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Olá, eu estava procurando aqui a mensagem onde mostra o dano que você tomou

"YourXXXXX lost 2667 hitpoints due to an attack from a XXXX.

eu queria deixar em laranja, encontrei o script mas nao sei onde modifica,

if isSummon(cid) and valor ~= 0 then
addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")
end
 
end
 

Exp2.0lua

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39 minutos atrás, DarkWore disse:

Envia o Script inteiro aqui.

local combats = {                         --alterado v1.6 \/[PSYCHICDAMAGE] = {cor = COLOR_PSYCHIC},[GRASSDAMAGE] = {cor = COLOR_GRASS},[POISONEDDAMAGE] = {cor = COLOR_GRASS},[FIREDAMAGE] = {cor = COLOR_FIRE2},                         [bURNEDDAMAGE] = {cor = COLOR_BURN},[WATERDAMAGE] = {cor = COLOR_WATER},[iCEDAMAGE] = {cor = COLOR_ICE},[NORMALDAMAGE] = {cor = COLOR_NORMAL},[FLYDAMAGE] = {cor = COLOR_FLYING},           [GHOSTDAMAGE] = {cor = COLOR_GHOST},[GROUNDDAMAGE] = {cor = COLOR_GROUND},[ELECTRICDAMAGE] = {cor = COLOR_ELECTRIC},[ROCKDAMAGE] = {cor = COLOR_ROCK},[bUGDAMAGE] = {cor = COLOR_BUG},[FIGHTDAMAGE] = {cor = COLOR_FIGHTING},[DRAGONDAMAGE] = {cor = COLOR_DRAGON},[POISONDAMAGE] = {cor = COLOR_POISON},[DARKDAMAGE] = {cor = COLOR_DARK},               [sTEELDAMAGE] = {cor = COLOR_STEEL},[MIRACLEDAMAGE] = {cor = COLOR_PSYCHIC},  [DARK_EYEDAMAGE] = {cor = COLOR_GHOST},[sEED_BOMBDAMAGE] = {cor = COLOR_GRASS},[sACREDDAMAGE] = {cor = COLOR_FIRE2}, [MUDBOMBDAMAGE] = {cor = COLOR_GROUND}}--alterado v1.5  tabelas agora estao em lib/configuration.lualocal function sendPlayerDmgMsg(cid, text)	if not isCreature(cid) then return true end	doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, text)endlocal races = {[4] = {cor = COLOR_FIRE2},[6] = {cor = COLOR_WATER},[7] = {cor = COLOR_NORMAL},[8] = {cor = COLOR_FIRE2},[9] = {cor = COLOR_FIGHTING},[10] = {cor = COLOR_FLYING},[11] = {cor = COLOR_GRASS},[12] = {cor = COLOR_POISON},[13] = {cor = COLOR_ELECTRIC},[14] = {cor = COLOR_GROUND},[15] = {cor = COLOR_PSYCHIC},[16] = {cor = COLOR_ROCK},[17] = {cor = COLOR_ICE},[18] = {cor = COLOR_BUG},[19] = {cor = COLOR_DRAGON},[20] = {cor = COLOR_GHOST},[21] = {cor = COLOR_STEEL},[22] = {cor = COLOR_DARK},[1] = {cor = 180},[2] = {cor = 180},[3] = {cor = 180},[5] = {cor = 180},}local damages = {GROUNDDAMAGE, ELECTRICDAMAGE, ROCKDAMAGE, FLYDAMAGE, BUGDAMAGE, FIGHTINGDAMAGE, DRAGONDAMAGE, POISONDAMAGE, DARKDAMAGE, STEELDAMAGE}local fixdmgs = {PSYCHICDAMAGE, COMBAT_PHYSICALDAMAGE, GRASSDAMAGE, FIREDAMAGE, WATERDAMAGE, ICEDAMAGE, NORMALDAMAGE, GHOSTDAMAGE}local ignored = {POISONEDDAMAGE, BURNEDDAMAGE}                --alterado v1.6local cannotkill = {BURNEDDAMAGE, POISONEDDAMAGE}function onStatsChange(cid, attacker, type, combat, value)if combat == FLYSYSTEMDAMAGE then return false endif isPlayer(cid) and getCreatureOutfit(cid).lookType == 814 then return false end -- TVif not isCreature(attacker) then  --alterado v1.5 cid == attacker	if not isInArray(fixdamages, combat) and combats[combat] then		doSendAnimatedText(getThingPos(cid), value, combats[combat].cor)	endreturn trueendlocal damageCombat = combat----------------------------------------------------alterado v1.6  retirado os combats sleep_powder e poison_powder daki!--------------------------------------------------if type == STATSCHANGE_HEALTHGAIN then	if cid == attacker then	return true	end	if isSummon(cid) and isSummon(attacker) and canAttackOther(cid, attacker) == "Cant" then	return false	endreturn trueend--------------------------------------------------if isMonster(cid) thenlocal valor = value   if not pokes[getCreatureName(cid)] and damageCombat == COMBAT_PHYSICALDAMAGE then      valor = getOffense(attacker) * playerDamageReduction      doCreatureAddHealth(cid, -math.abs(valor), 3, races[7].cor)                       --alterado v1.6 dano nos npcs      return false   elseif not pokes[getCreatureName(cid)] and damageCombat ~= COMBAT_PHYSICALDAMAGE then      doCreatureAddHealth(cid, -math.abs(valor), 3, combats[damageCombat].cor)      return false   endend--------------------------------------------------if isPlayer(attacker) then	local valor = value	if valor > getCreatureHealth(cid) then		valor = getCreatureHealth(cid)	end	if combat == COMBAT_PHYSICALDAMAGE then	return false	end	if combat == PHYSICALDAMAGE then	doSendMagicEffect(getThingPos(cid), 3)	doSendAnimatedText(getThingPos(cid), valor, races[getMonsterInfo(getCreatureName(cid)).race].cor)	end	if combats[damageCombat] and not isInArray(fixdmgs, damageCombat) then	doSendAnimatedText(getThingPos(cid), valor, combats[damageCombat].cor)	end	if #getCreatureSummons(attacker) >= 1 and not isInArray({POISONEDDAMAGE, BURNEDDAMAGE}, combat) then		--doPlayerSendTextMessage(attacker, cid, 20, "Seu "..getPokeName(getCreatureSummons(attacker)[1]).." causou "..valor.." de dano no "..getSomeoneDescription(cid)..".")	endreturn trueend--------------------------------------------------if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) >= 1 then--doSendAnimatedText(getThingPosWithDebug(attacker), "Hmpfg!", 215)--doMonsterSetTarget(attacker, getCreatureSummons(cid)[1])--endreturn falseend--if isPlayer(cid) and #getCreatureSummons(cid) >= 1 and type == STATSCHANGE_HEALTHLOSS then--if ehMonstro(attacker) and getClosestFreeTile(getCreatureSummons(cid)[1]) <= 0 then--doSendAnimatedText(getThingPosWithDebug(attacker), "Grrr!", 215)--doMonsterSetTarget(attacker, cid)--end--return true--end--------------------------------------------------if isPlayer(cid) and #getCreatureSummons(cid) <= 0 and type == STATSCHANGE_HEALTHLOSS thenif isSummon(attacker) or isPlayer(attacker) then   if canAttackOther(cid, attacker) == "Cant" then return false endend	local valor = 0		if combat == COMBAT_PHYSICALDAMAGE then			valor = getOffense(attacker)		else			valor = getSpecialAttack(attacker)		end	valor = valor * playerDamageReduction	valor = valor * math.random(83, 117) / 100	if valor >= getCreatureHealth(cid) then		valor = getCreatureHealth(cid)	end	valor = math.floor(valor)    if valor >= getCreatureHealth(cid) then       if getPlayerStorageValue(cid, 6598754) >= 1 or getPlayerStorageValue(cid, 6598755) >= 1 then          setPlayerStorageValue(cid, 6598754, -1)          setPlayerStorageValue(cid, 6598755, -1)          doRemoveCondition(cid, CONDITION_OUTFIT)		  doTeleportThing(cid, {x = 1001, y = 1026, z = 14}, false)          doCreatureAddHealth(cid, getCreatureMaxHealth(cid))          return false --alterado v1.8		  	  	  elseif getPlayerStorageValue(cid, 577869) >= 1 then	  setPlayerStorageValue(cid, 577869, 0)	  doTeleportThing(cid, {x = 1009, y = 1084, z = 14}, false)	  doCreatureAddHealth(cid, getCreatureMaxHealth(cid))	  return false	  elseif getPlayerStorageValue(cid, 20000) >= 1 then	  setPlayerStorageValue(cid, 20000, 0)      setPlayerStorageValue(cid,30,0)	  			 doTeleportThing(cid, {x = 1172, y = 1366, z = 7}, false)			 doCreatureAddHealth(cid, getCreatureMaxHealth(cid))       doPlayerSendTextMessage(cid, 20, "Você morreu no Saffari por Favor volte mais tarde!")	   return false	   elseif getPlayerStorageValue(cid, 20001) >= 1 then	  setPlayerStorageValue(cid,20001,0) 			 doTeleportThing(cid, {x = 1371, y = 1240, z = 7}, false)	  doCreatureAddHealth(cid, getCreatureMaxHealth(cid))	  doRemoveCondition(cid, CONDITION_OUTFIT)       doPlayerSendTextMessage(cid, 20, "You are died in demon room, please come back!")	  return false      end 	  		  -------------------------------------------     ---	  if getPlayerStorageValue(cid, 18) >= 1 then	  setPlayerStorageValue(cid,18,0)       doRemoveCondition(cid, CONDITION_OUTFIT)	  end	 ------------Saffari----------------------------------       if getPlayerStorageValue(cid, 17001) >= 1 or getPlayerStorageValue(cid, 17000) >= 1 or getPlayerStorageValue(cid, 63215) >= 1 then          doRemoveCondition(cid, CONDITION_OUTFIT)          setPlayerStorageValue(cid, 17000, 0)          setPlayerStorageValue(cid, 17001, 0)          setPlayerStorageValue(cid, 63215, -1)           doChangeSpeed(cid, PlayerSpeed)local item = getPlayerSlotItem(cid, 8)local btype = getPokeballType(item.itemid)      if #getCreatureSummons(cid) <= 0 then		if isInArray(pokeballs[btype].all, item.itemid) then			doTransformItem(item.uid, pokeballs[btype].off)			doItemSetAttribute(item.uid, "hp", 0)		end      end      end      ------------Edited Golden Arena------------------      if getPlayerStorageValue(cid, 22545) == 1 then         if getGlobalStorageValue(22550) == 1 then            doPlayerSendTextMessage(cid, 20, "Você foi o último sobrevivente da Golden Arena! Tome sua recompensa!")            doPlayerAddItem(cid, 2160, getPlayerStorageValue(cid, 22551)*30/4)             doPlayerAddExperience(cid, 1000, getPlayerStorageValue(cid, 22551)*30)             setPlayerStorageValue(cid, 22545, -1)            doTeleportThing(cid, getClosestFreeTile(cid, getClosestFreeTile(cid, posBackGolden)), false)              doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))            --setPlayerRecordWaves(cid)                 endGoldenArena()            return false --alterado v1.8                    else             setGlobalStorageValue(22550, getGlobalStorageValue(22550)-1)             setPlayerStorageValue(cid, 22545, -1)             doTeleportThing(cid, getClosestFreeTile(cid, posBackGolden), false)              doPlayerAddItem(cid, 2152, getPlayerStorageValue(cid, 22551)*5)                doCreatureAddHealth(cid, getCreatureMaxHealth(cid)-getCreatureHealth(cid))             --setPlayerRecordWaves(cid)                  return true         end      end    ----------------------------------	 if getPlayerSex(cid) == 1 then     local corpse = doCreateItem(3058, 1, getThingPos(cid))     doDecayItem(corpse)	 doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". He was killed by a ".. getCreatureName(attacker) .."")     elseif getPlayerSex(cid) == 0 then	      local corpse = doCreateItem(3065, 1, getThingPos(cid))	 doDecayItem(corpse)	 doItemSetAttribute(corpse, "name", "dead human (Vol:8). You recognize ".. getCreatureName(cid) ..". She was killed by a ".. getCreatureName(attacker) .."")    end    end	doCreatureAddHealth(cid, -valor, 3, 180)	if not isPlayer(cid) then	addEvent(sendPlayerDmgMsg, 5, cid, "Você perdeu "..valor.." em pontos de vida por um attack de "..getSomeoneDescription(attacker)..".")	endreturn falseend----------------------------------------------------if isMonster(attacker) and getPlayerStorageValue(attacker, 201) ~= -1 then--	if isPlayer(cid) then--	return false--	end--	if getPlayerStorageValue(getCreatureMaster(cid), ginasios[getPlayerStorageValue(attacker, 201)].storage) ~= 1 then--	return false--	end--end-----------------------------------------------------if isMonster(cid) and getPlayerStorageValue(cid, 201) ~= -1 then--	if getPlayerStorageValue(getCreatureMaster(attacker), ginasios[getPlayerStorageValue(cid, 201)].storage) ~= 1 then--	return false--	end--end--------------------------------------------------if ehMonstro(cid) and ehMonstro(attacker) then return false                                          --edited monstro nao atacar monstroend----------------------------------------------------------------------REFLECT-----------------------if getPlayerStorageValue(cid, 21099) >= 1 and combat ~= COMBAT_PHYSICALDAMAGE then   if not isInArray({"Team Claw", "Team Slice"}, getPlayerStorageValue(attacker, 21102)) then      doSendMagicEffect(getThingPosWithDebug(cid), 135)      doSendAnimatedText(getThingPosWithDebug(cid), "REFLECT", COLOR_GRASS)      addEvent(docastspell, 100, cid, getPlayerStorageValue(attacker, 21102))      if getCreatureName(cid) == "Wobbuffet" then         doRemoveCondition(cid, CONDITION_OUTFIT)          end      setPlayerStorageValue(cid, 21099, -1)                    --alterado v1.6      setPlayerStorageValue(cid, 21100, 1)      setPlayerStorageValue(cid, 21101, attacker)      setPlayerStorageValue(cid, 21103, getTableMove(attacker, getPlayerStorageValue(attacker, 21102)).f)      setPlayerStorageValue(cid, 21104, getCreatureOutfit(attacker).lookType)      return false   endend-------------------------------------------------local multiplier = 1   if isCreature(cid) then      poketype1 = pokes[getCreatureName(cid)].type        --alterado v1.6      poketype2 = pokes[getCreatureName(cid)].type2   end   if not poketype1 or not poketype2 then return false end  --alterado v1.6    	if getCreatureCondition(cid, CONDITION_INVISIBLE) then	return false	endif damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then	if isInArray(effectiveness[damageCombat].super, poketype1) then		multiplier = multiplier + 0.5	end	if isInArray(effectiveness[damageCombat].super, poketype2) then		multiplier = multiplier + 0.5	end	if isInArray(effectiveness[damageCombat].weak, poketype1) then    --Edited effetivenes = pxg... ;p		multiplier = multiplier - 0.25	end	if isInArray(effectiveness[damageCombat].weak, poketype2) then		multiplier = multiplier - 0.25	end	if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then      if isInArray(specialabilities["foresight"], getCreatureName(attacker)) then   --alterado v1.5         multiplier = 0.5                       end                         --alterado v1.6    end	-- X-Attack --    if isSummon(attacker) and isPlayer(getCreatureMaster(attacker)) then    local TierArray = {8, 9, 10, 11, 12, 13, 14}    local Tiers = {[8] = {bonus = AtkBonus1},[9] = {bonus = AtkBonus2},[10] = {bonus = AtkBonus3},[11] = {bonus = AtkBonus4},[12] = {bonus = AtkBonus5},[13] = {bonus = AtkBonus6},[14] = {bonus = AtkBonus7},} local ball = getPlayerSlotItem(getCreatureMaster(attacker), 8)local Tier = getItemAttribute(ball.uid, "heldx")    local bonusatk = {}    if isInArray(TierArray, getItemAttribute(ball.uid, "heldx")) then    bonusatk = Tiers[Tier].bonus    else    bonusatk = 1    end        multiplier = multiplier * bonusatk    end    -- X-Attack --elseif combat == COMBAT_PHYSICALDAMAGE then	if isGhostPokemon(cid) then               --alterado v1.3       if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then  --passiva Foresight!!          doSendMagicEffect(getThingPos(cid), 3)     	      return false       end    end		local cd = getPlayerStorageValue(attacker, conds["Miss"])        local cd2 = getPlayerStorageValue(attacker, conds["Confusion"])         local cd3 = getPlayerStorageValue(attacker, conds["Stun"])         if cd >= 0 or cd2 >= 0 or cd3 >= 0 then           if math.random(1, 100) > 50 then  --Edited miss system  -- 50% chance de da miss no atk fisico		      doSendMagicEffect(getThingPos(cid), 211)		      doSendAnimatedText(getThingPos(attacker), "MISS", 215)         --alterado v1.5		      return false           end        endend--------------------------------------------------local valor = value	if multiplier == 1.5 and poketype2 == "no type" then        multiplier = 2                                         --alterado v1.6    elseif multiplier == 1.5 and poketype2 ~= "no type" then	    	multiplier = 1.75       	elseif multiplier == 1.25 then    --edited effetivines = pxg		multiplier = 1    	end--------------------------------------------------    if isSummon(cid) and isSummon(attacker) then        if getCreatureMaster(cid) == getCreatureMaster(attacker) then           return false        end		if canAttackOther(cid, attacker) == "Cant" then           return false        end	end	valor = valor * multiplier	if isSummon(attacker) then		valor = valor * getHappinessRate(attacker)	else		valor = valor * summonReduction	end	valor = math.floor(valor)		if combat == COMBAT_PHYSICALDAMAGE then       block = 1 - (getDefense(cid) / (getOffense(attacker) + getDefense(cid)))	   valor = getOffense(attacker) * block	          if isInArray(specialabilities["counter"], getCreatureName(cid)) then          if math.random(1, 100) <= 10 then             doCreatureAddHealth(attacker, -valor, 3, 180)                 valor = 0             doSendAnimatedText(getThingPosWithDebug(cid), "COUNTER", 215)          end       end   -- Return --        if isSummon(cid) and isPlayer(getCreatureMaster(cid)) thenlocal returnbonus = {}local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)local Tiers = {[15] = {bonus = DmgReturn1},[16] = {bonus = DmgReturn2},[17] = {bonus = DmgReturn3},[18] = {bonus = DmgReturn4},[19] = {bonus = DmgReturn5},[20] = {bonus = DmgReturn6},[21] = {bonus = DmgReturn7},}local Tier = getItemAttribute(ball.uid, "heldx")if Tier and Tier > 14 and Tier < 22 thenreturnbonus = math.floor((valor * Tiers[Tier].bonus))elseif not isInArray(Tiers, Tier) thenreturnbonus = 0enddoCreatureAddHealth(attacker, -returnbonus)end-- Return --else-- Return --        if isSummon(cid) and isPlayer(getCreatureMaster(cid)) thenlocal returnbonus = {}local ball = getPlayerSlotItem(getCreatureMaster(cid), 8)local Tiers = {[15] = {bonus = DmgReturn1},[16] = {bonus = DmgReturn2},[17] = {bonus = DmgReturn3},[18] = {bonus = DmgReturn4},[19] = {bonus = DmgReturn5},[20] = {bonus = DmgReturn6},[21] = {bonus = DmgReturn7},}local Tier = getItemAttribute(ball.uid, "heldx")if Tier and Tier > 14 and Tier < 22 thenreturnbonus = math.floor((valor * Tiers[Tier].bonus))elseif not isInArray(Tiers, Tier) thenreturnbonus = 0enddoCreatureAddHealth(attacker, -returnbonus)end-- Return --valor = valor / getDefense(cid)end        -------------------------Edited CLAN SYSTEM-----------------------------------    if isSummon(attacker) and getPlayerStorageValue(getCreatureMaster(attacker), 86228) >= 1 then       valor = valor*getClanPorcent(getCreatureMaster(attacker), combat, "atk")                           --alterado v1.3    elseif isSummon(cid) and getPlayerStorageValue(getCreatureMaster(cid), 86228) >= 1 then       valor = valor - (valor*getClanPorcent(getCreatureMaster(cid), combat, "def", pokes[getCreatureName(cid)].type, pokes[getCreatureName(cid)].type2))    end    -----------------------------------------------------------------------    ---------------------- FEAR / ROAR ------------------------------------    if getPlayerStorageValue(attacker, conds["Fear"]) >= 1 then         --alterado!!    return true    end--------------------------------------------------------------------------if damageCombat ~= COMBAT_PHYSICALDAMAGE and not isInArray(ignored, damageCombat) then   if isInArray(effectiveness[damageCombat].non, poketype1) or isInArray(effectiveness[damageCombat].non, poketype2) then      if not isInArray(specialabilities["foresight"], getCreatureName(attacker)) then     --alterado v1.6         valor = valor * 0                      --alterado v1.5      end   endendif damageCombat == GROUNDDAMAGE then   if isInArray(specialabilities["levitate"], getCreatureName(cid)) then      valor = 0                      --alterado v1.5   endend-----------------------------------------------------------------------------local p = getThingPos(cid)                     if p.x == 1 and p.y == 1 and p.z == 10 thenreturn false                                    endif getPlayerStorageValue(cid, 9658783) == 1 thenreturn false     --imuneend-----------------------------------------------------------------------------	if valor >= getCreatureHealth(cid) then		if isInArray(cannotKill, combat) and isPlayer(cid) then			valor = getCreatureHealth(cid) - 1		else			valor = getCreatureHealth(cid)		end	end	valor = math.floor(valor)             --alterado v1.6	------------------ SKILLs Q CURAM O ATTACKER ---------------------------------local function doHeal(cid, amount)if (getCreatureHealth(cid) + amount) >= getCreatureMaxHealth(cid) then   amount = math.abs(getCreatureHealth(cid)-getCreatureMaxHealth(cid))endif getCreatureHealth(cid) ~= getCreatureMaxHealth(cid) then           --alterado v1.6   doCreatureAddHealth(cid, amount)   doSendAnimatedText(getThingPosWithDebug(cid), "+"..amount.."", 65) endend          if damageCombat == PSYCHICDAMAGE or damageCombat == MIRACLEDAMAGE then   if getPlayerStorageValue(attacker, 95487) >= 1 then      doHeal(attacker, valor)      setPlayerStorageValue(attacker, 95487, -1)                  --alterado v1.6   endelseif damageCombat == SEED_BOMBDAMAGE then   doHeal(attacker, valor)end------------------------------------------------------SACRED FIRE-----------------------if combat == SACREDDAMAGE and not ehNPC(cid) then    --alterado v1.6   local ret = {}   ret.id = cid   ret.cd = 9   ret.check = getPlayerStorageValue(cid, conds["Silence"])   ret.eff = 39   ret.cond = "Silence"   doCondition2(ret)end-----------------------------------------------------------Passiva Lifesteal Clobat------------if combat == COMBAT_PHYSICALDAMAGE then   if getCreatureName(attacker) == "Crobat" then                    --alterado v1.4      doCreatureAddHealth(attacker, math.floor(valor))      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)   endend----------------------------------------------------------Passiva Lifesteal Clobat------------if combat == COMBAT_PHYSICALDAMAGE then   if getCreatureName(attacker) == "Golbat" then                    --alterado v1.4      doCreatureAddHealth(attacker, math.floor(valor))      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)   endend----------------------------------------------------------Passiva Lifesteal Clobat------------if combat == COMBAT_PHYSICALDAMAGE then   if getCreatureName(attacker) == "Zubat" then                    --alterado v1.4      doCreatureAddHealth(attacker, math.floor(valor))      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)   endend----------------------------------------------------------Passiva Lifesteal Clobat------------if combat == COMBAT_PHYSICALDAMAGE then   if getCreatureName(attacker) == "Shiny Crobat" then                    --alterado v1.4      doCreatureAddHealth(attacker, math.floor(valor))      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)   endend----------------------------------------------------------Passiva Lifesteal Clobat------------if combat == COMBAT_PHYSICALDAMAGE then   if getCreatureName(attacker) == "Shiny Golbat" then                    --alterado v1.4      doCreatureAddHealth(attacker, math.floor(valor))      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)   endend----------------------------------------------------------Passiva Lifesteal Clobat------------if combat == COMBAT_PHYSICALDAMAGE then   if getCreatureName(attacker) == "Shiny Zubat" then                    --alterado v1.4      doCreatureAddHealth(attacker, math.floor(valor))      doSendAnimatedText(getThingPos(attacker), "+ "..math.floor(valor), 30)   endend--------------------------------------------  valor = math.abs(valor)    --alterado v1.9    if isSummon(attacker) thenif combat == COMBAT_PHYSICALDAMAGE thendoTargetCombatHealth(getCreatureMaster(attacker), cid, PHYSICALDAMAGE, -valor, -valor, 255)addEvent(doDoubleHit, 1000, attacker, cid, valor, races)      elsedoTargetCombatHealth(getCreatureMaster(attacker), cid, damageCombat, -valor, -valor, 255)endelseif combat ~= COMBAT_PHYSICALDAMAGE thendoCreatureAddHealth(cid, -valor, 3, combats[damageCombat].cor)  else            addEvent(doDoubleHit, 1000, attacker, cid, valor, races)           end if isSummon(cid) and valor ~= 0 thenaddEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")end end if damageCombat == FIREDAMAGE and not isBurning(cid) then  local ret = {}  ret.id = cid  ret.cd = math.random(5, 12)  ret.check = getPlayerStorageValue(cid, conds["Burn"])  ret.damage = isSummon(attacker) and getMasterLevel(attacker)+getPokemonBoost(attacker) or getPokemonLevel(attacker)  ret.cond = "Burn"    doCondition2(ret)    elseif damageCombat == POISONDAMAGE and not isPoisoned(cid) then       local ret = {}  ret.id = cid  ret.cd = math.random(6, 15)  ret.check = getPlayerStorageValue(cid, conds["Poison"])  local lvl = isSummon(attacker) and getMasterLevel(attacker) or getPokemonLevel(attacker)       ret.damage = math.floor((getPokemonLevel(attacker)+lvl)/2)  ret.cond = "Poison"    doCondition2(ret)    end--[[---------------CD BAR-----------------------if isSummon(cid) then   doCreatureExecuteTalkAction(getCreatureMaster(cid), "/pokeread")end  ]]----------------------------------------PASSIVAS-------------------------------------  -------------------------------------------Counter Helix------------------------------------if passivesChances["Helix"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Helix"][getCreatureName(cid)] then   docastspell(cid, "Counter Helix")end-------------------------------------------Lava Counter/Electricity----------------------------if passivesChances["Fire_Thunder"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Fire_Thunder"][getCreatureName(cid)] then   docastspell(cid, "Lava-Electricity")end---------------------------------------Stunning Confusion-----------------------------------------if passivesChances["Stunning"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Stunning"][getCreatureName(cid)] then     docastspell(cid, "Stunning Confusion")end-----------------------------------------Groundshock-----------------------------------if passivesChances["Groundshock"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Groundshock"][getCreatureName(cid)] then   docastspell(cid, "Groundshock")end--------------------------------------Electric Charge---------------------------------------------if passivesChances["Electric Charge"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Electric Charge"][getCreatureName(cid)] then   docastspell(cid, "Electric Charge", 0, 0)end-------------------------------------Melody------------------------------------if passivesChances["Melody"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Melody"][getCreatureName(cid)] then    docastspell(cid, "Melody")end------------------------------------- Dragon Fury / Fury ---------------------------------------if passivesChances["Dragon Fury"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Dragon Fury"][getCreatureName(cid)] then   docastspell(cid, "Dragon Fury", 0, 0)end------------------------------------- Mega Drain ---------------------------------------if passivesChances["Mega Drain"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mega Drain"][getCreatureName(cid)] then   docastspell(cid, "Mega Drain")end------------------------------------- Spores Reaction ---------------------------------------if passivesChances["Spores Reaction"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Spores Reaction"][getCreatureName(cid)] then   docastspell(cid, "Spores Reaction")end------------------------------------ Amnesia ----------------------------------------   if passivesChances["Amnesia"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Amnesia"][getCreatureName(cid)] then    docastspell(cid, "Amnesia", 0, 0)end----------------------------------- Zen Mind -----------------------------------------if passivesChances["Zen Mind"][getCreatureName(cid)] and isWithCondition(cid) and math.random(1, 100) <= passivesChances["Zen Mind"][getCreatureName(cid)] then   docastspell(cid, "Zen Mind", 0, 0)end---------------------------------- Mirror Coat ---------------------------------------if passivesChances["Mirror Coat"][getCreatureName(cid)] and math.random(1, 100) <= passivesChances["Mirror Coat"][getCreatureName(cid)] then      docastspell(cid, "Mirror Coat", 0, 0)end--------------------------------- Illusion -----------------------------------------return falseend

 

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Creio que seja nessa linha:

 

addEvent(sendPlayerDmgMsg, 5, getCreatureMaster(cid), "Your "..getCreatureName(cid).." lost "..valor.." hitpoints due to an attack from "..getSomeoneDescription(attacker)..".")

 

Provavelmente, 5 deve ser o tipo de mensagem. Tente colocar 20, para ficar em laranja.

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