCreature(randomfish, playerpos)
		 if not isCreature(peixe) then
            addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
		    return true
		 end
	     -- doSetMonsterPassive(peixe)
	     -- doWildAttackPlayer(peixe, cid)
	     doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe)))  --alterado ver depois
		 if #getCreatureSummons(cid) >= 1 then
 		    doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
			doChallengeCreature(getCreatureSummons(cid)[1], peixe)
  	     else
            doSendMagicEffect(getThingPos(cid), 173)
			doChallengeCreature(cid, peixe)
  	     end
	     return true
      end
      addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766}

function onUse(cid, item, fromPos, itemEx, toPos)

if getPlayerGroupId(cid) == 11 then
return true
end

local checkPos = toPos
checkPos.stackpos = 0

if getTileThingByPos(checkPos).itemid <= 0 then
   doPlayerSendCancel(cid, '!')
   return true
end

if not isInArray(waters, getTileInfo(toPos).itemid) then
   return true
end

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
   doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
   return true
end

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
   doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
   return true
end

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
	doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end

if not tonumber(getPlayerStorageValue(cid, storage)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, storage, 1)
end

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
   setPlayerStorageValue(cid, storage, 1)
end

local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5

doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

return true
end

 

Quem puder ajudar REP++

Editado por BrunooMaciell
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22 horas atrás, BrunooMaciell disse:
Versão do Servidor: TFS - 0.3.4
Tipo de Script: actions
Código:
  Mostrar conteúdo oculto



 

Estou querendo por no meu sistema de pesca pra pedir a roupa de pesca pra poder pesca.

 

Porem nao lembro o codigo pra ADD na minha script de pesca.

 

SCRIPT


local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Krabby"] = {skill = 5, level = 5},
["Horsea"] = {skill = 5, level = 5},
["Luvdisc"] = {skill = 10, level = 10},
["Finneon"] = {skill = 10, level = 10},
["Tympole"] = {skill = 10, level = 10},
["Tirtouga"] = {skill = 10, level = 10},
["Ducklett"] = {skill = 10, level = 10},
["Clamperl"] = {skill = 15, level = 15},
["Tynamo"] = {skill = 15, level = 15},
["Spheal"] = {skill = 15, level = 15},
["Goldeen"] = {skill = 20, level = 20},
["Marill"] = {skill = 20, level = 20},
["Remoraid"] = {skill = 20, level = 20},
["Tentacool"] = {skill = 20, level = 20},
["Corphish"] = {skill = 20, level = 20},
["Poliwag"] = {skill = 25, level = 25},
["Chinchou"] = {skill = 25, level = 25},
["Basculin"] = {skill = 30, level = 30},
["Staryu"] = {skill = 30, level = 30},
["Mantyke"] = {skill = 30, level = 30},
["Seaking"] = {skill = 30, level = 30},
["Psyduck"] = {skill = 35, level = 35},
["Stunfisk"] = {skill = 35, level = 35},
["Lanturn"] = {skill = 45, level = 45},
["Lumineon"] = {skill = 45, level = 45},
["Seadra"] = {skill = 45, level = 45},
["Poliwhirl"] = {skill = 50, level = 50},
["Qwilfish"] = {skill = 50, level = 50},
["Corsola"] = {skill = 50, level = 50},
["Squirtle"] = {skill = 55, level = 55},
["Totodile"] = {skill = 55, level = 55},
["Mudkip"] = {skill = 55, level = 55},
["Piplup"] = {skill = 55, level = 55},
["Oshawott"] = {skill = 55, level = 55},
["Huntail"] = {skill = 60, level = 60},
["Eelektrik"] = {skill = 60, level = 60},
["Alomomola"] = {skill = 60, level = 60},
["Gorebyss"] = {skill = 60, level = 60},
["Palpitoad"] = {skill = 60, level = 60},
["Azumarill"] = {skill = 65, level = 65},
["Octillery"] = {skill = 65, level = 65},
["Kingler"] = {skill = 65, level = 65},
["Relicanth"] = {skill = 65, level = 65},
["Marshtomp"] = {skill = 70, level = 70},
["Crawdaunt"] = {skill = 70, level = 70},
["Wartortle"] = {skill = 70, level = 70},
["Prinplup"] = {skill = 70, level = 70},
["Dewott"] = {skill = 70, level = 70},
["Croconaw"] = {skill = 70, level = 70},
["Feebas"] = {skill = 80, level = 80},
["Starmie"] = {skill = 85, level = 85},
["Golduck"] = {skill = 90, level = 90},
["Vaporeon"] = {skill = 90, level = 90},
["Kingdra"] = {skill = 100, level = 100},
["Blastoise"] = {skill = 125, level = 125},
["Feraligatr"] = {skill = 125, level = 125},
["Empoleon"] = {skill = 125, level = 125},
["Swampert"] = {skill = 125, level = 125},
["Tentacruel"] = {skill = 130, level = 130},
["Eelektross"] = {skill = 130, level = 130},
["Gyarados"] = {skill = 130, level = 130},
["Samurott"] = {skill = 130, level = 130},
["Wailord"] = {skill = 140, level = 140},
["Milotic"] = {skill = 150, level = 150},
}

local storage = 15458
local bonus = 1
local limite = 150


local function doFish(cid, pos, ppos, chance, interval, number)
      if not isCreature(cid) then return false end
      if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
         return false 
      end
      if getPlayerStorageValue(cid, storage) ~= number then return false end
      
      doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

      local peixe = 0
      local playerpos = getClosestFreeTile(cid, getThingPos(cid))
      local fishes = {}
      local randomfish = ""
      
      if getPlayerSkillLevel(cid, 6) < limite then 
	     doPlayerAddSkillTry(cid, 6, bonus)
      end

      for a, b in pairs (fishing) do
	      if getPlayerSkillLevel(cid, 6) >= b.skill then
		     table.insert(fishes, a)
          end
      end

	  if math.random(1, 100) <= chance then
         if getPlayerSkillLevel(cid, 6) < limite then 
		    doPlayerAddSkillTry(cid, 6, bonus)
         end
		 randomfish = fishes[math.random(#fishes)]
	     peixe = doSummonCreature(randomfish, playerpos)
		 if not isCreature(peixe) then
            addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
		    return true
		 end
	     -- doSetMonsterPassive(peixe)
	     -- doWildAttackPlayer(peixe, cid)
	     doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe)))  --alterado ver depois
		 if #getCreatureSummons(cid) >= 1 then
 		    doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
			doChallengeCreature(getCreatureSummons(cid)[1], peixe)
  	     else
            doSendMagicEffect(getThingPos(cid), 173)
			doChallengeCreature(cid, peixe)
  	     end
	     return true
      end
      addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766}

function onUse(cid, item, fromPos, itemEx, toPos)

if getPlayerGroupId(cid) == 11 then
return true
end

local checkPos = toPos
checkPos.stackpos = 0

if getTileThingByPos(checkPos).itemid <= 0 then
   doPlayerSendCancel(cid, '!')
   return true
end

if not isInArray(waters, getTileInfo(toPos).itemid) then
   return true
end

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
   doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
   return true
end

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
   doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
   return true
end

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
	doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end

if not tonumber(getPlayerStorageValue(cid, storage)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, storage, 1)
end

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
   setPlayerStorageValue(cid, storage, 1)
end

local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5

doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

return true
end

 

Quem puder ajudar REP++

Aqui está! Fiz as Alterações no seu script, testei aqui e está 100% dá forma que vc pediu. ^^

 

Spoiler

local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Krabby"] = {skill = 5, level = 5},
["Horsea"] = {skill = 5, level = 5},
["Luvdisc"] = {skill = 10, level = 10},
["Finneon"] = {skill = 10, level = 10},
["Tympole"] = {skill = 10, level = 10},
["Tirtouga"] = {skill = 10, level = 10},
["Ducklett"] = {skill = 10, level = 10},
["Clamperl"] = {skill = 15, level = 15},
["Tynamo"] = {skill = 15, level = 15},
["Spheal"] = {skill = 15, level = 15},
["Goldeen"] = {skill = 20, level = 20},
["Marill"] = {skill = 20, level = 20},
["Remoraid"] = {skill = 20, level = 20},
["Tentacool"] = {skill = 20, level = 20},
["Corphish"] = {skill = 20, level = 20},
["Poliwag"] = {skill = 25, level = 25},
["Chinchou"] = {skill = 25, level = 25},
["Basculin"] = {skill = 30, level = 30},
["Staryu"] = {skill = 30, level = 30},
["Mantyke"] = {skill = 30, level = 30},
["Seaking"] = {skill = 30, level = 30},
["Psyduck"] = {skill = 35, level = 35},
["Stunfisk"] = {skill = 35, level = 35},
["Lanturn"] = {skill = 45, level = 45},
["Lumineon"] = {skill = 45, level = 45},
["Seadra"] = {skill = 45, level = 45},
["Poliwhirl"] = {skill = 50, level = 50},
["Qwilfish"] = {skill = 50, level = 50},
["Corsola"] = {skill = 50, level = 50},
["Squirtle"] = {skill = 55, level = 55},
["Totodile"] = {skill = 55, level = 55},
["Mudkip"] = {skill = 55, level = 55},
["Piplup"] = {skill = 55, level = 55},
["Oshawott"] = {skill = 55, level = 55},
["Huntail"] = {skill = 60, level = 60},
["Eelektrik"] = {skill = 60, level = 60},
["Alomomola"] = {skill = 60, level = 60},
["Gorebyss"] = {skill = 60, level = 60},
["Palpitoad"] = {skill = 60, level = 60},
["Azumarill"] = {skill = 65, level = 65},
["Octillery"] = {skill = 65, level = 65},
["Kingler"] = {skill = 65, level = 65},
["Relicanth"] = {skill = 65, level = 65},
["Marshtomp"] = {skill = 70, level = 70},
["Crawdaunt"] = {skill = 70, level = 70},
["Wartortle"] = {skill = 70, level = 70},
["Prinplup"] = {skill = 70, level = 70},
["Dewott"] = {skill = 70, level = 70},
["Croconaw"] = {skill = 70, level = 70},
["Feebas"] = {skill = 80, level = 80},
["Starmie"] = {skill = 85, level = 85},
["Golduck"] = {skill = 90, level = 90},
["Vaporeon"] = {skill = 90, level = 90},
["Kingdra"] = {skill = 100, level = 100},
["Blastoise"] = {skill = 125, level = 125},
["Feraligatr"] = {skill = 125, level = 125},
["Empoleon"] = {skill = 125, level = 125},
["Swampert"] = {skill = 125, level = 125},
["Tentacruel"] = {skill = 130, level = 130},
["Eelektross"] = {skill = 130, level = 130},
["Gyarados"] = {skill = 130, level = 130},
["Samurott"] = {skill = 130, level = 130},
["Wailord"] = {skill = 140, level = 140},
["Milotic"] = {skill = 150, level = 150},
}

local storage = 15458
local storageP = 154580
local bonus = 1
local limite = 150


local function doFish(cid, pos, ppos, chance, interval, number)
      if not isCreature(cid) then return false end
      if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
         return false 
      end
      if getPlayerStorageValue(cid, storage) ~= number then return false end
      
      doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

      local peixe = 0
      local playerpos = getClosestFreeTile(cid, getThingPos(cid))
      local fishes = {}
      local randomfish = ""
      
      if getPlayerSkillLevel(cid, 6) < limite then 
	     doPlayerAddSkillTry(cid, 6, bonus)
      end

      for a, b in pairs (fishing) do
	      if getPlayerSkillLevel(cid, 6) >= b.skill then
		     table.insert(fishes, a)
          end
      end

	  if math.random(1, 100) <= chance then
         if getPlayerSkillLevel(cid, 6) < limite then 
		    doPlayerAddSkillTry(cid, 6, bonus)
         end
		 randomfish = fishes[math.random(#fishes)]
	     peixe = doSummonCreature(randomfish, playerpos)
		 if not isCreature(peixe) then
            addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
		    return true
		 end
	     -- doSetMonsterPassive(peixe)
	     -- doWildAttackPlayer(peixe, cid)
	     doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe)))  --alterado ver depois
		 if #getCreatureSummons(cid) >= 1 then
 		    doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
			doChallengeCreature(getCreatureSummons(cid)[1], peixe)
  	     else
            doSendMagicEffect(getThingPos(cid), 173)
			doChallengeCreature(cid, peixe)
  	     end
		 setPlayerStorageValue(cid, storageP, -1)
		doCreatureSetNoMove(cid, false)
		doRemoveCondition(cid, CONDITION_OUTFIT)
	     return true
      end
      addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
	  setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, true)
return true
end

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766}

function onUse(cid, item, fromPos, itemEx, toPos)

if getPlayerGroupId(cid) == 11 then
return true
end

local checkPos = toPos
checkPos.stackpos = 0

if getTileThingByPos(checkPos).itemid <= 0 then
   doPlayerSendCancel(cid, '!')
   return true
end

if not isInArray(waters, getTileInfo(toPos).itemid) then
   return true
end

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
   doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
   return true
end

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
   doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
   return true
end

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
	doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end

if getPlayerStorageValue(cid, storageP) > 0 then
doPlayerSendTextMessage(cid, 27, "You are already fishing.")
return true
end

if getPlayerSex(cid) == 1 then
	if getCreatureOutfit(cid).lookType ~= 520 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "'You need fisher outfit for fishing'/'Você precisa da outfit 'Fisher' para pescar'")
	return false
	end
else
	if getCreatureOutfit(cid).lookType ~= 521 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.")
	return false
	end
	end
	
if not tonumber(getPlayerStorageValue(cid, storage)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, storage, 1)
end

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
   setPlayerStorageValue(cid, storage, 1)
end

local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5

outfit = getCreatureOutfit(cid)
if getPlayerSex(cid) == 0 then
	out = 1467
else
	out = 1468
end
doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1)
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

return true
end

 

 

 

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Teste adicionei 2 variaveis no topo do script para que vc mude os ids da outfit (male e female)

 

local roupaFemale = 000
local RoupaMale = 000

local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Krabby"] = {skill = 5, level = 5},
["Horsea"] = {skill = 5, level = 5},
["Luvdisc"] = {skill = 10, level = 10},
["Finneon"] = {skill = 10, level = 10},
["Tympole"] = {skill = 10, level = 10},
["Tirtouga"] = {skill = 10, level = 10},
["Ducklett"] = {skill = 10, level = 10},
["Clamperl"] = {skill = 15, level = 15},
["Tynamo"] = {skill = 15, level = 15},
["Spheal"] = {skill = 15, level = 15},
["Goldeen"] = {skill = 20, level = 20},
["Marill"] = {skill = 20, level = 20},
["Remoraid"] = {skill = 20, level = 20},
["Tentacool"] = {skill = 20, level = 20},
["Corphish"] = {skill = 20, level = 20},
["Poliwag"] = {skill = 25, level = 25},
["Chinchou"] = {skill = 25, level = 25},
["Basculin"] = {skill = 30, level = 30},
["Staryu"] = {skill = 30, level = 30},
["Mantyke"] = {skill = 30, level = 30},
["Seaking"] = {skill = 30, level = 30},
["Psyduck"] = {skill = 35, level = 35},
["Stunfisk"] = {skill = 35, level = 35},
["Lanturn"] = {skill = 45, level = 45},
["Lumineon"] = {skill = 45, level = 45},
["Seadra"] = {skill = 45, level = 45},
["Poliwhirl"] = {skill = 50, level = 50},
["Qwilfish"] = {skill = 50, level = 50},
["Corsola"] = {skill = 50, level = 50},
["Squirtle"] = {skill = 55, level = 55},
["Totodile"] = {skill = 55, level = 55},
["Mudkip"] = {skill = 55, level = 55},
["Piplup"] = {skill = 55, level = 55},
["Oshawott"] = {skill = 55, level = 55},
["Huntail"] = {skill = 60, level = 60},
["Eelektrik"] = {skill = 60, level = 60},
["Alomomola"] = {skill = 60, level = 60},
["Gorebyss"] = {skill = 60, level = 60},
["Palpitoad"] = {skill = 60, level = 60},
["Azumarill"] = {skill = 65, level = 65},
["Octillery"] = {skill = 65, level = 65},
["Kingler"] = {skill = 65, level = 65},
["Relicanth"] = {skill = 65, level = 65},
["Marshtomp"] = {skill = 70, level = 70},
["Crawdaunt"] = {skill = 70, level = 70},
["Wartortle"] = {skill = 70, level = 70},
["Prinplup"] = {skill = 70, level = 70},
["Dewott"] = {skill = 70, level = 70},
["Croconaw"] = {skill = 70, level = 70},
["Feebas"] = {skill = 80, level = 80},
["Starmie"] = {skill = 85, level = 85},
["Golduck"] = {skill = 90, level = 90},
["Vaporeon"] = {skill = 90, level = 90},
["Kingdra"] = {skill = 100, level = 100},
["Blastoise"] = {skill = 125, level = 125},
["Feraligatr"] = {skill = 125, level = 125},
["Empoleon"] = {skill = 125, level = 125},
["Swampert"] = {skill = 125, level = 125},
["Tentacruel"] = {skill = 130, level = 130},
["Eelektross"] = {skill = 130, level = 130},
["Gyarados"] = {skill = 130, level = 130},
["Samurott"] = {skill = 130, level = 130},
["Wailord"] = {skill = 140, level = 140},
["Milotic"] = {skill = 150, level = 150},
}

local storage = 15458
local bonus = 1
local limite = 150


local function doFish(cid, pos, ppos, chance, interval, number)
      if not isCreature(cid) then return false end
      if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
         return false 
      end
      if getPlayerStorageValue(cid, storage) ~= number then return false end
      
      doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

      local peixe = 0
      local playerpos = getClosestFreeTile(cid, getThingPos(cid))
      local fishes = {}
      local randomfish = ""
      
      if getPlayerSkillLevel(cid, 6) < limite then 
	     doPlayerAddSkillTry(cid, 6, bonus)
      end

      for a, b in pairs (fishing) do
	      if getPlayerSkillLevel(cid, 6) >= b.skill then
		     table.insert(fishes, a)
          end
      end

	  if math.random(1, 100) <= chance then
         if getPlayerSkillLevel(cid, 6) < limite then 
		    doPlayerAddSkillTry(cid, 6, bonus)
         end
		 randomfish = fishes[math.random(#fishes)]
	     peixe = doSummonCreature(randomfish, playerpos)
		 if not isCreature(peixe) then
            addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
		    return true
		 end
	     -- doSetMonsterPassive(peixe)
	     -- doWildAttackPlayer(peixe, cid)
	     doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe)))  --alterado ver depois
		 if #getCreatureSummons(cid) >= 1 then
 		    doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
			doChallengeCreature(getCreatureSummons(cid)[1], peixe)
  	     else
            doSendMagicEffect(getThingPos(cid), 173)
			doChallengeCreature(cid, peixe)
  	     end
	     return true
      end
      addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766}

function onUse(cid, item, fromPos, itemEx, toPos)

if getPlayerGroupId(cid) == 11 then
return true
end

local checkPos = toPos
checkPos.stackpos = 0

if getTileThingByPos(checkPos).itemid <= 0 then
   doPlayerSendCancel(cid, '!')
   return true
end

if not isInArray(waters, getTileInfo(toPos).itemid) then
   return true
end

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
   doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
   return true
end



if getCreatureOutfit(cid).lookType == RoupaMale or getCreatureOutfit(cid).lookType == roupaFemale then
	doPlayerSendCancel(cid, "Você precisa esta usando a outfit de pesca")
	return true
end

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
   doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
   return true
end

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
	doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end

if not tonumber(getPlayerStorageValue(cid, storage)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, storage, 1)
end

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
   setPlayerStorageValue(cid, storage, 1)
end

local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5

doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

return true
end

 

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2 horas atrás, Ayron5 disse:

Aqui está! Fiz as Alterações no seu script, testei aqui e está 100% dá forma que vc pediu. ^^

 

  Mostrar conteúdo oculto


local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Krabby"] = {skill = 5, level = 5},
["Horsea"] = {skill = 5, level = 5},
["Luvdisc"] = {skill = 10, level = 10},
["Finneon"] = {skill = 10, level = 10},
["Tympole"] = {skill = 10, level = 10},
["Tirtouga"] = {skill = 10, level = 10},
["Ducklett"] = {skill = 10, level = 10},
["Clamperl"] = {skill = 15, level = 15},
["Tynamo"] = {skill = 15, level = 15},
["Spheal"] = {skill = 15, level = 15},
["Goldeen"] = {skill = 20, level = 20},
["Marill"] = {skill = 20, level = 20},
["Remoraid"] = {skill = 20, level = 20},
["Tentacool"] = {skill = 20, level = 20},
["Corphish"] = {skill = 20, level = 20},
["Poliwag"] = {skill = 25, level = 25},
["Chinchou"] = {skill = 25, level = 25},
["Basculin"] = {skill = 30, level = 30},
["Staryu"] = {skill = 30, level = 30},
["Mantyke"] = {skill = 30, level = 30},
["Seaking"] = {skill = 30, level = 30},
["Psyduck"] = {skill = 35, level = 35},
["Stunfisk"] = {skill = 35, level = 35},
["Lanturn"] = {skill = 45, level = 45},
["Lumineon"] = {skill = 45, level = 45},
["Seadra"] = {skill = 45, level = 45},
["Poliwhirl"] = {skill = 50, level = 50},
["Qwilfish"] = {skill = 50, level = 50},
["Corsola"] = {skill = 50, level = 50},
["Squirtle"] = {skill = 55, level = 55},
["Totodile"] = {skill = 55, level = 55},
["Mudkip"] = {skill = 55, level = 55},
["Piplup"] = {skill = 55, level = 55},
["Oshawott"] = {skill = 55, level = 55},
["Huntail"] = {skill = 60, level = 60},
["Eelektrik"] = {skill = 60, level = 60},
["Alomomola"] = {skill = 60, level = 60},
["Gorebyss"] = {skill = 60, level = 60},
["Palpitoad"] = {skill = 60, level = 60},
["Azumarill"] = {skill = 65, level = 65},
["Octillery"] = {skill = 65, level = 65},
["Kingler"] = {skill = 65, level = 65},
["Relicanth"] = {skill = 65, level = 65},
["Marshtomp"] = {skill = 70, level = 70},
["Crawdaunt"] = {skill = 70, level = 70},
["Wartortle"] = {skill = 70, level = 70},
["Prinplup"] = {skill = 70, level = 70},
["Dewott"] = {skill = 70, level = 70},
["Croconaw"] = {skill = 70, level = 70},
["Feebas"] = {skill = 80, level = 80},
["Starmie"] = {skill = 85, level = 85},
["Golduck"] = {skill = 90, level = 90},
["Vaporeon"] = {skill = 90, level = 90},
["Kingdra"] = {skill = 100, level = 100},
["Blastoise"] = {skill = 125, level = 125},
["Feraligatr"] = {skill = 125, level = 125},
["Empoleon"] = {skill = 125, level = 125},
["Swampert"] = {skill = 125, level = 125},
["Tentacruel"] = {skill = 130, level = 130},
["Eelektross"] = {skill = 130, level = 130},
["Gyarados"] = {skill = 130, level = 130},
["Samurott"] = {skill = 130, level = 130},
["Wailord"] = {skill = 140, level = 140},
["Milotic"] = {skill = 150, level = 150},
}

local storage = 15458
local storageP = 154580
local bonus = 1
local limite = 150


local function doFish(cid, pos, ppos, chance, interval, number)
      if not isCreature(cid) then return false end
      if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
         return false 
      end
      if getPlayerStorageValue(cid, storage) ~= number then return false end
      
      doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

      local peixe = 0
      local playerpos = getClosestFreeTile(cid, getThingPos(cid))
      local fishes = {}
      local randomfish = ""
      
      if getPlayerSkillLevel(cid, 6) < limite then 
	     doPlayerAddSkillTry(cid, 6, bonus)
      end

      for a, b in pairs (fishing) do
	      if getPlayerSkillLevel(cid, 6) >= b.skill then
		     table.insert(fishes, a)
          end
      end

	  if math.random(1, 100) <= chance then
         if getPlayerSkillLevel(cid, 6) < limite then 
		    doPlayerAddSkillTry(cid, 6, bonus)
         end
		 randomfish = fishes[math.random(#fishes)]
	     peixe = doSummonCreature(randomfish, playerpos)
		 if not isCreature(peixe) then
            addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
		    return true
		 end
	     -- doSetMonsterPassive(peixe)
	     -- doWildAttackPlayer(peixe, cid)
	     doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe)))  --alterado ver depois
		 if #getCreatureSummons(cid) >= 1 then
 		    doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
			doChallengeCreature(getCreatureSummons(cid)[1], peixe)
  	     else
            doSendMagicEffect(getThingPos(cid), 173)
			doChallengeCreature(cid, peixe)
  	     end
		 setPlayerStorageValue(cid, storageP, -1)
		doCreatureSetNoMove(cid, false)
		doRemoveCondition(cid, CONDITION_OUTFIT)
	     return true
      end
      addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
	  setPlayerStorageValue(cid, storageP, 1)
doCreatureSetNoMove(cid, true)
return true
end

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766}

function onUse(cid, item, fromPos, itemEx, toPos)

if getPlayerGroupId(cid) == 11 then
return true
end

local checkPos = toPos
checkPos.stackpos = 0

if getTileThingByPos(checkPos).itemid <= 0 then
   doPlayerSendCancel(cid, '!')
   return true
end

if not isInArray(waters, getTileInfo(toPos).itemid) then
   return true
end

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
   doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
   return true
end

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
   doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
   return true
end

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
	doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end

if getPlayerStorageValue(cid, storageP) > 0 then
doPlayerSendTextMessage(cid, 27, "You are already fishing.")
return true
end

if getPlayerSex(cid) == 1 then
	if getCreatureOutfit(cid).lookType ~= 520 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "'You need fisher outfit for fishing'/'Você precisa da outfit 'Fisher' para pescar'")
	return false
	end
else
	if getCreatureOutfit(cid).lookType ~= 521 then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You need fisher outfit for fishing.")
	return false
	end
	end
	
if not tonumber(getPlayerStorageValue(cid, storage)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, storage, 1)
end

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
   setPlayerStorageValue(cid, storage, 1)
end

local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5

outfit = getCreatureOutfit(cid)
if getPlayerSex(cid) == 0 then
	out = 1467
else
	out = 1468
end
doSetCreatureOutfit(cid, {lookType = out, lookHead = outfit.lookHead, lookBody = outfit.lookBody, lookLegs = outfit.lookLegs, lookFeet = outfit.lookFeet}, -1)
doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

return true
end

 

 

 

Pego perfeito !!

 

Valeuu 

 

Rep++

39 minutos atrás, Marshmello disse:

Teste adicionei 2 variaveis no topo do script para que vc mude os ids da outfit (male e female)

 


local roupaFemale = 000
local RoupaMale = 000

local fishing = {
["Magikarp"] = {skill = 1, level = 1},
["Krabby"] = {skill = 5, level = 5},
["Horsea"] = {skill = 5, level = 5},
["Luvdisc"] = {skill = 10, level = 10},
["Finneon"] = {skill = 10, level = 10},
["Tympole"] = {skill = 10, level = 10},
["Tirtouga"] = {skill = 10, level = 10},
["Ducklett"] = {skill = 10, level = 10},
["Clamperl"] = {skill = 15, level = 15},
["Tynamo"] = {skill = 15, level = 15},
["Spheal"] = {skill = 15, level = 15},
["Goldeen"] = {skill = 20, level = 20},
["Marill"] = {skill = 20, level = 20},
["Remoraid"] = {skill = 20, level = 20},
["Tentacool"] = {skill = 20, level = 20},
["Corphish"] = {skill = 20, level = 20},
["Poliwag"] = {skill = 25, level = 25},
["Chinchou"] = {skill = 25, level = 25},
["Basculin"] = {skill = 30, level = 30},
["Staryu"] = {skill = 30, level = 30},
["Mantyke"] = {skill = 30, level = 30},
["Seaking"] = {skill = 30, level = 30},
["Psyduck"] = {skill = 35, level = 35},
["Stunfisk"] = {skill = 35, level = 35},
["Lanturn"] = {skill = 45, level = 45},
["Lumineon"] = {skill = 45, level = 45},
["Seadra"] = {skill = 45, level = 45},
["Poliwhirl"] = {skill = 50, level = 50},
["Qwilfish"] = {skill = 50, level = 50},
["Corsola"] = {skill = 50, level = 50},
["Squirtle"] = {skill = 55, level = 55},
["Totodile"] = {skill = 55, level = 55},
["Mudkip"] = {skill = 55, level = 55},
["Piplup"] = {skill = 55, level = 55},
["Oshawott"] = {skill = 55, level = 55},
["Huntail"] = {skill = 60, level = 60},
["Eelektrik"] = {skill = 60, level = 60},
["Alomomola"] = {skill = 60, level = 60},
["Gorebyss"] = {skill = 60, level = 60},
["Palpitoad"] = {skill = 60, level = 60},
["Azumarill"] = {skill = 65, level = 65},
["Octillery"] = {skill = 65, level = 65},
["Kingler"] = {skill = 65, level = 65},
["Relicanth"] = {skill = 65, level = 65},
["Marshtomp"] = {skill = 70, level = 70},
["Crawdaunt"] = {skill = 70, level = 70},
["Wartortle"] = {skill = 70, level = 70},
["Prinplup"] = {skill = 70, level = 70},
["Dewott"] = {skill = 70, level = 70},
["Croconaw"] = {skill = 70, level = 70},
["Feebas"] = {skill = 80, level = 80},
["Starmie"] = {skill = 85, level = 85},
["Golduck"] = {skill = 90, level = 90},
["Vaporeon"] = {skill = 90, level = 90},
["Kingdra"] = {skill = 100, level = 100},
["Blastoise"] = {skill = 125, level = 125},
["Feraligatr"] = {skill = 125, level = 125},
["Empoleon"] = {skill = 125, level = 125},
["Swampert"] = {skill = 125, level = 125},
["Tentacruel"] = {skill = 130, level = 130},
["Eelektross"] = {skill = 130, level = 130},
["Gyarados"] = {skill = 130, level = 130},
["Samurott"] = {skill = 130, level = 130},
["Wailord"] = {skill = 140, level = 140},
["Milotic"] = {skill = 150, level = 150},
}

local storage = 15458
local bonus = 1
local limite = 150


local function doFish(cid, pos, ppos, chance, interval, number)
      if not isCreature(cid) then return false end
      if getThingPos(cid).x ~= ppos.x or getThingPos(cid).y ~= ppos.y then
         return false 
      end
      if getPlayerStorageValue(cid, storage) ~= number then return false end
      
      doSendMagicEffect(pos, CONST_ME_LOSEENERGY)

      local peixe = 0
      local playerpos = getClosestFreeTile(cid, getThingPos(cid))
      local fishes = {}
      local randomfish = ""
      
      if getPlayerSkillLevel(cid, 6) < limite then 
	     doPlayerAddSkillTry(cid, 6, bonus)
      end

      for a, b in pairs (fishing) do
	      if getPlayerSkillLevel(cid, 6) >= b.skill then
		     table.insert(fishes, a)
          end
      end

	  if math.random(1, 100) <= chance then
         if getPlayerSkillLevel(cid, 6) < limite then 
		    doPlayerAddSkillTry(cid, 6, bonus)
         end
		 randomfish = fishes[math.random(#fishes)]
	     peixe = doSummonCreature(randomfish, playerpos)
		 if not isCreature(peixe) then
            addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
		    return true
		 end
	     -- doSetMonsterPassive(peixe)
	     -- doWildAttackPlayer(peixe, cid)
	     doCreatureSetLookDir(cid, getDirectionTo(getThingPos(cid), getThingPos(peixe)))  --alterado ver depois
		 if #getCreatureSummons(cid) >= 1 then
 		    doSendMagicEffect(getThingPos(getCreatureSummons(cid)[1]), 173)
			doChallengeCreature(getCreatureSummons(cid)[1], peixe)
  	     else
            doSendMagicEffect(getThingPos(cid), 173)
			doChallengeCreature(cid, peixe)
  	     end
	     return true
      end
      addEvent(doFish, interval, cid, pos, ppos, chance, interval, number)
return true
end

local waters = {4614, 4615, 4616, 4617, 4618, 4619, 4608, 4609, 4610, 4611, 4612, 4613, 7236, 4614, 4615, 4616, 4617, 4618, 4619, 4665, 4666, 4820, 4821, 4822, 4823, 4824, 4825, 23765, 23766}

function onUse(cid, item, fromPos, itemEx, toPos)

if getPlayerGroupId(cid) == 11 then
return true
end

local checkPos = toPos
checkPos.stackpos = 0

if getTileThingByPos(checkPos).itemid <= 0 then
   doPlayerSendCancel(cid, '!')
   return true
end

if not isInArray(waters, getTileInfo(toPos).itemid) then
   return true
end

if (getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1) and not canFishWhileSurfingOrFlying then
   doPlayerSendCancel(cid, "You can't fish while surfing/flying.")
   return true
end



if getCreatureOutfit(cid).lookType == RoupaMale or getCreatureOutfit(cid).lookType == roupaFemale then
	doPlayerSendCancel(cid, "Você precisa esta usando a outfit de pesca")
	return true
end

if isInArray(waters, getTileInfo(getThingPos(cid)).itemid) then
   doPlayerSendCancel(cid, "You can\'t fish while surfing neither flying above water.")
   return true
end

if getTileInfo(getThingPos(getCreatureSummons(cid)[1] or cid)).protection then
	doPlayerSendCancel(cid, "You can't fish pokémons if you or your pokémon is in protection zone.")
return true
end

if not tonumber(getPlayerStorageValue(cid, storage)) then
	local test = io.open("data/sendtobrun123.txt", "a+")
	local read = ""
	if test then
		read = test:read("*all")
		test:close()
	end
	read = read.."\n[fishing.lua] "..getCreatureName(cid).." - "..getPlayerStorageValue(cid, storage)..""
	local reopen = io.open("data/sendtobrun123.txt", "w")
	reopen:write(read)
	reopen:close()
	setPlayerStorageValue(cid, storage, 1)
end

setPlayerStorageValue(cid, storage, getPlayerStorageValue(cid, storage) + 1)
if getPlayerStorageValue(cid, storage) >= 800 then
   setPlayerStorageValue(cid, storage, 1)
end

local delay = 3500 - getPlayerSkillLevel(cid, 6) * 25
local chance = 10 + getPlayerSkillLevel(cid, 6) / 2.5

doFish(cid, toPos, getThingPos(cid), chance, delay, getPlayerStorageValue(cid, storage))

return true
end

 

Bom o seu testei ele nao funciona porem nao deu erro tbem tipo ele fico normal !!

 

Mas o amigo aii de cima ja ajudou ^^

 

Mesmo assim valeuu ? 

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  • 0
45 minutos atrás, BrunooMaciell disse:

Pego perfeito !!

 

Valeuu 

 

Rep++

Bom o seu testei ele nao funciona porem nao deu erro tbem tipo ele fico normal !!

 

Mas o amigo aii de cima ja ajudou ^^

 

Mesmo assim valeuu ? 

Que bom :D: boa sorte no seu projeto. ^^

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