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[Encerrado] /cb bugado


rafaelzera

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boa noite galera,estou com um bug no /cb,quando eu usava a database do site dxp o /cb funcionava normalmente,ai eu baixei uma source que pega o account manager,quando faço /cb apareçe que a pokeball do pokemon foi criada,mais não vai pro inventário,e não apareçe erro algum

alguem pode ajudar?

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2 horas atrás, Naruse disse:

Toma esse /cb

ve se da certo


function onSay(cid, words, param)

local typess = {
[1] = "normal",
[2] = "great",
[3] = "super",
[4] = "ultra"
}

if param == "" then
doPlayerSendCancel(cid, 'Command needs parameters, function structure: "/cb [Pokemon Name], [boost], [Gender]".')
return 0
end

local t = string.explode(param, ",")

local name = ""
local gender = 0
local btype = typess[math.random(1, 4)]                --"normal"
local typeee = typess[math.random(1, 4)]
		
	if t[1] == "shiny mr" then
		createBall(cid, "Shiny Mr. Mime", 0)
		return true
	end

if t[1] then
	local n = string.explode(t[1], " ")
	local str = string.sub(n[1], 1, 1)
	local sta = string.sub(n[1], 2, string.len(n[1]))
	name = ""..string.upper(str)..""..string.lower(sta)..""
	if n[2] then
	str = string.sub(n[2], 1, 1)
	sta = string.sub(n[2], 2, string.len(n[2]))
	name = name.." "..string.upper(str)..""..string.lower(sta)..""
	end
	if not pokes[name] then
	doPlayerSendCancel(cid, "Sorry, a pokemon with the name "..name.." doesn't exists.")
	return true
	end
print(""..name.." ball has been created by "..getPlayerName(cid)..".")
end

	createBall(cid, name, t[2])
return 1
end

function createBall(cid, name, boost)
local mypoke = pokes[name]
local happy = 255

local item = doCreateItemEx(2219)
doItemSetAttribute(item, "ball", "poke")
doSetAttributesBallsByPokeName(cid, item, name)
if boost and tonumber(boost) > 0 and tonumber(boost) <= 250 then
   doItemSetAttribute(item, "boost", tonumber(boost))
end
doItemSetAttribute(item, "happy", happy)
if name == "Shiny Hitmonchan" or name == "Hitmonchan" then
   doItemSetAttribute(item, "hands", 0)
end
doItemSetAttribute(item, "description", "Contains a "..name..".")
doItemSetAttribute(item, "fakedesc", "Contains a "..name..".")
local x = pokeballs[name:lower()] or pokeballs[doCorrectString(name)]
	    doPlayerAddItemEx(cid, item, true)		
	    doTransformItem(item, x.on)	
end

 

oi,aqui não deu certo,tá aparecendo que a ball foi criada mais não vai pro inventário 

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1 hora atrás, Naruse disse:

Dá erro de distro ou algo do tipo

não,só apareçe a msg que a ball foi criada,eu  me lembro que troquei o meu login.lua e DarkXPoke.s3db do account manger,por login.lua e PAlpha.s3db da base evolution,o manager do meu server não queria pegar,será se fiz merda kk?foi por causa disso que bugou ?

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5 horas atrás, Marshmello disse:

Topico Foi Resolvido?

 

oi @Marshmello,ainda não foi :/,to desconfiado que é algo na source,tipo eu tenho um servidor que tava sem source e pegava o /cb de boas,ai vi um topico aqui no xtibia *Source DarkXPoke e PDA*,ai resolvi testar essa source e tudo ocorreu bem,mais o /cb parou de funcionar,acho que esqueceram de colocar essa função nela :/

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18 horas atrás, Marshmello disse:

Some Function eo creatrepokeball 

essa é a some function

 

function getStringOfTaskArray(array)
   if type(array) ~= 'table' or not next(array) then return "" end
   
   local result = {}
    for _, value in ipairs(array) do
        local thing, num = (type(value[1]) == 'string' and value[1] or getItemNameById(value[1])), value[2]
        table.insert(result, (_ == 1 and "" or ", ")..num.." "..thing..(num == 1 and "" or "s"))
    end
    result[#result] = " and"..(result[#result]:sub(2,#result[#result]))
    return table.concat(result)
end

function getVitalityByMaster(cid)
if not isCreature(cid) then return 0 end
local ball = getPlayerSlotItem(cid, 8).uid
if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
   return pokes[getItemAttribute(ball, 'poke')].vitality * (getPlayerLevel(cid) + (getItemAttribute(ball, 'boost') or 0))
end

function onPokeHealthChange(cid, zerar)
   if not isCreature(cid) then return true end
   if zerar then doPlayerSendCancel(cid, '#ph#,0,0') end
   local ball = getPlayerSlotItem(cid, 8).uid
   if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end
   
   if #getCreatureSummons(cid) >= 1 and getPlayerStorageValue(cid, 212124) <= 0 then   --alterado v1.6
      local pokemon = getCreatureSummons(cid)[1]
      local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon))
      doItemSetAttribute(ball, "hp", pokelife)
   end
   
      local rd = 1 - (tonumber(getItemAttribute(ball, "hp")))
   local maxHp = HPperVITsummon * getVitalityByMaster(cid) 
   local hp = maxHp -(maxHp * rd)   
   doPlayerSendCancel(cid, '#ph#,'.. math.floor(hp) ..','.. math.floor(maxHp))
end

function addPokeToPlayer(cid, pokemon, boost, gender, ball, unique, mega)             --alterado v1.9 \/ peguem ele todo...
local genders = {
["male"] = 4,
["female"] = 3,
[1] = 4,
[0] = 3,
[4] = 4,
[3] = 3,
}
if not isCreature(cid) then return false end

local pokemon = doCorrectString(pokemon)
if not pokes[pokemon] then return false end

   local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon)
   local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinypoke" or "poke"
   local happy = 250
   
   id = pokeballs[pokemon:lower()].on
    local cap = getPlayerFreeCap(cid)
   if (getPlayerFreeCap(cid) <= 1 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then 
      item = doCreateItemEx(id)
   else
      item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1)   
   end
   if not item then return false end

   doItemSetAttribute(item, "poke", pokemon)
   doItemSetAttribute(item, "hpToDraw", 0)
   doSetItemAttribute(item, "hands", 0)
   doItemSetAttribute(item, "ball", btype)
   doItemSetAttribute(item, "reverseIcon", btype)
   doSetAttributesBallsByPokeName(cid, item, pokemon)
    
   if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then
      doItemSetAttribute(item, "boost", boost)
   end
   if unique then
      doItemSetAttribute(item, "unique", getCreatureName(cid))
   end
                                                                             
   if (cap <= 1 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then
       if mega then
          doItemSetAttribute(item, "yHeldItem",    mega .. "|MEGA")
       end
      doPlayerSendMailByName(getCreatureName(cid), item, 1)
      sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.")
   end
   doTransformItem(item, id)
   doTransformItem(item, pokeballs[pokemon:lower()].on)    
   if mega then
      doItemSetAttribute(item, "yHeldItem",    mega .. "|MEGA")
   end
return true
end 
---------------------------

function unLock(ball)                                                             
if not ball or ball <= 0 then return false end
if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then
   local vipTime = getItemAttribute(ball, "lock")
   local timeNow = os.time()
   local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60))
   if days <= 0 then
      doItemEraseAttribute(ball, "lock")    
      doItemEraseAttribute(ball, "unique")
      return true
   end
end
return false
end

function getGuildMembersOnline(GuildId)
local players = {}
for _, pid in pairs(getPlayersOnline()) do
    if getPlayerGuildId(pid) == tonumber(GuildId) then
       table.insert(players, pid)
    end
end                                                   --by Vodkart
return #players > 0 and players or false
end

function getGuildMembers(GuildId)
local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");")
if (query:getID() ~= -1) then  
   repeat
         table.insert(players,query:getDataString("name"))
   until not query:next()                           --by Vodkart
   query:free()
end
return #players > 0 and players or false
end 
--/////////////////////////////////////////////////////////////////////////////////---
function sendMsgToPlayer(cid, tpw, msg)      --alterado v1.7 \/\/\/
if not isCreature(cid) or not tpw or not msg then return true end
return doPlayerSendTextMessage(cid, tpw, msg)
end

function getPlayerDesc(cid, thing, TV)
if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end

if isRecording(cid) and isWatchingTv(thing) then
    thing = cid
end

local pos = getThingPos(thing)
local ocup = youAre[getPlayerGroupId(thing)]
local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)]
local name = thing == cid and "yourself" or getCreatureName(thing)     
local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is")

local str = {}  
 if isWatchingTv(cid) and isWatchingTv(thing) and (getThingPos(cid).x == getThingPos(thing).x and getThingPos(cid).y == getThingPos(thing).y and getThingPos(cid).z == getThingPos(thing).z) then  
    local watchedPlayer = getPlayerStorageValue(cid, storages.playerIsTvWhosWatching)
    table.insert(str, "You see " .. watchedPlayer .. ".")
    return table.concat(str) 
end
   

table.insert(str, "You see "..name..". "..art.." ")
local townName = getTownName(getPlayerTown(thing))
    if not townName then
      townName = "Server para Testes"
    end
if youAre[getPlayerGroupId(thing)] then
   table.insert(str, (ocup).." and "..rank.." from ")       
else
   table.insert(str, (rank))
end

if hasProfession(thing) then -- Profession System
table.insert (str, " and a " ..getProfessionName(thing).. ".\n")
    end
      
--if hasProfession(thing) then -- Profession System
--table.insert (str, (getProfessionName(cid).Adventurer) "and an Adventurer" or "and a" ..getProfessionName(thing).. ".\n")
 --   end
    
--if hasProfession(thing) then -- Profession System
--table.insert (str, " ".."\n"..(getPlayerSex(thing) == 0 and "She is a " or "He" .." is a ")..getProfessionName(thing)..".")
--    end
if getPlayerGuildId(thing) > 0 then
   table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".")
end
if isWatchingTv(thing) then
   table.insert(str, " "..art.." watching TV.")
end
if isGod(cid) then 
    local rarePokes = #getRarePokeballs(thing, getPlayerSlotItem(thing, 3).uid) 
    local ballsCount = 0
    local arg = rarePokes > 1 and "s" or ""
          ballsCount = #getPokeballsInContainer(getPlayerSlotItem(thing, 3).uid)
          if getPlayerSlotItem(thing, 8).uid ~= 0 and isPokeball(getPlayerSlotItem(thing, 8).itemid) then
             ballsCount = ballsCount+1
          end
          if getPlayerSlotItem(thing, 10).uid ~= 0 and isPokeball(getPlayerSlotItem(thing, 10).itemid) then
             ballsCount = ballsCount+1
          end
          
        if getCreatureName(thing) == "Evary" then
            table.insert(str, "\nEle é Main Jinx.")
        elseif getCreatureName(thing) == "[GM] Stigal" then
            table.insert(str, "\nJoga a lanterna SUPORTE LIXO.")
        elseif getCreatureName(thing) == "[GM] Lord Sorte" then
            table.insert(str, "\nCabra da peste.")
        elseif getCreatureName(thing) == "[ADM] Sapphire" then
            table.insert(str, "\nO DEUS.")
        end
       
    table.insert(str, "\nLevel: [" .. getPlayerLevel(thing) .. "]" .. (rarePokes > 0 and ", " or " e ") .. ballsCount .. " pokemon" .. (ballsCount > 1 and "s" or "") .. (rarePokes > 0 and " e " .. rarePokes .. " deles shiny" .. arg .. "." or ".")) 
end
table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "")) 

return table.concat(str) 
end
-------------------------------------------------------------------------------------------------   /\/\
function getLivePokeballs(cid, container, duel) 
    if not isCreature(cid) then return {} end     
    if not isContainer(container) then return {} end
    local items = {}
    ---
    local ballSlot = getPlayerSlotItem(cid, ?
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on or ballSlot.itemid == b.use then
              if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
                 table.insert(items, ballSlot.uid)                                                                      --alterado v1.8
              elseif not duel then
                 table.insert(items, ballSlot.uid)
              end
           end
       end
    end
    --- 
    ---
    local ballSlot = getPlayerSlotItem(cid, 10)
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on then
              if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then
                 table.insert(items, ballSlot.uid)                                                                      --alterado v1.8
              elseif not duel then
                 table.insert(items, ballSlot.uid)
              end
           end
       end
    end
    ---     
    if isContainer(container) and getContainerSize(container) > 0 then      
        for slot=0, (getContainerSize(container)-1) do
            local item = getContainerItem(container, slot)
                if isContainer(item.uid) then
                    local itemsbag = getPokeballsInContainer(item.uid)
                    for i=0, #itemsbag do
                        if not isInArray(items, itemsbag) then
                           table.insert(items, itemsbag)
                        end
                    end
                elseif isPokeball(item.itemid) then
                    for a, b in pairs (pokeballs) do
                        if item.itemid == b.on then
                           if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then    
                              table.insert(items, item.uid)                                            --alterado v1.8
                           elseif not duel then
                              table.insert(items, item.uid)
                           end
                        end
                    end
                end
        end
    end
return items
end

function getRarePokeballs(cid, container) 
    if not isCreature(cid) then return {} end     
    if not isContainer(container) then return {} end
    local items = {}
    ---
    local ballSlot = getPlayerSlotItem(cid, ?
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on or ballSlot.itemid == b.use or ballSlot.itemid == b.off then
             if string.find(getItemAttribute(ballSlot.uid, "poke"):lower(), "shiny") then
                table.insert(items, ballSlot.uid)
             end
           end
       end
    end
    --- 
    ---
    local ballSlot = getPlayerSlotItem(cid, 10)
    if ballSlot.uid ~= 0 then
       for a, b in pairs (pokeballs) do
           if ballSlot.itemid == b.on or ballSlot.itemid == b.use or ballSlot.itemid == b.off then
              if string.find(getItemAttribute(ballSlot.uid, "poke"):lower(), "shiny") then
                table.insert(items, ballSlot.uid)
             end
           end
       end
    end
    ---     
    if isContainer(container) and getContainerSize(container) > 0 then      
        for slot=0, (getContainerSize(container)-1) do
            local item = getContainerItem(container, slot)
                if isContainer(item.uid) then
                    local itemsbag = getPokeballsInContainer(item.uid)
                    for i=0, #itemsbag do
                        if not isInArray(items, itemsbag) then
                           table.insert(items, itemsbag)
                        end
                    end
                elseif isPokeball(item.itemid) then
                    for a, b in pairs (pokeballs) do
                        if item.itemid == b.on or item.itemid == b.use or item.itemid == b.off then
                           if string.find(getItemAttribute(item.uid, "poke"):lower(), "shiny") then
                              table.insert(items, item.uid)
                           end
                        end
                    end
                end
        end
    end
return items
end

function addItemInFreeBag(container, item, num)
if not isContainer(container) or not item then return false end                                             
if not num or num <= 0 then num = 1 end                                            --alterado v1.6.1
if getContainerSize(container) < getContainerCap(container) then
   return doAddContainerItem(container, item, num)
else
   for slot = 0, (getContainerSize(container)-1) do
       local container2 = getContainerItem(container, slot)
       if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then
          return doAddContainerItem(container2.uid, item, num)
       end
   end
end
return false
end
------------------------------------------------------------------------------------------------------
function pokeHaveReflect(cid)
if not isCreature(cid) then return false end
local table = getTableMove(getCreatureName(cid), "Reflect")
if table and table.name then     --alterado v1.6
   return true 
end
return false
end
------------------------------------------------------------------------------------------------------
function nextHorario(cid)
    horarioAtual = os.date("%X")
    horario = string.explode(horarioAtual, ":")
    
    for i = 1, #horas do
        horarioComparacao = horas
        horarioComp = string.explode(horarioComparacao, ":")
        ---------------
        if tonumber(horarioComp[1]) > tonumber(horario[1]) then
           return horarioComparacao                                
        elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then
           return horarioComparacao
        end
    end 
    return horas[1]                                  
end                                                               

function getTimeDiff(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
}
local out = {}                                   
for k, t in ipairs(dateFormat) do
    local v = math.floor(t[2])
    if(v > -1) then
         table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
    end
end
if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then
   return "seconds"
end
return table.concat(out)
end

function getTimeDiff2(timeDiff)
local dateFormat = {
{'hour', timeDiff / 60 / 60}, --6%
{'min', timeDiff / 60 % 60},
{'sec', timeDiff % 60},
}
local out = {}                                  
for k, t in ipairs(dateFormat) do
    local v = math.floor(t[2])
    if(v > 0) then
         table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s"))
    end
end
return table.concat(out)
end 

function showTimeDiff(timeComp)
local b = string.explode(os.date("%X"), ":")
local c = string.explode(timeComp, ":")
    ---
    local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y")
    local hAtual, mAtual = tonumber(b[1]), tonumber(b[2])
    local hComp, mComp = tonumber(c[1]), tonumber(c[2])
    ---
    local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual}
    local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp}
    ---                                                                       
    comparacao = t1-t
    if hComp < hAtual then
       v = os.time{year= y, month= m, day= d, hour= 24, min= 0}
       v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0}
       comparacao = (v-t)+(t1-v2)
    end
return getTimeDiff(comparacao)
end
-------------------------------------------------------------------------
function cleanCMcds(item)
if item ~= 0 then
   for c = 1, 15 do              --alterado v1.5
      local str = "cm_move"..c
      setCD(item, str, 0)
   end
end
end

function ehNPC(cid)   --alterado v1.9
return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid)
end

function ehMonstro(cid)
local eh = false
    if not isSummon(cid) and not ehNPC(cid) and not isPlayer(cid) then
        eh = true
    end
    return eh
end                                                      --alterado v1.9.1 /\

function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel...
if not isCreature(cid) then return true end 
doRemoveCondition(cid, CONDITION_INVISIBLE)
doRemoveCondition(cid, CONDITION_OUTFIT)
setPlayerStorageValue(cid, 9658783, -1)
doCreatureSetHideHealth(cid, false)
    if isMega(cid) then
       checkOutfitMega(cid, getPlayerStorageValue(cid, storages.isMega))
    end
end

function doDisapear(cid)   --Faz um pokemon ficar invisivel
if not isCreature(cid) then return true end
doCreatureAddCondition(cid, invisiblecondition)
setPlayerStorageValue(cid, 9658783, 1)
doCreatureSetHideHealth(cid, true)
doSetCreatureOutfit(cid, {lookType = 2}, -1)
end

function hasTile(pos)    --Verifica se tem TILE na pos
pos.stackpos = 0
if getTileThingByPos(pos).itemid >= 1 then
   return true
end
return false
end

function getThingFromPosWithProtect(pos)  --Pega uma creatura numa posiçao com proteçoes
if hasTile(pos) then
   if isCreature(getRecorderCreature(pos)) then
      return getRecorderCreature(pos)
   else
      pos.stackpos = 253
      pid = getThingfromPos(pos).uid
   end
else
   pid = getThingfromPos({x=2,y=1,z=15,stackpos=253}).uid -- mudar essa posicao
end
return pid
end

function getTileThingWithProtect(pos)    --Pega um TILE com proteçoes
if hasTile(pos) then
pos.stackpos = 0
   pid = getTileThingByPos(pos)
else
    pid = getThingfromPos({x=2,y=1,z=15,stackpos=253}).uid -- mudar essa posicao
end
return pid
end

function canAttackOther(cid, pid)         --Function q verifica se um poke/player pode atacar outro poke/player

if not isCreature(cid) or not isCreature(pid) then return "Cant" end

local master1 = isSummon(cid) and getCreatureMaster(cid) or cid
local master2 = isSummon(pid) and getCreatureMaster(pid) or pid
   
   ----             
        if CanAttackerInDuel(master1, master2) and not isPlayer(cid) then
            return "Can"
         end
   ----              pvp system
   if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then
      return "Can" 
   end
   if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then  ---estar em times diferentes
      return "Can"
   end
   ----
   if ehMonstro(cid) and ehMonstro(pid) then 
      return "Can"
   end

return "Cant"
end
   
      
function stopNow(cid, time)   
if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end
                                                        --alterado v1.9.1 \/
local function podeMover(cid)                         
if isPlayer(cid) then 
   mayNotMove(cid, false) 
elseif isCreature(cid) then 
   doRegainSpeed(cid) 
end
end

if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end
addEvent(podeMover, time, cid)
end

function doReduceStatus(cid, off, def, agi)   --reduz os status
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)

if off > 0 then
   setPlayerStorageValue(cid, 1001, A - off)
end
if def > 0 then
   setPlayerStorageValue(cid, 1002, B - def)
end
if agi > 0 then
   setPlayerStorageValue(cid, 1003, C - agi)
   if getCreatureSpeed(cid) ~= 0 then
      doRegainSpeed(cid)
   end                                              --alterado v1.5  functions arrumadas...
end
end

function doRaiseStatus(cid, off, def, agi, time)  
if not isCreature(cid) then return true end
local A = getOffense(cid)
local B = getDefense(cid)
local C = getSpeed(cid)

if off > 0 then
   setPlayerStorageValue(cid, 1001, A * off)
end
if def > 0 then
   setPlayerStorageValue(cid, 1002, B * def)
end
if agi > 0 then
   setPlayerStorageValue(cid, 1003, C + agi)
   if getCreatureSpeed(cid) ~= 0 then
      doRegainSpeed(cid)
   end
end

local D = getOffense(cid)
local E = getDefense(cid)
local F = getSpeed(cid)
---------------------------
local G = D - A
local H = E - B
local I = F - C

addEvent(doReduceStatus, time*1000, cid, G, H, I)
end


function BackTeam(cid)          
  if isCreature(cid) then
     local summon = getCreatureSummons(cid)   --alterado v1.6
     for i = 2, #summon do
         doSendMagicEffect(getThingPos(summon), 211)
         doRemoveCreature(summon)
     end
     setPlayerStorageValue(cid, 637501, -1)
  end  
end
    
function choose(...) -- by mock
    local arg = {...}
    return arg[math.random(1,#arg)]
end

function AddPremium(cid, days)
local function removerPlayer(cid)
if isCreature(cid) then
   doRemoveCreature(cid)
end
end

db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";")
doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.")    
addEvent(removerPlayer, 5*1000, cid)     
return TRUE
end

function isShiny(cid) 
return isCreature(cid) and string.find(getCreatureName(cid), "Shiny")  --alterado v1.9
end

function isShinyName(name)        
return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v1.9
end

function doConvertTypeToStone(type, string)
local t = {
["fly"] = {feather, "feather"},
["flying"] = {feather, "feather"},
["normal"] = {heart, "heart"},
["fire"] = {fire, "fire"},
["grass"] = {leaf, "leaf"},
["leaf"] = {leaf, "leaf"},
["water"] = {water, "water"},
["poison"] = {venom, "venom"},
["venom"] = {venom, "venom"},
["electric"] = {thunder, "thunder"},
["thunder"] = {thunder, "thunder"},
["rock"] = {rock, "rock"},
["fight"] = {punch, "punch"},
["fighting"] = {punch, "punch"},
["bug"] = {coccon, "coccon"},
["dragon"] = {crystal, "crystal"},
["dark"] = {dark, "dark"},
["ghost"] = {dark, "dark"},
["ground"] = {earth, "earth"},
["earth"] = {earth, "earth"},
["psychic"] = {enigma, "enigma"},
["steel"] = {metal, "metal"},
["ancient"] = {ancient, "ancient"},
["metal"] = {metal, "metal"},
["ice"] = {ice, "ice"},
["boost"] = {boostStone, "boost"},  --alterado v1.9
}

if string then
return t[type][2]
else
return t[type][1]
end
end

function doConvertStoneIdToString(stoneID)
local t = {
[17145] = "Feather Stone",
[11453] = "Heart Stone",
[11441] = "Leaf Stone",
[11442] = "Water Stone",
[11443] = "Venom Stone",
[11444] = "Thunder Stone",
[11445] = "Rock Stone",
[11446] = "Punch Stone", 
[11447] = "Fire Stone",               --alterado v1.6
[11448] = "Cocoon Stone", 
[11449] = "Crystal Stone",
[11450] = "Darkess Stone", 
[11451] = "Earth Stone",
[11452] = "Enigma Stone",
[11454] = "Ice Stone", 
[12244] = "Ancient Stone",
[12232] = "Metal Stone",
[12401] = "Shiny Fire Stone",
[12402] = "Shiny Water Stone",
[12403] = "Shiny Leaf Stone",
[12404] = "Shiny Heart Stone",
[12405] = "Shiny Enigma Stone",
[12406] = "Shiny Rock Stone",
[12407] = "Shiny Venom Stone", 
[12408] = "Shiny Ice Stone",
[12409] = "Shiny Thunder Stone",
[12410] = "Shiny Crystal Stone",
[12411] = "Shiny Cocoon Stone",
[12412] = "Shiny Darkness Stone",
[12413] = "Shiny Punch Stone",
[12414] = "Shiny Earth Stone",
[boostStone] = "Boost Stone",  --alterado v1.9
}
if t[stoneID] then
return t[stoneID]
else
return ""
end
end

function isStone(id)
if id >= leaf and id <= ice then
return true
end
if id == boostStone then  --alterado v1.9
return true
end
if id == 12232 or id == 12244 or id == 12244 or id == 12245 or id == 17145 then
return true                                 
end
if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then
return true 
end
return false
end

function isWater(id)
return tonumber(id) and id >= 4820 and id <= 4825 --alterado v1.9
end

function getTopCorpse(position)
local pos = position
for n = 1, 255 do
    pos.stackpos = n
    local item = getTileThingByPos(pos)
    if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then
       return getTileThingByPos(pos)
    end
end
return null
end

bpslot = CONST_SLOT_BACKPACK

function hasPokemon(cid)
    if not isCreature(cid) then return false end
    if getCreatureMana(cid) <= 0 then return false end
    if #getCreatureSummons(cid) >= 1 then return true end
    local item = getPlayerSlotItem(cid, CONST_SLOT_FEET)
    local bp = getPlayerSlotItem(cid, bpslot)
    for a, b in pairs (pokeballs) do
        if item.itemid == b.on or item.itemid == b.use then
        return true                              --alterado v1.4
        end
        if #getItemsInContainerById(bp.uid, b.on) >= 1 then
        return true
        end
    end
return false
end

function isNpcSummon(cid)
return isNpc(getCreatureMaster(cid))
end

function getPokemonHappinessDescription(cid)
    if not isCreature(cid) then return true end
    local str = {}
    if getPokemonGender(cid) == SEX_MALE then
        table.insert(str, "He")
    elseif getPokemonGender(cid) == SEX_FEMALE then
        table.insert(str, "She")
    else
        table.insert(str, "It")
    end
    local h = getPlayerStorageValue(cid, 1008)
    if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then
        table.insert(str, " is very happy with you!")
    elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then
        table.insert(str, " is happy.")
    elseif h >= tonumber(getConfigValue('PokemonStageOK')) then
        table.insert(str, " is unhappy.")
    elseif h >= tonumber(getConfigValue('PokemonStageSad')) then
        table.insert(str, " is sad.")
    elseif h >= tonumber(getConfigValue('PokemonStageMad')) then
        table.insert(str, " is mad.")
    else
        table.insert(str, " is very mad at you!")
    end
return table.concat(str)
end

function doSetItemAttribute(item, key, value)
doItemSetAttribute(item, key, value)
end

function deTransform(cid, check)
    if not isCreature(cid) then return true end

    local m = getCreatureMaster(cid)
    local p = getPlayerSlotItem(m, ?

    if getItemAttribute(p.uid, "transTurn") ~= check then return true end

    setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto")        --edited
    doRemoveCondition(cid, CONDITION_OUTFIT)
    doSendMagicEffect(getThingPos(cid), 184)
    doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER)
    doItemSetAttribute(p.uid, "transBegin", 0)
    doItemSetAttribute(p.uid, "transLeft", 0)
    doItemEraseAttribute(p.uid, "transName")
    adjustStatus(cid, p.uid, true, true, true)
end

function isTransformed(cid)
return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010))  --alterado v1.9
end

function doSendFlareEffect(pos)
    local random = {28, 29, 79}
    doSendMagicEffect(pos, random[math.random(1, 3)])
end

function isDay()
    local a = getWorldTime()
    if a >= 360 and a < 1080 then
    return true
    end
return false
end

function doPlayerSendTextWindow(cid, p1, p2)
    if not isCreature(cid) then return true end
    local item = 460
    local text = ""
    if type(p1) == "string" then
        doShowTextDialog(cid, item, p1)
    else
        doShowTextDialog(cid, p1, p2)
    end
end

function getClockString(tw)
    local a = getWorldTime()
    local b = a / 60
    local hours = math.floor(b)
    local minut = a - (60 * hours)

    if not tw then
        if hours < 10 then
            hours = "0"..hours..""
        end
        if minut < 10 then
            minut = "0"..minut..""
        end
    return hours..":"..minut
    else
        local sm = "a.m"
        if hours >= 12 then
            hours = hours - 12
            sm = "p.m"
        end
        if hours < 10 then
            hours = "0"..hours..""
        end
        if minut < 10 then
            minut = "0"..minut..""
        end
    return hours..":"..minut.." "..sm
    end
end

function doCorrectPokemonName(poke)
return doCorrectString(poke)
end

function doCorrectString(str)
if str == nil then return "" end
if type(str) ~= "string" then return "" end
local name = str:explode(" ")  --alterado v1.9
local final = {}
for _, s in ipairs(name) do
    table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower())
end
return table.concat(final, (name[2] and " " or ""))
end   

function getHappinessRate(cid)
    if not isCreature(cid) then return 1 end
    local a = getPlayerStorageValue(cid, 1008)
        if a == -1 then return 1 end
    if a >= getConfigValue('PokemonStageVeryHappy') then
        return happinessRate[5].rate
    elseif a >= getConfigValue('PokemonStageHappy') then
        return happinessRate[4].rate
    elseif a >= getConfigValue('PokemonStageOK') then
        return happinessRate[3].rate
    elseif a >= getConfigValue('PokemonStageSad') then
        return happinessRate[2].rate
    else
        return happinessRate[1].rate
    end
return 1
end

function doBodyPush(cid, target, go, pos)
    if not isCreature(cid) or not isCreature(target) then
        doRegainSpeed(cid)
        doRegainSpeed(target)
    return true
    end
        if go then
            local a = getThingPos(cid)
            doChangeSpeed(cid, -getCreatureSpeed(cid))
                if not isPlayer(target) then
                    doChangeSpeed(target, -getCreatureSpeed(target))
                end
            doChangeSpeed(cid, 800)
            doTeleportThing(cid, getThingPos(target))
            doChangeSpeed(cid, -800)
            addEvent(doBodyPush, 350, cid, target, false, a)
        else
            doChangeSpeed(cid, 800)
            doTeleportThing(cid, pos)
            doRegainSpeed(cid)
            doRegainSpeed(target)
        end
end

function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)

    --////////////////////////////////////////////////////////////////////////////////////////--
    checkDuel(cid)                                                                      --alterado v1.6 duel system
    --////////////////////////////////////////////////////////////////////////////////////////--
    
    if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then     --alterado v1.6
       if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then  
          BackTeam(cid)       
       end
    end
    -----------------
    local edit = true


    local happy = getPlayerStorageValue(pokemon, 1008)
    local hunger = getPlayerStorageValue(pokemon, 1009)
    local pokelife = (getCreatureMaxHealth(pokemon) - getCreatureHealth(pokemon))

    if edit then
        doItemSetAttribute(pokeball.uid, "happy", happy)
        doItemSetAttribute(pokeball.uid, "hunger", hunger)
        doItemSetAttribute(pokeball.uid, "hpToDraw", pokelife)
    end
    
    local pos = getThingPos(pokemon)
    doSendMagicEffect(pos, effect)
    
    local hasNick = getItemAttribute(pokeball.uid, "nick") and true or false
    local pokename = retireShinyName(getCreatureName(pokemon, true))

    local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", (hasNick and getItemAttribute(pokeball.uid, "nick") or pokename))
    doTransformItem(pokeball.uid, pokeballs[getPokeballType(pokeball.itemid)].on)
    doCreatureSay(cid, mbk, TALKTYPE_ORANGE_1)

    doRemoveCreature(pokemon)

    

end

local EFFECTS = {
    --[OutfitID] = {Effect}
    ["Magmar"] = 35,                --alterado v1.5
    ["Shiny Magmar"] = 35,
    ["Magby"] = 35,
    ["Jynx"] = 17,   
    ["Smoochum"] = 17, 
    ["Shiny Jynx"] = 17,    
    ["Piloswine"] = 205,  --alterado v1.8
    ["Swinub"] = 205, 
    ["Stantler"] = 205, 
    ["Shiny Stantler"] = 205, 
}

function doGoPokemon(cid, item)

    if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then
    return true
    end
---------------------------------------------------------------
local ballName = getItemAttribute(item.uid, "poke")

   btype = getPokeballType(item.itemid)                   

    local effect = pokeballs[btype].effect
        if not effect then
            effect = 21
        end
-----------------------------------------------------------------
    if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then
        doPlayerSendCancel(cid, "You must put your pokeball in the correct place!")
    return TRUE
    end

    local thishp = getItemAttribute(item.uid, "hp")

    if thishp <= 0 then
        if isInArray(pokeballs[btype].all, item.itemid) then
            doTransformItem(item.uid, pokeballs[btype].off)
            doItemSetAttribute(item.uid, "hp", 0)
            doPlayerSendCancel(cid, "This pokemon is fainted.")
            return true
        end
    end

    local pokemon = getItemAttribute(item.uid, "poke")

    if not pokes[pokemon] then
    return true
    end

----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto ---------------------------------
if not isInArray({5, 6}, getPlayerGroupId(cid)) then
   local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid)      --alterado v1.9 \/
   local low = {}
   local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"}
   if #balls >= 1 then
      for _, uid in ipairs(balls) do
          local nome = getItemAttribute(uid, "poke")
          if not isInArray(lowPokes, pokemon) and nome == pokemon and not isGod(cid) then
             return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!")
          else
             if nome == pokemon then
                table.insert(low, nome)
             end
          end
      end
   end
if #low >= 3 then
   return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!")
end   
end
---------------------------------------------------------------------------------------------------------------------------------------------------

    local x = pokes[pokemon]
    local boosts = getItemAttribute(item.uid, "boost") or 0

    if getPlayerLevel(cid) < (x.level + boosts) then   --alterado v1.8 \/
    doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.")
    return true
    end
    
    --------------------------------------------------------------------------------------
    shinysClan = {
    ["Shiny Fearow"] = {4, "Wingeon"},
    ["Shiny Flareon"] = {1, "Volcanic"},
    ["Shiny Vaporeon"] = {2, "Seavel"}, 
    ["Shiny Jolteon"] = {9, "Raibolt"},
    ["Shiny Hypno"] = {7, "Psycraft"},
    ["Shiny Golem"] = {3, "Orebound"},         
    ["Shiny Vileplume"] = {8, "Naturia"},
    ["Shiny Nidoking"] = {5, "Malefic"},
    ["Shiny Hitmontop"] = {6, "Gardestrike"},   
    }
    
    if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9
       if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then
          doPlayerSendCancel(cid, "You need to be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!")
          return true   
       elseif getPlayerStorageValue(cid, 862281) ~= 5 then
          doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!")
          return true
       end
    end
    --------------------------------------------------------------------------------------

    pokeSourceCode = doCreateMonsterNick(cid, pokemon, pokemon, getThingPos(cid), true)
            if not pokeSourceCode then
               doSendMsg(cid, "Erro. Comunique esse codigo ao GM. [31121994]")
               return true
            end

    local pk = getCreatureSummons(cid)[1]
    if not isCreature(pk) then return true end

    local pb = getPlayerSlotItem(cid, 8).uid
    local flyAdd = flysAddon[getItemAttribute (pb, "addon")]
    local rideAdd = ridesAddon[getItemAttribute (pb, "addon")]
    
    if flyAdd then
        if getItemAttribute(pb, "addon") > 1 then
            doSetCreatureOutfit(pk, {lookType = getItemAttribute (pb, "addon")}, -1)
        end
    elseif rideAdd then
        if getItemAttribute(pb, "addon") > 1 then
            doSetCreatureOutfit(pk, {lookType = getItemAttribute (pb, "addon")}, -1)
        end
    end    
    ------------------------passiva hitmonchan------------------------------
    if isSummon(pk) then                                                  --alterado v1.8 \/
       if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then
          if not getItemAttribute(item.uid, "hands") then
             doSetItemAttribute(item.uid, "hands", 0)
          end
          local hands = getItemAttribute(item.uid, "hands")
          doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1)
       end
    end
    -------------------------------------------------------------------------
    ---------movement magmar, jynx-------------
    if EFFECTS[getCreatureName(pk)] then     
       markPosEff(pk, getThingPos(pk))
       sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk))   
    end
    --------------------------------------------------------------------------  

    if getCreatureName(pk) == "Ditto" then

        local left = getItemAttribute(item.uid, "transLeft")
        local name = getItemAttribute(item.uid, "transName")

        if left and left > 0 then
            setPlayerStorageValue(pk, 1010, name)
            doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1)
            addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn"))
            doItemSetAttribute(item.uid, "transBegin", os.clock())
        else
            setPlayerStorageValue(pk, 1010, "Ditto")
        end
    end

    if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end

    doCreatureSetLookDir(pk, 2)

    adjustStatus(pk, item.uid, true, true, true)
    doAddPokemonInOwnList(cid, pokemon)

    doTransformItem(item.uid, item.itemid+1)

    local pokename = getPokeName(pk) --alterado v1.7

    local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename)
    doCreatureSay(cid, mgo, TALKTYPE_ORANGE_1)

    doSendMagicEffect(getCreaturePosition(pk), effect)
    unLock(item.uid) --alterado v1.8

    if useKpdoDlls then
        doUpdateMoves(cid)
    end
end

function isPosEqualPos(pos1, pos2, checkstackpos)
    if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then
    return false
    end
    if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then
    return false
    end
return true
end

function getRandomGenderByName(name)
local rate = newpokedex[name]
    if not rate then return 0 end
    rate = rate.gender
    if rate == 0 then
        gender = 3
    elseif rate == 1000 then
        gender = 4
    elseif rate == -1 then
        gender = 0
    elseif math.random(1, 1000) <= rate then
        gender = 4
    else
        gender = 3
    end
return gender
end

function getRecorderPlayer(pos, cid)
    local ret = 0
    if cid and isPosEqual(getThingPos(cid), pos) then   --alterado v1.9
       return cid
    end
    local s = {}
    s.x = pos.x
    s.y = pos.y
    s.z = pos.z
        for a = 0, 255 do
            s.stackpos = a
            local b = getTileThingByPos(s).uid
            if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then
                ret = b
            end
        end
return ret
end

function getRecorderCreature(pos, cid)
    local ret = 0
    if cid and isPosEqual(getThingPos(cid), pos) then   --alterado v1.9
       return cid
    end
    local s = {}
    s.x = pos.x
    s.y = pos.y
    s.z = pos.z
        for a = 0, 255 do
            s.stackpos = a
            local b = getTileThingByPos(s).uid
            if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then
                ret = b
            end
        end
return ret
end

function doCreatureSetOutfit(cid, outfit, time)
    doSetCreatureOutfit(cid, outfit, time)
end

function doMagicalFlower(cid, away)
    if not isCreature(cid) then return true end
    for x = -3, 3 do
        for y = -3, 3 do
        local a = getThingPos(cid)
        a.x = a.x + x
        a.y = a.y + y
            if away then
                doSendDistanceShoot(a, getThingPos(cid), 21)
            else
                doSendDistanceShoot(getThingPos(cid), a, 21)
            end
        end
    end
end        

function isItemPokeball(item)         --alterado v1.9 \/
if not item then return false end
for a, b in pairs (pokeballs) do
    if isInArray(b.all, item) then return true end
    if item >= 12861 and item <= 13781 then
    return true
    end
    if item >= 13797 and item <= 13823 then
    return true
    end
        if item >= 10975 and item <= 10977 then
        return true
    end
    if item >= 13836 and item <= 13850 then
    return true
    end
    if item >= 13851 and item <= 13856 then
    return true
    end
    if item >= 13859 and item <= 13861 then
    return true
    end
    if item >= 13902 and item <= 13904 then
    return true
    end
    if item >= 13919 and item <= 13930 then
    return true
    end
end
return false
end

function isPokeball(item)
if not item then return false end
for a, b in pairs (pokeballs) do
    if isInArray(b.all, item) then return true end
    if item >= 12861 and item <= 13781 then
    return true
    end
    if item >= 13797 and item <= 13823 then
    return true
    end
        if item >= 10975 and item <= 10977 then
        return true
    end
    if item >= 13836 and item <= 13856 then
    return true
    end
end
return false
end
function getPokeballType(id)
    for a, b in pairs (pokeballs) do
        if isInArray(b.all, id) then
            return a
        end
    end
return "none"
end

randomdiagonaldir = {
[NORTHEAST] = {NORTH, EAST},
[SOUTHEAST] = {SOUTH, EAST},
[NORTHWEST] = {NORTH, WEST},
[SOUTHWEST] = {SOUTH, WEST}}

function doFaceOpposite(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = SOUTH,
[SOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[SOUTHEAST] = NORTHWEST,
[SOUTHWEST] = NORTHEAST}
doCreatureSetLookDir(cid, d[a])
end

function doFaceRandom(cid)
local a = getCreatureLookDir(cid)
local d = {
[NORTH] = {SOUTH, WEST, EAST},
[SOUTH] = {NORTH, WEST, EAST},
[WEST] = {SOUTH, NORTH, EAST},
[EAST] = {SOUTH, WEST, NORTH}}
doChangeSpeed(cid, 1)
doCreatureSetLookDir(cid, d[a][math.random(1, 3)])
doChangeSpeed(cid, -1)
end

function getFaceOpposite(dir)
local d = {
[NORTH] = SOUTH,
[SOUTH] = NORTH,
[EAST] = WEST,
[WEST] = EAST,
[NORTHEAST] = SOUTHWEST,
[NORTHWEST] = SOUTHEAST,
[SOUTHEAST] = NORTHWEST,
[SOUTHWEST] = NORTHEAST}
return d[dir]
end

function getResistance(cid, combat)
    if isPlayer(cid) then return false end
local poketype1 = pokes[getCreatureName(cid)].type
local poketype2 = pokes[getCreatureName(cid)].type2
local multiplier = 1
    if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then
        multiplier = multiplier * 2
    end
    if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then
        multiplier = multiplier * 2
    end
    if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then
        multiplier = multiplier * 0.5
    end
    if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then
        multiplier = multiplier * 0.5
    end
    if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then
        multiplier = multiplier * 0
    end
    if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then
        multiplier = multiplier * 0
    end

    if multiplier == 0.25 then
        multiplier = 0.5
    elseif multiplier == 4 then
        multiplier = 2
    end

return multiplier
end

function getCreatureDirectionToTarget(cid, target, ranged)
    if not isCreature(cid) then return true end
    if not isCreature(target) then return getCreatureLookDir(cid) end
    local dirs = {
    [NORTHEAST] = {NORTH, EAST},
    [SOUTHEAST] = {SOUTH, EAST},
    [NORTHWEST] = {NORTH, WEST},
    [SOUTHWEST] = {SOUTH, WEST}}
    local x = getDirectionTo(getThingPos(cid), getThingPos(target), false)
        if x <= 3 then return x
        else
            local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x)
            local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y)
                if xdistance > ydistance then
                    return dirs[x][2]
                elseif ydistance > xdistance then
                    return dirs[x][1]
                elseif isInArray(dirs[x], getCreatureLookDir(cid)) then
                    return getCreatureLookDir(cid)
                else
                    return dirs[x][math.random(1, 2)]
                end
        end
end

function getSomeoneDescription(cid)
    if isPlayer(cid) then return getPlayerNameDescription(cid) end
return getMonsterInfo(getCreatureName(cid)).description
end
    

function isGhostPokemon(cid)
    if not isCreature(cid) then return false end
    local ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"}
return isInArray(ghosts, getCreatureName(cid))
end

function updateGhostWalk(cid)
    if not isCreature(cid) then return false end
    local pos = getThingPos(cid)
    pos.x = pos.x + 1
    pos.y = pos.y + 1
    local ret = getThingPos(cid)
    doTeleportThing(cid, pos, false)
    doTeleportThing(cid, ret, false)
return true
end

function doRemoveElementFromTable(t, e)
    local ret = {}
    for a = 1, #t do
        if t[a] ~= e then
        table.insert(ret, t[a])
        end
    end
return ret
end

function doFaceCreature(sid, pos)
if not isCreature(sid) then return true end
    if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end
    local ret = 0

    local ld = getCreatureLookDir(sid)
    local dir = getDirectionTo(getThingPos(sid), pos)
    local al = {
    [NORTHEAST] = {NORTH, EAST},
    [NORTHWEST] = {NORTH, WEST},
    [SOUTHEAST] = {SOUTH, EAST},
    [SOUTHWEST] = {SOUTH, WEST}}

    if dir >= 4 and isInArray(al[dir], ld) then return true end

    doChangeSpeed(sid, 1)
        if dir == 4 then
            ret = math.random(2, 3)
        elseif dir == 5 then
            ret = math.random(1, 2)
        elseif dir == 6 then
            local dirs = {0, 3}
            ret = dirs[math.random(1, 2)]
        elseif dir == 7 then
            ret = math.random(0, 1)
        else
            ret = getDirectionTo(getThingPos(sid), pos)
        end
doCreatureSetLookDir(sid, ret)
doChangeSpeed(sid, -1)
return true
end

function doCreatureAddCondition(cid, condition)
if not isCreature(cid) then return true end
doAddCondition(cid, condition)
end

function doCreatureRemoveCondition(cid, condition)
if not isCreature(cid) then return true end
doRemoveCondition(cid, condition)
end

function setCD(item, tipo, tempo)

    if not tempo or not tonumber(tempo) then
        doItemEraseAttribute(item, tipo)
    return true
    end

    doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."")
return tempo + os.time()
end

function getCD(item, tipo, limite)

    if not getItemAttribute(item, tipo) then
    return 0
    end

    local string = getItemAttribute(item, tipo):gsub("cd:", "")
    local number = tonumber(string) - os.time()

    if number <= 0 then
    return 0
    end

    if limite and limite < number then
        return 0
    end

return number
end

function doSendMoveEffect(cid, target, effect)
if not isCreature(cid) or not isCreature(target) then return true end
doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect)
return true
end

function doSetItemActionId(uid, actionid)
doItemSetAttribute(uid, "aid", actionid)
return true
end

function threeNumbers(number)
    if number <= 9 then
    return "00"..number..""
    elseif number <= 99 then
    return "0"..number..""
    end
return ""..number..""
end

function isBr(cid)
if getPlayerStorageValue(cid, 105505) ~= -1 then
return true
end
return false
end

function isBeingUsed(ball)            
if not ball then return false end
for a, b in pairs (pokeballs) do           --alterado v1.9
    if b.use == ball then return true end
end
return false
end

function doRemoveTile(pos)-- Script by mock
pos.stackpos = 0
local sqm = getTileThingByPos(pos)
doRemoveItem(sqm.uid,1)
end

function hasSqm(pos)
pos.stackpos = 0
local f = getTileThingByPos(pos)
if f.itemid ~= 0 and f.itemid ~= 1 then
return true
end
return false
end

function getPosDirs(p, dir) -- By MatheusMkalo
return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z}
end

function canWalkOnPos(pos, creature, pz, water, sqm, proj)
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
    local n = not proj and 3 or 2                                    --alterado v1.6
    for i = 0, 255 do
        pos.stackpos = i                           
        local tile = getTileThingByPos(pos)        
        if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then     --edited
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end   
return true
end

function canWalkOnPos2(pos, creature, pz, water, sqm, proj)     --alterado v1.6
if not pos then return false end
if not pos.x then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end
if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end
if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
if getTopCreature(pos).uid > 0 and creature then return false end
if getTileInfo(pos).protection and pz then return false end
    --[[local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i                           --edited pra retirar um bug.. ;x
        local tile = getTileThingByPos(pos)        
        if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then     --edited
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end ]]  
return true
end

function getFreeTile(pos, cid)
    if canWalkOnPos(pos, true, false, true, true, false) then
        return pos
    end
    local positions = {}
    for a = 0, 7 do
        if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then
        table.insert(positions, pos)
        end
    end
    if #positions >= 1 then
        if isCreature(cid) then
            local range = 1000
            local ret = getThingPos(cid)
            for b = 1, #positions do
                if getDistanceBetween(getThingPos(cid), positions) < range then
                    ret = positions
                    range = getDistanceBetween(getThingPos(cid), positions)
                end
            end
            return ret
        else
            return positions[math.random(#positions)]
        end
    end
return getThingPos(cid)
end

function isWalkable(pos, creature, proj, pz, water)-- by Nord
    if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end
    if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end
    if getTopCreature(pos).uid > 0 and creature then return false end
    if getTileInfo(pos).protection and pz then return false, true end
    local n = not proj and 3 or 2
    for i = 0, 255 do
        pos.stackpos = i
        local tile = getTileThingByPos(pos)
        if tile.itemid ~= 0 and not isCreature(tile.uid) then
            if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then
                return false
            end
        end
    end
    return true
end


function isPlayerSummon(cid, uid)
return getCreatureMaster(uid) == cid  --alterado v1.9
end

function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
   for slot=0, (getContainerSize(container)-1) do
       local item = getContainerItem(container, slot)
       if isContainer(item.uid) then
          local itemsbag = getItemsInContainerById(item.uid, itemid)
          for i=0, #itemsbag do
              table.insert(items, itemsbag)
          end
       else
          if itemid == item.itemid then
             table.insert(items, item.uid)
          end
       end
   end
end
return items
end

function getPokeballsOnInContainer(container) -- Function By Kydrai
    if not isContainer(container) then return {} end
    local items = {}
    if isContainer(container) and getContainerSize(container) > 0 then
        for slot=0, (getContainerSize(container)-1) do
            local item = getContainerItem(container, slot)
                if isContainer(item.uid) then
                    local itemsbag = getPokeballsOnInContainer(item.uid)
                    for i=0, #itemsbag do
                        table.insert(items, itemsbag)
                    end
                elseif isPokeballOn(item) then
                    table.insert(items, item.uid)
                end
        end
    end
return items
end

function getPokeballsInContainer(container) -- Function By Kydrai
    if not isContainer(container) then return {} end
    local items = {}
    if isContainer(container) and getContainerSize(container) > 0 then
        for slot=0, (getContainerSize(container)-1) do
            local item = getContainerItem(container, slot)
                if isContainer(item.uid) then
                    local itemsbag = getPokeballsInContainer(item.uid)
                    for i=0, #itemsbag do
                        table.insert(items, itemsbag)
                    end
                elseif isPokeball(item.itemid) then
                    table.insert(items, item.uid)
                end
        end
    end
return items
end

function getItensUniquesInContainer(container)    --alterado v1.6
if not isContainer(container) then return {} end
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
   for slot=0, (getContainerSize(container)-1) do
       local item = getContainerItem(container, slot)
       if isContainer(item.uid) then
          local itemsbag = getItensUniquesInContainer(item.uid)
          for i=0, #itemsbag do
              table.insert(items, itemsbag)
          end
       elseif getItemAttribute(item.uid, "unique") then
          table.insert(items, item)
       end
   end
end
return items
end

function hasSpaceInContainer(container)                --alterado v1.6
if not isContainer(container) then return false end
if getContainerSize(container) < getContainerCap(container) then return true end

for slot = 0, (getContainerSize(container)-1) do
    local item = getContainerItem(container, slot)
    if isContainer(item.uid) then
       if hasSpaceInContainer(item.uid) then
          return true
       end
    end
end
return false
end

function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
   for i,x in pairs(item) do
       if getThing(x).type < 100 then
          local it = getThing(x)
          doTransformItem(it.uid, itemid, it.type+quant)
          if it.type+quant > 100 then
             doPlayerAddItem(cid, itemid, it.type+quant-100)
          end
       else
          piles = piles+1
       end
   end
else
   return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
   doPlayerAddItem(cid, itemid, quant)
end
end

function getPlayerInArea(fromPos, toPos) -- by jhon992
local online = getPlayersOnline()
local players = {}
for i=1, #online do
    if isInArea(getPlayerPosition(online), fromPos, toPos) then
        players[#players+1] = online
    end
end
return players
end
function isPlayerOnline(uid)
    return isInArray(getPlayersOnline(), uid)
end

function doRegenerateWithY(cid, sid)
if isPlayerOnline(cid) then
local ball = getPlayerSlotItem(cid, ? or getPlayerSlotItem(getCreatureMaster(cid), ?
local Tiers = {
[1] = {bonus = Regen1},
[2] = {bonus = Regen2},
[3] = {bonus = Regen3},
[4] = {bonus = Regen4},
[5] = {bonus = Regen5},
[6] = {bonus = Regen6},
[7] = {bonus = Regen7},
}
if isPlayer(cid) and #getCreatureSummons(cid) > 0 then
local Tier = getItemAttribute(ball.uid, "heldy")
if Tier and Tier > 0 and Tier < 8 then
if not getCreatureCondition(cid, CONDITION_INFIGHT) then
if getCreatureHealth(sid) < getCreatureMaxHealth(sid) then
addEvent(function() doCreatureAddHealth(sid,Tiers[Tier].bonus) doSendAnimatedText(getThingPos(sid), "+ "..Tiers[Tier].bonus, 30) end, 0)
end
addEvent(doRegenerateWithY, 1000, cid, sid)  
else
addEvent(doRegenerateWithY, 1000, cid, sid)
end
end   
end
end 
end

function doCureWithY(cid, sid)
if isPlayerOnline(cid) then
local ball = getPlayerSlotItem(cid, ? or getPlayerSlotItem(getCreatureMaster(cid), ?
local Tiers = {
[8] = {chance = Cure1},
[9] = {chance = Cure2},
[10] = {chance = Cure3},
[11] = {chance = Cure4},
[12] = {chance = Cure5},
[13] = {chance = Cure6},
[14] = {chance = Cure7},
}
local Tier = getItemAttribute(ball.uid, "heldy")
if isPlayer(cid) and #getCreatureSummons(cid) > 0  and Tier then
if Tier > 7 and Tier < 15 then
if math.random(1,100) <= Tiers[Tier].chance then
doCureStatus(sid, "all")
doSendMagicEffect(getThingPosWithDebug(sid), 14)
end
addEvent(doCureWithY, 1000, cid, sid)  
end
end
end   
end
       

essa createpokeball

 

function onSay(cid, words, param)

local typess = {
[1] = "normal",
[2] = "great",
[3] = "super",
[4] = "ultra"
}

if param == "" then
doPlayerSendCancel(cid, 'Command needs parameters, function structure: "/cb [Pokemon Name], [boost], [Gender]".')
return 0
end

local t = string.explode(param, ",")

local name = ""
local gender = 0
local btype = typess[math.random(1, 4)]                --"normal"
local typeee = typess[math.random(1, 4)]
        
    if t[1] == "shiny mr" then
        createBall(cid, "Shiny Mr. Mime", 0)
        return true
    end

if t[1] then
    local n = string.explode(t[1], " ")
    local str = string.sub(n[1], 1, 1)
    local sta = string.sub(n[1], 2, string.len(n[1]))
    name = ""..string.upper(str)..""..string.lower(sta)..""
    if n[2] then
    str = string.sub(n[2], 1, 1)
    sta = string.sub(n[2], 2, string.len(n[2]))
    name = name.." "..string.upper(str)..""..string.lower(sta)..""
    end
    if not pokes[name] then
    doPlayerSendCancel(cid, "Sorry, a pokemon with the name "..name.." doesn't exists.")
    return true
    end
print(""..name.." ball has been created by "..getPlayerName(cid)..".")
end

    createBall(cid, name, t[2])
return 1
end

function createBall(cid, name, boost)
local mypoke = pokes[name]
local happy = 255

local item = doCreateItemEx(2219)
doItemSetAttribute(item, "ball", "poke")
doItemSetAttribute(item, "SmeargleID", math.random(5, 8))
doSetAttributesBallsByPokeName(cid, item, name)
if boost and tonumber(boost) > 0 and tonumber(boost) <= 50 then
   doItemSetAttribute(item, "boost", tonumber(boost))
end
doItemSetAttribute(item, "happy", happy)
if name == "Shiny Hitmonchan" or name == "Hitmonchan" then
   doItemSetAttribute(item, "hands", 0)
end
doItemSetAttribute(item, "description", "Contains a "..name..".")
doItemSetAttribute(item, "fakedesc", "Contains a "..name..".")
local x = pokeballs[name:lower()] or pokeballs[doCorrectString(name)]
        doPlayerAddItemEx(cid, item, true)        
        doTransformItem(item, x.on)    
end

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@rafaelzera Teste

 

Spoiler

function onSay(cid, words, param)

local typess = {       --alterado v1.9 \/
[1] = "normal",
[2] = "great",
[3] = "super",
[4] = "ultra",
[5] = "cherish",
}

 

if param == "" or param == " " then
   doPlayerSendCancel(cid, 'Command needs parameters.')
   return true
end

local t = string.explode(param, ",")
--
local name = ""
local btype = (tostring(t[4]) and pokeballs[t[4]]) and t[4] or typess[math.random(1, #typess)] 
local gender = (t[3] and tonumber(t[3])) and tonumber(t[3]) or t[3] and t[3] or nil              

if tostring(t[1]) then
    name = doCorrectString(t[1])   
    if not pokes[name] then
       doPlayerSendCancel(cid, ""..name.." not exists.")
       return true
    end
end


addPokeToPlayer(cid, name, (t[2] and tonumber(t[2]) or 0), gender, btype)

return true
end
 

 

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1 hora atrás, Marshmello disse:

@rafaelzera Teste

 

  Ocultar conteúdo

function onSay(cid, words, param)

local typess = {       --alterado v1.9 \/
[1] = "normal",
[2] = "great",
[3] = "super",
[4] = "ultra",
[5] = "cherish",
}

 

if param == "" or param == " " then
   doPlayerSendCancel(cid, 'Command needs parameters.')
   return true
end

local t = string.explode(param, ",")
--
local name = ""
local btype = (tostring(t[4]) and pokeballs[t[4]]) and t[4] or typess[math.random(1, #typess)] 
local gender = (t[3] and tonumber(t[3])) and tonumber(t[3]) or t[3] and t[3] or nil              

if tostring(t[1]) then
    name = doCorrectString(t[1])   
    if not pokes[name] then
       doPlayerSendCancel(cid, ""..name.." not exists.")
       return true
    end
end


addPokeToPlayer(cid, name, (t[2] and tonumber(t[2]) or 0), gender, btype)

return true
end
 

 

oi @Marshmello tudo bem? testei aqui e não deu certo,só apareçe /cb e não cria a ball cb.thumb.png.a88a0142ad77638233f9967be0cb0f5e.png

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