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rafaelzera

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  1. oi @Marshmello ,já testei mais não funcionou.
  2. oi @Marshmello tudo bem? testei aqui e não deu certo,só apareçe /cb e não cria a ball
  3. essa é a some function function getStringOfTaskArray(array) if type(array) ~= 'table' or not next(array) then return "" end local result = {} for _, value in ipairs(array) do local thing, num = (type(value[1]) == 'string' and value[1] or getItemNameById(value[1])), value[2] table.insert(result, (_ == 1 and "" or ", ")..num.." "..thing..(num == 1 and "" or "s")) end result[#result] = " and"..(result[#result]:sub(2,#result[#result])) return table.concat(result) end function getVitalityByMaster(cid) if not isCreature(cid) then return 0 end local ball = getPlayerSlotItem(cid, 8).uid if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end return pokes[getItemAttribute(ball, 'poke')].vitality * (getPlayerLevel(cid) + (getItemAttribute(ball, 'boost') or 0)) end function onPokeHealthChange(cid, zerar) if not isCreature(cid) then return true end if zerar then doPlayerSendCancel(cid, '#ph#,0,0') end local ball = getPlayerSlotItem(cid, 8).uid if not ball or ball <= 1 or not pokes[getItemAttribute(ball, 'poke')] then return true end if #getCreatureSummons(cid) >= 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6 local pokemon = getCreatureSummons(cid)[1] local pokelife = (getCreatureHealth(pokemon) / getCreatureMaxHealth(pokemon)) doItemSetAttribute(ball, "hp", pokelife) end local rd = 1 - (tonumber(getItemAttribute(ball, "hp"))) local maxHp = HPperVITsummon * getVitalityByMaster(cid) local hp = maxHp -(maxHp * rd) doPlayerSendCancel(cid, '#ph#,'.. math.floor(hp) ..','.. math.floor(maxHp)) end function addPokeToPlayer(cid, pokemon, boost, gender, ball, unique, mega) --alterado v1.9 \/ peguem ele todo... local genders = { ["male"] = 4, ["female"] = 3, [1] = 4, [0] = 3, [4] = 4, [3] = 3, } if not isCreature(cid) then return false end local pokemon = doCorrectString(pokemon) if not pokes[pokemon] then return false end local GENDER = (gender and genders[gender]) and genders[gender] or getRandomGenderByName(pokemon) local btype = (ball and pokeballs[ball]) and ball or isShinyName(pokemon) and "shinypoke" or "poke" local happy = 250 id = pokeballs[pokemon:lower()].on local cap = getPlayerFreeCap(cid) if (getPlayerFreeCap(cid) <= 1 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then item = doCreateItemEx(id) else item = addItemInFreeBag(getPlayerSlotItem(cid, 3).uid, id, 1) end if not item then return false end doItemSetAttribute(item, "poke", pokemon) doItemSetAttribute(item, "hpToDraw", 0) doSetItemAttribute(item, "hands", 0) doItemSetAttribute(item, "ball", btype) doItemSetAttribute(item, "reverseIcon", btype) doSetAttributesBallsByPokeName(cid, item, pokemon) if boost and tonumber(boost) and tonumber(boost) > 0 and tonumber(boost) <= 50 then doItemSetAttribute(item, "boost", boost) end if unique then doItemSetAttribute(item, "unique", getCreatureName(cid)) end if (cap <= 1 and not isInArray({5, 6}, getPlayerGroupId(cid))) or not hasSpaceInContainer(getPlayerSlotItem(cid, 3).uid) then if mega then doItemSetAttribute(item, "yHeldItem", mega .. "|MEGA") end doPlayerSendMailByName(getCreatureName(cid), item, 1) sendMsgToPlayer(cid, 27, "You are already holding six pokemons, so your new pokemon was sent to your depot.") end doTransformItem(item, id) doTransformItem(item, pokeballs[pokemon:lower()].on) if mega then doItemSetAttribute(item, "yHeldItem", mega .. "|MEGA") end return true end --------------------------- function unLock(ball) if not ball or ball <= 0 then return false end if getItemAttribute(ball, "lock") and getItemAttribute(ball, "lock") > 0 then local vipTime = getItemAttribute(ball, "lock") local timeNow = os.time() local days = math.ceil((vipTime - timeNow)/(24 * 60 * 60)) if days <= 0 then doItemEraseAttribute(ball, "lock") doItemEraseAttribute(ball, "unique") return true end end return false end function getGuildMembersOnline(GuildId) local players = {} for _, pid in pairs(getPlayersOnline()) do if getPlayerGuildId(pid) == tonumber(GuildId) then table.insert(players, pid) end end --by Vodkart return #players > 0 and players or false end function getGuildMembers(GuildId) local players,query = {},db.getResult("SELECT `name` FROM `players` WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = " .. GuildId .. ");") if (query:getID() ~= -1) then repeat table.insert(players,query:getDataString("name")) until not query:next() --by Vodkart query:free() end return #players > 0 and players or false end --/////////////////////////////////////////////////////////////////////////////////--- function sendMsgToPlayer(cid, tpw, msg) --alterado v1.7 \/\/\/ if not isCreature(cid) or not tpw or not msg then return true end return doPlayerSendTextMessage(cid, tpw, msg) end function getPlayerDesc(cid, thing, TV) if (not isCreature(cid) or not isCreature(thing)) and not TV then return "" end if isRecording(cid) and isWatchingTv(thing) then thing = cid end local pos = getThingPos(thing) local ocup = youAre[getPlayerGroupId(thing)] local rank = (getPlayerStorageValue(thing, 86228) <= 0) and "a Pokemon Trainer" or lookClans[getPlayerStorageValue(thing, 86228)][getPlayerStorageValue(thing, 862281)] local name = thing == cid and "yourself" or getCreatureName(thing) local art = thing == cid and "You are" or (getPlayerSex(thing) == 0 and "She is" or "He is") local str = {} if isWatchingTv(cid) and isWatchingTv(thing) and (getThingPos(cid).x == getThingPos(thing).x and getThingPos(cid).y == getThingPos(thing).y and getThingPos(cid).z == getThingPos(thing).z) then local watchedPlayer = getPlayerStorageValue(cid, storages.playerIsTvWhosWatching) table.insert(str, "You see " .. watchedPlayer .. ".") return table.concat(str) end table.insert(str, "You see "..name..". "..art.." ") local townName = getTownName(getPlayerTown(thing)) if not townName then townName = "Server para Testes" end if youAre[getPlayerGroupId(thing)] then table.insert(str, (ocup).." and "..rank.." from ") else table.insert(str, (rank)) end if hasProfession(thing) then -- Profession System table.insert (str, " and a " ..getProfessionName(thing).. ".\n") end --if hasProfession(thing) then -- Profession System --table.insert (str, (getProfessionName(cid).Adventurer) "and an Adventurer" or "and a" ..getProfessionName(thing).. ".\n") -- end --if hasProfession(thing) then -- Profession System --table.insert (str, " ".."\n"..(getPlayerSex(thing) == 0 and "She is a " or "He" .." is a ")..getProfessionName(thing)..".") -- end if getPlayerGuildId(thing) > 0 then table.insert(str, " "..art.." "..getPlayerGuildRank(thing).." from the "..getPlayerGuildName(thing)..".") end if isWatchingTv(thing) then table.insert(str, " "..art.." watching TV.") end if isGod(cid) then local rarePokes = #getRarePokeballs(thing, getPlayerSlotItem(thing, 3).uid) local ballsCount = 0 local arg = rarePokes > 1 and "s" or "" ballsCount = #getPokeballsInContainer(getPlayerSlotItem(thing, 3).uid) if getPlayerSlotItem(thing, 8).uid ~= 0 and isPokeball(getPlayerSlotItem(thing, 8).itemid) then ballsCount = ballsCount+1 end if getPlayerSlotItem(thing, 10).uid ~= 0 and isPokeball(getPlayerSlotItem(thing, 10).itemid) then ballsCount = ballsCount+1 end if getCreatureName(thing) == "Evary" then table.insert(str, "\nEle é Main Jinx.") elseif getCreatureName(thing) == "[GM] Stigal" then table.insert(str, "\nJoga a lanterna SUPORTE LIXO.") elseif getCreatureName(thing) == "[GM] Lord Sorte" then table.insert(str, "\nCabra da peste.") elseif getCreatureName(thing) == "[ADM] Sapphire" then table.insert(str, "\nO DEUS.") end table.insert(str, "\nLevel: [" .. getPlayerLevel(thing) .. "]" .. (rarePokes > 0 and ", " or " e ") .. ballsCount .. " pokemon" .. (ballsCount > 1 and "s" or "") .. (rarePokes > 0 and " e " .. rarePokes .. " deles shiny" .. arg .. "." or ".")) end table.insert(str, ((isPlayer(cid) and youAre[getPlayerGroupId(cid)]) and "\nPosition: [X: "..pos.x.."][Y: "..pos.y.."][Z: "..pos.z.."]" or "")) return table.concat(str) end ------------------------------------------------------------------------------------------------- /\/\ function getLivePokeballs(cid, container, duel) if not isCreature(cid) then return {} end if not isContainer(container) then return {} end local items = {} --- local ballSlot = getPlayerSlotItem(cid, ? if ballSlot.uid ~= 0 then for a, b in pairs (pokeballs) do if ballSlot.itemid == b.on or ballSlot.itemid == b.use then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then table.insert(items, ballSlot.uid) --alterado v1.8 elseif not duel then table.insert(items, ballSlot.uid) end end end end --- --- local ballSlot = getPlayerSlotItem(cid, 10) if ballSlot.uid ~= 0 then for a, b in pairs (pokeballs) do if ballSlot.itemid == b.on then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(ballSlot.uid, "poke")].level + getPokeballBoost(ballSlot)) then table.insert(items, ballSlot.uid) --alterado v1.8 elseif not duel then table.insert(items, ballSlot.uid) end end end end --- if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do if not isInArray(items, itemsbag) then table.insert(items, itemsbag) end end elseif isPokeball(item.itemid) then for a, b in pairs (pokeballs) do if item.itemid == b.on then if duel and getPlayerLevel(cid) >= (pokes[getItemAttribute(item.uid, "poke")].level + getPokeballBoost(item)) then table.insert(items, item.uid) --alterado v1.8 elseif not duel then table.insert(items, item.uid) end end end end end end return items end function getRarePokeballs(cid, container) if not isCreature(cid) then return {} end if not isContainer(container) then return {} end local items = {} --- local ballSlot = getPlayerSlotItem(cid, ? if ballSlot.uid ~= 0 then for a, b in pairs (pokeballs) do if ballSlot.itemid == b.on or ballSlot.itemid == b.use or ballSlot.itemid == b.off then if string.find(getItemAttribute(ballSlot.uid, "poke"):lower(), "shiny") then table.insert(items, ballSlot.uid) end end end end --- --- local ballSlot = getPlayerSlotItem(cid, 10) if ballSlot.uid ~= 0 then for a, b in pairs (pokeballs) do if ballSlot.itemid == b.on or ballSlot.itemid == b.use or ballSlot.itemid == b.off then if string.find(getItemAttribute(ballSlot.uid, "poke"):lower(), "shiny") then table.insert(items, ballSlot.uid) end end end end --- if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do if not isInArray(items, itemsbag) then table.insert(items, itemsbag) end end elseif isPokeball(item.itemid) then for a, b in pairs (pokeballs) do if item.itemid == b.on or item.itemid == b.use or item.itemid == b.off then if string.find(getItemAttribute(item.uid, "poke"):lower(), "shiny") then table.insert(items, item.uid) end end end end end end return items end function addItemInFreeBag(container, item, num) if not isContainer(container) or not item then return false end if not num or num <= 0 then num = 1 end --alterado v1.6.1 if getContainerSize(container) < getContainerCap(container) then return doAddContainerItem(container, item, num) else for slot = 0, (getContainerSize(container)-1) do local container2 = getContainerItem(container, slot) if isContainer(container2.uid) and getContainerSize(container2.uid) < getContainerCap(container2.uid) then return doAddContainerItem(container2.uid, item, num) end end end return false end ------------------------------------------------------------------------------------------------------ function pokeHaveReflect(cid) if not isCreature(cid) then return false end local table = getTableMove(getCreatureName(cid), "Reflect") if table and table.name then --alterado v1.6 return true end return false end ------------------------------------------------------------------------------------------------------ function nextHorario(cid) horarioAtual = os.date("%X") horario = string.explode(horarioAtual, ":") for i = 1, #horas do horarioComparacao = horas horarioComp = string.explode(horarioComparacao, ":") --------------- if tonumber(horarioComp[1]) > tonumber(horario[1]) then return horarioComparacao elseif tonumber(horarioComp[1]) == tonumber(horario[1]) and tonumber(horario[2]) < tonumber(horarioComp[2]) then return horarioComparacao end end return horas[1] end function getTimeDiff(timeDiff) local dateFormat = { {'hour', timeDiff / 60 / 60}, --6% {'min', timeDiff / 60 % 60}, } local out = {} for k, t in ipairs(dateFormat) do local v = math.floor(t[2]) if(v > -1) then table.insert(out, (k < #dateFormat and '' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s")) end end if tonumber(dateFormat[1][2]) == 0 and tonumber(dateFormat[2][2]) == 0 then return "seconds" end return table.concat(out) end function getTimeDiff2(timeDiff) local dateFormat = { {'hour', timeDiff / 60 / 60}, --6% {'min', timeDiff / 60 % 60}, {'sec', timeDiff % 60}, } local out = {} for k, t in ipairs(dateFormat) do local v = math.floor(t[2]) if(v > 0) then table.insert(out, (k < #dateFormat and ' ' or ' and ') .. v .. '' .. (v <= 1 and t[1] or t[1].."s")) end end return table.concat(out) end function showTimeDiff(timeComp) local b = string.explode(os.date("%X"), ":") local c = string.explode(timeComp, ":") --- local d, m, y = os.date("%d"), os.date("%m"), os.date("%Y") local hAtual, mAtual = tonumber(b[1]), tonumber(b[2]) local hComp, mComp = tonumber(c[1]), tonumber(c[2]) --- local t = os.time{year= y, month= m, day= d, hour= hAtual, min= mAtual} local t1 = os.time{year= y, month= m, day= d, hour= hComp, min= mComp} --- comparacao = t1-t if hComp < hAtual then v = os.time{year= y, month= m, day= d, hour= 24, min= 0} v2 = os.time{year= y, month= m, day= d, hour= 0, min= 0} comparacao = (v-t)+(t1-v2) end return getTimeDiff(comparacao) end ------------------------------------------------------------------------- function cleanCMcds(item) if item ~= 0 then for c = 1, 15 do --alterado v1.5 local str = "cm_move"..c setCD(item, str, 0) end end end function ehNPC(cid) --alterado v1.9 return isCreature(cid) and not isPlayer(cid) and not isSummon(cid) and not isMonster(cid) end function ehMonstro(cid) local eh = false if not isSummon(cid) and not ehNPC(cid) and not isPlayer(cid) then eh = true end return eh end --alterado v1.9.1 /\ function doAppear(cid) --Faz um poke q tava invisivel voltar a ser visivel... if not isCreature(cid) then return true end doRemoveCondition(cid, CONDITION_INVISIBLE) doRemoveCondition(cid, CONDITION_OUTFIT) setPlayerStorageValue(cid, 9658783, -1) doCreatureSetHideHealth(cid, false) if isMega(cid) then checkOutfitMega(cid, getPlayerStorageValue(cid, storages.isMega)) end end function doDisapear(cid) --Faz um pokemon ficar invisivel if not isCreature(cid) then return true end doCreatureAddCondition(cid, invisiblecondition) setPlayerStorageValue(cid, 9658783, 1) doCreatureSetHideHealth(cid, true) doSetCreatureOutfit(cid, {lookType = 2}, -1) end function hasTile(pos) --Verifica se tem TILE na pos pos.stackpos = 0 if getTileThingByPos(pos).itemid >= 1 then return true end return false end function getThingFromPosWithProtect(pos) --Pega uma creatura numa posiçao com proteçoes if hasTile(pos) then if isCreature(getRecorderCreature(pos)) then return getRecorderCreature(pos) else pos.stackpos = 253 pid = getThingfromPos(pos).uid end else pid = getThingfromPos({x=2,y=1,z=15,stackpos=253}).uid -- mudar essa posicao end return pid end function getTileThingWithProtect(pos) --Pega um TILE com proteçoes if hasTile(pos) then pos.stackpos = 0 pid = getTileThingByPos(pos) else pid = getThingfromPos({x=2,y=1,z=15,stackpos=253}).uid -- mudar essa posicao end return pid end function canAttackOther(cid, pid) --Function q verifica se um poke/player pode atacar outro poke/player if not isCreature(cid) or not isCreature(pid) then return "Cant" end local master1 = isSummon(cid) and getCreatureMaster(cid) or cid local master2 = isSummon(pid) and getCreatureMaster(pid) or pid ---- if CanAttackerInDuel(master1, master2) and not isPlayer(cid) then return "Can" end ---- pvp system if getPlayerStorageValue(master1, 6598754) >= 1 and getPlayerStorageValue(master2, 6598755) >= 1 then return "Can" end if getPlayerStorageValue(master1, 6598755) >= 1 and getPlayerStorageValue(master2, 6598754) >= 1 then ---estar em times diferentes return "Can" end ---- if ehMonstro(cid) and ehMonstro(pid) then return "Can" end return "Cant" end function stopNow(cid, time) if not isCreature(cid) or not tonumber(time) or isSleeping(cid) then return true end --alterado v1.9.1 \/ local function podeMover(cid) if isPlayer(cid) then mayNotMove(cid, false) elseif isCreature(cid) then doRegainSpeed(cid) end end if isPlayer(cid) then mayNotMove(cid, true) else doChangeSpeed(cid, -getCreatureSpeed(cid)) end addEvent(podeMover, time, cid) end function doReduceStatus(cid, off, def, agi) --reduz os status if not isCreature(cid) then return true end local A = getOffense(cid) local B = getDefense(cid) local C = getSpeed(cid) if off > 0 then setPlayerStorageValue(cid, 1001, A - off) end if def > 0 then setPlayerStorageValue(cid, 1002, B - def) end if agi > 0 then setPlayerStorageValue(cid, 1003, C - agi) if getCreatureSpeed(cid) ~= 0 then doRegainSpeed(cid) end --alterado v1.5 functions arrumadas... end end function doRaiseStatus(cid, off, def, agi, time) if not isCreature(cid) then return true end local A = getOffense(cid) local B = getDefense(cid) local C = getSpeed(cid) if off > 0 then setPlayerStorageValue(cid, 1001, A * off) end if def > 0 then setPlayerStorageValue(cid, 1002, B * def) end if agi > 0 then setPlayerStorageValue(cid, 1003, C + agi) if getCreatureSpeed(cid) ~= 0 then doRegainSpeed(cid) end end local D = getOffense(cid) local E = getDefense(cid) local F = getSpeed(cid) --------------------------- local G = D - A local H = E - B local I = F - C addEvent(doReduceStatus, time*1000, cid, G, H, I) end function BackTeam(cid) if isCreature(cid) then local summon = getCreatureSummons(cid) --alterado v1.6 for i = 2, #summon do doSendMagicEffect(getThingPos(summon), 211) doRemoveCreature(summon) end setPlayerStorageValue(cid, 637501, -1) end end function choose(...) -- by mock local arg = {...} return arg[math.random(1,#arg)] end function AddPremium(cid, days) local function removerPlayer(cid) if isCreature(cid) then doRemoveCreature(cid) end end db.executeQuery("UPDATE `accounts` SET `premdays` = '"..days.."' WHERE `accounts`.`id` = ".. getPlayerAccountId(cid) ..";") doPlayerSendTextMessage(cid,25,"Você será kickado em 5 segundos.") addEvent(removerPlayer, 5*1000, cid) return TRUE end function isShiny(cid) return isCreature(cid) and string.find(getCreatureName(cid), "Shiny") --alterado v1.9 end function isShinyName(name) return tostring(name) and string.find(doCorrectString(name), "Shiny") --alterado v1.9 end function doConvertTypeToStone(type, string) local t = { ["fly"] = {feather, "feather"}, ["flying"] = {feather, "feather"}, ["normal"] = {heart, "heart"}, ["fire"] = {fire, "fire"}, ["grass"] = {leaf, "leaf"}, ["leaf"] = {leaf, "leaf"}, ["water"] = {water, "water"}, ["poison"] = {venom, "venom"}, ["venom"] = {venom, "venom"}, ["electric"] = {thunder, "thunder"}, ["thunder"] = {thunder, "thunder"}, ["rock"] = {rock, "rock"}, ["fight"] = {punch, "punch"}, ["fighting"] = {punch, "punch"}, ["bug"] = {coccon, "coccon"}, ["dragon"] = {crystal, "crystal"}, ["dark"] = {dark, "dark"}, ["ghost"] = {dark, "dark"}, ["ground"] = {earth, "earth"}, ["earth"] = {earth, "earth"}, ["psychic"] = {enigma, "enigma"}, ["steel"] = {metal, "metal"}, ["ancient"] = {ancient, "ancient"}, ["metal"] = {metal, "metal"}, ["ice"] = {ice, "ice"}, ["boost"] = {boostStone, "boost"}, --alterado v1.9 } if string then return t[type][2] else return t[type][1] end end function doConvertStoneIdToString(stoneID) local t = { [17145] = "Feather Stone", [11453] = "Heart Stone", [11441] = "Leaf Stone", [11442] = "Water Stone", [11443] = "Venom Stone", [11444] = "Thunder Stone", [11445] = "Rock Stone", [11446] = "Punch Stone", [11447] = "Fire Stone", --alterado v1.6 [11448] = "Cocoon Stone", [11449] = "Crystal Stone", [11450] = "Darkess Stone", [11451] = "Earth Stone", [11452] = "Enigma Stone", [11454] = "Ice Stone", [12244] = "Ancient Stone", [12232] = "Metal Stone", [12401] = "Shiny Fire Stone", [12402] = "Shiny Water Stone", [12403] = "Shiny Leaf Stone", [12404] = "Shiny Heart Stone", [12405] = "Shiny Enigma Stone", [12406] = "Shiny Rock Stone", [12407] = "Shiny Venom Stone", [12408] = "Shiny Ice Stone", [12409] = "Shiny Thunder Stone", [12410] = "Shiny Crystal Stone", [12411] = "Shiny Cocoon Stone", [12412] = "Shiny Darkness Stone", [12413] = "Shiny Punch Stone", [12414] = "Shiny Earth Stone", [boostStone] = "Boost Stone", --alterado v1.9 } if t[stoneID] then return t[stoneID] else return "" end end function isStone(id) if id >= leaf and id <= ice then return true end if id == boostStone then --alterado v1.9 return true end if id == 12232 or id == 12244 or id == 12244 or id == 12245 or id == 17145 then return true end if (id >= sfire and id <= searth) or id == 12417 or id == 12419 then return true end return false end function isWater(id) return tonumber(id) and id >= 4820 and id <= 4825 --alterado v1.9 end function getTopCorpse(position) local pos = position for n = 1, 255 do pos.stackpos = n local item = getTileThingByPos(pos) if item.itemid >= 2 and (string.find(getItemNameById(item.itemid), "fainted ") or string.find(getItemNameById(item.itemid), "defeated ")) then return getTileThingByPos(pos) end end return null end bpslot = CONST_SLOT_BACKPACK function hasPokemon(cid) if not isCreature(cid) then return false end if getCreatureMana(cid) <= 0 then return false end if #getCreatureSummons(cid) >= 1 then return true end local item = getPlayerSlotItem(cid, CONST_SLOT_FEET) local bp = getPlayerSlotItem(cid, bpslot) for a, b in pairs (pokeballs) do if item.itemid == b.on or item.itemid == b.use then return true --alterado v1.4 end if #getItemsInContainerById(bp.uid, b.on) >= 1 then return true end end return false end function isNpcSummon(cid) return isNpc(getCreatureMaster(cid)) end function getPokemonHappinessDescription(cid) if not isCreature(cid) then return true end local str = {} if getPokemonGender(cid) == SEX_MALE then table.insert(str, "He") elseif getPokemonGender(cid) == SEX_FEMALE then table.insert(str, "She") else table.insert(str, "It") end local h = getPlayerStorageValue(cid, 1008) if h >= tonumber(getConfigValue('PokemonStageVeryHappy')) then table.insert(str, " is very happy with you!") elseif h >= tonumber(getConfigValue('PokemonStageHappy')) then table.insert(str, " is happy.") elseif h >= tonumber(getConfigValue('PokemonStageOK')) then table.insert(str, " is unhappy.") elseif h >= tonumber(getConfigValue('PokemonStageSad')) then table.insert(str, " is sad.") elseif h >= tonumber(getConfigValue('PokemonStageMad')) then table.insert(str, " is mad.") else table.insert(str, " is very mad at you!") end return table.concat(str) end function doSetItemAttribute(item, key, value) doItemSetAttribute(item, key, value) end function deTransform(cid, check) if not isCreature(cid) then return true end local m = getCreatureMaster(cid) local p = getPlayerSlotItem(m, ? if getItemAttribute(p.uid, "transTurn") ~= check then return true end setPlayerStorageValue(cid, 1010, getCreatureName(cid) == "Ditto" and "Ditto" or "Shiny Ditto") --edited doRemoveCondition(cid, CONDITION_OUTFIT) doSendMagicEffect(getThingPos(cid), 184) doCreatureSay(cid, "DITTO!", TALKTYPE_MONSTER) doItemSetAttribute(p.uid, "transBegin", 0) doItemSetAttribute(p.uid, "transLeft", 0) doItemEraseAttribute(p.uid, "transName") adjustStatus(cid, p.uid, true, true, true) end function isTransformed(cid) return isCreature(cid) and not isInArray({-1, "Ditto", "Shiny Ditto"}, getPlayerStorageValue(cid, 1010)) --alterado v1.9 end function doSendFlareEffect(pos) local random = {28, 29, 79} doSendMagicEffect(pos, random[math.random(1, 3)]) end function isDay() local a = getWorldTime() if a >= 360 and a < 1080 then return true end return false end function doPlayerSendTextWindow(cid, p1, p2) if not isCreature(cid) then return true end local item = 460 local text = "" if type(p1) == "string" then doShowTextDialog(cid, item, p1) else doShowTextDialog(cid, p1, p2) end end function getClockString(tw) local a = getWorldTime() local b = a / 60 local hours = math.floor(b) local minut = a - (60 * hours) if not tw then if hours < 10 then hours = "0"..hours.."" end if minut < 10 then minut = "0"..minut.."" end return hours..":"..minut else local sm = "a.m" if hours >= 12 then hours = hours - 12 sm = "p.m" end if hours < 10 then hours = "0"..hours.."" end if minut < 10 then minut = "0"..minut.."" end return hours..":"..minut.." "..sm end end function doCorrectPokemonName(poke) return doCorrectString(poke) end function doCorrectString(str) if str == nil then return "" end if type(str) ~= "string" then return "" end local name = str:explode(" ") --alterado v1.9 local final = {} for _, s in ipairs(name) do table.insert(final, s:sub(1, 1):upper()..s:sub(2, #s):lower()) end return table.concat(final, (name[2] and " " or "")) end function getHappinessRate(cid) if not isCreature(cid) then return 1 end local a = getPlayerStorageValue(cid, 1008) if a == -1 then return 1 end if a >= getConfigValue('PokemonStageVeryHappy') then return happinessRate[5].rate elseif a >= getConfigValue('PokemonStageHappy') then return happinessRate[4].rate elseif a >= getConfigValue('PokemonStageOK') then return happinessRate[3].rate elseif a >= getConfigValue('PokemonStageSad') then return happinessRate[2].rate else return happinessRate[1].rate end return 1 end function doBodyPush(cid, target, go, pos) if not isCreature(cid) or not isCreature(target) then doRegainSpeed(cid) doRegainSpeed(target) return true end if go then local a = getThingPos(cid) doChangeSpeed(cid, -getCreatureSpeed(cid)) if not isPlayer(target) then doChangeSpeed(target, -getCreatureSpeed(target)) end doChangeSpeed(cid, 800) doTeleportThing(cid, getThingPos(target)) doChangeSpeed(cid, -800) addEvent(doBodyPush, 350, cid, target, false, a) else doChangeSpeed(cid, 800) doTeleportThing(cid, pos) doRegainSpeed(cid) doRegainSpeed(target) end end function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo) --////////////////////////////////////////////////////////////////////////////////////////-- checkDuel(cid) --alterado v1.6 duel system --////////////////////////////////////////////////////////////////////////////////////////-- if #getCreatureSummons(cid) > 1 and getPlayerStorageValue(cid, 212124) <= 0 then --alterado v1.6 if getPlayerStorageValue(cid, 637501) == -2 or getPlayerStorageValue(cid, 637501) >= 1 then BackTeam(cid) end end ----------------- local edit = true local happy = getPlayerStorageValue(pokemon, 1008) local hunger = getPlayerStorageValue(pokemon, 1009) local pokelife = (getCreatureMaxHealth(pokemon) - getCreatureHealth(pokemon)) if edit then doItemSetAttribute(pokeball.uid, "happy", happy) doItemSetAttribute(pokeball.uid, "hunger", hunger) doItemSetAttribute(pokeball.uid, "hpToDraw", pokelife) end local pos = getThingPos(pokemon) doSendMagicEffect(pos, effect) local hasNick = getItemAttribute(pokeball.uid, "nick") and true or false local pokename = retireShinyName(getCreatureName(pokemon, true)) local mbk = gobackmsgs[math.random(1, #gobackmsgs)].back:gsub("doka", (hasNick and getItemAttribute(pokeball.uid, "nick") or pokename)) doTransformItem(pokeball.uid, pokeballs[getPokeballType(pokeball.itemid)].on) doCreatureSay(cid, mbk, TALKTYPE_ORANGE_1) doRemoveCreature(pokemon) end local EFFECTS = { --[OutfitID] = {Effect} ["Magmar"] = 35, --alterado v1.5 ["Shiny Magmar"] = 35, ["Magby"] = 35, ["Jynx"] = 17, ["Smoochum"] = 17, ["Shiny Jynx"] = 17, ["Piloswine"] = 205, --alterado v1.8 ["Swinub"] = 205, ["Stantler"] = 205, ["Shiny Stantler"] = 205, } function doGoPokemon(cid, item) if getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then return true end --------------------------------------------------------------- local ballName = getItemAttribute(item.uid, "poke") btype = getPokeballType(item.itemid) local effect = pokeballs[btype].effect if not effect then effect = 21 end ----------------------------------------------------------------- if item.uid ~= getPlayerSlotItem(cid, CONST_SLOT_FEET).uid then doPlayerSendCancel(cid, "You must put your pokeball in the correct place!") return TRUE end local thishp = getItemAttribute(item.uid, "hp") if thishp <= 0 then if isInArray(pokeballs[btype].all, item.itemid) then doTransformItem(item.uid, pokeballs[btype].off) doItemSetAttribute(item.uid, "hp", 0) doPlayerSendCancel(cid, "This pokemon is fainted.") return true end end local pokemon = getItemAttribute(item.uid, "poke") if not pokes[pokemon] then return true end ----------------------- Sistema de nao poder carregar mais que 3 pokes lvl baixo e + q 1 poke de lvl medio/alto --------------------------------- if not isInArray({5, 6}, getPlayerGroupId(cid)) then local balls = getPokeballsInContainer(getPlayerSlotItem(cid, 3).uid) --alterado v1.9 \/ local low = {} local lowPokes = {"Rattata", "Caterpie", "Weedle", "Oddish", "Pidgey", "Paras", "Poliwag", "Bellsprout", "Magikarp", "Hoppip", "Sunkern"} if #balls >= 1 then for _, uid in ipairs(balls) do local nome = getItemAttribute(uid, "poke") if not isInArray(lowPokes, pokemon) and nome == pokemon and not isGod(cid) then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry two pokemons equals!") else if nome == pokemon then table.insert(low, nome) end end end end if #low >= 3 then return doPlayerSendTextMessage(cid, 27, "Sorry, but you can't carry more than three pokemons equals of low level!") end end --------------------------------------------------------------------------------------------------------------------------------------------------- local x = pokes[pokemon] local boosts = getItemAttribute(item.uid, "boost") or 0 if getPlayerLevel(cid) < (x.level + boosts) then --alterado v1.8 \/ doPlayerSendCancel(cid, "You need level "..(x.level + boosts).." to use this pokemon.") return true end -------------------------------------------------------------------------------------- shinysClan = { ["Shiny Fearow"] = {4, "Wingeon"}, ["Shiny Flareon"] = {1, "Volcanic"}, ["Shiny Vaporeon"] = {2, "Seavel"}, ["Shiny Jolteon"] = {9, "Raibolt"}, ["Shiny Hypno"] = {7, "Psycraft"}, ["Shiny Golem"] = {3, "Orebound"}, ["Shiny Vileplume"] = {8, "Naturia"}, ["Shiny Nidoking"] = {5, "Malefic"}, ["Shiny Hitmontop"] = {6, "Gardestrike"}, } if shinysClan[pokemon] and (getPlayerGroupId(cid) < 4 or getPlayerGroupId(cid) > 6) then --alterado v1.9 if getPlayerStorageValue(cid, 86228) ~= shinysClan[pokemon][1] then doPlayerSendCancel(cid, "You need to be a member of the clan "..shinysClan[pokemon][2].." to use this pokemon!") return true elseif getPlayerStorageValue(cid, 862281) ~= 5 then doPlayerSendCancel(cid, "You need be atleast rank 5 to use this pokemon!") return true end end -------------------------------------------------------------------------------------- pokeSourceCode = doCreateMonsterNick(cid, pokemon, pokemon, getThingPos(cid), true) if not pokeSourceCode then doSendMsg(cid, "Erro. Comunique esse codigo ao GM. [31121994]") return true end local pk = getCreatureSummons(cid)[1] if not isCreature(pk) then return true end local pb = getPlayerSlotItem(cid, 8).uid local flyAdd = flysAddon[getItemAttribute (pb, "addon")] local rideAdd = ridesAddon[getItemAttribute (pb, "addon")] if flyAdd then if getItemAttribute(pb, "addon") > 1 then doSetCreatureOutfit(pk, {lookType = getItemAttribute (pb, "addon")}, -1) end elseif rideAdd then if getItemAttribute(pb, "addon") > 1 then doSetCreatureOutfit(pk, {lookType = getItemAttribute (pb, "addon")}, -1) end end ------------------------passiva hitmonchan------------------------------ if isSummon(pk) then --alterado v1.8 \/ if pokemon == "Shiny Hitmonchan" or pokemon == "Hitmonchan" then if not getItemAttribute(item.uid, "hands") then doSetItemAttribute(item.uid, "hands", 0) end local hands = getItemAttribute(item.uid, "hands") doSetCreatureOutfit(pk, {lookType = hitmonchans[pokemon][hands].out}, -1) end end ------------------------------------------------------------------------- ---------movement magmar, jynx------------- if EFFECTS[getCreatureName(pk)] then markPosEff(pk, getThingPos(pk)) sendMovementEffect(pk, EFFECTS[getCreatureName(pk)], getThingPos(pk)) end -------------------------------------------------------------------------- if getCreatureName(pk) == "Ditto" then local left = getItemAttribute(item.uid, "transLeft") local name = getItemAttribute(item.uid, "transName") if left and left > 0 then setPlayerStorageValue(pk, 1010, name) doSetCreatureOutfit(pk, {lookType = getItemAttribute(item.uid, "transOutfit")}, -1) addEvent(deTransform, left * 1000, pk, getItemAttribute(item.uid, "transTurn")) doItemSetAttribute(item.uid, "transBegin", os.clock()) else setPlayerStorageValue(pk, 1010, "Ditto") end end if isGhostPokemon(pk) then doTeleportThing(pk, getPosByDir(getThingPos(cid), math.random(0, 7)), false) end doCreatureSetLookDir(pk, 2) adjustStatus(pk, item.uid, true, true, true) doAddPokemonInOwnList(cid, pokemon) doTransformItem(item.uid, item.itemid+1) local pokename = getPokeName(pk) --alterado v1.7 local mgo = gobackmsgs[math.random(1, #gobackmsgs)].go:gsub("doka", pokename) doCreatureSay(cid, mgo, TALKTYPE_ORANGE_1) doSendMagicEffect(getCreaturePosition(pk), effect) unLock(item.uid) --alterado v1.8 if useKpdoDlls then doUpdateMoves(cid) end end function isPosEqualPos(pos1, pos2, checkstackpos) if pos1.x ~= pos2.x or pos1.y ~= pos2.y and pos1.z ~= pos2.z then return false end if checkstackpos and pos1.stackpos and pos2.stackpos and pos1.stackpos ~= pos2.stackpos then return false end return true end function getRandomGenderByName(name) local rate = newpokedex[name] if not rate then return 0 end rate = rate.gender if rate == 0 then gender = 3 elseif rate == 1000 then gender = 4 elseif rate == -1 then gender = 0 elseif math.random(1, 1000) <= rate then gender = 4 else gender = 3 end return gender end function getRecorderPlayer(pos, cid) local ret = 0 if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9 return cid end local s = {} s.x = pos.x s.y = pos.y s.z = pos.z for a = 0, 255 do s.stackpos = a local b = getTileThingByPos(s).uid if b > 1 and isPlayer(b) and getCreatureOutfit(b).lookType ~= 814 then ret = b end end return ret end function getRecorderCreature(pos, cid) local ret = 0 if cid and isPosEqual(getThingPos(cid), pos) then --alterado v1.9 return cid end local s = {} s.x = pos.x s.y = pos.y s.z = pos.z for a = 0, 255 do s.stackpos = a local b = getTileThingByPos(s).uid if b > 1 and isCreature(b) and getCreatureOutfit(b).lookType ~= 814 then ret = b end end return ret end function doCreatureSetOutfit(cid, outfit, time) doSetCreatureOutfit(cid, outfit, time) end function doMagicalFlower(cid, away) if not isCreature(cid) then return true end for x = -3, 3 do for y = -3, 3 do local a = getThingPos(cid) a.x = a.x + x a.y = a.y + y if away then doSendDistanceShoot(a, getThingPos(cid), 21) else doSendDistanceShoot(getThingPos(cid), a, 21) end end end end function isItemPokeball(item) --alterado v1.9 \/ if not item then return false end for a, b in pairs (pokeballs) do if isInArray(b.all, item) then return true end if item >= 12861 and item <= 13781 then return true end if item >= 13797 and item <= 13823 then return true end if item >= 10975 and item <= 10977 then return true end if item >= 13836 and item <= 13850 then return true end if item >= 13851 and item <= 13856 then return true end if item >= 13859 and item <= 13861 then return true end if item >= 13902 and item <= 13904 then return true end if item >= 13919 and item <= 13930 then return true end end return false end function isPokeball(item) if not item then return false end for a, b in pairs (pokeballs) do if isInArray(b.all, item) then return true end if item >= 12861 and item <= 13781 then return true end if item >= 13797 and item <= 13823 then return true end if item >= 10975 and item <= 10977 then return true end if item >= 13836 and item <= 13856 then return true end end return false end function getPokeballType(id) for a, b in pairs (pokeballs) do if isInArray(b.all, id) then return a end end return "none" end randomdiagonaldir = { [NORTHEAST] = {NORTH, EAST}, [SOUTHEAST] = {SOUTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [SOUTHWEST] = {SOUTH, WEST}} function doFaceOpposite(cid) local a = getCreatureLookDir(cid) local d = { [NORTH] = SOUTH, [SOUTH] = NORTH, [EAST] = WEST, [WEST] = EAST, [NORTHEAST] = SOUTHWEST, [NORTHWEST] = SOUTHEAST, [SOUTHEAST] = NORTHWEST, [SOUTHWEST] = NORTHEAST} doCreatureSetLookDir(cid, d[a]) end function doFaceRandom(cid) local a = getCreatureLookDir(cid) local d = { [NORTH] = {SOUTH, WEST, EAST}, [SOUTH] = {NORTH, WEST, EAST}, [WEST] = {SOUTH, NORTH, EAST}, [EAST] = {SOUTH, WEST, NORTH}} doChangeSpeed(cid, 1) doCreatureSetLookDir(cid, d[a][math.random(1, 3)]) doChangeSpeed(cid, -1) end function getFaceOpposite(dir) local d = { [NORTH] = SOUTH, [SOUTH] = NORTH, [EAST] = WEST, [WEST] = EAST, [NORTHEAST] = SOUTHWEST, [NORTHWEST] = SOUTHEAST, [SOUTHEAST] = NORTHWEST, [SOUTHWEST] = NORTHEAST} return d[dir] end function getResistance(cid, combat) if isPlayer(cid) then return false end local poketype1 = pokes[getCreatureName(cid)].type local poketype2 = pokes[getCreatureName(cid)].type2 local multiplier = 1 if effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype1) then multiplier = multiplier * 2 end if poketype2 and effectiveness[combat].super and isInArray(effectiveness[combat].super, poketype2) then multiplier = multiplier * 2 end if effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype1) then multiplier = multiplier * 0.5 end if poketype2 and effectiveness[combat].weak and isInArray(effectiveness[combat].weak, poketype2) then multiplier = multiplier * 0.5 end if effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype1) then multiplier = multiplier * 0 end if poketype2 and effectiveness[combat].non and isInArray(effectiveness[combat].non, poketype2) then multiplier = multiplier * 0 end if multiplier == 0.25 then multiplier = 0.5 elseif multiplier == 4 then multiplier = 2 end return multiplier end function getCreatureDirectionToTarget(cid, target, ranged) if not isCreature(cid) then return true end if not isCreature(target) then return getCreatureLookDir(cid) end local dirs = { [NORTHEAST] = {NORTH, EAST}, [SOUTHEAST] = {SOUTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [SOUTHWEST] = {SOUTH, WEST}} local x = getDirectionTo(getThingPos(cid), getThingPos(target), false) if x <= 3 then return x else local xdistance = math.abs(getThingPos(cid).x - getThingPos(target).x) local ydistance = math.abs(getThingPos(cid).y - getThingPos(target).y) if xdistance > ydistance then return dirs[x][2] elseif ydistance > xdistance then return dirs[x][1] elseif isInArray(dirs[x], getCreatureLookDir(cid)) then return getCreatureLookDir(cid) else return dirs[x][math.random(1, 2)] end end end function getSomeoneDescription(cid) if isPlayer(cid) then return getPlayerNameDescription(cid) end return getMonsterInfo(getCreatureName(cid)).description end function isGhostPokemon(cid) if not isCreature(cid) then return false end local ghosts = {"Gastly", "Haunter", "Gengar", "Shiny Gengar", "Misdreavus", "Shiny Abra"} return isInArray(ghosts, getCreatureName(cid)) end function updateGhostWalk(cid) if not isCreature(cid) then return false end local pos = getThingPos(cid) pos.x = pos.x + 1 pos.y = pos.y + 1 local ret = getThingPos(cid) doTeleportThing(cid, pos, false) doTeleportThing(cid, ret, false) return true end function doRemoveElementFromTable(t, e) local ret = {} for a = 1, #t do if t[a] ~= e then table.insert(ret, t[a]) end end return ret end function doFaceCreature(sid, pos) if not isCreature(sid) then return true end if getThingPos(sid).x == pos.x and getThingPos(sid).y == pos.y then return true end local ret = 0 local ld = getCreatureLookDir(sid) local dir = getDirectionTo(getThingPos(sid), pos) local al = { [NORTHEAST] = {NORTH, EAST}, [NORTHWEST] = {NORTH, WEST}, [SOUTHEAST] = {SOUTH, EAST}, [SOUTHWEST] = {SOUTH, WEST}} if dir >= 4 and isInArray(al[dir], ld) then return true end doChangeSpeed(sid, 1) if dir == 4 then ret = math.random(2, 3) elseif dir == 5 then ret = math.random(1, 2) elseif dir == 6 then local dirs = {0, 3} ret = dirs[math.random(1, 2)] elseif dir == 7 then ret = math.random(0, 1) else ret = getDirectionTo(getThingPos(sid), pos) end doCreatureSetLookDir(sid, ret) doChangeSpeed(sid, -1) return true end function doCreatureAddCondition(cid, condition) if not isCreature(cid) then return true end doAddCondition(cid, condition) end function doCreatureRemoveCondition(cid, condition) if not isCreature(cid) then return true end doRemoveCondition(cid, condition) end function setCD(item, tipo, tempo) if not tempo or not tonumber(tempo) then doItemEraseAttribute(item, tipo) return true end doItemSetAttribute(item, tipo, "cd:"..(tempo + os.time()).."") return tempo + os.time() end function getCD(item, tipo, limite) if not getItemAttribute(item, tipo) then return 0 end local string = getItemAttribute(item, tipo):gsub("cd:", "") local number = tonumber(string) - os.time() if number <= 0 then return 0 end if limite and limite < number then return 0 end return number end function doSendMoveEffect(cid, target, effect) if not isCreature(cid) or not isCreature(target) then return true end doSendDistanceShoot(getThingPos(cid), getThingPos(target), effect) return true end function doSetItemActionId(uid, actionid) doItemSetAttribute(uid, "aid", actionid) return true end function threeNumbers(number) if number <= 9 then return "00"..number.."" elseif number <= 99 then return "0"..number.."" end return ""..number.."" end function isBr(cid) if getPlayerStorageValue(cid, 105505) ~= -1 then return true end return false end function isBeingUsed(ball) if not ball then return false end for a, b in pairs (pokeballs) do --alterado v1.9 if b.use == ball then return true end end return false end function doRemoveTile(pos)-- Script by mock pos.stackpos = 0 local sqm = getTileThingByPos(pos) doRemoveItem(sqm.uid,1) end function hasSqm(pos) pos.stackpos = 0 local f = getTileThingByPos(pos) if f.itemid ~= 0 and f.itemid ~= 1 then return true end return false end function getPosDirs(p, dir) -- By MatheusMkalo return dir == 1 and {x=p.x-1, y=p.y, z=p.z} or dir == 2 and {x=p.x-1, y=p.y+1, z=p.z} or dir == 3 and {x=p.x, y=p.y+1, z=p.z} or dir == 4 and {x=p.x+1, y=p.y+1, z=p.z} or dir == 5 and {x=p.x+1, y=p.y, z=p.z} or dir == 6 and {x=p.x+1, y=p.y-1, z=p.z} or dir == 7 and {x=p.x, y=p.y-1, z=p.z} or dir == 8 and {x=p.x-1, y=p.y-1, z=p.z} end function canWalkOnPos(pos, creature, pz, water, sqm, proj) if not pos then return false end if not pos.x then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false end local n = not proj and 3 or 2 --alterado v1.6 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function canWalkOnPos2(pos, creature, pz, water, sqm, proj) --alterado v1.6 if not pos then return false end if not pos.x then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid <= 1 and sqm then return false end if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 919 then return false end if isInArray({4820, 4821, 4822, 4823, 4824, 4825}, getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false end --[[local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i --edited pra retirar um bug.. ;x local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and i ~= 253 and not isCreature(tile.uid) then --edited if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end ]] return true end function getFreeTile(pos, cid) if canWalkOnPos(pos, true, false, true, true, false) then return pos end local positions = {} for a = 0, 7 do if canWalkOnPos(getPosByDir(pos, a), true, false, true, true, false) then table.insert(positions, pos) end end if #positions >= 1 then if isCreature(cid) then local range = 1000 local ret = getThingPos(cid) for b = 1, #positions do if getDistanceBetween(getThingPos(cid), positions) < range then ret = positions range = getDistanceBetween(getThingPos(cid), positions) end end return ret else return positions[math.random(#positions)] end end return getThingPos(cid) end function isWalkable(pos, creature, proj, pz, water)-- by Nord if getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid == 0 then return false end if isWater(getTileThingByPos({x = pos.x, y = pos.y, z = pos.z, stackpos = 0}).itemid) and water then return false end if getTopCreature(pos).uid > 0 and creature then return false end if getTileInfo(pos).protection and pz then return false, true end local n = not proj and 3 or 2 for i = 0, 255 do pos.stackpos = i local tile = getTileThingByPos(pos) if tile.itemid ~= 0 and not isCreature(tile.uid) then if hasProperty(tile.uid, n) or hasProperty(tile.uid, 7) then return false end end end return true end function isPlayerSummon(cid, uid) return getCreatureMaster(uid) == cid --alterado v1.9 end function getItemsInContainerById(container, itemid) -- Function By Kydrai local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItemsInContainerById(item.uid, itemid) for i=0, #itemsbag do table.insert(items, itemsbag) end else if itemid == item.itemid then table.insert(items, item.uid) end end end end return items end function getPokeballsOnInContainer(container) -- Function By Kydrai if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsOnInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif isPokeballOn(item) then table.insert(items, item.uid) end end end return items end function getPokeballsInContainer(container) -- Function By Kydrai if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getPokeballsInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif isPokeball(item.itemid) then table.insert(items, item.uid) end end end return items end function getItensUniquesInContainer(container) --alterado v1.6 if not isContainer(container) then return {} end local items = {} if isContainer(container) and getContainerSize(container) > 0 then for slot=0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then local itemsbag = getItensUniquesInContainer(item.uid) for i=0, #itemsbag do table.insert(items, itemsbag) end elseif getItemAttribute(item.uid, "unique") then table.insert(items, item) end end end return items end function hasSpaceInContainer(container) --alterado v1.6 if not isContainer(container) then return false end if getContainerSize(container) < getContainerCap(container) then return true end for slot = 0, (getContainerSize(container)-1) do local item = getContainerItem(container, slot) if isContainer(item.uid) then if hasSpaceInContainer(item.uid) then return true end end end return false end function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid) local piles = 0 if #item > 0 then for i,x in pairs(item) do if getThing(x).type < 100 then local it = getThing(x) doTransformItem(it.uid, itemid, it.type+quant) if it.type+quant > 100 then doPlayerAddItem(cid, itemid, it.type+quant-100) end else piles = piles+1 end end else return doPlayerAddItem(cid, itemid, quant) end if piles == #item then doPlayerAddItem(cid, itemid, quant) end end function getPlayerInArea(fromPos, toPos) -- by jhon992 local online = getPlayersOnline() local players = {} for i=1, #online do if isInArea(getPlayerPosition(online), fromPos, toPos) then players[#players+1] = online end end return players end function isPlayerOnline(uid) return isInArray(getPlayersOnline(), uid) end function doRegenerateWithY(cid, sid) if isPlayerOnline(cid) then local ball = getPlayerSlotItem(cid, ? or getPlayerSlotItem(getCreatureMaster(cid), ? local Tiers = { [1] = {bonus = Regen1}, [2] = {bonus = Regen2}, [3] = {bonus = Regen3}, [4] = {bonus = Regen4}, [5] = {bonus = Regen5}, [6] = {bonus = Regen6}, [7] = {bonus = Regen7}, } if isPlayer(cid) and #getCreatureSummons(cid) > 0 then local Tier = getItemAttribute(ball.uid, "heldy") if Tier and Tier > 0 and Tier < 8 then if not getCreatureCondition(cid, CONDITION_INFIGHT) then if getCreatureHealth(sid) < getCreatureMaxHealth(sid) then addEvent(function() doCreatureAddHealth(sid,Tiers[Tier].bonus) doSendAnimatedText(getThingPos(sid), "+ "..Tiers[Tier].bonus, 30) end, 0) end addEvent(doRegenerateWithY, 1000, cid, sid) else addEvent(doRegenerateWithY, 1000, cid, sid) end end end end end function doCureWithY(cid, sid) if isPlayerOnline(cid) then local ball = getPlayerSlotItem(cid, ? or getPlayerSlotItem(getCreatureMaster(cid), ? local Tiers = { [8] = {chance = Cure1}, [9] = {chance = Cure2}, [10] = {chance = Cure3}, [11] = {chance = Cure4}, [12] = {chance = Cure5}, [13] = {chance = Cure6}, [14] = {chance = Cure7}, } local Tier = getItemAttribute(ball.uid, "heldy") if isPlayer(cid) and #getCreatureSummons(cid) > 0 and Tier then if Tier > 7 and Tier < 15 then if math.random(1,100) <= Tiers[Tier].chance then doCureStatus(sid, "all") doSendMagicEffect(getThingPosWithDebug(sid), 14) end addEvent(doCureWithY, 1000, cid, sid) end end end end essa createpokeball function onSay(cid, words, param) local typess = { [1] = "normal", [2] = "great", [3] = "super", [4] = "ultra" } if param == "" then doPlayerSendCancel(cid, 'Command needs parameters, function structure: "/cb [Pokemon Name], [boost], [Gender]".') return 0 end local t = string.explode(param, ",") local name = "" local gender = 0 local btype = typess[math.random(1, 4)] --"normal" local typeee = typess[math.random(1, 4)] if t[1] == "shiny mr" then createBall(cid, "Shiny Mr. Mime", 0) return true end if t[1] then local n = string.explode(t[1], " ") local str = string.sub(n[1], 1, 1) local sta = string.sub(n[1], 2, string.len(n[1])) name = ""..string.upper(str)..""..string.lower(sta).."" if n[2] then str = string.sub(n[2], 1, 1) sta = string.sub(n[2], 2, string.len(n[2])) name = name.." "..string.upper(str)..""..string.lower(sta).."" end if not pokes[name] then doPlayerSendCancel(cid, "Sorry, a pokemon with the name "..name.." doesn't exists.") return true end print(""..name.." ball has been created by "..getPlayerName(cid)..".") end createBall(cid, name, t[2]) return 1 end function createBall(cid, name, boost) local mypoke = pokes[name] local happy = 255 local item = doCreateItemEx(2219) doItemSetAttribute(item, "ball", "poke") doItemSetAttribute(item, "SmeargleID", math.random(5, 8)) doSetAttributesBallsByPokeName(cid, item, name) if boost and tonumber(boost) > 0 and tonumber(boost) <= 50 then doItemSetAttribute(item, "boost", tonumber(boost)) end doItemSetAttribute(item, "happy", happy) if name == "Shiny Hitmonchan" or name == "Hitmonchan" then doItemSetAttribute(item, "hands", 0) end doItemSetAttribute(item, "description", "Contains a "..name..".") doItemSetAttribute(item, "fakedesc", "Contains a "..name..".") local x = pokeballs[name:lower()] or pokeballs[doCorrectString(name)] doPlayerAddItemEx(cid, item, true) doTransformItem(item, x.on) end
  4. enviar a some fuction+? desculpe nao entendi
  5. eae galera blz? to precisando de um script de held machine system igual do pxg,alguém pode ajudar?
  6. oi @Marshmello,ainda não foi :/,to desconfiado que é algo na source,tipo eu tenho um servidor que tava sem source e pegava o /cb de boas,ai vi um topico aqui no xtibia *Source DarkXPoke e PDA*,ai resolvi testar essa source e tudo ocorreu bem,mais o /cb parou de funcionar,acho que esqueceram de colocar essa função nela
  7. @Benny @FlamesAdmin @SirDubstep boa madruga pra vcs, consegui evoluir mas um pouco,agora consigo criar o char no site e o pokemon vai pra bag,mais quando coloco ele no slot principal,ele fica com o portrait do rattata e quando chamo ele pra fora da ball ele vira o rattata com os cds etc... as alterações que fiz foram essas: htdocs>system>application>views>create.php,ai lá alterei o Pokemon Trainer pelo Bulbasaur,e coloquei essas linhas pra colocar o charmander e squirtle depois.ops porque estou testando com o Bulbasaur <select name="vocation" class="keyboardInput" id="vocation"> <option value="1">Bulbasaur</option> <option value="2">Pokemon Trainer</option> <option value="3">Pokemon Trainer</option> </select> ai lá em database eu deixei Pokemon Trainer Sample,porque só assim que consigo criar conta no site depois só mudei o id da ball do rattata pela do Bulbasaur,mais ai dá esse bug citado a cima,ai reparei que na database>player_items onde fica o id da ball do Bulbasaur que está bugando,tem essa parte Binário - não edite (244 Bytes) (Tamanho máximo: 64KB) eu to achando que preciso pega algum arquivo do bulbasaur em formato binario e colocar ali,mais não sei onde fica esses arquivos,o que vcs acham? esqueçi de digitar mais uma coisa,eu cliquei em [BLOB - 244Bytes] e veio este arquivo já tentei trocar o nome do rattata pelo do Bulbasaur pra ver se da certo,e dá esse erro,ops testei salvar o arquivo no formato office open xml e colocar lá,mais deu este erro
  8. o account que manda os items é id 2,ai deixei o Bulbasaur sample,Charmander e Squirtle account id 2.
  9. mais acho que daqui a um tempo alguém posta este sistema junto com servidor,meu colega me falou que algumas pessoas tem este sistema mais ficam revendendo ops não tenho nada contra o negocio é esperar alguém de bom coração postar.
  10. oi @Marshmello, um colega me disse ontem, que infelizmente este codigo não server,porque precisa add muitas coisas difícil,e pra piorar o rapaz não postou tudo completo ,sabe o mew,mewtwo,raikou,suicune,card da pxg,ele ia ter a mesma função,tipo ao clickar no card um pokemon super forte te ajuda,o mew mewtwo te ajuda por 30 minutos se não me engano,já o shinys te ajudam por 1 hora. só que o rapaz que estava programando acabou desistindo por falta da galera não saber ou não querer ajudar,ai o topico foi fechado se quiser dar uma olhada como o projeto tava indo : https://www.xtibia.com/forum/topic/245556-encerrado-encerrado-helping-card-pokemon-ajudante/
  11. eita agora que percebi kk,mais testei aqui de novo e deu o mesmo erro :(,acredito que o erro não é no site,como não entendo muito de database pode ser lá,mais pelo menos tentei,obg por tentar ajudar <3,acho que vou fazer os baús mesmo.
  12. oi @Benny,tentei mudar o nome Bulbassaur Sample etc.. e fica dando o mesmo erro,será se tem que editar algo na line 133? esse no caso escolhi o charmander sim,eu abro o localhost pelo xampp kkk
  13. obg pela dica,um colega meu que é foda em script me falou que esses codigos são só o actions,mais precisa add mais coisas na source pra poder funcionar,e precisa fazer algumas coisas difícil e mais algumas gambiarras.
  14. eae galera tudo bem? recentemente pedi ajuda,pra quando o player criar sua conta no site ter uma opção de poke inicial ai agradeço muito ao @Benny @SirDubstep e @FlamesAdmin por ajudar. ai segui o tutorial do @Benny,mais acho que fiz algo errado na database quais modificaçoes eu fiz? la no xampp>htdocs>system>application>views>create_character:mudei vocation para Pokémon <label>Pokémon</label><select name='vocation'> depois em htdocs>config.php:mudei pokemon trainer por (1=>"Bulbasaur", 2=>"Charmander", 3=>"Squirtle"); na linha: /*List of vocation available to choose when creating new character*/ $config['vocations'] = array(1=>"Bulbasaur", 2=>"Charmander", 3=>"Squirtle"); ai acho que errei na parte de criar Bulbassaur Sample - Bulbasaur etc.. a parti daqui nao tinha mais tutorial e tentei fazer sozinho essa foi a alteração que fiz na database: substitui o Pokemon Trainer ou o Pokemon Sample nao lembro mais :(, e coloquei o Bulbassaur Sample - Bulbasaur etc..olhem a foto não sei se está certo sou novato nisso, em player_items eu dupliquei os items com id 67,e só fui trocando o id 67 pelo 79 do charmander e 80 do squirtle,pois o item id 67 que estava no Pokemon Sample dava 3 pokemons rattata weedle e cartepie a mais potions revive etc..,essa é a foto dos items 79 e 80 ai no accounts nao adicionei e nem alterei nada,ai quando fui criar um personagem apareçeu as 3 opções de pokemons,mais ao escolher um pokemon e criar o char da este erro tenho certeza que fiz merda,alguém pode ajudar?será se tenho que add algo no accounts tbm?
  15. @Benny  estou com 2 duvidas,eu tenho que criar 

    Bulbassaur Sample - Bulbasaur e etc.. la na database ou no config.php?
    ai pode excluir o Pokemon Sample que está na database?
    1. rafaelzera

      rafaelzera

      eu fiz passo a passo do que vc falou,ai na hora de criar o personagem aparaçe as opçoes certinho,mais quando vou criar o char apareçe esse erro 

      image.thumb.png.0c78e894721369a11ccae5c93c8ed3c8.png

      em players deixei assim 

      image.thumb.png.071ba54998e6f20a7926b43c6bc4024f.png

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